The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Schloss Caromarc 1


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Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

^Yupp.


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Agreed on the non-magic stuff, sell it (unless someone needs a mw crossbow).

I don't want any of the magic weapons we currently have, I'm looking to enchant my nodachi.

Potions and the rope and stone are useful misc items, so let's keep them. The hold person wand is useless here, but there are other places to go.


DM Ninja/infinite

OK, given that we're now back up to six players (and I don't want to find another 14,000 xp of critters for you to fight) we're back to the fast experience track, which means that all of you can level up to 4th!

If you'd rather wait until after fighting Splatter Man, let me know.

Not a choice I'd make, but... ;)


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Let's get the level up after the Splatter man is dead,
otherwise it could be a cake walk.


DM Ninja/infinite

Actually, I miscalculated as I divided by 5 PCs not 6, so you're still short. [By 60 xp!] Splat-boy will do it though.

Still, this is a good warning to plan ahead and get the level ready.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

@4th: Two new 2nd-level spells, Discovery Torch and Gallant Inspiration; as well as the rogue talent Peerless Maneuver. I'll put my stat bonus in intelligence, raising it to a sixteen. Retroactive skill ranks?


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

debating on whether the next level will be cleric or monk,
as the next level will no matter what will be the other.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Cleric, with the addition of Rova.


DM Ninja/infinite

@Vertielle: Retroactive. Much easier to track.

@Eva: I'd recommend cleric as well

I'm going to say go with the level. Splatter-boy has been known as a tpk for some groups and 60xp is minor. Everyone set to 6000xp.


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Monk level for me - it'll complete my Dragon style feats, as well as giving me evasion (if I'm not in armor, anyhow).

Hit points: 1d8 ⇒ 2

Hmm, well... Midpoint then.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

1d8 ⇒ 7


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Leveling complete. I'm using the +1 longsword, and sold mine for 7.5gp.


Glitterdust and web added as spells.
hp= 1d6 ⇒ 2=4 midpoint for 3/3 tries
Rolls to add spells before leveling

spellcraft rolls:

dispel magic* 1d20 + 11 ⇒ (19) + 11 = 30
false life* 1d20 + 11 ⇒ (13) + 11 = 24
gust of wind* 1d20 + 11 ⇒ (16) + 11 = 27
illusory script* 1d20 + 11 ⇒ (20) + 11 = 31
levitate* 1d20 + 11 ⇒ (2) + 11 = 13
mage armor
magic missile
summon monster IV*1d20 + 11 ⇒ (10) + 11 = 21
then levitate after failing and leveling 1d20 + 12 ⇒ (11) + 12 = 23


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

hp: 1d8 ⇒ 8
I'll add the Cleric level.

Then at 5th level it'll be monk.


DM Ninja/infinite

@Wood: What about MM and MA?


I already had those.

7027/12=585gp each after selling the nonmagic items. We throw the odd 3.5gp in the collection basket at the temple.


Male hp 19/36; AC 21/14/19 Level 5 Burglar

HP: 1d8 ⇒ 8

All right, I'll take the handaxe, assuming that it will change to small size for me. I'll keep the shortswords as backups, any ideas as to how I should spend my share of the loot? More holy water goes without saying.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

The Lopper was a gnome, his axe should be small. Pick up some roguish items; caltdrops, tindertwigs, sunrods, thunderstones, smokesticks, twine, and even a potion of vanish might be worthwhile. You'll also want to have a hammer and pitons, and window-shop for magic items.

Speaking of, what magic items are available right now?


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Perhaps a ghost touch blanche.


DM Ninja/infinite

No, the Lopper was human. Only the Mosswater Marauder was not human. He was a dwarf.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

...huh. Weird.

Nevermind, then.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Gkirkhan has TWF so axe and hammer would work.

HP: 1d12 ⇒ 8


Male hp 19/36; AC 21/14/19 Level 5 Burglar

All right, here is what Zhiden will be picking up before we head out to take down the Wizard of Woe- I mean, Splatterman. I'm going to be given three of those vials of holy water to Wood, to pay back the three he gave Zhiden, and because otherwise I'm over my 10 strength pansy light encumberence limit.

5 vials holy water
2 Sunrods
1 Hammer
6 pitons
1 Tanglefoot bag
1 caltrops
5 tindertwigs


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Vertielle is getting two thunderstones. They might help mitigate his casting.


Oil of magic weapon anyone?
Might be a good pickup if you don't have a magic weapon.

Is the curse lifted after handing over the book? If it is not, ripping the book will be the first order of business in the fight.

Talking tactics, I was hoping to be invisible and having summoned 1d3+1 celestial dogs to be in front, then reactively cast magic missiles or counterspell with them.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Yeah just prep some spells you know he knows.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

I think the GM should play this music track when introducing the Splatter man.

and this track when we fight

as these tracks do give off a creepy feel in a way.


