
Full Name |
Alphonse Judex |
Race |
Human |
Classes/Levels |
Investigator (Sleuth) 1 HP: 10/10 AC: 15 Rapier +2 1d6 Fort +2 Ref +4 Will +2 Init +4 Per +4 |
Gender |
Male |
Size |
Medium |
Age |
19 |
Special Abilities |
Inspiration, Luck, Trapfinding |
Alignment |
LG |
Deity |
None |
Location |
Sandpoint |
Occupation |
Detective |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
14 |
About Alphonse Judex
HP: 10/10
Init: +4 Senses: Perception +4
Defense:
AC 15, Touch 12, Flat Footed 13 (+3 Armor +2 Dex)
HP 10 (1d8+2)
Fort +2 Ref +4 Will +2
Offense:
Speed 30 feet
Melee
Rapier +2 (1d6)
Dagger +2 (1d4)
Ranged
Shortbow +2 (1d6)
Statistics:
Str 10 Dex 14 Con 14 Int 16 Wis 10 Cha 14
Base Atk +0; CMB +0; CMD 12
Feats: Amateur Swashbuckler, Weapon Finesse,
Traits: Fencer, Law Enforcer
Skills:
Knowledge (Local) +7, Knowledge (Arcana) +7, Knowledge (Nobility) +7, Sense Motive +4, Stealth +6, Disable Device +6, Perception +4, Disguise +6, Acrobatics +6, Intimidate +6, Diplomacy +6, Bluff +6,
Profession (Detective) +4,
Special Abilities
Amateur Swashbuckler: Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice
Fencer +1 on attack of opportunity rolls
Inspiration (3/day) (EX) Can call upon a flash of insight to add 1d6 to skills and checks. It does not cost inspiration for trained Knowledge Skills.
Law Enforcer: You receive a +2 bonus on Sense Motive checks to gain a hunch from social situations, and begin play with a pair of masterwork manacles.
Luck (3) (EX) (Combination of Sleuth’s Luck and Panache Pool): Fluctuating Measurement of heroic potential.
Deeds: Daring, Opportunistic Evasion, Sleuth’s Initiative, Opportune Parry and riposte,
Trapfinding +1 to Perception and Disable Device with traps
Weapon Finesse: Dexterity bonus with light weapons.