Gilfroy Fezziwig PFS
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Gilfroy lets the others deal with the skeletons for the moment, he advances on the two guards. "You heard him! Weapons down, please! I'd hate for my silent friend here to have to get insistent."
Gilfroy puts on his most reasonable expression. The ninja, however, looms over Gilfroy's shoulders behind him, brandishing its kukris.
Diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32
GM Baerlie
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"Yes, Celeena is behind this door. And keep calm, as we said we don't want to hurt somebody, just grab some treasures and get along." the mercenaries answer to Vrald and Gilfroy.
The keletons are coming out of the niches.
Graxus and Tywin bring down the first sekeleton, but Vrald's sword goes between the skeleton's rips.
Init. Belka: 1d20 + 3 ⇒ (1) + 3 = 4
Init. Connor: 1d20 + 2 ⇒ (20) + 2 = 22
Init. Gilfroy: 1d20 + 0 ⇒ (4) + 0 = 4
Init. Graxus: 1d20 + 5 ⇒ (3) + 5 = 8
Init. Tywin: 1d20 + 5 ⇒ (12) + 5 = 17
Init. Seinto: 1d20 + 3 ⇒ (3) + 3 = 6
Init. Vrald: 1d20 + 3 ⇒ (17) + 3 = 20
Init. Skeletons: 1d20 + 6 ⇒ (16) + 6 = 22
The skeletons attack the nearest creature with their broken skitimars.
S. Yellow vs. Vrald: 1d20 - 4 ⇒ (14) - 4 = 10 Damage: 1d6 ⇒ 1
S. Red vs. Vrald: 1d20 - 4 ⇒ (6) - 4 = 2 Damage: 1d6 ⇒ 3
S. Pink vs. Vrald: 1d20 - 4 ⇒ (17) - 4 = 13 Damage: 1d6 ⇒ 5
S. Green vs. Graxus: 1d20 - 4 ⇒ (6) - 4 = 2 Damage: 1d6 ⇒ 2
S. Blue vs. Tywin: 1d20 - 4 ⇒ (12) - 4 = 8 Damage: 1d6 ⇒ 4
Round 1
Skeletons
Connor
Vrald
Tywin
Graxus
Seinto
Belka
Gilfroy
Vrald Sehir
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Stepping back to avoid getting surrounded, Vrald drops his sword and draws the silver mace that had been handed to him earlier.
"For Taldor!" he cries again as he tries to smash the closest (pink) skeleton.
attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Graxus
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Graxus unleashes his full strength against the first skeleton, clawing and biting.
bite: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Claws won't be able to do dmg anyway so I will leave those out.
Tywin-RK
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Tywin drops his lance and takes out his mace, slamming it into the skeleton.
attack: 1d20 + 4 ⇒ (6) + 4 = 10
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
If the skeleton attack Tywin, Twyin will use Graxus for cover with increasing his ac by 4, on the other hand if they attacks Graxus, Tywin will do a ride check to negate a hit
ride check to cover dc=15: 1d20 + 11 ⇒ (5) + 11 = 16
ride check to avoid hit to graxus: 1d20 + 11 ⇒ (20) + 11 = 31
Gilfroy Fezziwig PFS
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Gilfroy takes a 5-foot step back from the guards and draws his dagger. "You might want to consider helping," he says to the guards. "Now that they're active, they won't stop at just killing us."
The ninja moves to the space just to the right of the blue skeleton. It swings and misses.
Seinto
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"Foul creatures, you are no match for the power of Iomedae" cries Seinto while mofing forward, and raises his holy symbol. Immediately, a warm ligth flows and fills the room.
Channel Energy damage: 1d6 + 2 ⇒ (2) + 2 = 4
+2 to damage because Sun Domain; in addition they don't add their channel resistance fi they have. Also, +2 to DC because Glory Domain, for a total of 16.
GM Baerlie
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Tywin and Graxos attack the Skeletons again, but only Graxus is able to do a small amount of damage. He picks a rip out of the skeleton. Seinto channels the energy of the sun at the Skeletons, but two skeletons could partially hide somewhere so they took only a part of the damage. Belka swings her mace against one of the skeletons, but misses.
The mercenaries do not make any movement, they just stare at the undead creatures.
Will Save DC16 sk. red: 1d20 + 2 ⇒ (5) + 2 = 7
Will Save DC16 sk. yellow: 1d20 + 2 ⇒ (19) + 2 = 21
Will Save DC16 sk. blue: 1d20 + 2 ⇒ (17) + 2 = 19
Will Save DC16 sk. green: 1d20 + 2 ⇒ (1) + 2 = 3
Round 1
Skeletons
Connor
Vrald
Tywin
Graxus
Seinto
Belka
Gilfroy
blue skeleton -4 HP
red skeleton -4 HP
green skeleton -4 HP
yellow skeleton -2 HP
GM Baerlie
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Connor shoots at the blue skeleton, hits it, but the arrow bounces off the rips.
