The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar grunts as the blow strikes him.
"Can't see anything! Come on, we need to get out of the darkness. Bloody spellcasters!"
Tunar retreats back out of the darkness. Withdraw


Almathea's and Leto's shots go wide.

Round 2: Initiative 27

Erei:
The half-orc wielding a large axe grows by nearly double. The now massive man blocks the entire way to the stairs and he roars.

A loud roar comes from the darkness.

Initiative 4

Erei:
The massive man grins down at Nevai and swings.

Nevai feels the rush of an object slamming down near him. A loud clang comes from the darkness.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Erei:
The man on the stairs attempts to stand and fails.

Noises of someone slipping in the grease and slamming down on the stairs come from the darkness, along with several choices curses.
Acrobatics: 1d20 - 4 ⇒ (1) - 4 = -3

Channel Energy: 2d6 ⇒ (5, 6) = 11
Those within 30-feet of the stairs, Will Save DC 13 or take 11 damage. Success means half damage.

Erei:
The armored figure attempts to step out of the Grease to attack you. At the last moment he slips and falls.

Another crash comes from the darkness.
1d20 - 5 ⇒ (14) - 5 = 9

The hooded archer takes two more quick shots at Leto but both slam into the balcony.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
attack: 1d20 + 5 ⇒ (14) + 5 = 19

Finally, a disembodied and bestial head covered in lashing hair and curling horns pops out of nowhere behind Almathea to bite her.

Bite: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
1d2 ⇒ 2
Fortitude Save DC 13 or 2 Wisdom damage.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

One of you might want to light a torch.

Round 2 - Initiative 12

Erei will step behind his front line fighters again (if possible) and ready an action to cast Hideous Laughter (DC 15) on the first enemy to make it beyond the Grease.

Active Effects: Inspire Courage (+1), Flagbearer (+1 morale to attack/damage)


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Fort: 1d20 ⇒ 11 takes 2 wis dam

Round 2
Init 7

Thea takes a 5 foot step back from the biting head and throws a blob of acid at it.

ranged touch attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d3 ⇒ 2


Oh, I should note that Knowledge (Planes) would be appropriate to identify the new flying head. (It's quite obviously not the same creature as the other flying heads.)


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 2, Initiative 7

Will for half: 1d20 + 7 ⇒ (7) + 7 = 14

Nevai focused on his holy symbol for a moment and released a weak pulse of healing energy from within the darkness.

Channel: 1d6 ⇒ 1

Everyone within 30 ft. of me heals 1 damage.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Knowledge (Planes): 1d20 + 10 ⇒ (9) + 10 = 19


Erei:
Dorus are the divs that whisper in the night, the foul inspiration that drifts upon fetid winds, the messengers of pretender gods. Wild hair whips around a doru's six twisting horns, while a flat nose, a fanged mouth, and red glowing eyes complete the terrifying image of this bodiless monstrosity. Dorus almost always fly, preferring to stay at heights that keep them at the eye level of those with whom they would have dealings. When not flying, dorus roll across the ground in a disturbing manner, horns bouncing and teeth clattering as the creatures cackle and cartwheel, terrifying children and shocking the faint of heart.

The least of the divs, dorus serve as messengers and servants of other divs and sometimes mortal spellcasters. While not strong combatants, dorus prefer to sow ruin in more subtle ways. They enjoy tainting mortals with exaggerated news and outright lies, trying to turn impressionable beings to waste and wickedness. Even if a doru fails to fully corrupt an intelligent being itself, it attempts to weaken the target's will, making the victim more pliable to future corruption and ruin.

They have a poison that eats away at the mind and makes people dim-witted.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
Round 2, Initiative 24
"Not much time for a torch at the moment. Anyone got any brilliant plans?" Tunar says through clenched teeth and waves of negative and positive energy envelope him separately.

Tunar moves about 10 feet away from the edge of the darkness, dropping his sword and drawing his Lucerne Hammer, readying an action to back the first enemy that comes in reach.

