GM Red
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Uesugi, Gallix, you guys signed up for my Starfinder game for Gameday 6 along with Mr. Peppers.
Check in here and dot Gameplay so it shows up in your campaigns.
Gorgeous Gallix Granbonne
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Also, here's this:
Player Name: Mjolbeard89
Character Name: Gorgeous Gallix Granbonne
PFS#: 177216-8
Faction: Exchange
Initiative Bonus: +2
Perception Bonus: +4
(These values are probably on your last character sheet.)
Chronicle Number: 8
Starting XP: 16
Initial Prestige: 14
Initial Fame: 26
Starting GP: 3511
Total GP and PP costs for any equipment you purchased in this scenario: N/A
Day Job Craft (alchemy): 1d20 + 10 ⇒ (15) + 10 = 25
Progression Speed: Normal
"Princess" Tiffany
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Since I hadn't used it yet, I'll use my folio reroll on my day job. Sorry if this causes any trouble, GM.
Craft (alchemy), reroll, GM star: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
| GM chadius |
Thanks for participating, everyone. I'll write up the chronicles over the next few days.
Sorry if this felt too rushed, it's just that we took a long time on the first battle and I was worried the other fights would slow us down too much. Instead you simply blazed through the rest and avoided most of the time consuming issues.
I'm glad I thought of adding the side view of the cauldron room - I've run this twice before and the PCs wind up running to the bottom level to cut the chains- not a good idea.
I should probably work or something now, so I'll write up a post on what Sirettis was doing later.
"Princess" Tiffany
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This was a fun game, chadius. Thanks a lot for running it, and in doing so well within our time constraints!
I'm interested in the backstory. Could you maybe spoiler it from the PDF?
| GM chadius |
What Thurl didn’t know was that Staunton had broken his crusader oaths and sworn allegiance to the demon lord Deskari, a betrayal that ensured the capture of the citadel of Drezen by the abyssal hordes. Staunton has spent decades luring familial contacts north to aid his new demonic patrons, using the bait of Jormurdun as often as not. In Thurl he saw a loyal agent who might one day spy for him from within Nerosyan.
This was not the demons’ first attempt to install spies in the capital city. Decades earlier, the cult of the demon lord Baphomet founded several cells in Nerosyan, one of which operated directly beneath Thurl’s new residence. Led by the minotaur Karsos, this cell managed to construct an extensive complex underneath the city, fashioning it into a maze in tribute to his patron. Although the Third Mendevian Crusade that was then underway was plagued internally by self-destructive witch hunts, the crusaders succeeded in discovering the outpost, and launched a surprise raid that left the cultists scattered, Karsos dead, and the elaborate, subterranean maze shattered but for a few crucial walls that supported the city above.
Staunton’s purchase of the warehouse was no coincidence, for he knew the history of the maze below and sent several of his own agents to inspect the site. They returned with news of Karsos, who now haunted the labyrinth as a ghost patiently waiting to complete his mission to in ltrate Nerosyan and see it crumble. Believing this to be a good omen, Staunton gave the building to Thurl, knowing that the minotaur would gradually corrupt the other dwarf.
As a Pathfinder, Thurl wasted no time in discovering the concealed entrance to the ruins below his new home, though at first he found little of interest beyond a barely recognizable smashed shrine. The dwarf cataloged what he found before throwing himself at his new task of exploring the Worldwound. As he collected more and more relics, he became increasingly frustrated by his incomplete understanding of his finds and would often walk the broken labyrinth as a way to sort through his thoughts. During this time, Karsos would whisper to him, sowing increasingly daring suggestions in the dwarf’s mind as to how he might decipher a key clue or uncover a promising lead. At first these ideas involved minor rituals, alchemical concoctions, and mental exercises, but goaded by his success, Thurl later followed the unseen minotaur’s advice to consume the esh of sentient beings and graft pieces of demon flesh to his own body so that he might better understand his enemies. By the time Karsos revealed himself to Thurl, the Pathfinder had already embraced his growing corruption, and his conversion to Baphomet’s worship was quick. At almost the same time, the Pathfinder Society recognized Thurl for his contributions by granting him the rank of venture-captain.
