
Lacuna Trost |

Lacuna steps toward the newly present goblins, using the momentum of her last attack to strike down another, and without missing a beat lashes right past Alphonse to strike the one directly in front of him.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 + 6 ⇒ (3) + 6 = 9 nonlethal
5-foot to N16, attack middle goblin wielding whip 2-handed.

Edlethron |

Round 1
With the crowd dispersed, Edlethron focuses on the goblin spell-caster; although, he can't get there without charging blindly around a tent. He recollects his arcane focus and again shouts, "Daro, orch!" attempting to check the goblin next to his new dwarven friend. Then, he closes the distance to stand shoulder to shoulder with him.
standard action to Daze DC 13 goblin M19
move to M20

Alphonse Judex |

Alphonse is prepared for the sudden advance. He lunges at the center goblin.
attack: 1d20 + 2 ⇒ (18) + 2 = 20
confirmation: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 ⇒ 6
preparing to parry and riposte any melee attack

Game Master |

Alphonse's strike hits home, piercing the goblin's side. The creature hollers in pain - Alphonse's blade has bit into something vital, and the creature looks unsteady on its feet.
Sejanus's crossbow bolt flies, striking the chanting goblin directly in the throat. The raucous chant ceases at once as the creature claws at its neck for a moment before dropping to the ground.
No longer encouraged by the rhythmic chant, and seeing one of their companions fall, the goblins seem to suddenly realize the seriousness of the scenario. The goblin in front of Dolgrin fumbles for his sword, but Will Save: 1d20 - 1 ⇒ (10) - 1 = 9 suddenly stops, its mouth dropping open to drool as it idly watches Dolgrin readying another swing with Thunderer.
The final goblin (the middle one is down from Lacuna's lash) decides to forego its sword, the blood loss already getting to it. "Longshanks die! HORSE-LOVERS DIE!" it shrieks, wildly swinging the torch at Alphonse.
Torch Attack: 1d20 - 2 ⇒ (6) - 2 = 4
Parry: 1d20 + 2 ⇒ (5) + 2 = 7
Riposte: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d6 ⇒ 5
The Ustalavic sleuth deflects the wild blow with barely any effort, and swirls around to pierce the thing once more. Its strangled yelling cuts off with a sudden gulp, and the creature goes limp, falling to the ground in an unmoving heap.

Edlethron |

Round 2
The dwarf does not drop the goblin, so Edlthron recollects his arcane focus and again shouts, "Daro, orch!".
Then, holding his longsword above his head, he pushes arcane energy into it. A bright blue glow starts at the hilt and infuses the blade with a soft magical hum. He slashes down from the high guard position through the goblin.
standard action to Daze DC 13 goblin M19
swift action to spend arcane pool round 1 of 10
spellstrike longsword on goblin: 1d20 + 3 - 2 + 1 ⇒ (12) + 3 - 2 + 1 = 14
if hit, damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Game Master |

FYI, the only remaining goblin was already dazed to begin with, and once dazed with that spell, the target is immune to it for 1 minute. Regardless, you killed it with the sword.
Also, I figure it's worth mentioning that you don't actually have Spellstrike - Spellstrike is the level 2 ability which lets you deliver touch spells with your weapon. The ability you're using is simply the arcane pool - just want to make sure we're all using the same terminology so we don't confuse each other. :)
The ensorcelled blade slices through the goblin's armor like paper, bringing the creature down. The sound of immediate combat ceases, leaving a moment of stunned silence as the weight of what is happening begins to sink in.
Here and there, the sounds of battle, clanging swords, calls of support by the town guard, and shrieking and singing goblins echo through the streets, but at the festival itself, most of the citizens have fled. One or two goblins remain behind to scavenge food, though they scurry out of sight once noticed, and many more lie dead. Unfortunately, so do a few villagers, cut down by the goblins' blades.
As you gather your thoughts, the threat reveals that it is far from over, as the sound of a scream and a frantic barking come from the north.
You've got a round or two to prepare (and converse) before the scream is heard. It sounds like it's coming from at least two or three blocks away. Edlethron's weapon will still be charged for the next fight unless you spend several rounds delaying, at least for the first few rounds (if it even lasts that long).

