| GM Larkin |
The dominate vehicle will sway away from the oncoming tree and back onto the road, again flooring it.
Opperate: 1d100 ⇒ 31 The vehicle moves a total of 31m up the track towards the eastern landslide.
The dominate troopers inside will use their half action to complete reloading their weapons.
2 of the troopers in the west landslide will continue to climb
Athletics: 2d100 ⇒ (95, 99) = 194 but they slide a lot and make very little progress.
The rest of the troops on that side will open fire
lasguns: 3d100 ⇒ (14, 3, 77) = 94 2 hits
laspistols: 2d100 ⇒ (42, 98) = 140
Damage Jermie Chest: 1d10 + 5 ⇒ (8) + 5 = 13 Pen 2. You get 6 armour for the outcrop
Damage Cort Arm: 1d10 + 5 ⇒ (7) + 5 = 12 Pen 2. Just being prone you get no extra armour
breaking pinned condition: 7d100 ⇒ (1, 38, 79, 45, 91, 73, 63) = 390 3 have broken free
I'll make and post the new map tonight
| Garion Valkof |
So, to make sure I have this right. I have a damaged Dominate transport 6 meters away, carrying 4 armed rebels plus a driver, who appear to not have seen me yet. We do not want to destroy the vehicle, so no grenades. I have no cover anywhere near me, at least not that I could go to without being spotted. It seems to me I have two options that make tactical sense. Stand my ground and fire, preferably hoping to take out the driver, or rush the men on board where hopefully the tight space will be to my advantage with a chainsword. Do they actualky take any kind of penalty for shooting at me in melee? And GM, with my tactical training, does that sound right, or am I crazy?
| GM Larkin |
1 driver, 1 gunner, 5 troopers in back
You would know that a frag grenade has very little chance of penitrating the armour of the vehicle
You can move into the loose rock at the base of the cliff for ac2
Shooting the driver is a posability. They will risk shooting eachother if they shoot into combat, but if they all charge you you're in trouble. Also you'll have a hard time getting on board the vehicle considering the speed it's going
In meta the vehicle will move again, at least 13m before anyone on board will get a chance to shoot
| GM Larkin |
Unless you have quickdraw it will take a half action to ready a grenade and a half action to throw it. Considering you're just trying to get it into the rear cabin I'd give you the following modifiers:
Dark -30, Size +20, Range +0
Range on all grenades are 3xSB. For you that's 9m. So close range would be 4.5m or less
| Cort Darfrain |
Harmon when this is over lets see if we can't get someone to rig the lights from one of those vehicles into a spotlight or something. I am tired of not being able to see anything!
Cort mutters
will be home presently where it will be easier to make sure i get my numbes right for my attack
| Garion Valkof |
God-Emperor, guide my aim and strike down those who would come against you.
With a quick prayer, Commissar Garion Valkof aims and fires off a single round, attempting to take out the driver and stop the rebels from going any further.
BS29+10 Short Range+10 Single Shot10=49: 1d100 ⇒ 9
Damage if Shot Hits: 2d10 + 5 ⇒ (8, 2) + 5 = 15=13, Pen 4.
After firing Garion moves into the rock to grab what cover he can, whilst shouting out to his comrades.
Quick, take down the Driver and flush them out of the vehicle!
| GM Larkin |
God-Emperor, guide my aim and strike down those who would come against you.
With a quick prayer, Commissar Garion Valkof aims and fires off a single round, attempting to take out the driver and stop the rebels from going any further.
BS29+10 Short Range+10 Single Shot10=49: 1d100 ⇒ 9
Damage if Shot Hits: 2d10 + 5 ⇒ (8, 2) + 5 = 15=13, Pen 4.After firing Garion moves into the rock to grab what cover he can, whilst shouting out to his comrades.
Quick, take down the Driver and flush them out of the vehicle!
You missed all your negitives off that BS test. -30 for darkness, -20 for called shot (which you need to target someone in the vehicle). Alsocalled shot is a half action so you wouldn't be able to get to cover
| GM Larkin |
Cort and Harmon carefully aim for the driver 48+10+10+10+5-30=53 d100 ⇒ 18
4 degrees of success on the single shot
1d10 + 5 ⇒ (10) + 5 = 15
1d10 + 5 ⇒ (6) + 5 = 11 tearing rollif I cant target the driver then i will target the closest
You cannot see the driver from behind the vehicle and you cannot target anyone within the vehicle without called shot. I'll take it you were shooting at the closest enemy to the west
18 => 81 right leg, which is in cover (AC 6), so that is 6 wounds after soak.
Dominate Dodge: 1d100 ⇒ 47 Fail. And first blood goes to Cort
The bold round blows out the back of the boulder a dominate trooper is hiding behind sending a spray of sizable chunks of stone accross his leg. The shrapnel and debris tear through his armour causing a number of bloody wounds.
| GM Larkin |
Wikvaya hurriedly climbs down the last of the decline, ignoring the ache in his body.
Athletics {30}: 1d100 ⇒ 6
You move full speed getting you to the bottom with 11m movement left. However you are now in the front beams of the oncoming truck, which will meake it easy for them to shoot you.
| GM Larkin |
Garion Valkof wrote:You missed all your negitives off that BS test. -30 for darkness, -20 for called shot (which you need to target someone in the vehicle). Alsocalled shot is a half action so you wouldn't be able to get to coverGod-Emperor, guide my aim and strike down those who would come against you.
