
Zen Gypsy |

I just tried to do a master list, but the forum ate it ... if you click the time & date stamp on the right of the header preceding the post, it will give you an address that centers that post at top of page.
You would format it into a post as follows (url=http://paizo.com/campaigns/TheNewMasquerade/recruiting&page=3#134) Whatever you want to type, character name, brief description, etc.(/url)
Except you would replace the () with [].

Atsuko, the Conduit |

Tweaked Atsuko a bit. I'm still getting the hang of making these characters. XD Definitely looking forward to starting, though.
Strength 0, Stamina 2, Agility 4, Dexterity 4, Fighting 0, Intellect 4, Awareness 8, Presence 8
Advantages
Languages 1
Skills
Deception 2 (+10), Insight 1 (+9), Intimidation 1 (+9), Perception 4 (+12), Persuasion 2 (+10)
Powers
Alien Powers
. . Alien Will: Damage 10 (eldritch, DC 25; Alternate Resistance: Will, Increased Range 2: perception, Subtle 2: undetectable; Limited to Minds)
. . Eldritch Tendrils: Burst Area Move Object 7 (eldritch, 3 tons; Burst Area: 30 feet radius sphere, DC 17, Precise, Selective; Limited: 2 square feet of Darkness)
. . Non-Euclidean Passage: Teleport 7 (0.5 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 120 miles in 2 move actions)
Dimensional Concealment: Concealment 10 (dimensions, All Senses; Concentration, Passive)
Dimensional Shield: Protection 8 (dimensions, +8 Toughness; Sustained)
Eldritch Body: Regeneration 5 (eldritch, Every 2 rounds; Noticeable: Body Horror)
Eldritch Life: Immunity 11 (eldritch, Aging, Life Support)
Eldritch Sight: Senses 8 (eldritch, Counters All Concealment: Visual, Darkvision, Direction Sense)
Immortal Body: Immortality 5 (Return after 1 day)
Offense
Initiative +4
Alien Will: Damage 10 (DC Will 25)
Eldritch Tendrils: Burst Area Move Object 7 (DC 17)
Grab, +0 (DC Spec 10)
Throw, +4 (DC 15)
Unarmed, +0 (DC 15)
Complications
Motivation: Acceptance: Atsuko's powers are, to put it bluntly, weird. She knows that many people - especially if influenced by the media - would quickly label her a freak. She has a strong desire to be accepted by her friends, and is often reluctant to accept publicity unless she's absolutely certain it will be positive.
Weakness: Atsuko's powers are ineffective on anyone who brandishes the Elder Sign (a complicated star-like symbol) against her, though they must be actively and intentionally wanting to protect themselves from her. If they cease brandishing or concentrating, she can affect them again. The fact that this works is a rather critical detail about the true nature of her abilities...
Languages
English, Japanese
Defense
Dodge 6, Parry 0, Fortitude 2, Toughness 10, Will 10
Power Points
Abilities 60 + Powers 80 + Advantages 1 + Skills 5 (10 ranks) + Defenses 4 = 150

Seth86 |

yup, so here is my new build. no 0s though :P
The Jester - PL 10
Strength 2, Stamina 2, Agility 7, Dexterity 4, Fighting 2, Intellect 4, Awareness 3, Presence 4
Advantages
Agile Feint, Defensive Roll 5, Evasion 2, Fearless, Hide in Plain Sight, Instant Up, Jack-of-all-trades, Prone Fighting, Ranged Attack 2, Taunt
Skills
Acrobatics 4 (+11), Athletics 4 (+6), Deception 6 (+10), Ranged Combat: Blast: Damage 10 4 (+8), Stealth 4 (+11)
Powers
Alternate Form (Shadow) (Activation: Standard Action)
. . Concealment: Concealment 5 (All Visual Senses, Sense - Hearing; Limited: Darkness and Shadow)
. . Insubstantial: Insubstantial 4 (Incorporeal)
Big Top: Illusion 10 (Affects: Two Sense Types, Area: 1000 cft., DC 20)
Blast: Damage 10 (DC 25; Increased Range: ranged; Source: Shadows)
Harlequin Suit: Protection 5 (biological, +5 Toughness; Impervious; Noticeable: Harlequin Suit, Quirk: Bells, Uncontrolled)
Now you Don't: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Limited: Shadows)
Offense
Initiative +7
Blast: Damage 10, +10 (DC 25)
Grab, +2 (DC Spec 12)
Throw, +6 (DC 17)
Unarmed, +2 (DC 17)
Complications
Motivation: Thrills
Prejudice
Reputation
Languages
English
Defense
Dodge 7, Parry 4, Fortitude 4, Toughness 12/7, Will 5
Power Points
Abilities 56 + Powers 61 + Advantages 16 + Skills 11 (22 ranks) + Defenses 6 = 150

