The Pyramid of Shadows (Inactive)

Game Master 137ben

Map of the Pyramid's First Floor

Map of the Pyramid's second floor.

Map of the Pyramid's third floor.


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Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

I guess we would have a dog that coughed up hairballs. :-)


Maybe she'd become a werecat? Werelion?


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

source

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

>_<, I think because it is a template, i'd be like the werewolf/(agronian/khajiit) combo - makes no sense, but hey, it works. Weretiger could be good, then i'd still only be a neutral character


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Just thinking, if the Charnel Lord is trapped in the pit, could we not kill it with burning oil or similar? Anyone actually got any oil? Or any idea if this freaking pyramid has any airflow - would be sad to die of inhalation burns…

So, anyone else want to vote - temple, tailspikes or werewolf?

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

I've got Alchem fire, ice and acid. Also, i vote Werewolf


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

doesnt matter to me

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

I vote temple.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Temple, as it may be easier to make it our base of operations.


Now you just have to find the Sundered Temple...

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Do we have a complete map we can access yet?


map.
The room shapes are not accurate and the sizes are not to scale. It only includes the four rooms you have visited and passages leading out that you have noticed (at least one of the rooms has other passages not on the map that you haven't found yet:) ).

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

My vote is to travel up the passage marked at TU-16


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Let's go for it. I'll take point.

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

I'll take the rear


As you enter the sahuagin's chamber, one of the harpies asks (spoken)
"Back again? Where is your group off to this time?"


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion replies, "We've decided to go exploring and see as much of the pyramid as we can. Though depending on how things work out we may end up going back and forth through here several more times. Hopefully we're not disturbing you too much."


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

I'll muck around in the front, being the tough guy and all. thanks for the map GM, it is very helpful to visualize the pyramid


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Up behind Gemheart.

Any word from Midioto?


"If you wish to continue north I will step aside, but be warned that the next room is rather...chilly."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

And i shall be on the roof


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion replies, "Thanks for the information."

Mundarion moves past the harpy and advances towards the door to the other room. When he gets there he checks it out.

Perception check: 1d20 + 14 ⇒ (12) + 14 = 26

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

De'Arv'Ki Proceeds to climb onto the roof above the doorway and inspect it from above

Climb, take 10: 10 + 21 = 31
Perception: 1d20 + 9 ⇒ (7) + 9 = 16


sense motives, DC 21:
Something Vyrellis says later in this post is a lie.

On the other side is a wooden staircase. From listening from the bottom, you cannot hear anything at the top.
...
When you reach the top of the stairs, you can see the tallest rooms you have encountered so far--the ceiling is 100 feet high. The walls are made of marble. On the north end is a giant door made of mahogany, nearly 30 feet wide. To the east, there is a door that appears covered in ice.

perception DC 15:
There is also a smaller, hidden door on the west wall.

Curiously, the room appears unoccupied.
"Ah, I remember this place." Vyrellis pipes up. "I believe that a number of powerful magic weapons are stored in the chamber beyond. Look to the door covered in frost. Beyond are several items that might prove useful to you. Beware, there might be an icy guardians that awaits you.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

perception: 1d20 ⇒ 5

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Sense Motive: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Are you quite sure? What's behind door number three?

I point out the hidden door.


Vyrellis turns in her gem to look where Thomas points.
"I know not."


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Sense Motive check: 1d20 + 9 ⇒ (5) + 9 = 14
Perception check: 1d20 + 14 ⇒ (17) + 14 = 31

Mundarion goes to check out the hidden door.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Yessai marvels at the architecture, the yawning roof held up by wondrous engineering. She eyes the mahogany portal with undisguised wonder.

Say what you like about the Tiefling's intentions, or crimes, this place is truly remarkable…

The icy door causes her to frown slightly. Ice beings. She shivers slightly in anticipation, not fond of the discomfort of frost and chill...

Yess also spies the hidden door. While Mundarion inspects it Yess moves to guard the icy door, while keeping an eye on the mahogany door. Yess addresses the head quietly:

"Vyrellis - is yonder large wooden door [indicates mahogany door to the north with a jut of her chin] the access to the temple? Or is there more passageways? Do you know anything further about the current inhabitants?"


