
GM Deadly Secret |

If you were selected to play in this campaign, please review the build rules and communicate with your table to make a working party. Make sure you play what you want, not what others want you to play. I hope to start the game as soon as everyone is squared away with their character builds and ready to step into the setting.
We will be using google draw and this campaign forums with occasional links to media sources.
Please read the players guide you can download for free from Paizo
Taldor region you will be starting in is only a point of origin or meeting of characters.
Your characters will start in a small hamlet called Heldren. This is located near the Border Woods between Zimar and Demgazi within Taldor (South East of Oppara). This area is mostly known for logging, hunting and travel. There is no Inn, people usually pass by and some stop to get their horses reshoed. So if you don’t live in town, you are probably just passing by and stopped at the tavern for food or drink.
Take note that this region is no where near a snowy region and it is currently mid summer. Taldor is close to the equator and so it's pretty hot around this time of year and you probably will be dressed/equipped accordingly. So if you’re from the area, you’re actually not familiar with the wintery seasons, since they usually don’t get snow in these parts.
You can be living there, visiting or passing through. We will establish your characters placement in the world before we start the clock on game day. The adventure will start in the Tavern, mid day (if you’re outsider). If you are a local of Heldren, you can be anywhere “in” town at the aventure start and Teppen will come find you. Go ahead and use all this information given including the google link below to build your character's reason for being in this area, this particular hamlet. Your characters do not need to know each other but can if you so desire.
Your game will start in the Year 4713 AR on Oathday, 17th Earstus at 12:00 pm - current moon cycle: new moon
Reign of Winter Play by Post Build Rules
- Starting at LVL 1
- Starting MAX gold
- 2 Traits, no drawbacks (1 trait must be a trait from the Reign of Winter player's guide)
- Max starting health for your classes HD
- All Races 16 or lower RP (I encourage exotic races, the book does too! You will be going to many exotic places)
- All classes are allowed except for 3rd party, Mythic, Occult or Vigilante.
- No Evil alignments
- 20 point buy for stats
- We are using Unchained Background Skills & Alternate Crafting and Profession Rules
- We are not using Pathfinder Society Rules, Hero Points, Words of Power, Ultimate Combat Armor/DR, Called Shots, Piecemeal Armor, Wounds or Vigor.
- We are not using Unchained Gameplay, Stamina and Combat Tricks, Wounds Thresholds, Magic, Consolidated Skills, Grouped Skills, Skill Unlocks, Variant Multicasting, Fractional Base Bonuses or Staggered Advancement
- No 3rd party material!
- No material may be used from Mystic Adventures or Occult, including campaign settings and player companions related to those books. This includes anything related to the vigilante.
- If you have dreams and desires to ride a flying mount, that might be an option if you can last in the game long enough. If you like guns, they are rare in this AP and it will be hard to get them and bullets, but there might be option if you can last in the game long enough.
- At certain points in the game, more races will become available to play if you die. Do not intentionally die just so you can play one of those, but if you are unhappy with your current character, you can walk them off.
- Pounce (Ex): I have many issues with Paizo’s wording. If you fail to grab you can continue with your claw attacks as normal. If you succeed on the grab, then you can continue with the rake attacks with appropriate modifiers due to grapple. In other words, no your companion is not going to get 5 attacks on a charge/pounce. We can discuss but I will not be changing this ruling. This rule also applies to me and all creatures I will run with it.
- I do not tolerate thieving from other players or hiding party loot from your allies. All loot will be divided equally among the party. You will keep track on your own character sheets what you have in your inventory. I will be 100% aware of the items I gave the party and the items you purchased/or started the game with. If you sell items the party found, the gold will be split. If it was something you bought yourself and now want to sell, then all the gold should go to you unless you want to share.
- You will be traveling a lot. I mean…… A LOT. Also I’m gonna slap all kinds of environmental rules upon you so brace yourselves. This is no sissy’s campaign.
- I would appreciate it if we can keep the rhythm of 1 post a day. If not more! If you're going to be absent please let me know. I also understand life is life so if you miss a day, just let me know you're OK and get a post up as soon as you can.
- There is a high probability that someone’s character will die. No, I will not make up some stuff to have it come back to life. This adventure is dangerous and you the player are accepting this contract by submitting a character. Don’t be a poor sport if you die, but perhaps this will help you make wise decisions within the game for your table.
- Like real tables, sometimes players can't make it and I have to NPC them. I will have a 3 day rule. If we are waiting for you to post and it has been 3 days, I will NPC your character to keep the game moving. If you don't post for a week and you don't explain to the table why, we will assume you are no longer interested in playing and will be replaced. No you will not be able to get back into my game. Make sure you communicate effectively to prevent this.
- I do not need an intricate backstory. I most likely will not be utilizing it within this campaign. You can have one if you want, but all I need to know is why you're in Heldren on that date, at that hour.
OK that's it for now. Let's get to talking to each other about your concepts and things you prefer to play. I will answer all your questions promptly.