The skeletons attack again with their broken skitimars.
blue vs. Tywin: 1d20 - 4 ⇒ (9) - 4 = 5 damage: 1d6 ⇒ 4
green vs. Tywin: 1d20 - 4 ⇒ (1) - 4 = -3 damage: 1d6 ⇒ 5
yellow vs. Vrald: 1d20 - 4 ⇒ (5) - 4 = 1 damage: 1d6 ⇒ 6
red vs. Belka: 1d20 - 4 ⇒ (5) - 4 = 1 damage: 1d6 ⇒ 6
Round 2
Skeletons
Connor
Vrald
Tywin
Graxus
Seinto
Belka
Gilfroy
blue skeleton -4 HP
red skeleton -4 HP
green skeleton -4 HP
yellow skeleton -2 HP
Tywin-RK
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Aren't you forgetting the skeletons' actions Bearlie?
GM Baerlie
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Yes, I did forget them XD, I edited it in the original post, but nothing happens, they are blinded as it seems...
Seinto Releases another wave of energy into the room, three of the skeletons drop where they stand, creating a pile of dusty bones. Also the third skeleton does not find a place to hide from the light fast enough and goes down.
combat over
Will Save DC16 yellow: 1d20 + 2 ⇒ (3) + 2 = 5
Seinto
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When the skeletons crumble, Seinto moves near the mercenaries, casting a spell while walking.
"You two, get out of here. I'm not going to let you desecrate this place anymore" says with a grave voice.
Rolling intimidate, in case it's necessary. I cast Enhanced Diplomacy before talking and stack it with Touch of Glory
Intimidate: 1d20 + 3 + 2 + 2 ⇒ (15) + 3 + 2 + 2 = 22
Vrald Sehir
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Somewhat surprised by the quick dispatch of the creatures, Vrald kicks at the inert pile of bones. Seeing nothing further moving he picks up his sword and sheathes it.
"What is beyond the door?" he asks the guards. Pointing again to their weapons he adds "I'd put those down right now if I were you."
Tywin-RK
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Just before entering Tywin will cast shield on himself and on Graxus.
GM Baerlie
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Great upright stones dominate the room, evenly spaced out to allow for easy passage between them. The stones have been perfectly carved to form bookshelves, each with six different shelves containing various books, notes, maps, and other crammed-in documents. A perpetual thick gray fog covers the floor of this room to a height of six inches, and most of the documents on the lowest shelves of the bookcases appear to have rotten away because of condensation from this fog, giving the room a pungent, musty aroma.
I will update the map as soon as I have access to a PC.
Seinto
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Before going through the door, Seinto channels divine energy once more. This time to heal his comrades.
Channel Energy: 1d6 ⇒ 5
Afther that, he recites a short praise to Iomedae and touches himself, Gilfroy and Connor with a glowing hand.
Spending the last uses of Touch of glory. Remember you will have a +2 for the next Charisma-related skill use. I used it in Connor bc it can be useful for a feint
Graxus
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Graxus eagerly goes in first
GM Baerlie
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Celeena hears the fight in the crypt and summons a lemure while you are talking to the guards. After Graxus enters the next room he is immediately attacked by the lemure which is lurking next to the door.
Surprise round for the lemure against Graxus
The lemure attacks with his claws.
Claw 1: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Init. Belka: 1d20 + 3 ⇒ (9) + 3 = 12
Init. Connor: 1d20 + 2 ⇒ (12) + 2 = 14
Init. Gilfroy: 1d20 + 0 ⇒ (2) + 0 = 2
Init. Graxus: 1d20 + 5 ⇒ (9) + 5 = 14
Init. Tywin: 1d20 + 5 ⇒ (18) + 5 = 23
Init. Seinto: 1d20 + 3 ⇒ (3) + 3 = 6
Init. Vrald: 1d20 + 3 ⇒ (1) + 3 = 4
Init. Lemure: 1d20 + 0 ⇒ (7) + 0 = 7
Init. Celeena: 1d20 + 1 ⇒ (13) + 1 = 14
Round 1
Belka
Vrald
Graxus
Seinto
Gilfroy
Connor
Tywin
Lemure
Celeena
Tywin-RK
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If allowed Tywin will make a ride check to avoid the hit with the mounted combat feat. ridecheck: 1d20 + 11 ⇒ (19) + 11 = 30 Also shouldn't the lemure only have one attack since it can only do a standard action during a suprise round? Not that it matters much since it already hit him with the first attack.
