
The Voice of Wisdom |

I've waited as long as I can without making some kind of decision. If either of you know of any interested replacements, go ahead and have them post on this thread, and I'll figure out how to get them worked in. If I can get at least two more without reopening formal recruitment, we'll just keep going on, and see who, if anybody, of the others returns. Otherwise, I'll have to explore further recruitment options.

Jman72 |

Hello all,
One of Krogun's pings checking in. I know Joy and was in a (short-lived) RotR game with Jman. Small world. :)If the others don't mind, I wouldn't mind running a sorcerer or witch - something arcane.
My main pbp character is a wizard so I am good with that. I will either do a ranged damage dealer or a support/buffer/healer depending on Joy's decision.

Rohan Drake |

Hi Joy! Hi Haldhin! Hi other guy!
As long as we get some full casters and there's a healer in there somewhere, I'm good. Copper can cover most of our rogue stuff.

Rohan Drake |

I know. Both Joy and Haldhin know Lucius. :) I also know that Lucrezia has moved on and works with Andrea who's invaded my CoT thread.
Leveling time. If you could all post your updates once you have leveled so that I know when you are done, we can keep things moving along. HP is either half+1 or roll (reroll a 1 once).

The Voice of Wisdom |

The only recommendation I would make is that someone consider something that has healing as at least a backup role. You may not need it much in combat, but even if it's just another character that can use a wand afterwards, it may prove useful. APs have a way of producing some rather nasty fights at times, and while I try to adjust them as much as possible, time is sometimes a bit limited to do so.
Other than that, welcome aboard. I look forward to seeing what you come up with.
specifics for character building: 20 point buy, 2 traits, one of them being a campaign trait (I do have a few traits I have made some slight modifications to, such as heirloom weapon), 1,000 gp of wealth, and a brief description of personality, background, and why you are in Sandpoint; a decent well written paragraph is sufficient for the latter, I just need enough to get started. Also, I don't mind crazy, off the wall options, just keep in mind that the world will react accordingly. HP: 1st lvl max, every level beyond, half+1 or roll(reroll a 1 once), with the decision made at each level independently.

Talon Eldercourt |

Looks like I may be a day late checking in ... Hey guys, I'm back after going dark, very sorry. Between the x-mas break, family and work stuff ... Then the thought of how much I'd have to do to catch up ... Ok here I am, ready to dive in ... If you'll have me.

Rohan Drake |

Might I suggest a Varisian bard, Joy? I have a feeling you'd be good at it. :) That would mean we'd have more inspire courage available if needed or Krojun could use his bardic performance for his Thundercalling stuff. Plus you help help cover the knowledges we don't have too.

Ole Dead Eye "Erastil" |

Might I suggest a Varisian bard, Joy? I have a feeling you'd be good at it. :) That would mean we'd have more inspire courage available if needed or Krojun could use his bardic performance for his Thundercalling stuff. Plus you help help cover the knowledges we don't have too.
I agree with the knowledge skills need. If Joy would rather play a divine caster or ranger, I could switch to a bard. I am open. I can even drop if there are too many.
If I stay divine, how do you feel about my build Rohan? Advice?

Rohan Drake |

Caedmon
The build is fine, though we don't need anymore melee. And I wouldn't prep obscuring mist. That has a tendency to do more harm than good. But Travel and Luck are both good domains.
Joy
:)

Jman72 |

Caedmon
The build is fine, though we don't need anymore melee. And I wouldn't prep obscuring mist. That has a tendency to do more harm than good. But Travel and Luck are both good domains.
Joy
:)
He is not melee. He is a controller/buffer/healer. He sits on the second line and takes AOOs when available. Have to have something to do until you are high enough level to have enough spells to cast more that one per encounter ;)

Zelladanyia |

Here's my bard. :)
And here is her full back tattoo. The tips of the wings stretch to the tip of each shoulder.

Pimpernell Nimblefingers |

OK. Redid the cleric. What do you think? I can give my domain abilities away and do it from range. I also have the cool Harrow Card deal every morning. Thoughts? Opinions? Advice?
Pimpernell Nimblefingers
Halfling Cleric (Varisian Pilgrim) 2
CG Small Humanoid (halfling)
Init +5; Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (2d8+2)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +4, Will +7; +2 vs. fear
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Offense
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Speed 30 ft.
Melee Heavy mace +1 (1d6-1/x2) and
Starknife +1 (1d3-1/x3)
Ranged Light crossbow +5 (1d6/19-20/x2)
Special Attacks Agile Feet (6/day), Caravan Bond (5 companions)
Spell-Like Abilities Bit of Luck (6/day)
Cleric (Varisian Pilgrim) Spells Prepared (CL 2, 1 melee touch, 5 ranged touch):
1 (3/day) Shield of Faith (DC 14), Command (DC 14), True Strike, Bless
0 (at will) Create Water, Detect Magic, Guidance, Light
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Statistics
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Str 8, Dex 16, Con 12, Int 10, Wis 16, Cha 15
Base Atk +1; CMB -1; CMD 12
Feats Selective Channeling
Traits Dangerously Curious, Reactionary, Student of Faith
Skills Acrobatics +2 (-2 jump), Climb -2, Diplomacy +6, Escape Artist +0, Fly +2, Heal +7, Perception +5, Ride +0, Sense Motive +7, Stealth +4, Swim -4, Use Magic Device +8
Languages Common, Halfling
SQ Aura, Cleric (Varisian Pilgrim) Domain: Luck, Cleric (Varisian Pilgrim) Domain: Travel, Cleric Channel Positive Energy 1d6 (5/day) (DC 14), Cold weather outfit, Earplugs, Fearless, Spontaneous Casting
Combat Gear Chain shirt, Heavy mace, Light crossbow, Starknife; Other Gear Alchemist's fire (2), Backpack, masterwork (9 @ 16.01 lbs), Belt pouch (2 @ 0 lbs), Blanket, winter, Chalk, Cold weather outfit, Earplugs, Harrow deck, Holy symbol, wooden (Desna), Ink, black, Inkpen, Parchment (2), Signal whistle, Spell component pouch, Waterskin
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Special Abilities
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (5 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 5 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 1d6 (5/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cold weather outfit +5 Fort save vs. cold weather.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Fleet of foot
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.
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