The Godsmouth Heresy - The Dwarves (Inactive)

Game Master Revvy Bitterleaf

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Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

"Achh! Stay down flappy!" Kalaron adds his own swing towards the flapping head! Stepping beside Sickly with his own Longaxe!
Doink! 1d20 + 4 ⇒ (18) + 4 = 221d12 + 4 ⇒ (5) + 4 = 9

Silver Crusade

M Human Two Weapon Fighter 4 [HP 30/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Glorin rushes around the corner to look at the monster. "That looks unholy! Good thing I traded in my hammers!"

Holding his urgrosh in his off hand, he pulls a light hammer off his belt. The hammer shines brightly in the dim light. "Methinks a little silver is in order! That's always good against the unholy, right?" Tossing it at the creature, he adds, "Feel free to use it, gents!"

Attack: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Confirm Crit: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 Crit Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Scarab Sages

The combined attacks of Kalaron's Longaxe and Glorin's thrown hammer are enough to bring the flapping head down to the ground...this time it stays there. It's also leaking some brain matter...so maybe that's what's sticking it to the floor.

You search the area while Glorin retrieves his silver hammer and don't come across anything of interest other then some small dents in the double doors back in the hallway. When you take the head there and press it's skull into the dents they are a fit..it seems the creature was trying to get through the doors for some reason.

Scarab Sages

Elliot and Sickly examine the double doors and 2d20 ⇒ (1, 15) = 16 don't think it's trapped, nor locked.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Good work, lads. Good work," Clandelve said. He kicked the bat one last time, perhaps to convince himself it was dead.

"Le's head through these doors, aye?" He pounded his shield to show he was ready.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 30/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

"Aye," replied Glorin, wincing as he gingerly wiped the ichor from his hammer.

He stowed his hammer, held his urgrosh aloft again to light his way, and replied, "Lead the way!"

Scarab Sages

As you open the door a wave of darkness rolls out

Everyone who isn't Glorin:
You see; Filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible. It rushes past you as soon as you open the door

Init Sickly: 1d20 + 2 ⇒ (8) + 2 = 10
Init Elliot: 1d20 + 2 ⇒ (5) + 2 = 7
Init Kalaron: 1d20 + 0 ⇒ (5) + 0 = 5
Init Clandelve: 1d20 + 3 ⇒ (8) + 3 = 11
Init Glorin: 1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 3 ⇒ (17) + 3 = 20

Before you can react at all the wave of darkness rolls further over you..and even past you

Everyone who isn't Glorin again:
The creature rushes further past you and seems to be trying to get away from both the room it came from and you as fast as it can You can chase after it, if you don't..no combat

Once the waves of darkness rolls past you can look into the room and see;
Religious carvings depicting the judgment of souls cover the walls of this room. A stone pedestal with a bowl-shaped depression on top stands in the northwest corner. Wooden cabinets and chests of drawers line the walls.

init
You guys
Something that isn't you guys ;)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Stop him? Not stop him?

If someone says to stop it:

If someone says to stop it, Sickly quickly races after the creature, getting up next to it as a double move (60')

His intentions being to attempt to trip it with an AOO if it continues to run away.

If no one seems concerned:

Sickly stares after the retreating creature with a puzzled look, though does not give chase. "Who was that?" he mutters.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Let the little rat go," Clandelve yelled as his companions seemed unsure what to do. "It 'asn't attacked us, an' seems t' want t' get outta 'ere. I say let it."

Clandevle looked around the room the creature had been in.

perception: 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

The cabinets and chests contain ancient Pharasmin religious vestments, hangings, altar cloths, and holy books, all kept in extraordinary condition by the ossuary’s preservative magics. The basin atop the stone pedestal used to hold holy water, but it evaporated long ago.

You find a cloak which hangs in a cabinet of mundane priestly vestments, and two scrolls are found among the religious texts. The rest of the religious accoutrements stored here are all unexceptional, though the church of Pharasma might pay for these historical artifacts.

You check out the door on the other side of the room as well but don't find any traps, it is how ever blocked by various furniture on this side of the door. As if someone was trying to keep something on the other side out of this room.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

As they moved around the room, Clandelve thought of the gold they might earn for selling these artifacts.

"We'll want t' pack all this up, lads. Someone'll want it. But I do 'ave some reservations 'bout what might be on th' other side o' this door. What with th' barricade, an' also the little runt tryin' t' escape this room. Oh, an' was th' bat tryin' t' get in? These be questions we ought t' ask ourselves ere we open th' door."