Using the arcane power that arose from a combination of his own skill, Karsos’s instruction, and the abyssal features that grew increasingly prevalent on the dwarf’s body, Thurl conjured servants to excavate a laboratory beneath the maze where he might continue his studies beyond the vigilant gaze of the Pathfinder Society. Most of the agents who arrived in Mendev to assist him gradually ended up dead, often arranged by Venture-Captain Thurl when an agent grew too curious and came close to discovering her superior’s secret facilities. Thurl never wasted the corpses resulting from such “occupational accidents,” and instead dissected the bodies to further his understanding of anatomy. This led to his pioneering efforts into a strange science not unlike golemcraft, combining the remains of ends and humanoids to create abominations that he tirelessly animated, analyzed, and then discarded in his attempt to build the perfect servant.
For more than a decade of Thurl’s tenure, the Decemvirate has suspected his mixed priorities if not mixed allegiances, so the revelation that the venture- captain had disappeared during the siege of Nerosyan little more than a month ago was of little surprise to the masked leadership. However, despite a small amount of circumstantial evidence pointing to Thurl’s abandonment of the Society, nobody has definitive proof of his betrayal—much less knowledge of precisely what he had been doing. The venture-captain received advanced warning of the attack, magically sealed his laboratory, and fled with his most precious tools, notes, and servitors, but he did not have enough time to cover his tracks completely. If the Society is to understand what their rivals already know and how to counter it, an unlucky few agents must explore the traitor’s lodge.
Mr. Peppers
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Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check. Intelligence roll, DC15: 1d20 + 5 ⇒ (3) + 5 = 8 sonova...
| GM chadius |
Sir D, what's your starting gold? Did you purchase anything this scenario with Gold or Prestige?
Mr Peppers, did you spend more your money before the adventure started, and now you're left with 288.7 gp? Otherwise you managed to spend more money than you have.
| GM chadius |
Tiffany, Uesugi and Gallix, your chronicles are ready.
You can get your chronicles here.
Please tell me if there are any errors.
"Princess" Tiffany
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A few things on mine:
- Should be 0.5 XP gained instead of 1
- 1,140 gold earned instead of 507 (as in the slow track box at the top, it's already halved) -- unless we missed stuff that made us miss out on gold
- 3 prestige spent
- 1 prestige earned (slow track)
Thanks!
| GM chadius |
Mr. Peppers
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Ok I guess some confusion on the order of things. At the end of CC, after applying that chronicle sheet Mr Peppers had 4307.8g. Between games I purchased a belt of Con +2 for 4,000g and sold off a few consumables and a CI dagger for 16.8g. My present gold before gold earned for this game is 288.7g
Uesugi Hideyoshi
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Thanks Chadius loved the challenge factor needc more like this where I start to worry lol. As per we motored through it but next time lets EXPLORE more!
Cup
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Sorry Uesugi.
I think my very presence lowers challenge factor. Cup changes combat and skill checks significantly. I really do tilt groups towards success.
Hmm
Sir D. Arthraven
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No Chadius, i didn't buy anything.
And i have to sort my gold tonight. Shamed to say i've been a bit lacks in that. Shouldn't take long, as all i've bought throughout his career is his starting gear, a belt, a cloak and a few cheap misc items 2 missions ago.
Uesugi Hideyoshi
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Sorry Uesugi.
I think my very presence lowers challenge factor. Cup changes combat and skill checks significantly. I really do tilt groups towards success.
Hmm
All good Hmm. I'll just wait until we hit next tier :) Be great to have everyone back!
Gorgeous Gallix Granbonne
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Yeah, it'll be nice to have the whole gang together again!
Okay folks, decision time. I have the money to put a special ability on my cestus, and after doing some soul searching, I think I'm gonna go with Planar, which allows me to ignore 5 points of DR on outsiders. It's not all that flashy, but it would help my attacks actually make an impact, and with all the demons and elementals and so on that we've faced, I figured it might actually be useful.
Anybody think that's a stupid idea?
Mr. Peppers
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I think you'd be better off with another +1 vs that. +1 helps everything, your chances to land a blow and 1 of the 5 damage you'd be trying to ignore. And it works against everything.
I personally don't see that enhancement as that great unless its a flavor type of thing.
| GM chadius |
Thanks for clearing that up, Mr. Peppers. I've uploaded your chronicle, please take a look HERE to download them. Tell me if you see any problems with them.
Once Sir D has his gold in order I'll upload the chronicle. When everyone gives me the OK I'll finalize it and report the session.
