The Morphling's Rise of the Runelords (Inactive)

Game Master The Morphling

Combat Map

Initiative Code:
[dice=Sejanus]1d20+6[/dice]
[dice=Alphonse]1d20+4[/dice]
[dice=Edletron]1d20+4[/dice]
[dice=Dolgrin]1d20+1[/dice]
[dice=Lacuna]1d20+3[/dice]


1 to 50 of 137 << first < prev | 1 | 2 | 3 | next > last >>

Welcome, future champions of Sandpoint! I look forward to playing with you all. Please, get to know one another in this thread, which will be for Out-Of-Character discussion.

I will have the actual gameplay thread up as soon as I can.


Howdy everyone.

As for getting to know people, I gamed previously with Lacuna, and am in several games with Edlethron, so I'm halfway there!


I see I'm the only one on the night shift. So be it. Lol

About myself: I'm an RN at a local hospital, in the ICU. I work night shifts, but keep my phone on me and at slow moments can use it to make some game updates. Days off I flip to a regular sleep schedule, so I will have posts scattered all over time-wise.

I generally keep my games updated on when I start a stretch of nights (this is my first of 6 in a row, by the way) so people can be aware of when to expect posts from me. However, I do give the DM permission to DMPC me as needed to keep things moving if I am holding up a scene.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Hi folks

Thanks for being selected. With all that RP in the recruitment thread that passed me by, I had little hope. I've been looking forward to a Runelords campaign for quite some time.

Hi Thron, <waves>. I never noticed it was you in recruitment.

About myself, I'm old. Been playing D&D for more than 30 years. I've two kids 5 & 6 years old. After a career, I'm back at school in my last year of my doctorate, so I'm more available during the weekdays and when the kids are occupied.

If I go more than a day without posting and I haven't told you to expect it, it means that my Paizo campaign screen hasn't indicated an update. And if I'm away, I of course enable DMPC, so my absence does not bog the game.

cheers


On the topic of DMPCing, I would vastly prefer to dictate a few actions for a character than have a whole adventure stall out, especially for a play-by-post. I hope everyone is okay with that - it might save us some difficulties when schedules inevitably run into some conflicts.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

It would be great if you could open the Gameplay, so we can dot it into our campaign page. We can delete our posts afterwards.

cheers


Female Half-Elf Fighter (Unbreakable) 1 | HP 10/10 | AC 17 / T 14 / FF 13 | CMD 18 | F +3 R +3 W +2 | Init +3 | Perc +1

Hey there, I'm here! I was up late last night, so I could have posted, but I was really burnt out by a PFS game gone wrong. I'm a 21 year old student with a part-time job living at home, and I'll be posting inbetween (and sometimes during) classes.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Hey GM

Couple of things:

1. Can you clarify this creation rule?

Quote:
Characters begin play knowing all common, all racial/ethnic languages, plus one additional language if your character has a positive Intelligence bonus (not one bonus language per point).

Edlethron has these Languages: Common, Dwarven, Elven, Halfling, Shoanti, Skald, Varisian as "all common, all racial/ethnic languages"; Thassilonian from a campaign trait; and Undercommon for "one additional language if your character has a positive Intelligence bonus."

Did I interpret it correctly? Am I missing any? Does Orc count as a racial language for half-orcs?

Quote:
2. Racial spells and archetypes remain restricted.

I assume this means that Windy Escape is limited to Sylphs, right? Otherwise, Edlethron would enjoy knowing it.

cheers

Shadow Lodge

Edlethron should get Common and Elven as his racial languages, and Varisian as a regional language if he's from Varisia. He'd get Thassilonian from his trait, and he'd get one extra language of his choice.

Basically, I don't like having a character start at level 1 who's octolingual despite not investing anything into the study of languages, heh.

Yes, Windy Escape is Sylph-only (I've noticed a trend of amazingly powerful immediate-action racial spells, heh. This is a prime example.)


Well, Dolgrin is ready when u r Morphling.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Hello, everyone! I'm very happy to be gaming with you fine folks.

@DM - I have been reading up on the Bolt Ace on the Paizo message boards. While many classes and archetypes have abilities that require clarification and errata, there are two in particular I wanted to bring to your attention for a possible house-rule until an official errata can be released.

Less important: The Bolt Ace, despite being focused entirely on crossbows, is not proficient in all crossbows. Not a big deal, but it would be nice.

Very, very important: The Bolt Ace, despite being focused entirely on crossbows, gets the Gunsmith ability. I start the game with a firearm, and have the ability to fix firearms with the Gunsmithing feat, despite having no class abilities that affect firearms. Most message boards addressing this issue see it as an oversight, and suggest that replacing this ability with the Rapid Reload feat would be most appropriate. I would be very appreciative if we could take this route.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4
The Morphling wrote:

Edlethron should get Common and Elven as his racial languages, and Varisian as a regional language if he's from Varisia. He'd get Thassilonian from his trait, and he'd get one extra language of his choice.