Dolgrin Girndmar |

Dolgrin pauses just briefly to survey the scene before he hears the scream and barking. He snaps his head that direction, and calls out "Nay time fer dilly dally, lads. Thar be trouble on up a'ead thar!" and takes off running that way.
__________
If able while on the way, will cast Bless on the party, and Shield of Faith on Lacuna.

Game Master |

Dolgrin pauses just briefly to survey the scene before he hears the scream and barking. He snaps his head that direction, and calls out "Nay time fer dilly dally, lads. Thar be trouble on up a'ead thar!" and takes off running that way.
__________
If able while on the way, will cast Bless on the party, and Shield of Faith on Lacuna.
Yes, you have two rounds to buff.
Everyone in the party receives a +1 morale bonus to attack rolls, and on saving throws against fear. Lacuna receives a +2 deflection bonus to her armor class.

Edlethron |

Edlethron wipes the goblin's blood from his humming and glowing longsword on the goblin's rags. He hears the scream and frantic barking come from the north a fraction after the dwarf and joins him. He easily keeps pace with the dwarf's short strides.
Would appreciate knowing how many rounds between the last combat and the next one. thanks

Sejanus Corvus |

Sejanus shakes his head and snickers. "This is actually an elaborate outdoor theatrical experience. Avant garde performance art, that sort of thing. The goblins are union, so we can only hire them once a year."

Lacuna Trost |

Lacuna hurries alongside the rest and replies sarcastically, "Oh yes, 'The Deadly Goblin Attack' is a classic around these parts. Fortunately for us, the performance doesn't seem to be living up to its name."

Game Master |

As the heroes round the corner of the White Deer inn, the source of the screams and the barking comes into view. Crouched behind a rain barrel in abject terror is a young man in fancy, expensive clothes, guarded by a hunting dog. As several nearby goblins cower in fear of the yapping animal, one goblin mounted on an enormous hairless rodent of some kind approaches bravely, swinging an oddly-designed polearm at the dog with an overhead strike, killing the animal, which collapses to the ground with a pained yelp as it dies. The watching goblins cheer and surge forth from their hiding places, and one takes up an elated chant.
Goblins chop, the dog be dead;
Longshanks come, we take their head!
Goblins tear and goblins bite;
Burn the town, win the fight!
Encouraged by the chant, the other goblins rush towards the approaching warriors as the mounted one draws a crude bow and arrow, retreating backwards on his disgusting mount.
Sejanus: 1d20 + 6 ⇒ (16) + 6 = 22
Alphonse: 1d20 + 4 ⇒ (14) + 4 = 18
Edletron: 1d20 + 4 ⇒ (20) + 4 = 24
Dolgrin: 1d20 + 1 ⇒ (4) + 1 = 5
Lacuna: 1d20 + 3 ⇒ (15) + 3 = 18
Goblin: 1d20 + 6 ⇒ (17) + 6 = 23
Goblin: 1d20 + 6 ⇒ (1) + 6 = 7
Goblin: 1d20 + 6 ⇒ (19) + 6 = 25
Goblin: 1d20 + 6 ⇒ (20) + 6 = 26
Mounted Goblin: 1d20 + 3 ⇒ (5) + 3 = 8
Goblin Warchanter: 1d20 + 4 ⇒ (7) + 4 = 11
Goblin Average: 16.7
Everyone but Dolgrin arrives in time to react before the goblins get a chance to attack. Ready... FIGHT!