inxpitter |

Felix is supposed to be the amalgamation of a gifted human. None of his abilities go into superhuman levels. the only thing that does is his uncanny ability to dodge and parry, which I attribute to his family's luck.
As for meeting up, an easy way for my character to be in a scene is that he heard a rumor of a possible artifact in the area.
Really excited to make a list of cool items to possibly find.

Jaster Kite |

Also, one more thing I've noticed, Thoughtform, your immunity to Energy and Physical damage is marked at 60 points, but it's worth 80. I know you've had to make a lot of budget-constraints to your character as-is, but the twenty-point difference between powers is pretty notable.
Oh, and for Mick, the +20 to Ranged Combat and Sleight of Hand are a bit out of your power-level, the exacts escape me as I'm still writing the intro, but I'm sure someone here knows for certain.
Also, going to open up discussion forum for your convenience.

Technical Difficulty |

Also, one more thing I've noticed, Thoughtform, your immunity to Energy and Physical damage is marked at 60 points, but it's worth 80. I know you've had to make a lot of budget-constraints to your character as-is, but the twenty-point difference between powers is pretty notable.
Oh, and for Mick, the +20 to Ranged Combat and Sleight of Hand are a bit out of your power-level, the exacts escape me as I'm still writing the intro, but I'm sure someone here knows for certain.
Also, going to open up discussion forum for your convenience.
I'll make the adjustments that I need to when I get off work xD I had assumed it was okay because Hero Lab didn't argue with me about it. So just reassign some points elsewhere then from those two? :)
I know Masumi and Mick will probably have some sort of backstory - anyone else have any ideas for knowing my alien black op, then fire away! I welcome most suggestions :P

Peanuts |

Also, one more thing I've noticed, Thoughtform, your immunity to Energy and Physical damage is marked at 60 points, but it's worth 80. I know you've had to make a lot of budget-constraints to your character as-is, but the twenty-point difference between powers is pretty notable.
Do you mean the Mental Form stuff? He's only got 1 immunity and that's to Fortitude effects, but I can post the breakdown of the costs if you'd like.
Concealment 10 (All Senses; Innate; Permanent)
10 ranks (2/r), Innate (+1), Permanent (-1/r) =10*(2-1)+1=11
Flight 1 (Speed: 4 miles/hour, 60 feet/round; Innate, Subtle: subtle; Permanent)
1 rank (2/r), Innate (+1), Subtle (+1), Permanent (-1/r)=1*(2-1)+2=3
Immunity 30 (Fortitude Effects; Innate)
30 ranks (1/r), Innate (+1)=30+1=31
Insubstantial 4 (Incorporeal; Innate; Permanent, Quirk: 'Contact' with Thoughtform results in a momentary wave of vertigo.)
4 ranks (5/rank), Innate (+1), Permanent (-1/r), Quirk -1=4*(5-1)+0=16
Total: 11+3+31+16=61
The Permanent modifier saved me quite a few points there :) (15 to be precise.) I figured being a permanently invisible, intangible floating blob of mental energy was worth the -1 modifier since he'll be just as difficult for his allies to help as the bad guys to hurt him if they actually do manage to KO him or otherwise mess him up. Plus having no physical body is going to be frustrating for his 'alter ego', he may be able to fake up a physical presence to interact with people, but it is an illusory one, and I think having a complete lack of tactile sense would be a big let down for someone trying to reconnect to his family...
If you've got hero labs I can send you the file for the character if you'd like to double check my build