The Northlands Saga (Inactive)

Game Master Something Wicked

Hearing I ask from the holy races,
From Heimdall's sons, both high and low;
Thou wilt, Valfather, that well I relate
Old tales I remember of men long ago.

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Seal Coast Map | Northlands Map | Player's Guide

Rations: 57


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I wrote my post, nearly forgetting Ramundr's boon reroll, and had to edit it. The result works out in your favor!


That thing is scary!


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Ramundr, just to be clear, did you intend to connect with this latest attack?


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Ottryggr response made it seem like Ramundr was retreating. He was not. He attacked and took a 5 foot step back.

By backing up, he is giving himself options, so that if necessary, his companions can strike.

As Ramundr alluded, while the fight is portrayed as a fight of honor, it is only a dead thing, and Ramundr cares little for honor of dead things. The living are more important (i.e. rescuing the girls). So if need be, his companions should strike it down.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Oh! I thought he was retreating and escaping the fight. If he's not, Otrygrr wouldn't have spoken up. Please disregard.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

No problem Otryygr.

Just read this interesting bit about Norse Honor

The question is whether this qualifies as:
einvígi (single combat) or the more formal duel hólmganga

While it would be dishonorable to run away, or if my enemy was living, to have a third party intervene. But is it dishonorable for a third party to assist in destroying an evil dead thing? I'm not sure.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

The breast plate is good medium armor. Someone should wear it maybe. Its would only be a small upgrade on Ramundr's chainmail (1 smaller Armor Check Penalty).

Ramundr does not use a longsword. He already has a heavy wooden shield.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

That was an interesting encounter. Not even the undead in the Northlands are what they seem.

Skaldic interlude: - I feel that while the breastplate would be an upgrade to most of us, it would be only fair if you were to wear it as a victor of the duel. However, ring-giving is a tradition in the Northlands, so giving one of us (I think all of us can wear Medium Armour) your Chain Mail would make sense - And undoubtedly wearing the armour of a fallen immortal opponent is a bit more impressive for your legend!

About the sword - Ragnar would gladly use it for the moment, but it would most likely be a back-up weapon. I think Thyrnir would make the best use of it at the moment, however. I wouldn't mind the shield, though, since Ragnar brought neither his sword nor his shield.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Agreed.


Sounds lovely. Who would most benefit from chain mail?


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr could stand to swap his scale mail for chainmail.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

I think Otryggr would make a good use of it, since it's a +1 AC for him. Ragnar can make full use of it, due to his 14 Dex, but he'll be attempting to stay out of melee range, and it's a medium armour slowing him down.

I can't offer skaldic guidance for that question, sadly!


Let it be so, and split the hackney even call it good.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

How should we use the loot sheet? In my other games, worn items are my character sheet, but consumables carried went on the loot sheet for that character. I personally think it would be nice if the loot sheet section for each character includes their worn gear (i.e. armor).


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

The font on the loot sheet looks very sci-fi. At first I thought I had opened the wrong file and was looking at my Starfinder campaign book. :P

Þyrnir doesn't take anything (and will not accept anything offered), as he's a thrall. If the jarl will offer him something, that's another matter, but until then he'll stick to his current inventory.


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I just edited the sheet. Notice under the "Liquidation Value / Destination" column on the Group Loot tab I've placed the names of the PC who claims which item. If no one claims an item, this column lists the sale price of that item. The spreadsheet then only calculates "Cash each" (dividend) based on what is not claimed by individual players.

Your character's tab is 100% for you. I don't edit those tabs. So if you'd like to place all your gear in there and manage your inventory exclusively through the spreadsheet (rather than your paizo.com profile) be my guest!


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Ramundr: no, the horses refused to enter the Barrow Lands. You are on foot.

Ill try the font you have used Thyrnir.


Ah ok. I wasn't sure if they had stopped just because they were not invited to go through yet.
Ramundr jogs along side Otryggr


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Are there actions Ramundr needs to perform? Or did you do all that for me?