GM Deadly Secret |

Welcome to Reign of Winter.
I will be rolling your Perceptions (including trap finding) and stealth (if applicable) before combat. I will also roll your Initiatives, Saves when on my turn (you’ll roll any that happen on your own turn), Knowledges, and Spellcraft for battle situations. Of course you can roll these whenever you want. During conversations with NPCs I will roll your sense motives but only when needed. Of course you can roll Sense Motive whenever you want as well. When interacting with a new area with a population, provided there is not a language barrier, I will roll gather information so you can have more info to work with. I will also appraise things for you when presenting items with a value.
Please keep your character sheets up to date.
I will be having us play on google draw. Each map will have a series of numbers on them representing points of interest or roads/crossroads. When you are introduced to an area I will put up spoilers for ones you can easily interact with. Chose a number on the map you’d like to inspect and view the spoiler, then interact with a post. If you want more information about a location, you’ll have to go to it and interact with search, smell, or whatever it is you do.
I will always assume you’re in the marching order when arriving to maps and moving as group. In combat if you want to move your character just say how and where to with whatever description is easiest for you to express and I’ll move the token there when I notice you took your turn. Please remember, if you’re in snow your movement is reduced by half (unless you have tools/magic to improve this).
Last but not least. Not all NPC rolls for skills and other things will not be rolled in the open. If the NPC is invisible or you can’t see them due to other reasons, their roll also will not be in the open. I the GM reserve the right to hide certain rolls from the players.
Any questions just let me know and we will figure it out together.
And so it begins….

Ragnar Lothveld |

We have a sorcerer and a skald covering arcane. A front-line sword and board fighter, maybe, but really anything that person wants to play would be fine. We've already got a somewhat well-rounded group.

Hargo |

Yeah we could take just about anyone, though I would personally love another at least partial martial.
Also not sure what to do at this point in the tavern. Can we assume Hargo is eating meat pie, drinking ale, and listening to the conversation between the three newcomers with passing interest?

Yessena |

I'll have it ready soon, I was typing up more info in my profile (the crunch and a little bit of backstory), and paizo timed out on me, so everything i had typed (A Lot) was lost.

Andrei Kovacs |

Yeah, that happens a lot, when making a profile, it's good to save every few minutes, else you're likely to lose the whole thing. Or type it up in a docs first and copy it over.

Yessena |

I've mostly finished up my character here. I have a little more backstory/personality fluff to write, but the numbers are there. If something looks out of order please note it.

Yessena |
1 person marked this as a favorite. |

She could be in the shop as a customer over hearing the conversation. Or she could be a local that was summoned by the councilor Ionna Teppen to speak to the bodyguard. There are some other options.
I wasn't sure where to join, but I was thinking of being a customer at the apothecary since that's where you're at, and I'll take this as confirmation that'd be a good place to join. I actually meant to post yesterday, but a friend from out of town had me busy all day yesterday.

GM Deadly Secret |

For the marching order I put Yessena after Hargo. Most of the time you guys will be 2 by 2 by 1 but on occasions 1 by 1 by 1 and so on.
@Usmo - What is the name of your animal companion? Not sure if you brought it up yet.
I will be doing check points so to say, and this is one of them. So once I get the requested roll for each check point from all 5 players we proceed. Sometimes the rolls will be very different things or many many things. This will help us pace the game and allow you to roll dice. Err code dice!

Hargo |

Would Hargo recognize those moans?
If it matters I can do an untrained knowledge religion. If he doesn't he'll probably yank the spear out and open the door.
Knowledge(Religion) untrained: 1d20 ⇒ 16 max 10

Hargo |

Yeah I suppose I could have just ooced it. I guess he'll heed Ragnar's warning and ready his weapon if he doesn't think it's some sort of moan of the injured or something else coming from someone alive.
I totally know there's a couple of zombies but I didn't think Hargo would recognize it, considering he's spent most of his life hunting and trapping animals and only in the last few years has he started going bandit hunting.

Yessena |

No I won't be adding in any of your resistances, so it will be up to you to deduct them from the damage.
for the record, is the damage those creatures are doing with their tiny arrows just piercing, or is it piercing + cold? the status effect has me assuming it's +cold but i'm not sure.

Andrei Kovacs |

GM Deadly Secret wrote:for the record, is the damage those creatures are doing with their tiny arrows just piercing, or is it piercing + cold? the status effect has me assuming it's +cold but i'm not sure.No I won't be adding in any of your resistances, so it will be up to you to deduct them from the damage.
Having cold resistance 2, I'd also be curious to know this.

Ragnar Lothveld |

I as well have Cold Resistance 2.
Things to keep in mind: If the +2 damage is cold, anyone with Cold Resistance hit by the attack would still take 1 point of non-lethal damage. If the staggered effect is due to weapon damage or poison, the effect would still take place. If the effect is based purely on the Cold damage, anyone with enough Resistance to negate the Cold damage wouldn't be effected by the staggering effect.
All of this is at GMs discretion of course.

Ragnar Lothveld |

I go last in the round, but want to get this question out of the way. If I inspire rage, would looking for hidden fey with a perception check be considered needing patience or concentration? In other words could my allies look for fey while under the effects of the raging song?