Possible Readied Attack+Possible AoO:

Lucerne Hammer with P-Attack: 1d20 + 6 - 1 + 1 + 1 ⇒ (13) + 6 - 1 + 1 + 1 = 20
Hammer Damage: 1d12 + 6 + 3 + 1 + 1 ⇒ (3) + 6 + 3 + 1 + 1 = 14
Partial Concealment (High Good): 1d100 ⇒ 1

Lucerne Hammer AoO w/ P-Attack: 1d20 + 6 - 1 + 1 + 1 ⇒ (16) + 6 - 1 + 1 + 1 = 23
Hammer Damage: 1d12 + 6 + 3 + 1 + 1 ⇒ (5) + 6 + 3 + 1 + 1 = 16
Partial Concealment (High Good: 1d100 ⇒ 7
Woosh


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 2:

Still unable to see what is going on, but knowing full well that hostiles are cloaked by the darkness, Setesh continues to retreat.


Just waiting on Leto, yeah?


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto shoots back at the hooded archer. This quickly became sort of a duel.

FoA: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (2) + 2 = 4
FoA: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (5) + 2 = 7
FoA: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 2 ⇒ (8) + 2 = 10

+1 PBS and +1 Flagbearer if applicable

Erei, it might be a good time to use regular bardic music^^ That´s not depending on sight i think, since we can hear you.

Edit: What kind of bad roll streak is that?


Erei is using Inspire Courage at the moment.

Round 3: Initiative 27
Another hooded figure appears on the other side of the archway downstairs and takes a shot with a crossbow...at nothing in particular.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Initiative 4

The armored figure attempts to stand and step out of the grease. Those of you unable to see in the dark still hear another crash.
Acrobatics: 1d20 - 5 ⇒ (13) - 5 = 8

The large half-orc takes another swipe at Nevai and you all hear another clang from the darkness.
1d20 + 5 ⇒ (6) + 5 = 11

The man on the stairs attempts to stand, yet again, and fails. More cursing is heard.
Acrobatics: 1d20 - 4 ⇒ (9) - 4 = 5

This is ridiculous! What has that genie gotten us into!

However, another wave of negative energy pulses out from the shadows.
Damage: 2d6 ⇒ (2, 6) = 8 Will Save DC 13 for half.

The archer takes two more shots at Leto with one striking.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

The floating head attacking Almathea hops back in the air as the acid splashes across it. It gives a mad giggle, and it is clear that the acid had no effect. The giggle breaks out into a cackle and it rises up and disappears. Spellcraft DC 17, the creature casts Invisibility


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Oh my mistake, sorry. Didn´t see that somehow. Is Leto in the negative energy range?


Nope. You should be far enough from the stairs to be out of it. Same with Almathea and Setesh. Erei is probably just out of the range as well (barely).


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

I suspect that that is a moving sort of darkness. We have a human cleric, can he not light his shield or something of the sort? Backing up will not help.

Round 3 - Initiative 12

Once again ready a Hideous Laughter (DC 15) for the first enemy to make it past the Grease.

Active Effects: Inspire Courage (+1), Flagbearer (+1 morale to attack/damage)


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Unfortunately, Light does not overcome Darkness - it needs to be an equal or higher level light spell; so we basically need Continual Flame, or Daylight :-/


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4
Setesh Bantling wrote:
Unfortunately, Light does not overcome Darkness - it needs to be an equal or higher level light spell; so we basically need Continual Flame, or Daylight :-/

True, but it will make it dim light. Which still lets people actually fight.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Unfortunately, that is not the case.

As per the Darkness spell description:

Quote:
Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

Basically, at low levels, if the NPCs have Darkvision, Darkness is a brutally effective tactic.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

I've been using light to explore these darkened rooms, but as mentioned above, magic darkness spells eliminate lower level spells as well as nonmagical light sources. On a side note, Nevai doesn't really know where people are, he's just been holding his own at the top of the stairs, dealing with channeled negative energy with his own positive energy. If he falls back I'm a bit worried the darkness will follow us, then everyone will be in the dark.

Will, negative energy: 1d20 + 7 ⇒ (9) + 7 = 16

Channel Positive!: 1d6 ⇒ 1

I.... just no words. Everyone within 30 ft. of the top of the stairs heal 1 damage. Again.

Keeping his footing, Nevai attempted to channel energy again, but did not realize he was holding his holy symbol upside down in the darkness.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

"Watch out people, the flying head just turned invisible."

Almathea swings her crossbow back around and fires at the bowman downstairs again if she can she him.

