The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar scouts out a path and hoists himself up.

Take 10 Climb: 10 + 6 = 16


Going back...

"No, they were the typical moans of the undead," Hadrinn says. "Just a clever bugger."


Skaar clambers onto the boat, pieces of rotten wood falling as he makes his ascent.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Once he's in position, Skaar lowers a rope for the less physical member of the party.

"Careful", the big orc says. "This thing is fallin' apart."


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Survival: 1d20 + 7 ⇒ (18) + 7 = 25
Climb: 1d20 + 4 ⇒ (20) + 4 = 24
Why are these not attack rolls!?

Cyna follows behind the towering hulk especially careful about where she steps. "Undead hunting?" the tailed Ranger asks as she maneuvers across the debris.

[Fav. Enemy Undead] many rolls will be +2


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Unloading and slinging his crossbow, Drago followed suit.

Climb: 1d20 + 1 ⇒ (20) + 1 = 21

Wow.


M Vanara: AC 19 /15/14 / HP 30 / F +8* R +7* W +11* / Init. +7 / Perc. +13/ Sense Motive +16 Inquisitor (Spellbreaker) / 6

Following the group down the tower, Harakhty easily bounds back up the side of a ship. With Skaar having the muscle to help others up, he glanced about the vessel.

"Hadrinn, do you have an idea what the ships were carrying here?"


Female Human Magus (Bladebound) 3

Climb 1d20 + 2 ⇒ (20) + 2 = 22 Wow


Holy moley. Those are some climb checks.

Looking at the vanara, the dwarf strokes his beard before answering. "Food, water, supplies, weapons and the like. Our crusade was meant to be long. The ships toward the front of that mess were likely carrying less as later ships brought extra for resupplying existing groups. Kierk and I have salvaged much from our ships, so I don't think much of it is worth anything anymore. I think there were a few merchant ships trying to use the bay as a hassle-free trade route."


M Vanara: AC 19 /15/14 / HP 30 / F +8* R +7* W +11* / Init. +7 / Perc. +13/ Sense Motive +16 Inquisitor (Spellbreaker) / 6

"It seems they were disappointed then," said Harakhty, looking out at the evidence of destruction in the bay. Restless, he pressed onward, bounding across the ship, over its side, and on to the next one.

Harakhty will catch rope tossed-up to him at each ship to help the others climb up them; those natural 20s won't last forever!


On the ship, you notice that the deck continues for fifty feet before being split by another ship. The gap between this part of the deck and the other is about ten feet across. You come to the edge and see that the plunge is about fifteen feet down into the darkened water. Though the lower deck is still visible, the water would come to about waist high on Skaar.

If Jimmy leaves Toronto on a train traveling 50 mph at 6:58 am and a barbarian travelling 30 ft. per second. leaves Mordor after second breakfast, when will they meet?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar studies the gap between the two ships and then looks down into the water.

What would the DC be to jump across the gap?


DC 10 Acrobatics


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar backs up some and then rushes forward and leaps.

Taking 10 on acrobatics for 10.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Taking the big Orc's lead, Drago took a couple of steps back, ran forward and jumped.

Taking 10 on Acrobatics as well. Total = 12


As you cautiously make your way across the second ship, you notice that it dips a little under the water as you come aboard. You spy a sizable grate looking down into one of the ship's holds. Bloated bodies float against the grate. One of them turns in the current and you see a bearded human paladin looking at you with blood red eyes. The bodies begin rapidly diving into the water and out of your view.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Running start and take 10 = 10

Following after the sorcerer Cyna launces herself across the gap.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"Shit!" Skaar grunts.

"We got company. Dead men."


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"I do not believe so, my large friend. I think those were just.... dead."


Female Human Magus (Bladebound) 3

Take 10 for a total of 17

"^#$^#@!" Aurelea swore, drawing her sword again. [b}"Whatever they were, they sure as hell won't be friendly"[/b]


You tense, waiting for a battle. You look around for a few minutes, but nothing happens. Making your way to the end of the second ship, there is another 10 foot gap to the third ship. Beneath the water, you see movement.

You cannot take ten on this check.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Crunch:
Jump DC 10: 1d20 + 0 ⇒ (9) + 0 = 9 "Missed it by that much." - I Should have bought MW Armor.
Reflex DC 20: 1d20 + 5 ⇒ (18) + 5 = 23

Once again Cyna takes a running start and leaps across the gap. Her armor however keeps her from landing safely on the other side as she falls short. Luckily she somehow manages to grab the edge and hang on before falling into the hazards below.

"Close one." Cyna hangs on to the ledge as she waits for one of the more athletic members of the group to help her out.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar growls at the sight. He unpacks his rope, hands one end to Cyna, and then backs up and leaps across.

Jump: 1d20 ⇒ 13


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Drago does likewise and makes the leap...

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

and lands with barely a foot between him and the edge behind him.