Scarab Sages

Just remembered that your standard method of checking doors includes Kalaron using detect magic, when he does it this time he finds out that the cloak and the 2 scrolls Clandelve found detect as magic

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

"This door wasn't blocked." Sickly mumbles, indicating the door they entered through. "Coulda left whenever he wanted."

You notice he is making a point of avoiding touching anything at all.

Unfortunately, no one has read magic, so knowing what the scrolls (and cloak) are will be all about Kal's spellcraft rolls

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Good point," Clandelve said. "Though 'e might nae 'ave wanted t' leave with th' bat poundin' 'is 'ead on th' door. Even so, whate're we're searchin' fer could be behind this door. We ought t' search everywhere."

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

oh ya, the flying head thing. So quick he forgets!

"See what he was worried about?" Sickly asks, quietly, as he starts to move some of the furnishings blockading the eastern doorway.

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Kalaron is slow to react as the figure runs past but he does reveal the magical items. He attempts to study them and tell the rest what they are.
All checks with Guidance
Spellcraft 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Scroll
Spellcraft 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Scroll
Spellcraft 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 Cloak

Scarab Sages

Kalaron studies both scrolls and almost has an idea what could be on the first scroll..it's on the tip of his tongue, but then it slips away. he has no clue about the second. but then it hit's him..the cloak..it's a cloak of resistance (+1).

Sickly moves the barricade away to get access to the door. When he's done (I assume) he opens it.

The theme of judgment in the afterlife is continued in the carvings on the walls of this room. A wide table stands along the north wall, draped with a heavy black cloth. A single candle burns in a tall, iron candlestick in the southwest corner, but the rest of the room is cloaked in shadows.

6d20 ⇒ (12, 9, 6, 19, 1, 14) = 61

As soon as you enter the room you hear a sibilant whisper from somewhere in the room, you can't seem to tell where it's coming from;

"So you came to see the Oracle who can draw back the veil of mystery that cloaks the Godsmouth Ossuary, and reveal all the secrets of the ancients. That was very smart of you. I can help you find all the answers you seek...for a price of course. The price being a meager 1 gold for each question you ask."

Silver Crusade

M Human Two Weapon Fighter 4 [HP 30/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

"Sorry for m' weak eyes again, gents," Glorin responds as he tries to clear out the gloom, "But I have no idea what you were just talking about. What's happening here?"

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

As the disembodied voice resonated in the chamber, Clandelve peered into the room to see if he could see anything.

perception: 1d20 + 6 ⇒ (14) + 6 = 20

"Who be we dealin' with? Show yerself, an' I'll take ye up on yer offer." He fished around for some gold in his belt pouch.

So long as yer not undead, he thought. In which case I've got a dif'rent offer for ye.

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

"Give ye Gold? Not this white beard." Kalaron scoffs at the thought of having to give up gold to a voice....

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

The room doesn't look too big? Is it?

"You sure that's a good..." Sickly starts to say, as Clandelve responds to the voice, before stopping himself.

He stares around the room, suspiciously

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

But notices nothing.

Then, rubbing his wayfinder, casts a light spell dead center in the room, to banish the shadows. (Which has the side-effect of removing the light spell from Glorin's weapon)

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I think the room we're in is actually not revealed on the map...the one we're in had the dark runner.

Scarab Sages

Sorry, you are indeed in the room next to it..but it's also very small, same size actually. Casting light at the center of the room doesn't really work as you need to cast it on an object..and I doubt the center of the room counts as an object but if you cast it on a pebble and throw it in..same result basically.

1d20 ⇒ 18 Neither Clandelve nor Sickly are able to locate the source of the voice.

Just so I know..are you serious about your offer Clandelve to pay gold if the oracle shows itself?
1d20 ⇒ 2

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Yes, he'll pay a gold. He pulls 1 gp out.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Actually, since Glorin's in the room too, then the one on his weapon works just fine. =P Will fill the whole room

Scarab Sages

From underneath the table cloth emerges a gray, lipless goblin head with serpent's fangs which sits atop the sinuous black body of a greasy-scaled snake.

"Place the gold coin in the bowl and ask your question , I will look beyond the great veil and reveal the answer as long as it can be found within the Godsmouth Ossuary

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Oooo... something that falls under Sickly's one and only knowledge skill! Knowledge (dungeoneering): 1d20 + 3 ⇒ (5) + 3 = 8

Well... so much for that. =)

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve stood staring at the hideous creature for a moment, displeasure evident on his face.