"Did he say Genie? Is there one of those things around here too?"

ranged attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 3, Initiative 24
Will Save: 1d20 + 1 ⇒ (3) + 1 = 4 Not unsurprising.

"Ugh, Nevai, we should retreat back."
Tunar breathing heavily, grunts again, then further retreats back to where everyone else is at. Withdrawing again.

Yeah, magical darkness is bad business for low level characters without darkvision.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Damage Taken:
7+12-1-1=17 5/22hp

Leto, severely wounded, continues his duel.

FoA: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 2 ⇒ (3) + 2 = 5
FoA: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 2 ⇒ (2) + 2 = 4
+1 PBS, +1 Bardic Music

Crit: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 2 ⇒ (3) + 2 = 5

Someone has a plan? I can´t hold out much longer!


Almathea's bolt and one of Leto's arrows hit the hooded archer but they seemed determined to keep fighting.

Round 4:

You all hear some heated whispering from below.

Perception DC 20:

Something isn't right here.
I know.
This isn't right!
I know, but...

Initiative 27
One of the hooded figures fires his crossbow again and hits the balcony near Leto.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18

Initiative 4

Acrobatics: 1d20 - 5 ⇒ (13) - 5 = 8
Acrobatics: 1d20 - 4 ⇒ (5) - 4 = 1
Acrobatics (Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10

The floating head does not reappear.

The armored figure attempts to stand and almost falls again, but with the help of his huge half-orc ally he makes his way to his feet and out of the grease.

The other man trying to stand again fails and you all hear more cursing coming from the darkness.

Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
The armored figure shakes off the effect of the spell with a shake of his head. Those outside the darkness notice that it moves slightly forward.

Valtius, keep it up, they're falling back!
I'm out, you idiot. Get me out of this...whatever it is!

The hooded archer takes two more shots up at Leto.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Attack: 1d20 + 5 ⇒ (4) + 5 = 9


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Round 4 - Initiative 12

As people seem to be falling back rather than fighting, Erei will stop singing. He'll then pull out his crossbow and fire at the creature at the center of the darkness (assuming he can tell that).

Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 7

Active Effects: None


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

16 would hit me or is there any cover?


You have cover.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 4
Init 7

perception: 1d20 + 9 ⇒ (4) + 9 = 13

Thea keeps firing at the same target.

ranged attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto shoots at the hooded archer again.

FoA: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 2 ⇒ (1) + 2 = 3
FoA: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 2 ⇒ (4) + 2 = 6
+1 PBS


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 4, Initiative 24
Tunar pull out and drink a potion of Cure Light Wounds.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Leto and Tunar, don't forget to roll perception.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Hey! Who are you and why are you attacking us? It´s indeed wrong and only the evil would do such!


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Oops, failed my IRL perception.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 4, Initiative 7

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"Can anyone tell me what the hell is going on here?" Nevai attempted to channel again, and stumbled back ten feet towards the voices of his friends.

Channel: 1d6 ⇒ 6

Finally made up for it, everyone within 30 ft. heal 6.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Some dupes ambushing us, but it seems they think something is wrong here...


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 5 - Initiative 12

Unless the combat has ceased, Erei will fire again at the same target.

Crossbow: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 8

Active Effects: None


Round 5:

Erei's bolt slams into the armored target. He grunts, but seems otherwise unfazed. Two of Let's arrows hit the hooded archer, who ducks back behind the wall with some muffled curses. When Nevai's wave of healing flashes out the armored figure snaps the bolt off and tosses is aside.

Appreciate it, it says, as it moves forward to attack.

Initiative 27

The figure with the crossbow down below pulls back his hood revealing a red skinned face and screams at Leto.

Spellcraft DC 16:
He is casting ear-piercing scream.

1d6 ⇒ 6 sonic damage and dazed for one round.
Fort Save DC 17, success negates damage and dazed effect.

Initiative 4

The man in the back, yet again attempts to stand...and just sits down.
Acrobatics: 1d20 - 4 ⇒ (6) - 4 = 2

This is ridiculous. Tell them to surrender and we'll finish this now. He says to the darkness around him.