"That door leads to the Grand Staircase, which goes to the second floor of the Pyramid. As to the location of the Sundered Temple, I could not say. It is a relatively recent creation in the Pyramid, and I mostly know of the oldest of the Pyramid's features. If by the temple you meant the Hermitage of Knowledge, then no, that is somewhere else."


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

And what of the hidden door that I got such a high perception check result on? Any traps, any way it appears to open? Perhaps Miss Vanna White is standing around somewhere waiting to let us know what's behind it? :-)

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

De'Arv'Ki slides down from the roof, seeing no danger and sidles up to Yessai, passing her a Flask of alchemist's fire with a nod.


Mundarion wrote:
And what of the hidden door that I got such a high perception check result on? Any traps, any way it appears to open? Perhaps Miss Vanna White is standing around somewhere waiting to let us know what's behind it? :-)

No visible traps. And can be opened with an ordinary handle.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion turns to the group and says, "Which one do we want to try first?"

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"That which is hidden... is usually the most... valuable. My choice is... the small doorrrr..."


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"I am inclined to agree with the cat. If it is hidden, there is usually a reason."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"Of courrrrse, that which... is hidden is usually... prrrrotected. Perrrrhaps you should be... the firrrrst thrrrrough, Serrrrah Gemhearrrrt..."

EDIT: Serah is a term from dragon age (series), if you are unsure. Dragon age wiki: Free marches. Its near the bottom.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"Fine with me."

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thomas stands ready behind Gemheart, his blade poised, and nods.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion says, "I'll be the first through, Gemheart can follow to back me up."

Mundarion carefully opens the door and peers inside.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yess nods to Dee, and takes the proffered flask. She keeps an eye on the mahogany door and the icy door while the others are investigating the secret chamber.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Four stone monoliths are arranged around this large chamber.
Great plumes of energy stream out of the monoliths and toward
a central wall of arcane force. In the middle of the force field a headless corpse.

Vyrellis gasps as you take in the scene.
My physical form is trapped within this arcane prison,”
Vyrellis says. “The time has come. Free my body, and together we
can escape this horrid place.

Detect Magic:
The energy coming out of the monoliths has a moderate abjuration aura. It's strength has gradually faded since it formed, and you may be able to destroy it DC 25 spellcraft check to open it.

Psionics:
The energy coming out of the monoliths has a moderate aura (no discipline). It's strength has gradually faded since it formed, and you may be able to destroy it DC 25 spellcraft check to open it.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion casts "Detect Magic".

ASF Check: 1d100 ⇒ 73

Spellcraft Check: 1d20 + 9 ⇒ (4) + 9 = 13

Mundarion says, "The magic surrounding the body is a form of abjuration magic. I need to study it more to learn more about it. If it is possible to break through it a lot of time will likely be needed."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Just on those little things you remember out of the blue, what happened to our dragonborn friends... O.o


Mundarion attempts to weaken the forcefield. It shimmers a little but remains steady. The glow of the monoliths brightens somewhat, and failing to destroy them may trigger something, possibly a trap.
Mundarion also notices that the protective aura surrounding the corpse does not encase the monoliths which are providing the force field.

De'arv'ki Paddfoot wrote:
Just on those little things you remember out of the blue, what happened to our dragonborn friends... O.o

You don't know:) Not yet, anyways...

Rest assured I haven't forgotten about them.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Ah, good to know that they didn't just step out and vanish


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"Let me take a look at it."

spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15

well, looks like i will have to study as well


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion says, "We might have to take out the monoliths first, but don't do anything yet.

Spellcraft Check: 1d20 + 9 ⇒ (16) + 9 = 25 Just studying


The monoliths glow brighter.

Mundarion:
You could definitely disable it if you tried a bit harder than before that roll would have been enough:P. However, if one more attempt to deactivate the barrier fails, then the monoliths will zap everyone in the room. The monoliths are not magically protected at all, and so can probably be destroyed just by attacking them.
There is also a strong transmutation aura inside the force field.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion says, "There is some sort of magic trap that I'm much more likely to trigger than disarm. The best bet so far looks like it might be to just pound the stuffing out of the monoliths. Gemheart, you've been itching for some action for a while. Looks like this could be an opportunity for you."

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