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I made the climb rolls for you, but you can choose how you want to respond to what you've seen. I assumed you'd want to secure that rope first thing. Note that we're not yet in initiative.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

OK Cool. Exactly that.


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Quick note to clarify what's happened in this latest round of combat:

Ramundr took his action to brace his spear, which works like readying an attack, but specifically against a charge. Gufti took his turn to charge against Thyrnir, but in so doing bypassed Ramundr and triggered the brace, allowing Ramundr to make his readied attack. Gufti's AC was only 14.

Per the rules on brace, if that readied attack hits, it deals double damage, hence Ramundr's double damage roll.

@Ramundr, I'm not sure you've calculated damage correctly. You should deal 1.0 x Str (4) + 2 for power attack with a 1 handed weapon, for a total of 6. Where's that +10 damage coming from?


I guess that is why the feat seemed over powered. Yep, misunderstood the rules of Northland Spear Fighter to mean fighting with a spear one-handed as if you were fighting with it two-handed.


Center of the Wall (Ex): At 1st level, a huscarl may make full use of the Shield Wall**, Shielded Caster**, Shieldwall Breaker*, Swine’s Head*, and Swap Places teamwork feats even if his ally does not have these feats. He gains one of those feats as a bonus feat provided he meets the prerequisites for it in addition to his regular fighter bonus feats

I think I also misunderstood this one. I thought my allies would get the bonus, but I think it means I get the use of these teamwork feats if I have the feat, even if my team mates do not have the teamwork feat....but they do not get the benefit of the teamwork feat. So if my adjacent ally has a shield, I get a +2 to AC. They do not.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Should've been clearer! One comes from Ragnar's trait, and the other one is from Arcane Strike, which is a swift action. I kind of tried to make them both into Wotan's will, but I seem to have failed there.


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Great, thank you!


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

If we're going through the forest, we'll likely pass that spot where Þyrnir totally didn't notice the bandit tracks. Someone should probably mention that to the jarl.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

It seems that it would be up to the Jarl if he wants to parley, as I think we are still with him.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

That thought crossed my head, but I think the Northlands are a bit less about strict chains of command in times like these. At least, that's what Ragnar might think, him being out of said chain even more by being a crazy godwytch, and thus the person who should know more about weird stuff. Which he doesn't, necessarily.

And yeah, we should probably mention the bandit tracks. Although they mentioned tracks themselves?


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

nice catch there Ragnar with the necklace..


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Hey, everything in the loot is lootable. I presumed Ragnar would pick up the stuff from Sibbe, since the rest of you were mostly worried about the girls, and not what wyrd she might've done.

As for the sword, I think that Ragnar is a bit too overburdened by Andovan weapons at this point!


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

I imagine that is a fine blade though.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

OOC: I imagine that Ragnar does things by feel quite often, and I think he'd have done so in this situation. That, and a skald shouldn't involve himself in heroics all too often, lest the stories remain untold!

If that all means we're overran by the furious undead army, it's all on me.


We'll see. Giving the blade away once we are in other lands is not the same as saying no thank you. :)


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There is still the matter of the bandit camp within the Forest of Woe. Seeing as how you are passing back that way to reach Silvermeade, it would make sense to investigate it. However, you have your sworn oaths to fulfill, and so it is likely Jarl Olaf would instead command other householders to invade the camp and have you instead escort him and his family home. In that case, the events and spoils of that encounter would be recounted to you by others, and the bandits’ possessions delivered to you in recognition of your locating their hideout.

In the alternative, the Forest of Woe is a strange place, and even when passing by the exact location where you saw the trail, the camp may have disappeared, leaving you to return another day on your own.

Which would you prefer?

As it is, you have accomplished sufficient heroic deeds to reach level 2!


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Woo! Lvl 2.

In general - my vote goes for the previous option, and I don't feel that the equipment would be necessary. Farewell, Returning Spear.
I never knew you.

If it's a good story, though, I wouldn't mind returning or exploring that in the future, just that hunting bandits after being hailed by the barrow king and his armies feels a bit odd.