Belka
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Belka enters the room and walks towards Celeena in moving around the stone bookshelves. "I am afraid that your library's session is over" she says before swinging her axe at her.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d12 + 4 ⇒ (5) + 4 = 9
Vrald Sehir
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Vrald steps up next to Graxus, and strikes at the devil.
attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 4 ⇒ (1) + 4 = 5 <- note bless weapon spell.
Graxus
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After Belka took an attack of opportunity from the Lemure, Graxus also moves up to attack Celeena. But not before biting the Lemure.
bite: 1d20 + 3 ⇒ (11) + 3 = 14
dmg: 1d6 + 2 ⇒ (4) + 2 = 6
He ends up some space away from Celeena, his tail and back legs waving. He will be charging her next round if he can.
Tywin-RK
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Tywin proceeds to also attack the Lemure before Graxus moves away.
attack: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 1d6 + 3 ⇒ (3) + 3 = 6
But misses horribly
GM Baerlie
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Tywin and Graxis successfully dodge the lemure's surprise attack. Belka tries to move behind the lemure to reach Celeena, but the lemure is too slow land a hit at Belka.
AoO Lemure Claw: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Belka herself attacks Celeena, but hits only Celeena's coat. Vrald strikes at the devil, but is distracted by the lemure's tumors and wiggling fat creases. Graxus and Tywin also move closer to Celeena, trying to land some hits and bites on the lemure before doing so. Graxus bites a big tumor away from the lemure.
Round 1
Belka
Vrald
Graxus
Seinto
Gilfroy
Connor
Tywin
Lemure -6HP
Celeena
Vrald Sehir
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"Foul creature. Return to your place of torture." says the rather unsympathetic knight as he swings again at the devil with his blessed sword.
attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 4 ⇒ (4) + 4 = 8 <- bless weapon.
The blow was good, but was it good enough?
If he drops the Lemure, Vrald will get up close and personal with Celeena - boxing her into the corner.
Oopse - I see we are still in round one. Drat.
Seinto
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Seinto moves near Vrald and touches his sword.
"Here I give you the power of Iomedae to smite our enemies, lord Vrald"
Casting Magic Weapon on Vrald's sword. In addition I have the Divine Warrior trait, so that's a total of +1 to hit and +2 to damage.
Gilfroy Fezziwig PFS
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Gilfroy moves in to the spot just to the right if Seinto. Seeing the lemure and Celeena too perfectly lined up to waste the opportunity, he casts a colour spray on the diagonal up and left, which should perfectly miss all party members and catch the baddies. Will save DC 18.
Sadly, the loyal ninja that followed them the whole way vanishes in a puff of shadow just before the last fight.
GM Baerlie
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Seinto puts a spell at Vrald's sword to strengthen it's attacks in the next rounds. Gilfroy casts color spray at the lemure and Celeena.
DC 18 Will Celeena: 1d20 + 5 ⇒ (7) + 5 = 12
DC 18 Will Lemure: 1d20 + 0 ⇒ (15) + 0 = 15
They both look directly into the beautiful color rainbow. Celeena is is blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round. The lemure is unconscious, blinded, and stunned for 2d4 ⇒ (4, 4) = 8 rounds, then blinded and stunned for 1d4 ⇒ 2 rounds, and then stunned for 1 round. They can't act in this round.
Round 2
Belka
Vrald
Graxus
Seinto
Gilfroy
Connor
Tywin
Lemure -6HP / unconscious, blinded & stunned 8r, blinded & stunned 2r, stunned 1r
Celeena -3HP / blinded & stunned 1r, stunned 1r
Celeena has 4 HD, the lemure has 2 HD
Vrald Sehir
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see posts above. ATK 22, Dam 9 (magic weapon spell additions). I'm assuming that is enough to kill the Lemure, so he moves up next to Celeena after finishing that.
GM Baerlie
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Nope, lemure is still standing :) But I added your damage to the total damage points (according to Seinto's post it's +2 to damage)
Round 2
Belka
Vrald
Graxus
Seinto
Gilfroy
Connor
Tywin
Lemure -16HP / unconscious, blinded & stunned 8r, blinded & stunned 2r, stunned 1r
Celeena -3HP / blinded & stunned 1r, stunned 1r
Seinto
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Seinto then moves near Belka and touches her axe.
"And to you, Ms. Belka, here I give the fire of the sun, to burn our foes as you strike."
Casting Sun Metal on Belka's axe, for a +1d4 fire damage and another +1 to damage of Divine Warrior
Belka
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As she feels more and more furious, Belka hardly notices the presence of Seinto. She angrily strikes again at Celeena with her greataxe.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d12 + 7 + 1 + 1d4 ⇒ (1) + 7 + 1 + (2) = 11
Enter rage (round 1/6)
Btw, I think that, being mindless creatures, lemures are immune to mind-affecting effects