ithuriel
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James- take a look at the diviner sub specialty Send Senses (from the APG) and make sure you are alright with that. It seems to have much more the flavor of a diviner to me than being able to add +x to a few rolls a day, but I think it might have the potential to be annoying to a gm at lower levels. For example- standing at the base of a tower he could extend his senses up to the 6th floor and look in the window as if he were standing there. He could listen to a conversation down the hall as if he were standing with his ear up against the door. Place the sensor directly overhead to see if you are being pursued from a bird's eye view. It has its limitations (must have line of sight and effect, medium range only, very short duration) but I just wanted to clear it and make sure you knew what to expect before it break it out since it is something a 1st-4th level character might not normally have the capacity to do.
The character sheet has the full wording included for reference.
| James Keegan |
Hmm. Since it's hearing or seeing, I don't know if it would throw a complete monkey wrench into things. It doesn't say whether you can make a perception check through it to see if there are hidden enemies or passages, so it still wouldn't be a replacement for sending Evelyn sneaking forward. So, I'll give it a pass for now and if it proves problematic I'll ask you to change it.
ithuriel
|
No worries. I don't think I'll be too annoying with it. I figure the point of it is to be able to make perception checks at range, but the glimpses are brief. A usage only lasts 1 round at this point. Definitely not a substitute for a good forward scout.
James-
| James Keegan |
No worries. I don't think I'll be too annoying with it. I figure the point of it is to be able to make perception checks at range, but the glimpses are brief. A usage only lasts 1 round at this point. Definitely not a substitute for a good forward scout.
James-** spoiler omitted **
ithuriel
ithuriel
|
James:
Diplomacy (Gather Info): 1d20 + 1 ⇒ (14) + 1 = 15
Kn Local (Harrowstone): 1d20 + 10 ⇒ (20) + 10 = 30 Woo! nice!
| James Keegan |
ithuriel:
| James Keegan |
Iomedae's paladin code:
2. Have faith in the Inheritor and channel her strength through your body. Shine in her legion, do not tarnish her glory through base actions.
3. You are the first into battle and the last to leave it.
4. Do not be taken prisoner by your own free will. Do not surrender those under your command.
5. Never abandon a companion, but honor sacrifice freely given.
6. Guard the honor of your fellows, both in thought and deed and have faith in them.
7. You may accept surrender, but you are responsible for your enemy's life thereafter.
8. Never refuse a challenge from an equal. Give honor to worthy enemies and contempt for the rest.
9. Suffer death before dishonor.
10. Be temperate in your actions and moderate in your behavior. Strive to emulate Iomedae's perfection.
Paladins of Iomedae can back down or withdraw from a battle if they are overmatched, but if their lives buy time for others to escape they must give them. Despite the crusading bent of her church, most followers of Iomedae would rather solve problems without bloodshed. Unless confronted with irredeemable evil or if there are no other options, of course.
If you see an opportunity to right a wrong and don't take it, you've sinned and have to perform a penance that fixes that situation. Or you must find three other wrongs like it and make those right instead. Stand for justice; the only exception is if suffering an injustice to go unanswered in the present for the sake of a greater act of justice in the future.
ithuriel
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I really like that they have come up with guidelines for paladins of various religions. That is a great addition.
BTW Dreaming Warforged- I had never heard of an E6 game before, but read about it from the links in your recruitment thread. Interesting concept. I'm curious to see how it works over time. Also your style is rich with little details. Love it. Enjoying reading along.
James> I tinkered with Aldous' spell list a little trying to match it up to who he was after I started to have an idea IC. Swapped true strike for detect undead, because who has this guy had occasion to fight with that he needed truestrike? He can learn it along the way. Also swapped resistance for prestidigitation just for general minor comforts. He has little to no combat effectiveness at present (acid splash and color spray), but that kind of makes sense. One powerful spell to end a situation without killing anyone. He can change in that regard as it becomes clear he must.
I missed that it is sticky hot summer at present in the game so I had him drinking hot tea thinking it was cold. Whoops. Just consider it an eccentricity.
| James Keegan |
It's my employers that are exhibiting- my day job is in publishing and every year they like to make an enormous elaborate booth. I think I worked more than 70 hours this week.