The half-orc carefully lumbers his way forward and out of the Grease.
Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20

Still massive, he only moves forward but a few feet before taking a swing at Nevai again. Though apparently this size does not suit the half-orc and he misses again. The whole building shakes as his greataxe slams down into the floor and nearly breaks through it.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10

The armored figure steps forward and the darkness moves with him. As it moves out into the balcony area it is not quite as complete as it was near the stairs. As he steps up to Nevai the rest of the group can now barely make out the figure in the darkness.

Spellcraft DC 16:
He swiftly casts Divine Favor

You heard the man.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15
Surrender. The command comes out as a growl as his falchion slams into Nevai.

The hooded archer does not come back into view.
Potion: 1d8 + 1 ⇒ (6) + 1 = 7

Almathea:

1d2 ⇒ 2
1d2 ⇒ 1
Two Fort Saves DC 13, or lose 2 and/or 1 Wisdom, please. Sorry, forgot to make you roll last round.

Just to clarify: The armored figure is now in dim light. The half-orc is still (barely) in the complete darkness. And while you can hear the other man on the stairs, he's also still fully concealed.


Sorry, on the scream that save will negate the daze and halve the damage.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 5
Init 7

Almathea takes aim at the armored figure and lets a magic missile fly at him.

damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

"Quit trying to poach our rightly awarded tombs you bunch of jackal dung!"


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Save: 1d20 + 5 ⇒ (13) + 5 = 18

Damage Taken:
5hp before, healed 6, now -3 = 8hp

Ah what is that? Are you even human? What would happen if we surrender? You freaks eat us?

Leto switches aim at the red faced screamer.
FoA: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 2 ⇒ (2) + 2 = 4
FoA: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 2 ⇒ (3) + 2 = 5

+1 PBS


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Initiative 24, Round 5
"Alright friend, that be enough of that nonsense!"
Tunar rushes the Half-Orc, swinging his hammer in an arc.
Lucerne Hammer w/ Power Attack & Charge: 1d20 + 6 - 1 + 2 ⇒ (13) + 6 - 1 + 2 = 20
Damage: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16
Partial Concealment (High Good): 1d100 ⇒ 99


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 5, Initiative 7

Nevai coughed up blood as he staggered backwards a few feet and turned towards Erei, "I might need your help in a moment..." Unable to channel healing energy directly anymore, the Garundi man drew his healing wand and began closing his wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Currently don't threaten, sword is being held in my shield hand with the wand in the main hand.


Tunar, the half-orc is still fully concealed in darkness. It's pretty easy to tell where he is by sound but I just wanted to make sure that's the target you wanted to go after. It's also possible to attack but not charge him without being threatened by the armored figure. (This wasn't at all clear from my description. Sorry about that. Still a solid hit and a ton of damage as always!)


I'll give Setesh a bit more time to post an action. Also, please post round six actions and let's see if we can't get everyone caught up.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Oh man, I'm doing a fantastic job at this reading thing. I meant the dude in armor who moved forward (which resulted in the lighting condition being raised slightly) whose beating on Nevai. While I'm here, going to be pretty quiet from tomorrow till Sunday night, driving, holidays and such. Bot me as needed and I'll try and post as I can.

Spoiler:
Round 6, Initiative 24
Assuming he is still standing.
Tunar keeps swinging at the person in metal armor. "Come on, is that the best you got mate?"
Lucerne Hammer w/Power Attack: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Crit Confirm: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Damage: 1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Concealment (High Good): 1d100 ⇒ 25


And this is why I like letting players post first. Okay, instead of changing some actions from last round I'm going to move some things around in the current round to account for some...discrepancies in how things are going down. It should all work out in the end. I'll wait a bit more for Round 6 actions and then get things moving.


Okay, still waiting on Round 6 actions. I'm guessing holidays are holding things up a little bit. :)


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5


Round 5
Init 7

Almathea takes aim at her same target, but with her crossbow this time.

attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
damage: 1d8 + 1 ⇒ (3) + 1 = 4

confirm crit: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 6:

Leto waits for an answer, but if nothing meanungful comes there he continues to fire on the red face man.

FoA: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 2 ⇒ (2) + 2 = 4

FoA: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 2 ⇒ (8) + 2 = 10
+1 PBS

That diceroller is really ridiculous sometimes...


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh still can't really see what is going on, and is still not getting involved.

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