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Rova's going to pick up a couple of oil of magic weapon (in case the fight runs long). He's also not going to wear his armor for this one, for improved mobility.


Buff em if you got em.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Hope no one minds, but I claimed the axe. Gkirkhan has TWF, so I figured he could put it to good use.


Forgot to mention that detect evil is actually quite useful in this situation.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Game I'm currently in is recruiting replacements


Male hp 19/36; AC 21/14/19 Level 5 Burglar

Has anyone else noticed that the Paizo boards seem a little overly sensitive? I had to type that post three times because apparently it will delete everything if you accidentally hit the escape key.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

I think that there's a lot of legacy stuff behind the boards and due to the amount of content on here, they can't really start fresh without losing everything, but yeah, the boards can be really finicky.


Summon has to happen now while I can.
Will probably be in counterspell mode after the dogs are out.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

who, who, who who...

sorry I was under the impression you just summoned a few last round.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Wait, you did:

Wood the Wizard wrote:

Wood attempts to summon 1d3+1(4) shiny dogs.

Will 1d20+4(14)

So you're summoning more, or...?


The shiny dogs disappeared opening the portcullis.

Round 1 my cursed spellbook prevented me from summoning.
This is round 2 (or round 1 part 2) and I am summoning 4 shiny dogs. There are currently none.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

It occurs to me its a house rule that thunderstones force concentration checks of 15+spell level as per the "affected by nondamaging spell" concentration check, regardless of the targets saving throw.

I mean, it makes sense, but its not a hard and fast mechanic.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

@Gkirkhan, my home game played vs a cleric of madness boss not too long ago who used confusion on the low-will fighter.
The sorcerer used silent image to make it look like the boss attacked the fighter and missed, tripping confusion's "attack who attacked you" caveat.

The whole encounter was pretty epic, but that probably turned the tide. It was a very clever counter.


Wasn't Bilbo's Sting originally an elvish longknife?


Male hp 19/36; AC 21/14/19 Level 5 Burglar

In fact it was. In keeping with tradition, I think I'll call this one either Ouch, or Dammit!, since that's what the enemies will say when they are hit with it.


Male Human (augmented)

I think a digit got left off the mithril dagger, shouldn't it be at least 2000 for the +1 enchantment?


DM Ninja/infinite
BruceH wrote:
I think a digit got left off the mithril dagger, shouldn't it be at least 2000 for the +1 enchantment?

Ouch. Yes. Yes it did. The dagger/gladius is 2515 g + the 40 g to convert it from a dagger to a gladius.

Sorry.

Let's take the time now to settle how you want to handle the treasure split.

In any and every game I've played we total the sale cost (half of what I posted) then everyone gets even shares. If someone wants a particular item the cost comes out of their share. If the cost is over, they pay the difference into the party pool. So, for each item totals [full cost and sale cost] as follows:

+1 keen longsword: cost 8315 g sell for 4157.5

+1 mithral dagger: cost 2515 g (but will cost 40g to convert to a halfling sized gladius) sells for 1257.5

+1 ring of protection: cost 2000g sells for 1000g

Warden's badge [Rod of ectoplasmic metamagic (lesser]): costs 3000 g sells for 1500.

This produces a total sale price of 7915. Split 6 ways that becomes 1919 gold, 16 silver and some minor copper.

Let's have this debate now before we get any further.

Edit: This discussion only includes these items, since the previous ones were of far more equal value.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

None of us has the share to cover any items we'd like to take, and there aren't enough items for everyone to get one, since it's a large group.

Generally, I prefer the system of you get what makes sense. To be honest, the idea of our characters sitting over a ledger trying to figure out who gets what and what they owe just isn't realistic.

Take the item that will help you help the group, and sell whatever it replaces for party loot. When someone needs a bump up in something (a shiny new staff, or armor of invulnerability, whatever) or a resurection, it comes out of the party share.

Our characters are just a bunch of friends hacking up some undead, at this point. The more exacting "share system" only makes sense if we were, say, pathfinders, or belonged to some other organization; or if we established some sort of business.


DM Ninja/infinite

I understand where you're coming from Vertielle, but I do have one question.

Why didn't you mention the secret door you found? How do you know it doesn't lead to a treasure room?


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

"Vot? Dere vas a sneaky door?"

+1 on the idea of our characters sitting over a ledger being unrealistic. Gkirkhan is not what you'd call book smart.


DM Ninja/infinite

Hm. I have an idea....


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Uh oh.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I didn't realize I didn't mention it; but it leads into the secret passage with the ooze, and was the easier way to bypass the portcullis.

I do occasionally use the ledger system; especially in Jade Regent, where we're part of a business venture, and in Council of Thieves, where we're recruited by an organization, and out characters are on missions, not on favors.

In essence, anywhere it fits with versimilitude.

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