The Morphling's Rise of the Runelords Campaign (Inactive)

Game Master The Morphling

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I did, as well, turning my war priest into a cleric. Wasn't a huge leap.


Rebuilt Valeria into a cleric. Hope this helps!


Here is my character, Zandu Frallino, Varisian Cleric of Desna, for your consideration. Writing sample to follow.

Crunch:

Zandu Frallino
Varisian Male/Cleric of Desna 1
CG/Med/Humanoid (24 years old)
Init: +4 Senses Perception: +6
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Defense
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AC 17 Touch 10 Flat Footed 17 (+6 Armor, +1 Shield +0 DEX)
HP 10 (1d8+2)
Fort 4 = 2(Base) +2(CON)
Ref 0 = 0(Base) +0(DEX)
Will 5 = 2(Base) +3(WIS)
CMD 12 = 0(BAB)+2(STR)+0(DEX) + 10
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Offense
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Speed 30ft (40 ft-10ft in Armor)
Base Atk +0 CMB 2 = 0(BAB)+2(STR)
Melee 2 = 0BAB+2STR
Star-knife +2(1d4+2/x3) P
Dagger +2(1d4+2/19-20x2) P or S
Club +2(1d6+2/x2) B
Ranged 0 = 0BAB+0DEX
Star-knife +0(1d4+2/x3) P 20ft
Dagger +0(1d4+2/19-20x2) P or S 10ft
Club +0(1d6+2/x2) B 10ft
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Statistics
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STR 14(+2)
DEX 10(+0)
CON 14(+2)
INT 10(+0)
WIS 16(+3) 14+2
CHA 14(+2)
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Skills
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Class Skills: Appraise, Craft, Diplomacy, Heal, Know. (Arcana), Know. (History), Know. (Planes), Know. (Religion), Linguistics, Profession, Sense Motive, Spellcraft.
Ranks/Cleric Level: 3 = (2+0(INT)+1Human Bonus) + 1FCB

Diplomacy 7 = 1(Rank)+3(Class)+2(CHA)+1(Trait)
Know. (Religion) 4 = 1(Rank)+3(Class)+0(INT)
Perception 6 = 1(Rank)+3(Wis)+2(Feat)
Sense Motive 10 = 1(Rank)+3(Class)+3(WIS)+2(Feat)+1(Trait)
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Languages
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Common, Celestial.
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Feats
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LVL1: Improved Initiative (+4 Initiative)
LVL1: Alertness (+2 Perception & Sense Motive) (Human Bonus)
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Traits
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Student of Faith: While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Diplomat: You know how to handle delicate communications with different groups of people. Benefit: You gain a +1 trait bonus on Diplomacy and Sense Motive checks.
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Spells Per Day
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LVL 0: 3
LVL 1: 2+1
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Special
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Aura (Ex): Chaotic Good
Channel Positive Energy (Su):
1d6, DC=13 (10+1/2 Level+CHA+1Trait), 5xDay (3+CHA)
Domains:

Luck
Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Good Fortune (Ex): At 6th level, you can re-roll any one roll that you have just made before the results of the roll are revealed. You must take the result of the re-roll, even if it’s worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
Domain Spells: 1st—true strike, 2nd—aid, 3rd— protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.

Travel
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Domain Spells: 1st—longstrider, 2nd—locate object, 3rd— fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.
Spontaneous Casting: Cure Spells
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Proficiency
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All Simple Weapons, Light Armor, Medium Armor, Shields (Not Tower Shields).
Star knife.
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Gear
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Chain Mail (150GP, 30LB) +6 AC, -5 Check Penalty
Light Wooden Shield (3GP, 5LB) +1 AC, -1 Check Penalty
Star-knife (24GP, 3LB)
Dagger (2GP, 1LB)
Club (0GP, 3LB)
Cleric’s Kit (16 GP, 32 LB)
Backpack
Bedroll
Beltpouch
Candles (10)
Cheap Holy Text
Flint and Steel
Iron Pot
Mess Kit
Rope
Soap
Spell Component Pouch
Torches x 10
Trail Rations x 5
Water-skin
Wooden Holy Symbol
Grooming Kit (1GP, 2LB)
Traveler’s Outfit (1GP, 5LB)

200GP Starting Wealth (4 GP Remaining)
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Favored Class: Cleric
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LVL 1: Skill Rank

Fluff:

Background:
Like many Varisian’s of the Inner Sea, Xandu was born into a traveling caravan comprised largely of his extended family. Unlike most Varisian’s though, he had no immediate family to speak of. His mother died in childbirth, and his father’s kept questionable company who got him into lethal trouble before Xandu was born. With no one else to look after him, the caravan elected Father Bavolio, the family priest and loyal follower of Desna. Bavolio traveled with the clan, tending to roadside shrines and performing holy rituals when needed. He brought up Xandu honorably, teaching him to follow the ways of dreams and stars, following the open road as Desna intended. Though a simple one, it was a happy life.
As Xandu reached maturity, he began to form dreams of his own. He held the sacred rights close to his heart as ever. He tended to every roadside shrine with the utmost of care, but Varisia’s mysterious landscape called out to him. What secrets did the strange monuments hold? What hidden stories did the ancient people of these lands leave for us to tell? He heard the call of Desna in his heart, and yearned to travel his own path, the find the secret of his dreams.
He decided to act one day when the caravan traveled near a settlement called Sandpoint. Not only did the town hold a monument of it’s own (something he had head was called, The Old Light) but they were approaching a high holy day of Desna. A new cathedral devoted to several local gods was the icing on the cake. He said his fair wells, and with his adoptive father’s blessing and a tear in his eye, he traveled several miles by foot enroute to the town.

Description:
A handsome young man with a kind face, Xandu carries several marks of his Varisian heritage. Long dark hair held back by a leather cord falls to his shoulders and wisps lightly around his face. A short goatee grows scruffily from his chin. His wide dark eyes seem to welcome anyone he talks to. He is tall and lean and wears his colorful clothes and armor well. A blue scarf embroidered with a butterfly of Desna signifies his faith proudly. He’s a well traveled man and treats others sensitively, and with an open mind. He takes other’s opinions to heart and doesn’t force his own ideals, though he’s happy to share the teachings of Desna when appropriate. Utterly curious, he loves exchanging stories and dreams and is always willing to make a new friend.


Whoops! My character, Sylvia, should have a holy symbol of Sarenrae, not Desna. Otherwise, whenever she cast a spell, it'd just be awkward silence.


I'm submitting:

Cyprian Farstriker
Male Human (Varisian (Sandpoint) - Chelaxian) Ranger 1
LN Medium humanoid (human)
Init +4; Senses Perception +3
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +7, Will +0
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Offense
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Speed 30 ft.
Melee cutlass +4 (1d6+3/18-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 17, Dex 18, Con 10, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot
Traits deft dodger, indomitable faith
Skills Disable Device +4, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +4, Linguistics +1, Perception +3, Profession (trapper) +3, Sense Motive +0, Stealth +7, Survival +3 (+4 to track)
Languages Common, Thassilonian
SQ, track, wild empathy +0
Other Gear studded leather, arrows (40), cutlass, longbow, bedroll, dungeoneering kit, flask, flint and steel, thieves' tools, 36 gp, 8 sp, 7 cp
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Special Abilities
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Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Cyprian's grandparents hailed from a minor town in Cheliax. They migrated north to the Sandpoint area and built a home in town, where his parents inherited it. After his parents died in a accidental boating incident on the Harbor, he inherited the small home.

He spends most of his time wandering the wilderness and exploring the many ancient monuments and ruins. He has become addicted to the romance of the ruins and has taken up learning what he can of the ancient world known as Thassilon. He learned to read and write what little he does know from his short time in Korvosa, and sometimes consults with the scholar Brodert Quink on the subject.

His day job is a trapper and fur trader. He wishes to one day join the sheriff's team of authorities once he feels comfortable enough with his bow and confidence. He occasionally runs into more experienced Rangers in the wilds and hopes to one day be like them.

Cyprian is quiet by nature but is easily angered. He prefers to kill his enemies from afar before engaging in melee, working well in groups as support and if need be a front-line attacker. He has an open mind about all things- he doesn't believe in worshiping the gods too much.

He's just known around Sandpoint as a trapper and potential Ranger if he can just get his act together and motivate himself to do more.

Shadow Lodge

Hi everyone! Thanks for all your submissions. I've selected the rebuilt Valeria Windsong as the party's divine caster.

I'm so glad there was so much interest in my game - and I welcome all of you back the next time I begin a PbP game on these forums. Best of luck to all in your other endeavors, and happy rolling!


grats to all who made it, good travels to those who didnt!


Just a quick note -- everyone who did not get into this game -- and everyone who did, LOL! -- is invited to check out the Wold online PbP site. There are no try-outs, and everyone is accepted, so long as you promise to post every weekday.

Check out the following links to get started:

Woldian Games
http://www.woldiangames.com

The Woldipedia
http://www.woldiangames.com/Woldipedia/index.php/Main_Page

Article I wrote about PbP and the Wold
http://www.cayzle.com/screeds/click053.html

For more information, please e-mail me at cayzle@cayzle.com.

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