M Vanara: AC 19 /15/14 / HP 30 / F +8* R +7* W +11* / Init. +7 / Perc. +13/ Sense Motive +16 Inquisitor (Spellbreaker) / 6

Taking a few steps before vaulting himself over the gap, Harakhty landed soundly on the other side. Like the branches of home in a way, but with a little something extra if one makes a mistake...

Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29


Female Human Magus (Bladebound) 3

Aurelea take a single step before launching herself into a leap that takes her to the other side, landing on one kne as she reaches down to help Cyna.

Acrobatics1d20 + 7 ⇒ (15) + 7 = 22


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

"Thanks Aurelea, I almost lost it there. " Cyna quickly brushes herself off and surveys the area.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Human Magus (Bladebound) 3

"Anytime gorgeous," Aurelea replies with a wink before focusing again on scanning for the looming threat they all felt.


Cyna:
Looking along the length of the ship, you see boards rising slightly in several spots on the main deck

The boat begins tipping back as the extra weight shifts the balance.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

With her keen vision Cyna is able to point out several potentially dangerous spots on the ships deck, while trying to maneuver the group into a more balanced location. "Watch your step the deck seems to be warped here and there."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Not entirely trusting the rotted wood to bear his ponderous weight, Skaar follows Cyna's directions carefully.


As you cross the boat along the path Cyna pointed, hands break through the wooden deck, searching and retracting. You make it to the end of the boat. There is now a 50 foot gap between you and the last boat. As you gather at the other end of the ship, the hands begin breaking up more of the deck. Water begins to pour forth, submerging the wreck that you are on.

You have 5 minutes before the ship is completely underwater. In 1 minute the water will be up to your shins. In 3, it will be up your waist.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Is there anything between this ship and the last one? Lines? Wreckage? Is the only option to swim?


There are no lines nor any substantial wreckage. There is the weakened mast of the ship you're on, if you're willing to set foot on the deck. It will cover the gap. It requires a DC 20 strength check to knock down, the same to drag into position and two Acrobatics checks to cross (DC 10 for the wider part, DC 15 for the narrower end). And then there are the grabby hands.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

It seems like a better option that swimming the 50 feet. =P

"Cyna, I'm gunna try to knock the mast down. We can climb across it to the other ship. What's safe to walk on?"


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

"Too much water just go back the way you came and avoid the hands, ill be right behind you."


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

"And I'll see if I can try and keep those hands pinned down." Drago says.

I cast Disrupt Undead on any hand that pops up within 30 ft. At least I hope the hands are undead.


M Vanara: AC 19 /15/14 / HP 30 / F +8* R +7* W +11* / Init. +7 / Perc. +13/ Sense Motive +16 Inquisitor (Spellbreaker) / 6

Yes, the hands being alive vs. dead would make a difference. Which are they?

Perception to see them, if necessary: 1d20 + 8 ⇒ (12) + 8 = 20


Very much dead.

As the water begins to makes its way on deck, it becomes difficult to see any hands.

Anyone willing to brave the deck needs to make two reflex saves DC 10 for the trip to the mast and DC 15 for the trip back (since the hands' owners will have a better idea of where you are). Drago, you can cast Disrupt Undead if someone fails their reflex save to save them.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

If it's reflex maybe someone else should go. Skaar isn't terribly nimble.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

I've got your back. Disrupt Undead is completely spamable.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Well that happened. I don't suppose the deck or the water provide me with cover?


No. I suppose I'll assume Drago casts Disrupt Undead on whoever gets nabbed. Anybody else accompanying Cyna?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar will brave the deck afterward if it looks like Cyna's having a hard time knocking the mast over.


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Seeing one of the hands grab Cyna, Drago reached out his hand and said, "Levnim kaegro."

Disrupt Undead, Ranged Touch Attack: 1d20 + 3 ⇒ (11) + 3 = 14

If a hit, Damage: 1d6 ⇒ 2


Alright, awaiting strength checks. I'll let her use her reflex saves as posted.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Strength check: 1d20 + 2 ⇒ (10) + 2 = 12
Strength check: 1d20 + 2 ⇒ (3) + 2 = 5
Strength check: 1d20 + 2 ⇒ (18) + 2 = 20

How's that?


After a few attempts of pushing, Cyna is able to fell the mast. Now she needs to drag it back to the rest of the group.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Strength: 1d20 + 2 ⇒ (2) + 2 = 4
Strength: 1d20 + 2 ⇒ (13) + 2 = 15
Strength: 1d20 + 2 ⇒ (17) + 2 = 19


Female Human Magus (Bladebound) 3

Aurelea dashes across the waterlogged deck after the nimble ranger, grabbing at the mast to help her drag it into place.

Reflex 1d20 + 2 ⇒ (18) + 2 = 20
Reflex 1d20 + 2 ⇒ (16) + 2 = 18
Reflex 1d20 + 2 ⇒ (7) + 2 = 9

Strength 1d20 + 2 ⇒ (8) + 2 = 10
Strength 1d20 + 2 ⇒ (17) + 2 = 19
Strength 1d20 + 2 ⇒ (10) + 2 = 12

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