Yes, Windy Escape is Sylph-only (I've noticed a trend of amazingly powerful immediate-action racial spells, heh. This is a prime example.)

OK and yes, those immediate action spells are powerful.

cheers

Shadow Lodge

That sounds like a good swap, Sejanus. Go ahead and replace Gunsmith with Rapid Reload... and yes, you're proficient with all forms of crossbows.

I will be getting us underway soon - it's been a really busy weekend and I haven't gotten the chance to start the gameplay thread. I can't wait for us to begin!

Update: The gameplay thread is posted. :)


Male Human Investigator (Sleuth) 1 HP: 10/10 AC: 15 Rapier +2 1d6 Fort +2 Ref +4 Will +2 Init +4 Per +4

Hey guys
Just found out that this discussion forum existed, so sorry for the late arrival.


As far as posting format, I prefer that "spoken word appears in quotation marks and bolded," and that internal monologue or thoughts appear in italics.

Obviously, out-of-character notes should be in OOC tags.

Long OOC posts should be in a Spoiler tag, or put in the Discussion thread here.


FYI, Alphonse, if you like, you can put the 1d6 from inspiration inside the initial dice code like so: "1d20+1d6+2"


Male Human Investigator (Sleuth) 1 HP: 10/10 AC: 15 Rapier +2 1d6 Fort +2 Ref +4 Will +2 Init +4 Per +4

I did an individual roll, but in the future I will include it


I am so glad I picked you guys. I can already tell I made the right choice. This is gonna be one hell of a game. :)


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Just looking over character sheets...

@Dolgrin - You have Masterwork Full Plate, Masterwork Heavy Steel Shield, and "Thunderer" Masterwork Warhammer on your equipment list. Was this left over from a previous game? That would fit your character, but right now is way over your WBL.

@Lacuna - You seem to have too many feats right now. By my count, you should have three, but I see four on your sheet. You should have one from being first level, one from a fighter bonus feat, and EWP (whip) from your Ancestral Arms racial ability.


Dolgrin crafted his items himself, and could afford it due to his Rich Parents trait. He cleared it with me ahead of time.

Lacuna's archetype trades away her first-level fighter feat for Endurance and Diehard.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Well there you go. :)


Female Half-Elf Fighter (Unbreakable) 1 | HP 10/10 | AC 17 / T 14 / FF 13 | CMD 18 | F +3 R +3 W +2 | Init +3 | Perc +1

Yep, I need those feats for a prestige class later, and the Unbreakable archetype was the best way I could get them.


I seriously want to insert an NPC into the group just so that I can participate in the roleplay when no major plot updates are happening, haha. I might stick you guys with a hireling or something just so I have an excuse to post more. :P

I am checking this thread like sixty times a day. I am so excited for this campaign.

Oh, by the way, I can't access Google Docs at work, but I'm gonna set up an inventory tracking sheet at some point once I get home, so you guys can keep track of any expenditures and earnings, as well as encumbrance or other things which need tracking.

I'll also be doing combat maps on Google Drive unless I can find a better option which I can access from the office.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

@Lacuna, which prestige class?

@GM, feel free to speed up the plot. Your players appear to be able to RP with very small plot appetizers. Imagine when we get to the juicy bits.

As you might tell from my metaphors, I'm hungry for lunch...

cheers


Female Half-Elf Fighter (Unbreakable) 1 | HP 10/10 | AC 17 / T 14 / FF 13 | CMD 18 | F +3 R +3 W +2 | Init +3 | Perc +1

Pain Taster, the new version from Occult Mysteries. Lacuna is in for a pretty dark arc down the road. It's being refluffed to something Thassilon-related for this game.


Edlethron wrote:
@GM, feel free to speed up the plot. Your players appear to be able to RP with very small plot appetizers. Imagine when we get to the juicy bits.

I will be very soon. :) I just wanted to make sure you guys had all gotten acquainted first.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

@Lacuna, With those feat pre-reqs and DR in the class, you plan to use the Stalwart feats, right?


Female Half-Elf Fighter (Unbreakable) 1 | HP 10/10 | AC 17 / T 14 / FF 13 | CMD 18 | F +3 R +3 W +2 | Init +3 | Perc +1

I wasn't planning on it, but now that you mention it, that's a good idea.


Oh dear GOD those feats are cool. O_o And insanely exploitable when you combine them with the numerous feats which let you increase the dodge bonus you gain for fighting defensively.


Yep. I have several builds using them based on barbarian with an unbreakable fighter dip. One of them is to model Wolverine's instant regeneration.