GM Red
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Gallix, while I agree with Mr. Peppers from a pragmatic standpoint, I'm more of a flavor guy as you probably know, and I'd probably get the planar upgrade rather than a classic +1 enhancement. It's likely we will indeed be encountering more outsider-typed creatures in Solstice Scar, and even after that, encounters with demons and other planar creatures are more common in higher subtiers.
Cup
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| 1 person marked this as a favorite. |
It varies by Season. In Season 5, Holy was probably a great idea. In Season 8, Planar was a great idea. 8-99 is not truly part of of Season 8 in the same way that 8-00 was. It is going to be adapted, season by season. I think that Planar might be too situational in this case, and ignoring 5 points of DR is not that great.
___
When I go for a special bonus on a weapon, it is usually flavor based though. My go-to special bonus is ghost touch so that I can keep dealing full damage and crits to incorporeals, which I find especially annoying.
Holy is fantastic, but costly. Still, there are a LOT of evil creatures out there. While Season 8 featured neutrals there were still some evil creatures that we were fighting.
Keen is what I tend to go for with weapons with a wide crit range, so that is what I would suggest for Uesugi.
Might I suggest the following wands for you to purchase and hand to your UMD wand monkeys?
- Blessed Fist -- 2PP or 750 gold
- Versatile Weapon -- 9 K, but it may be totally worth the purchase.
Interestingly, Versatile Weapon is only a second level spell for bards, so Cup could possibly purchase a page of spell known of it for only 4K. I will see if I can put it on her spending plan because she LIKES being helpful. The unfortunate thing about this is that Cup does not have a lot of spell slots, but each casting would last an hour, so it might be worth the expenditure.
Hmm
Sirettis
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Wow, I did not realize Versatile Weapon was level 2. This will be a big help for my Bard/Fighter in my IRL campaign!
Uesugi Hideyoshi
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My final blade will have holy. Too many evil baddies out there!
Sir D. Arthraven
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I'm overlooking a dayjob roll somewhere, but after my expenses, i've
2577 gp.
Biggest hits to career finances were belt, cloak and ring.
Thanks Chadius, for running. :)
| GM chadius |
Here's the loot you found from the scenario, by the way:
dust of emulation (800 gp; Pathfinder RPG Advanced Player’s Guide 304)
potion of cat’s grace (300 gp)
potion of cure moderate wounds (300 gp)
potion of fox’s cunning (300 gp)
scroll of heroism (375 gp)
wand of sleet storm (10 charges; 2,250 gp)
oil of greater magic weapon (CL 8th; 1,200 gp)
scroll of break enchantment (1,125 gp)
scroll of cloudkill (1,125 gp)
wand of ice storm (10 charges; 4,200 gp)
Mr. Peppers
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Could I have copied those three scrolls to my spellbook in game?
Taking 10 I pass the spellcraft checks with ease. For the three spells in total its 590g.
Cirri Merryweather
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In unrelated news, I finally finished drawing my magus.
Sir D. Arthraven
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Is drawing with a computer your go-to?
You not of the manual drawing, then? :)
Though i've not done any manual drawing myself, for quite some time, so i'm not trying to imply anything. ;)
GM Red
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Hey guys, it sure is quiet in here. The special starts in about 2 weeks! It's gonna be a good one, I think. Less combat focused.
Gorgeous Gallix Granbonne
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Sounds fun! I've really enjoyed all these specials, especially when we can run them Red Arm style!
Sirettis
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The lull before the storm... Must resist urge to overcommit!
Mr. Peppers
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Sunny with a NW breeze around 10mph. High 70s, pretty damn nice out. Too bad my field assistant had to call out today and saddle me with extra work!
PS, I slayed the bluefish over the weekend so the smoker will be some happy this week!
Sirettis
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The Silence of GenCon is almost deafening. The boards are so quiet now.
Only your weather reports keep this board alive.
Mr. Peppers
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Ya its coinciding with my couple weeks of friends and family visiting the area and my need to play fishing guide, chef, and drinking buddy :)
Uesugi Hideyoshi
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ohhh that is right GenCon is on.
Keep those reports coming in a storm is brewing somewhere!
Mr. Peppers
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Apparently during my trip back from Mass yesterday we got some wicked hail at home, sorry I missed it, we don't get too much hail.
On a side note my garden is starting to produce well enough, and the lack of rain is keeping the weeds at bay!
Cup
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GenCon starts tomorrow! Aaaaack!
Sirettis
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Good luck, have fun!