Sejanus Corvus |

"I'm a patron of the arts, but this is ridiculous." Sejanus loads, shoulders, and fires his crossbow in one smooth motion.
Target M11 using saved rolls.
Attack 25, Damage 3
Crit confirmation 25, Damage 8

Lacuna Trost |

Lacuna weaves past the goblins in the front lines to engage the ones behind. She brings down her whip on the warchanter, aiming to end his cacophony.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d3 + 6 ⇒ (3) + 6 = 9
It whiffs the air and cracks past its head, unfortunately.

Alphonse Judex |

Alphonse lunges at the nearest goblin and attempts to give it a couple more breathing holes.
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 ⇒ 3
Alphonse proceeds to nearly trip over a cobblestone, and misses miserably.
Still prepared to parry and riposte

Game Master |

The first bolt sinks deep into the chanting goblin's shoulder, blood welling from the wound. The second shot ricochets off a metal stud in the creature's raggedy armor, deflected away without inflicting any serious harm.
In the future, please don't make extra posts right before a post with rolls, since that can affect the random number generator Paizo uses. On the same note, make sure you always do your crit confirmation in the same post as the attack roll, and make sure it's the d20 roll that's immediately after the attack roll.
Alphonse's attack obviously misses.
How much panache do you have left, Alphonse? It costs one to parry and one to riposte - can you include your Panache total in the stat line below your name? You recharge it with crits and killing blows, right? I should start keeping track of who gets the finishing blow on enemies since at least two of you need to know that.

Edlethron |

Round 1
That's a gargantuan goblin on a wolf taking up 5x5 squares!
Edlethron collects his arcane focus and demands, "Daro, orch!" attempting to check the first goblin. He then steps up and attacks the same goblin.
standard action to Daze DC 13 goblin in row 14 on the right side
5-ft step north
spell combat: 1d20 + 3 + 1 - 2 ⇒ (14) + 3 + 1 - 2 = 16
if hit, damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
arcane pool round 6 of 10

Game Master |

You know that Daze doesn't degrade a goblin's defenses, right Edlethron? It just prevents it from taking any actions. Just wanted to make sure you were clear on it, since you're striking the same guy you just dazed.
Will Save: 1d20 - 1 ⇒ (8) - 1 = 7 The goblin closest to the elf suddenly gasps, clapping both hands over its mouth in surprise. It makes a strange, curious mumbling noise, completely oblivious to the battle around it. It tries to dodge out of the way of the follow-up attack, but Edlethron's magically-aided strike is too quick, and it is immediately cut down.
Someone who can edit the map, can you move peoples' figures? Alphonse should be at I15, Edlethron should be at L15, and the goblin at J13 should five-foot-step to J12. The mounted goblin moves to P15 P13, and the bard moves to P12.
One of the goblins shrieks in anger at Lacuna, chasing after her as she deftly maneuvers past it. It comes at her low and quick with its jagged sword, grazing her leg and leaving a long scratch but the blade is turned aside with a flash, the power of Dolgrin's prayer shielding the whip-wielding warrior.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d4 ⇒ 1 FIRST BLOOD! :D DENIED!
The goblin closest to Edlethron leaps at him, swinging its blade over its head in a two-handed strike, the blade biting into his side.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d4 ⇒ 2
Alphonse's target titters with glee at the swordsman's fumble, and attacks with repugnant optimism.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d4 ⇒ 4
Parry: 1d20 + 2 ⇒ (20) + 2 = 22 ...I'm going to confirm this for the sake of recovering panache, despite the fact that parry doesn't deal damage.
Parry Confirmation: 1d20 + 2 ⇒ (7) + 2 = 9 Doesn't confirm but the sword is still deflected.
Riposte: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d6 ⇒ 5 O_o
Riposte Confirmation: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d6 ⇒ 3
20, then 7 to confirm. Twice. What is your RNG on, Paizo?
Alphonse's deft strike deeply wounds the creature, though it remains standing.
The mounted goblin rides away, shooting at Lacuna with his bow. The arrow thunks in the dirt at her feet.
Attack: 1d20 + 1 ⇒ (14) + 1 = 15
The final goblin chants a similar rhyme to the one from before. Sejanus feels like the spell nearly overcame him, but he is barely able to fight it off.
I'm pressed for time or I would make up a new rhyme.
Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