I hope the campaign lasts long enough for Lacuna to get them going.

cheers


The only way this campaign will end is if y'all quit on me. I'm in this for the long haul. :)

I'll have my next post up tomorrow - it's been one hell of a day or I'd have gotten it up sooner.

Shadow Lodge

Alphonse, can you please put your stats in the Profile tab on Alphonse's character page? I'd like to be able to reference them without digging up your original recruitment post. I'd also appreciate the basic stats be included for both Dolgrin and Alphonse in the "Race/Class" entry, so that they appear below your name on each post.


Done


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Yes, I concur. Without a map, it will be difficult to act.

Another way is to maintain a map and help us by describing how far our PCs are to the goblins.

cheers

Shadow Lodge

PAIZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

I went to put up the combat map but the website exploded and wouldn't load.

Combat Map Here

Please let me roll the enemies' saves and checks in the future, Edlethron.


Morph: you've moved me to H15, I need to be in G15, one square to the left. Just letting u know.

Shadow Lodge

If I ever get the positioning wrong, feel free to just correct it on the map. :) You all should have access. I can't adjust Dolgrin's placement at the moment since I'm on my phone, so go ahead and adjust him if you get to it before I do.


Male Human Investigator (Sleuth) 1 HP: 10/10 AC: 15 Rapier +2 1d6 Fort +2 Ref +4 Will +2 Init +4 Per +4

Updated profile with statistics.


Male Human Investigator (Sleuth) 1 HP: 10/10 AC: 15 Rapier +2 1d6 Fort +2 Ref +4 Will +2 Init +4 Per +4

I'm not sure the extent of the difficult terrain. Can I circumvent it in order to get to the stage this turn?


Female Half-Elf Fighter (Unbreakable) 1 | HP 10/10 | AC 17 / T 14 / FF 13 | CMD 18 | F +3 R +3 W +2 | Init +3 | Perc +1

I'm under the impression thatthe highlighted area is the difficult part.

Shadow Lodge

Yes. If your movement takes you the orange square, that square is difficult terrain. Nothing else is.

Oh, wait, I see why you were confused. Someone moved the difficult terrain. I put it back. Yes, you should be able to make it to the stage with just one move action.

Sejanus, don't crossbows crit for double damage? I'm confused why 3 d8's got rolled - normally I would just roll for normal damage, as you did, then roll the extra crit damage alongside the confirmation roll, and add them together. It's moot either way for this poor goblin, though... :)

Oh, and I want to make sure you're aware that your allies provide cover too. Obviously with your rolls, that point's moot as well.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

I have another character on the boards who is an archer. I was thinking of bows instead of crossbows. Sorry.

Are there any penalties for firing through the crowd? Mechanically-speaking, of course.


Female Half-Elf Fighter (Unbreakable) 1 | HP 10/10 | AC 17 / T 14 / FF 13 | CMD 18 | F +3 R +3 W +2 | Init +3 | Perc +1

Oh, in that case I would have double-moved to N14 instead.

Shadow Lodge

Sejanus Corvus wrote:
I have another character on the boards who is an archer. I was thinking of bows instead of crossbows. Sorry.

No prob!

Sejanus Corvus wrote:
Are there any penalties for firing through the crowd? Mechanically-speaking, of course.

No. I'm just treating it as difficult terrain. Only other characters on the map provide cover.

Lacuna Trost wrote:
Oh, in that case I would have double-moved to N14 instead.

Done. You have access if you want to move it yourself next time.

Shadow Lodge

The dice gods have a serious crush on you guys. These rolls are immaculate.

The tents and wagons on the map provide total cover, by the way. You'll need to move around them to shoot past them.


Oh, did you intend to aim at the spellcaster or one of the others? It missed either way, but I wasn't sure what your intent was.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

I have a love/hate relationship with PbP. On one hand, it offers me the chance to RPG when I otherwise would not have the time for face-to-face playing. On the other hand, I post between patients, and in my haste I make small mistakes. Bleh.

Thanks for letting me save my 20s. I have that goblin spellcaster on my dance card.


No harm done! :)

I love that it enables more in-depth roleplaying without slowing down gameplay (I'm a far, far better writer than actor), and I love that it lets me have a game to enjoy constantly throughout my day. My only issue with it is that I can't use actual, physical miniatures, which I somewhat obsess over. I have a massive collection of beautiful mini's which I never get to use because I don't have an in-person gaming group aside from Pathfinder Society.


You know, the goblins were supposed to be like, a threat or something. Can you guys do me a favor and be a little less awesome in the future? I can't handle how badass you're all being. :P

I'll get the next post up soon for post-battle stuff. In the meantime feel free to dispatch the only standing goblin (dazed, because of course he is), and react to the attack.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

How this fight is going.

1 to 50 of 137 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Morphling's Rise of the Runelords - Discussion Thread All Messageboards

Want to post a reply? Sign in.