The Legend of the Silver Scale

Game Master GM Netherfire

MOP


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The Exchange

Male Half-Orc Fighter Level 2

Gwath holds his falchion close to him.

"Let's go."


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

I shoots da plant. :/


Male Human Fighter 3rd

Henry Southgard hustles off to the northwest, keeping a fair distance between him and the plant.


Dungeon Master

initiative:

PCs
Quick: 1d20 + 1 ⇒ (2) + 1 = 3
Henry: 1d20 + 3 ⇒ (11) + 3 = 14
Gwath: 1d20 + 6 ⇒ (12) + 6 = 18
Gorim: 1d20 - 1 ⇒ (16) - 1 = 15

Not PCs
Assassin Vine: 1d20 ⇒ 16

Assassin Vine acts first.

Quick’s magic strikes one of the thickest vines, and suddenly, the tangled heap of vegetation begins to move on its own! The vines shoot out and dig into the earth, slowly pulling the writhing plant matter closer to the mage by ten feet.

You guys are up! Check DG for the details of this high speed chase.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"THAT IS DISGUSTING!" Quick screams as the plant starts to move. Wuick draws his crossbow and fires a quarrel at the tangle of vines.

1d20 + 2 ⇒ (19) + 2 = 21 1d8 ⇒ 1

EDIT: Of course...


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Confirm 1d20 + 2 ⇒ (3) + 2 = 5 for 1d8 ⇒ 4


Male Human Fighter 3rd

'Try standing downwind of it, kid,' Henry Southgard thinks as the smell of sour carrion hits him.

I move another forty feet to the north. Also, I laughed out loud at "High speed chase".


Male Dwarf Cleric 2

For a moment, Gorim stares in awe at the approaching monstrosity. He's heard of these creatures, though for the longest time he considered them as metaphor of the untamable wilderness. However, if there was one thing he'd learned on his travels, it's that these stories of oddities more often than not held strong truths.

He shudders once again, before snapping back to reality.

Stepping hurriedly towards Quick, placing a hand on the Half-Orcs crossbow, the other reaching for the pocketed pearl. A familiar faint aura transfers to the weapon. Casting Magic Weapon: Pearl of Power Edition.

"Hopefully there's a little more umph in this spell than before"

The Exchange

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Male Half-Orc Fighter Level 2

Gwath hurdles through the grass and shrubs to the northwest, thinking to spread out their force to attack from different sides, but still waiting till the magic-minds have their way first.

A hundred plant/gardening metaphors spring to mind, but Gwath stems the need to quip. That will come later.


Dungeon Master

Quick's crossbow bolt pierces one of the vines as it slumps and drags forward another ten feet.

Suddenly, the underbrush around the feet of Gwath, Quick, and Gorim begin to move. Grasses, stems, and branches reach up to wrap around their legs and hands!

I need Reflex saves DC 13 from Gwath, Quick, and Gorim. If you fail your save, you gain the entangled condition. If you pass your save you can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check.

You guys are up! The aura around the Assassin Vine indicates the range of entanglement.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

1d20 + 1 ⇒ (12) + 1 = 13

Quick moves away from the vine and out of the entangle in the opposite direction of Henry.

"Fus!" 1d4 + 1 ⇒ (4) + 1 = 5


Male Dwarf Cleric 2

Reflex Save: 1d20 - 1 ⇒ (12) - 1 = 11

"Gahh"

Strength Check: 1d20 + 1 ⇒ (18) + 1 = 19

Gorim manages to kick free from the entangling plants and runs. Moving from I14 to E15.


Male Human Fighter 3rd

Moving 40ft downalphabet

Henry Southgard charges towards the patch of flowers, but stops short. He's not quite certain that the perambulatory weed has abandoned its bait for his.

The Exchange

Male Half-Orc Fighter Level 2

Reflex Save: 1d20 + 2 ⇒ (11) + 2 = 13

Gwath barely dodges the vines and branches with an attempt at a backwards roll that more accurately resembles a backwards fall. He scrambles to his feet and keeps his distance from the arisen nature, closing the distance between himself and Henry. Don't want the group to be too separated.


