The Goblin Cave

Game Master Quillworth

Several adventurers wake up in a cave. There are goblins. Stuff happens.


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Male Celestial Game Master
Lucas said... wrote:

Stealth 1d20 + 1 ⇒ (18) + 1 = 19

Perception 1d20 + 0 ⇒ (6) + 0 = 6

Lucas' perception:
You peer down the hallway, but bits of dust kicked up from a long lack of cleaning (goblins aren't known for their cleanliness) obscure your vision and even cause you to sneeze a bit. Your itchy eyes are preoccupied and see very little.
Xazt said... wrote:

Stealth 1d20 + 1 ⇒ (18) + 1 = 19

Perception 1d20 + 0 ⇒ (6) + 0 = 6

Xazt's perception:
You see the hallway stretch into darkness, but a lone torch shines about 200 feet down the corridor. There don't seem to be any doors or stairs, just a long corridor that continues and seems to slightly curve upward a bit. The torch is so far in the distance that you can only make out its light, and nothing else about the hallway at that point.

Y'all should probably decide a standard marching order that I can assume for battles, unless another order is apparent at the time.


Male Goblin 3 Fighter (Free-hand)

For the time being, I'm definitely in the lead, though I'm not sure I will be once I lead everyone out of the caves.


Male Human Ranger 3

I intended to be right behind Xazt, second in line, if the hallway was narrow enough for single file.


Male Human Fighter (Brawler) 3

How wide is the cooridoor?


Male Celestial Game Master
Lucas "Strong Jaw" Tavington wrote:
How wide is the cooridoor?

About 10 ft wide. Also, it is about 10 ft tall. This is approximate, because, as the other corridors were, this one weaves a bit and is a tad smaller in some places. It is roughly hewn out of the rock.


Male Human Fighter (Brawler) 3

In that case, Lucas will walk shoulder-to-shoulder with Eli.


Male Goblin 3 Fighter (Free-hand)

I guess just assume we're moving forward until something of note happens?


Male Human Ranger 3

Yes, as quietly as possible.


Female Human 3rd Level Wizard

Sorry to have been off so long. There was less internets on vacation that we both thought. As I said before, I'll be in the back! following along as quietly as possible but more concerned with my book than getting anywhere fast.
Stealth 1d20 + 1 ⇒ (2) + 1 = 3


Male Celestial Game Master

The rag-tag team of escapees travels forward through the long hallway. After about five minutes of careful treading you all arrive at the inconsistent lighting of a single torch, beside which is a stone doorway which opens into near blackness. Beyond the torch, the passageway continues to rise steadily and slowly, with nothing else in sight save for a few points of light far in the distance.

Roll a 15 perception to see the following spoiler.

Perception 15:
Through the doorway and into the blackness beyond, you think you may hear a sound like wings in the dark, but accompanied by a deep rumbling. It could be the sound of water against rock, but it is far-off and echoing deeply.


Female Human 3rd Level Wizard

Perception 1d20 + 6 ⇒ (13) + 6 = 19
Rhan's Perception 1d20 + 8 ⇒ (6) + 8 = 14

Suddenly, Carys looks up from her book and stops for a moment in her walking.


Male Human Fighter (Brawler) 3

Perception 1d20 + 0 ⇒ (5) + 0 = 5

"Keep up Carys. You're doing fine."

Lucas continues at pace unless stopped.


Male Human Ranger 3

Perception 1d20 + 7 ⇒ (10) + 7 = 17
"Do you hear that? Running water might lead us out of here."
Eli gives the nearest torch a yank in order to bring light beyond the doorway, as he squints into the dark.
(Strength check?)1d20 + 2 ⇒ (16) + 2 = 18
Perception 1d20 + 7 ⇒ (13) + 7 = 20


Female Human 3rd Level Wizard

There's something else in there. I can't quite tell from here, but it could be dangerous.


Male Goblin 3 Fighter (Free-hand)

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

"What do you think it is?" Xazt looks to Carys.


Male Human Fighter (Brawler) 3

"Found the way out?"


Male Celestial Game Master
Eli Ravenkin wrote:

Perception 1d20 + 7

"Do you hear that? Running water might lead us out of here."
Eli gives the nearest torch a yank in order to bring light beyond the doorway, as he squints into the dark.
(Strength check?)1d20 + 2
Perception 1d20 + 7

The torch rips free of the crude sconce as Eli pulls with an almost savage vigor. Part of the sconce is torn from the wall and dangles by a bit of twisted wire.

