
DM Werebear |

The goblins fought for what seemed to be about a half an hour. The crash of blades and fists could be heard clearly by the group while they attempted to remain hidden (Defy Danger).
Defy Danger (Group): 2d6 + 3 ⇒ (6, 6) + 3 = 15
The goblins were so caught up in their fighting that they were unaware of any potential threats waiting above their camp. The fighting died down, groans could be heard here and there around the camp.
The Defy Danger roll was so good that the group can move freely from their position into the camp and search the area for clues to where the group should go. This would be a Spout Lore or Discern Realities check.
Spout Lore or Discern Realities; Lore check is for your knowledge of goblins and their tendencies. Discerning Reality is for your insight into what provoked the attack.
One last note: I would like to encourage each of the players to post once before I post the results of what is happening. Please encourage others to post in a timely manner! The group is almost to the live event scenario, so keep pushing!

DM Werebear |

For Kisha & Gorm , the goblins fought because the goblins that fled the area came back empty handed. There was much blame going on among themselves, noting they barely hurt the group they encountered. They killed one human and that was it, they didn't even get to collect treasure!
For Gilgamesh, you know from experience that goblins often fight with one another and are very competitive. These particular goblins remind you of jackals or hyenas quarreling over food or prey. Their divisiveness allows many ways to disrupt them from battle formations and causes them to easily scatter.
The group, in their distraction, do not hear the chittering of goblins above their position on the rock outcropping. They whisper, shhhh, that one there... we drop rock there... that one, ehehehhehe.. A boulder that could fit a trebuchet comfortably is nudged from the edge.
Thoradan finished whispering about slitting throats when the boulder crashed onto him where he knelt. A sickening thud was felt by the group, they turn to see a boulder in Thoradan's place. He didn't even feel what hit him, the abruptness of his departure affects the group in different ways.
The players that have bonds with Thoradan receive -2 to their rolls during the next encounter. The players that do not have bonds with Thoradan receive a +2 buff to their rolls during the next encounter.
Allen has lost interest in playing by post and has decided to quit. I am currently looking for his replacement at this time. If you have someone in mind that you'd think would like to play please let me know. Each player receives +2 exp each for the loss of Thoradan.

DM Werebear |

After the shock of Thoradan's death, the group discovers that his left index finger is pointing at an entrance in the side of the rocks. It seems he was about to point out the entrance before he was smashed by the boulder. The moon light hits it in such a way that if you had looked for it previously, you would have missed it. The group makes their way into the entrance and find the following...
One path leads to the right, one to the left, and one straight ahead. From what you can tell, there is a foul smell coming from the entrance on the left, a dull light from the right, and a smell of something sickly sweet coming from the central entrance.
The group can freely roll Discern Realities about the entrances. Each is surely to be deadly, but in finding the leader of the goblins, you may have to take each path to try and determine their whereabouts. From Gilgamesh's knowledge about goblins, you know that the goblin tunnels can go on for miles and are often cramped and needlessly convoluted. What do you do?