With a quick prayer, Commissar Garion Valkof aims and fires off a single round, attempting to take out the driver and stop the rebels from going any further.
BS29+10 Short Range+10 Single Shot10=49: 1d100 ⇒ 9
Damage if Shot Hits: 2d10 + 5 ⇒ (8, 2) + 5 = 15=13, Pen 4.After firing Garion moves into the rock to grab what cover he can, whilst shouting out to his comrades.
Quick, take down the Driver and flush them out of the vehicle!
On further reflection you get a +30 for unaware target, so that's a hit, but you'll still need to use a called shot. Tell me what you want to do
Wikvaya tries to find cover behind the debris of the landslide.
No problem, you get cover ac6 all over, but they will still not have the -30 to hit you
| Jermaie Dael |
Gaah! This night fighting's a nasty business.
More supressing fire? I say, why not? It's worked well enough before.
Dodge; Ag=40: 1d100 ⇒ 81 No dice. That's four damage, correct?
Too slow to duck away from the hail of fire coming his way, Jermaie takes a las round to the chest. Emperor does it burn like a b~~&!.
Jermaie doesn't stop firing. He pours some more bolt ammunition out over the heads of the dominate troopers on the opposite side of the canyon. Suppressive fire, full auto, at the dominate troopers on the far left, starting with the guy second from the bottom.
Impossible Ballistic Skill: 1d100 ⇒ 17
| GM Larkin |
Gaah! This night fighting's a nasty business.
More supressing fire? I say, why not? It's worked well enough before.
Dodge; Ag=40: 1d100 ⇒ 81 No dice. That's four damage, correct?
Too slow to duck away from the hail of fire coming his way, Jermaie takes a las round to the chest. Emperor does it burn like a b~$~#.
Jermaie doesn't stop firing. He pours some more bolt ammunition out over the heads of the dominate troopers on the opposite side of the canyon. Suppressive fire, full auto, at the dominate troopers on the far left, starting with the guy second from the bottom.
Impossible Ballistic Skill: 1d100 ⇒ 17
The damage is calculated as follows: 13-4(cover - pen)-5 (armour)- 3TB = 1 wound
You can cover them all the troopers on the west in your suppressing fire
Resist pinning: 7d100 ⇒ (74, 37, 7, 69, 80, 11, 66) = 344 They're all pinned. Dominate troopers have piss poor WP
The barage of explosive rounds cover the rockey incline, causing troopers to dive to find cover
| GM Larkin |
Garion will make the called shot instead of moving.
How very heroic!
You loose your pen on the windscreen. So 13 - armour 4 - TB 3= 6 woundsThe bolt round snashes through the window exploding under the driver's armpit spraying him painfully with shrapnel and making a mess of his seat.
He sees you now!
| GM Larkin |
1d100 ⇒ 85 1d100 ⇒ 22
Well I slipped just barely but did make it to the surface.and here I was hoping it would just take me all the way to the bottom in one shot current you suck. To weak lol.
As Eirik charges towards the falls he slips. Thankfully the water is enough to break his fall and the current continues to push him in the right direction, so he looses very little distance before he finds his footing once more.
If the jump from the last falls was bad, this one is terible! You have a good few seconds to contemplate the wisdom of your plan as the water comes up to meet you. This time your ready for it and start swimming as soon as you hit the water, resurfacing quickly and pushing onwards.You won't make it to the pool this turn but you are down about 8m SW from the base of the waterfall
| GM Larkin |
The vehicle will continue moving forward, passing withing 2m of Garion and screatching to a halt beside the eastern landslide.
As the vehicle leaves Garion behind a trooper leans out the back toting his specialist weapon. A bout of flame issues forward, streaming towards Garion.
@Garion - You need to pass an agility test or take 1d10+4 damage pen 2. If you tke the damage you need to pass another agility test to avoid catching on fire
Perception test to spot Eirik: 2d100 ⇒ (5, 14) = 19 Oh dear!
Las-fire from the transport: 4d100 ⇒ (53, 33, 21, 40) = 147
| GM Larkin |
That looks like 1 hit
1 for Wikivaya 1d10 + 5 ⇒ (2) + 5 = 7 Pen 2, but you're in ac 6 cover
The heavy stubber will attempt to suppress wikivaya and Cormeg
To hit (needs a 10): 1d100 ⇒ 67
@Garion and Wikivaya - You need to pass a -20 wp test or be pinned
All the dominate troopers on the western side will reload their weapons rather than try to fire with all the negitives.
Breaking suppression western squad: 7d100 ⇒ (31, 73, 22, 11, 58, 67, 69) = 331 2 get out
Breaking suppression vehicle: 4d100 ⇒ (40, 44, 83, 51) = 218 2 get out!
Notes on LoS: Cormeg cannot fire into the front cabin of the active vehicle (ie can't shoot at the driver) as it is behind the rockslide now. Jermaie cannot see the vehicle, or any enemy to the east at all
Map to come tonight. You can all take your turn again now!