"As I've given me word, I'll venture a question. I mus' say, 'owever, that I don' trust a word that would escape yer lips...if ye 'ad any."

He tossed his gold in the bowl from where he stood.

"Where be found th' one responsible fer the disappearin' bodies within the Godsmouth Ossuary?"

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot stands in the Corner and doesn't know what to do. Attack? Not Attack? What does a goblin head on a snake do in an ossuary?

Scarab Sages

"Beyond the great pit you will find what you are looking for"

1d20 ⇒ 7

Sense Motive DC 13:
You think the snake thing is guessing. It's a good guess and it might be true, but it's still a guess on it's part

Silver Crusade

M Human Two Weapon Fighter 4 [HP 30/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Sense Motive: 1d20 ⇒ 3

Glorin grimaces. "Riddles. Why do they always have to speak in riddles?"

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

sense motive: 1d20 + 1 ⇒ (14) + 1 = 15

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Yer full o' goblin crap. I give ye one chance t' tell me somethin' useful 'bout this place fer me gold. If ye do, ye can keep it."

He put a thumb to his axe. "If'n ye don', I'll be takin' me gold back, an' ye can rest grateful I don' put me axe through yer skull."

Scarab Sages

Because it wants more money so you'll have to ask it another question on how to get there ;)

Scarab Sages

K..seems like intimidate to me, go ahead and roll it Clandelve

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

intimidate: 1d20 - 2 ⇒ (14) - 2 = 12

I thought he at least sounded intimidating!

Scarab Sages

The creature shies away from the intimidating dwarf

"Alright..for no added charge..I will answer another question. What do you wish to know?..about the Godsmouth Ossuary"

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"What say ye, stout dwarves? The sack o' grey matter is lyin', an' I got no more questions. But do ye have any other questions fer it?" Clandelve asked.

"I said I'd spare ye fer one useful piece o' information, an' ye can e'en keep th' gold. But I'm nae gonna play twenty questions with ye."

Scarab Sages

"Ask what you want to know, I will answer to the best of my abilities"

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve sighed. "Fine, I give ye one las' chance t' 'elp us. Who be takin' the bodies from Godsmouth Ossuary? I better like th' answer better'n before."

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Kalaron stares at the creature. And stares....And stares even more...
Knowledge (Dungeoneering), Breath of Experience 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Sense Motive 1d20 + 3 ⇒ (4) + 3 = 7

Scarab Sages

"I do not know for sure, my best guess is that the human who's been taken up shop past the great pit has been using them to make undeads. Go back to the crossing and the end of the corridor, then go north..go east past a door which will lead to the great pit, keep going past east it until you reach a corridor which goes south..follow it till the end. The human and his undead can be found in the rooms there."

Kalaron remembers that this sort of creature is called a goblin snake (I know..big surprise for something with the head of a goblin and the body of a snake ;) - He also remembers 1 other interesting fact; it can release a disgusting belch which can make people feel sickened.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"What think ye, lads?" Clandelve asked. "Should we try th' All-knowin' Goblin-'ead wit' a Snake-body's advice? If'n we don' find what ye said we'd find, I'll be comin' back t' collect me gold!"

Clandelve gave the creature one last glare before turning to his companions.

"Oh, an' we best check this other door 'fore we leave," he said, pointing to the other door in the room.

Scarab Sages

It looks like the goblin snake wants to say something as you approach the door but decides against it. You open the door and take a look inside to see a winding stone stairway which is covered with a thick layer of dust, marred only by a single sinuous track. It ends in a cave in (It goes to a deeper lvl which isn't part of this module)

Survival DC 10:
The single sinuous track is what you would expect a goblin snake to leave in the dust

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

survival: 1d20 + 1 ⇒ (4) + 1 = 5

"Shall we leave this wretched creature to 'is business an' keep explorin'?" Clandelve asked.

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

The old dwarf gazes at the Goblin snake.
"You wanted to say something?" he encourages it.

Scarab Sages

The goblin snake shakes it head

In the module it says that it charges 5 gold for you to safely pass through the door because it's "trapped" and only the goblin snake can allow you to pass safely ..but I figured it would be too scared of you right now to try to do that ;)

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Survival: 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

M Human Two Weapon Fighter 4 [HP 30/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

"Well, I'm not asking that oracle anything further. I don't need the headache."

Take 10 on Survival, get a 14.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

To be honest, I'm not entirely sure where the creature is saying to go. It could also be a trap, even if we followed the directions. My vote is to go west down the same hallway we just came down.

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