I'm sure I'll end up drawing you guys at one point or another, Billzabub.
Edit: Also picked up the PDF of Ultimate Magic: looks like oracles can take the Dark Tapestry mystery if you're interested in taking a look at the official take, Arasmes. The final magus class is also in there, Billz, along with some archetypes.
| Billzabub |
Magus and archetypes.
Ah, I checked that site, but not that location.
Mucho gracias, amigo
| James Keegan |
I ran most of CoCT when it first came out- I think it's a really strong AP. I did it straight out of the book, no conversion for setting. Can't really think of too many things that need fussing over, beyond the public/private Blood of Vol aspect since undead are a common enemy in the AP. Also, the tensions with the Shoanti are a common thread throughout- both in Edge of Anarchy and later on in the Cinderlands. Is there an Eberron stand-in for them?
| James Keegan |
I made a hand-drawn little map on graph paper of what you guys have seen so far in Harrowstone- let me know if there's a problem getting in to google docs to check it out.
Harrowstone- explored so far.
| Billzabub |
I'm around, and like DW, I try to post whenever I can. If I can move the story along, great, but if not, I'll post anyway, and hopefully spur others to do the same.
Nice job with the map. That's very helpful.
I've been in a Crimson Throne pbp for three and a half years now, and it's still good fun. Like all pbp, however, the pace can be slow, and and even posting at a decent rate, it could take us ten years to finish the path. Seriously. I would recommend doing a one-off adventure instead, just for the time constraints. Although I broke my rule when I signed up for our Carrion Crown game, I promised myself I wouldn't join any more AP pbp because they are just too drawn out. It's fun to play ad adventure that you know will have an ending in (relatively) short order.
| James Keegan |
Ping! Second level! Level up at your convenience, please. I'll let you decide if you prefer to roll or take the average hp for your level. I'm going to assume at the moment that Evelyn is helping Kendra with some business in town while you guys ran off for your fancy book-learnin'. If PrinceofDarkness pops back in, she'll find the rest of you in Harrowstone.
| lovelydwarf |
I think I am finished leveling up Arasmes. First time going up a level in months of playing on these boards. I'm in another pbp that is over 1000 posts and we're still at 1st level, but we are the sorriest band of heroes I've ever seen so that probably explains that. Pretty exciting. I took the average HP, which I believe is a big 4.
| James Keegan |
Yeah, it's a pretty rare beast. I've leveled up at least twice in the Planescape game I'm in and that's probably one of the longest running games around- I wasn't there from the beginning though. If research wasn't worth XP, it would be really hard to level up in this one. Believe it or not, the adventure text suggested getting you guys to 2nd before even your first foray into Harrowstone, but the natural inclination is to head there first. And now you know something of what to expect, at least.
| Dreaming Warforged |
Not long ago I posted a question on that topic. The suggestions I got were quite good.
| James Keegan |
No problem. After reading DW's thread I'm going to go through and edit the adventure a little this weekend- just dispensing entirely with XP and winnowing the encounters down to what's important, what's creepy and what's fun. Setting up benchmarks and such. I'll also just do some knee-jerk perception checks or relevant knowledge checks in a spoiler when you enter a room and things like that; deliberately searching for things will still be your prerogative, of course.
ithuriel
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+13 skill ranks with the favored class
I don't know how important it will be, but I wanted trapfinding to fit in with his diviner thing. Silly to not be able to find magic traps as a diviner. I would also like the trap spotter rogue talent so that Aldous would get a secret automatic roll by James anytime he is within 10 feet of a trap, but that will have to wait.
| James Keegan |
Yeah, I don't know how you guys would want to handle that. We can say that the first person to post a direction to go gets their way? I don't know.
This may be biting off more than I can chew, but maybe we're better off not doing the sprawling dungeon complex and adventure path. I could try writing an Ustalav adventure that's better suited to a pbp (smaller locations, fights that aren't a grind, etc.) and go from there. I don't know, maybe the only problem is the season since everyone has vacation time.