Dungeon Master

The magical bead strikes the murderous mass of vine as it drags closer to Gorim and Quick. A tree standing in the way bends under its weight as it rolls forward. The wave of entangling plants also advances; the plants under the dwarf and half-orc are on the brink of control under the pursuing plant.

You guys are up. Quick and Gorim are right on the edge of the entangle. The herbs are free, Henry.


Male Human Fighter 3rd

Henry Southgard draws his falchion and prods at the stalks. When they fail to sprout tendrils and grapple him, he lays into them. After all, the difference between a falchion and a machete is just a matter of perspective.

How much do I harvest?


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick moves away from the vines and concentrates. The tips of his fingers seem to freeze in the space of a second, then a white ray of frozen energy issues forth.

"Fo!" Ranged Touch 1d20 + 2 ⇒ (20) + 2 = 22 for 1d3 + 1 ⇒ (1) + 1 = 2

Confirm 1d20 + 2 ⇒ (3) + 2 = 5 for 1d3 + 1 ⇒ (2) + 1 = 3


Dungeon Master

Quick's cold magic does nothing to even slow the shambling, hungry vines.

Roll Survival Henry, counted toward one square of plant. Still Gorim and Gwath's turn.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

"Well that really doesn't work..." Quick fumbles with his quarrels.


Male Dwarf Cleric 2

The Dwarf backs away from the approaching mess of vines, glancing at Henry's efforts to harvest the plants.

Keep it comin' this way a tad longer...

E15 to C17

I have a spare action, but I'm not too sure how to spend it. I'm happy with just moving right now anyway.

The Exchange

Male Half-Orc Fighter Level 2

Gwath attempts to draw closer through the entanglement, to be able to strike the plant after it has assaulted Gorim and Quick, but immediately, and foolishly, finds himself ensnared.

Reflex Save: 1d20 + 2 ⇒ (1) + 2 = 3


Dungeon Master

Henry is able to harvest enough roots to make 1d6 ⇒ 4 doses from M5.

The assassin vine drags itself a little closer, and the nearby flora again threaten Quick’s legs and arms. Roll Reflex DC 13, Quick. Gwath is entangled and he needs to roll a Strength check or an Escape Artist check (as a move action) to break free of the vines. You guys are up!


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

1d20 + 1 ⇒ (13) + 1 = 14

Seeing the plants advancing on him, Quick abandons his attempt to load his crossbow and flees the animated flora.

"Fus!" 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Fighter 3rd

Henry Southgard sees Gwath get entangled, but doesn't slow his harvest. There's no aid he can give without luring the Assassin Vine back to the stems.

Survival: 1d6 ⇒ 4

The Exchange

Male Half-Orc Fighter Level 2

Gwath swings his sword about clumsily as he attempts to gain a footing. Every foliage he thinks he cuts away seems twice as thick at next glance. With an unintentional orc-bellow of frustration, he channels all of his adrenaline into pushing out and free of the entrapment...

Strength: 1d20 + 4 ⇒ (3) + 4 = 7

Only to fall on his face with a yelp and a thorn literally in his side.


Male Dwarf Cleric 2

Gorim backs away from the encroaching plant.


Dungeon Master

Oh, whoops. I made a mistake. Henric, I need a Survival DC 10 to determine if you’re able to gather the plant matter while in initiative order. Go ahead one for your last turn in your next post. If you beat the 10 then you gain the 4 doses you rolled above. Also please specify which square you harvest from.

The assassin vine slumps in a new direction when the sorcerer escapes, and the privateer fails to. Snapping and dragging through the forest, it slowly advances on Gwath.

I also updated the entangle aura to be more correct. You guys are up!


Male Human Fighter 3rd

Fun fact: Heinrich was a handle I used a few years ago. It's the root for Henry, a connection I never made until Netherfire's typo up there.

Survival: 1d20 + 7 ⇒ (7) + 7 = 14 I harvest from M4. The previous harvest was M3.

Henry Southgard stops his harvest when he sees Gwath go under, and reaches for his crossbow when the Assassin Vine reverses direction.
"First contact with the enemy," he mutters darkly.

Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d10 ⇒ 9

The Exchange

Male Half-Orc Fighter Level 2

Gwath looks up at the incoming vine with wide eyes.

"Let's try that again, Gwath..."

Strength: 1d20 + 4 ⇒ (15) + 4 = 19

Gwath finally breaks the flora's hold on him as he pulls himself up, sword ready for the assassin vine as soon as it draws close enough for him to swing.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8

(dice rolls needs to be natural 18-20 for crit, right?)


Dungeon Master

I actually play a barbarian named Henric in an on-table game. A hazard of playing too many games, I suppose.

Correct Gwath. We'll see if he gets close enough for that swing to count, after we get actions from Gorim and Quick.

Henry's bolt punctures the thick of vines and leaves, but the vine appears to have planty of fight left.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick loads his crossbow and fires the quarrel at the writhing plant.

1d20 + 2 ⇒ (15) + 2 = 17 for 1d8 ⇒ 6


Male Dwarf Cleric 2

"Sometimes I wish I had one of those..." states the Dwarf motioning slightly with his axe toward Quicks crossbow.

Gorim begins to approach the distracted plant, cautiously. Reflex Save: 1d20 - 1 ⇒ (14) - 1 = 13

Moving from B19-B15

Reflex Save: 1d20 - 1 ⇒ (16) - 1 = 15


Dungeon Master

Henry harvests 1d6 ⇒ 5 doses from M4.

The hungry plant tumbles toward the half-orc, the thickest and longest of the vines snaps is it draws closer, poising to strike. By the length of writhing vines, Gwath thinks it can reach him from where he stands.

Unfortunately it does not move fast enough to enter Gwath’s threatened area. Good rolls, Gorim! You guys are up.


Male Human Fighter 3rd

Henry Southgard quietly reloads his crossbow, takes aim, and fires.

Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d10 ⇒ 9


Dungeon Master

Another bolt drives deep into the center of plant mass, and vines slump to the ground. It appears to be dead, as the entangling plants around it recede to their normal, inanimate states. Gwath and Gorim confirm its death when it does not pursue them when they continue to move. Encounter passed, well done!

Henry, now that we are out of initiative, you do not need to roll Survival to harvest anymore roots (just roll the 1d6 per square). Remember to pass the Craft (alchemy) check to make a paste from the roots.


Male Human Fighter 3rd

With a furrowed brow, Henry Southgard sets his crossbow aside and resumes his harvest of the stalks.
Survival: 1d20 + 7 ⇒ (16) + 7 = 23
Survival: 1d20 + 7 ⇒ (5) + 7 = 12

When he has harvested as much as he can, he empties out one of the fish jars and begins mashing the roots.

Craft: Alchemy: 1d20 + 2 ⇒ (12) + 2 = 14

"We're done here."


Dungeon Master

Henry cleans and mashes enough root paste to fill two empty jars, enough for twenty-five applications for wounds. Each "dose" grants a +2 alchemical bonus to Heal checks.

Are the rest of you ready to move on?

The Exchange

Male Half-Orc Fighter Level 2

"We've wasted precious time. Let's not linger for any more."


Male Dwarf Cleric 2

Gorim nods in agreement, "Let's move".


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick stows his bow, and falls in line.


Male Human Fighter 3rd

As they continue the trek toward Redstone Keep, Henry Southgard slowly pulls ahead until Gorim and Quick are twenty paces behind. Confident that the rest of the party can't easily overhear the conversation, the mercenary motions for Gwath to walk closer.

"In spite of the well-earned reputation for mindless violence, I've found that some of the cleverest fighters I've known had Orcish lineage. And the whole part of this journey, you've struck me as a real pragmatic sort. So, could you explain to me why you walked into the range of that plant's entanglement? Almost looked like you planned to fight the thing."

Nothing against your actions in combat, can't argue with what worked. I'm just sensing the opportunity for some good roleplay.

The Exchange

Male Half-Orc Fighter Level 2

Gwath is hesitant to respond at first, having had his foolishness pointed out to him so directly, especially when there's still dirt on his face, but he responds after a thought...