Sejanus Corvus |

I deleted the goblins in front of Dolgrin and Edlethron, which I hope were the ones you were referencing.
Sejanus takes a few steps while reloading for a better field of view [5-foot-step to K16], and fires again at the warchanter.
Target P12 1d20 + 5 ⇒ (17) + 5 = 221d8 ⇒ 8

Edlethron |

Round 2
Yes, I understand that Daze doesn`t degrade AC. I`m just doing both in that order to avoid casting defensively and not knowing the outcome of one before doing the other. Which I hear is a big thing for the magus.
Edlethron recollects his arcane focus and demands, "Daro, orch!" attempting to check the furthest goblin from him. He then steps up to trap it.
standard action to Daze DC 13 goblin in J12
5-ft step to L14
arcane pool round 7 of 10

Game Master |

Good! I figured that was a possibility, glad to know you've got the mechanics down. Luckily, once you're a little higher level, using Spell Combat's ability to buff your concentration check, you'll be auto-succeeding at the checks anyway. My magus has cast spells while pinned before.
If you like, you can say "if he's dazed successfully, I five-foot-step and hit his ally, but if the daze fails, I attack him" or something similar in the future. I'm totally okay with conditional actions, especially in PbP.
Will Save: 1d20 - 1 ⇒ (2) - 1 = 1 The goblin's will snaps under Edlethron's mental attack, and it stands in place bemusedly watching as the elf approaches.

Alphonse Judex |

There is no time for embarrassment as Alphonse stabs again at his wounded antagonist.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 ⇒ 5
If that strike downs him I will have 2 panache; all ready for anothe parry.

Game Master |

Alphonse's agility once again proves to be his opponent's match, and his deft strike pierces both the goblin's guard and its torso, slaying it.
The snarling goblin beside Lacuna steps in, swinging at her once again, determined to bypass her strange magical protection.
Five-foot-step to J11.
Charge Attack: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d4 ⇒ 1
Wait, oops, that one was Dazed. Nevermind - he picks his nose instead.
The mounted goblin shrieks in anger. "Why you not die!? Gomgurch MAKE you die!" he hollers, tossing aside his shortbow as he levels his polearm for a charge at Lacuna, digging his heels into the disgusting rodent-like mount's flanks. The weapon's blade stabs into Lacuna's side.
The mounted goblin charges to M11.
Charge Attack: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Dolgrin's turn, then everyone else. Go ahead and update the map if you can. Edlethron, if you could update your hit points in your stat line, that would help me remember who's been wounded. You've taken two points of damage.

Lacuna Trost |

Lacuna grabs at her side, teeth clenched, and decides to return the favor. Stepping in to fight alongside Dolgrin, she gives a frenzied cry and tries to smack the goblin off of his mount.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d3 + 6 ⇒ (3) + 6 = 9 nonlethal

Game Master |

Lacuna's swing is too high, and misses the creature.
The goblin commando skillfully turns his mount aside, averting the otherwise well-placed blow. Ride Check: 1d20 + 9 ⇒ (14) + 9 = 23
Spends an immediate action to attempt to negate the attack with a ride check.
As the dwarf approaches, the goblin strikes out at him with his polearm. The blade clatters off the dwarven armor harmlessly.
Attack of Opportunity: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Edlethron |

Round 3
Edlethron recollects his arcane focus and demands the goblin commando, "Daro, orch!" attempting to check his actions. He then steps up to strike the dazed goblin.
standard action to Daze DC 13 goblin in M11
5-ft step to K13
spell combat longsword on goblin J12: 1d20 + 3 - 2 + 1 ⇒ (17) + 3 - 2 + 1 = 19
if hit, damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
arcane pool round 8 of 10