The 'Let the NPC Northmen have their adventure' gets my vote.

RPG Superstar Season 9 Top 16

Level 2! And Hægtesse is an amazing weapon! SO first round it's +0, and then against the same foe the next round it becomes +1, and so forth?
Alas, if only I could shift my weapon focus from greatax to greatsword.

Otryggr is always up for some combat, and I'd be inclined to hunt the bandits to blood Hægtesse's edge. However, it's a 52% preference to hunt them over a 48% inclination to let the NPC's have a go, so no worries either way.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4
Ótryggr Grímsson wrote:
However, it's a 52% preference to hunt them over a 48% inclination to let the NPC's have a go, so no worries either way.

The British way in those situations would be to bicker with yourself for a year and a half after each such event, then blame yourself for considering either option, since obviously nobody reasonable would choose the alternative. ^^

I think re-training might be an option, regarding the Weapon Focus! I'll post a summary of my lvl 2 choices soon.


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Otryggr wrote:

Level 2! And Hægtesse is an amazing weapon! SO first round it's +0, and then against the same foe the next round it becomes +1, and so forth?

Alas, if only I could shift my weapon focus from greatax to greatsword.

That sounds right, just note (1) you must actually deal damage to increase the bonus, and (2) if you roll to attack a different target the bonus resets. If it's agreed that Otryggr shall be the wielder of Hægtesse, then I see no reason why you can't swap your weapon focus from greataxe to greatsword as part of your level increase.

And that goes for everyone. If you'd like to make changes to your character, you may.

Once done, please post your level 2 gains here for a quick audit.

No rush, as we still have some story to finish telling.


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

I say ignore the bandits. Bigger fish and all that.
did Otryggr get it right regarding no +2 enhancement bonus?


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Per the alternate rules of automatic bonus progression, weapons and armor carry no innate enhancement bonuses (so we ignore any +1's and +2's tacked on to a weapon). But the enchantments still work normally. The +2 on the link simply means the enchantment would cost the equivalent of a +2 enhancement bonus on the weapon.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Level Deux:

Rage Power: Reckless Abandon
+1 BAB
+1 Fort
Uncanny Dodge
+HP (how do we calculate this?)
+1 climb/survival/perception/swim
+1 BG perform/knowledge geo

(Question: I was thinking of taking the rage power superstition, but am worried it'll be a waste given how low magic this setting is. Thoughts?)


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

I will say that superstition sure makes it unfun for anyone in the party who likes to play buffer. :)


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Good point, but I'm wondering if we'll even have one?


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HP is max at first level, then 1/2 + 1 thereafter. So as a barbarian you get 7hp before any bonuses from Con or Toughness.

Also I wouldn't say superstition would be wasted. After all, you just encountered a witch. It's a solid choice. It just might be less useful than we're accustomed to (i.e. a "green" option rather than "blue").


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Is anyone planning on using a shield regularly? I had thought that my class offered AC boosts to others also using a shield, but I think I misread the class ability, and it only boosts me. So..if people aren't planning on using shields, I might change things up a little while I still can.


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Þyrnir will definitely be using a shield.


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We have completed Part 1 of this first module, Spears in the Ice. Please confirm here in discussion that you've leveled up to 2. Part 2 will carry us up to level 4.

If there are any matters you'd like to further develop, feel free to post about them in Gameplay. Otherwise, six months will elapse in-game before we set out for our next adventure, which begins as summer is fading into autumn. So you will certainly have an opportunity for downtime.

Any questions?


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

I should be all leveled up now.


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@Otryggr, Looks good. I just calculate a few of your skills a little differently:

  • Climb and Swim +4 (+2 ranks, +3 class skill, +3 Str, -4 ACP)
  • Profession (farming) +3 (+2 ranks, +1 Wis)

@Ramundr, when you are finished leveling please post your stats in your Tagline as the others have done (this saves me time writing up combat posts). This means posting your HP, AC's, saves, initiative, and perception in the Gender/Race/Class entries of your profile. Thanks!

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