"With Orc lineage also comes arrogance,and I'll be the first to admit that when you're usually bigger and hardier than every other being about you, that perspective seeps into everything you do. It's a natural assumption that you can barrel into every situation and come out with your goals in hand and heart still beating. And it's an assumption I've tried to avoid all my life, because that line of non-thinking is how Orcs always find their death... I'm just not always successful at keeping it at bay."

But after a half-second of gazing at the path, he turns back with a smirk.

"But I'll also blame that damnable plant. You don't fight many living plants on a boat. Krakens, maybe. But plants? That's just unnatural."


Male Human Fighter 3rd

Henry Southgard laughs in agreement. "Damn right. Bloodthirsty plants are the last thing you expect when you're trekking through the forest. And then you wander into Druid territory and someone asks 'Where's Sven? He was standing right there a second ago.'"

He glances over his shoulder meaningfully, and sees that Quick is still out of earshot. "You're right about overconfidence. Every Orcish war I've studied has been won by avoiding the enemy's strong points until their ignorance of logistics hamstrings them. The wars against an Orc general who understood grand strategy... those were always lost. But you know you have limitations, so you're already ahead of the curve. And the kid, he had me worried with his talk about honorable combat. His hesitation to attack the plant was very reassuring."


Dungeon Master

no:

1d100 ⇒ 27
1d100 ⇒ 7
2d6 ⇒ (6, 4) = 10
1d20 ⇒ 1

The four break free of the edge of the forest, and descend into an expanse of rolling foothills, all the while following the tracks of the she-drow. The progress is slow, but certain, until about an hour passes. After traversing over a mile from the Sargentich, perhaps two, Henry finds the tracks disturbed, the earth beneath freshly turned up, and for the moment he loses the trail. Looking over the surrounding area, the wild grasses and underbrush are uprooted in meandering patches.

Knowledge Nature DC 12:

The exposed earth is evidence of a wild boar, in search of roots and grubs for food. These stubborn omnivores are often hunted for their meat, though they are unrelenting when provoked, known to fight on despite mortal wounds.

Presently, no wild boar is seen or heard near the rooting grounds, but it is likely not far.
To track the boar, roll Survival. To keep the boar from hearing you while finding the drow tracks, roll Stealth.

Henry is able to find the tracks after about fifteen minutes of searching the area, but I’ll forestall progress in case anyone makes the Kn: Nature DC.


Male Human Fighter 3rd

Holy crap, we've let this game lie for nearly a week?!

Knowledge: Nature: 1d20 + 3 ⇒ (7) + 3 = 10

Henry Southgard impatiently storms around the area, looking for where the she-drow's tracks pick up.

The Exchange

Male Half-Orc Fighter Level 2

Thanksgiving destroyed me.

Knowledge: Nature: 1d20 ⇒ 11

Gwath attempts to follow Henry's analysis but can't discern anything clear. He turns to Quick and Gorim.

"Can either of your magics bring the she-drow's path to light?"


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Quick shakes his head sadly. "I have learned much from watching you and Henry, but I have no real skill in these matters. I'm sorry."

"How will we ever recover the scale now?"


Male Human Fighter 3rd

"We found her tracks by dropping into the middle of a forest, no real effort required on our part. Just a little more time and we'll find the trail again."


Male Dwarf Cleric 2

Knowledge: Nature:: 1d20 ⇒ 2

The Dwarf wanders around patiently, careful to not disturb any of the ground he treads and has no luck spotting the tracks.


Dungeon Master

Henry’s determined search yields the familiar bootprints after ten minutes. However, the four also find something else; a brutish snort precedes a wild boar that comes thrashing from underbrush not far from where the travelers search. Angry, beady eyes find the four and the beast tosses its large head and jagged tusks aggressively, its muddy hooves scraping the ground, about to charge Quick.

initiative:

PCs
Quick: 1d20 + 1 ⇒ (7) + 1 = 8
Henry: 1d20 + 3 ⇒ (13) + 3 = 16
Gwath: 1d20 + 6 ⇒ (12) + 6 = 18
Gorim: 1d20 - 1 ⇒ (10) - 1 = 9

Not PCs
Wild boar: 1d20 ⇒ 11

PCs act first.

You guys are up! The wild boar is 40ft from the closest of you.

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