Perception:
As you hold the torch aloft, bits of scattered light attempt to penetrate the darkness beyond the doorway, but can barely do so. Immediately inside of the doorway is a bit of cave wall that disappears after a few feet. (Ranger senses tingling)The floor is glistening a bit and your experience tells you that the sound you hear now, quite clearly, is definitely water deep beyond the doorway. The doorway itself is also hewn out of the rock quite crudely, almost as an afterthought.


Male Human Ranger 3

"Not sure, Strongjaw. I can't see very far, but I hear water down there, a good ways off. If our little green dancer thinks the corridor will lead us out, then we should continue."
Eli sniffs loudly into the darkness. "Still, I would hate for something to wake and find our flank. I'll take a quick look."

Flitting a glance to the ones last in the marching order, he takes a few long strides beyond the doorway, hanging his greataxe on his back. Eli holds the torch ahead of him, as his right hand removes the club hanging at his belt.
Tactically speaking, Eli is moving ten feet into the tunnel, if he can.
Perception 1d20 + 7 ⇒ (18) + 7 = 25


Male Celestial Game Master
Eli Ravenkin wrote:

[b]

Tactically speaking, Eli is moving ten feet into the tunnel, if he can.
Perception 1d20 + 7

I'm assuming Eli is moving toward the water sound, more or less.

Perception:
Crap, dude. 25? Sheesh.Something more or less like the smell of wet concrete meets your well-trained nose as your advance a few steps into what has opened up into a cavern. The torch's flames lick up into the dark air and occasionally bounce off of distant walls and a ceiling made of dark, shiny rock. There is no path inside of the cave. The light disappears straight ahead, unable to illuminate further after about 100 feet into the cave. Eli's steady gaze sees nothing of note. The cave seems natural, and is not hewn out of the rock, at least in the same manner as the hallways and rooms elsewhere. The water still sounds far-off.

Carys only:
The book in your hands flips closed violently from where you were studying it. When you reopen it, all of the pages and chapters have rearranged themselves. They are all still there, but just in a different order. You notice nothing else strange about it.


Female Human 3rd Level Wizard

To Xazt: It's hard to hear over the water, but it sounds like wings. No way to tell if it's a small creature that is close or a big creature that is far away.


Female Human 3rd Level Wizard

Eli, I don't think we should go that way! Carys says forcefully.


Male Human Fighter (Brawler) 3

"Why not?" Lucas says indifferently.


Male Human Ranger 3

Eli returns to the group. "It opens into a big empty cave, not carved like these walls. The water sounds to be pretty far. Carys, did you think something was in there?"


Female Human 3rd Level Wizard

"Well. . . I. .. It's hard to explain. I just have a bad feeling about going that way. . ."


Female Human Cutpurse Rogue 3

Sorry I've been gone! I just totally forgot, and then when I did check nothing happened for a bit. Now there's a lot!
Perception:1d20 + 0 ⇒ (7) + 0 = 7

"I don't hear anything...it's our best bet at a way out. What's the trouble?" Ariana says unconcernedly.


Female Human 3rd Level Wizard

Knowledge Dunguneering 1d20 + 8 ⇒ (19) + 8 = 27
I want to know if this side passage would seem like the logical easiest way out.


Male Celestial Game Master
Carys Heylyn wrote:

Knowledge Dunguneering 1d20 + 8

I want to know if this side passage would seem like the logical easiest way out.

yikes! good roll!

Knowledge:Dungeoneering:
Based on your location and your previous experience in caves like these, you know that this side passage, as it is quite big, most likely will lead to the surface at some point.Above all, the sound of water is highly suggestive of a surface access point. You also believe that were you to head down the hallway and attempt to leave that way, you would be more likely to run into opposition. However, there would certainly be an exit that way, beyond a doubt.


Female Human 3rd Level Wizard

"I'm really not sure. It's probably our best way out, but I just feel really uneasy about going that way. If you all want to try this path, i suggest we go quietly!"


Male Goblin 3 Fighter (Free-hand)

"Let's go! Water means a way out!"


Male Celestial Game Master

If you're all going to head into the cave, give me your rolls for an active perception and stealth, please. Thanks!


Male Human Fighter (Brawler) 3

Perception 1d20 + 0 ⇒ (6) + 0 = 6
Stealth 1d20 + 1 ⇒ (7) + 1 = 8

I GOT A 4!


Female Human 3rd Level Wizard

perception 1d20 + 6 ⇒ (15) + 6 = 21
stealth 1d20 + 1 ⇒ (2) + 1 = 3


Male Goblin 3 Fighter (Free-hand)

Perc: 1d20 + 1 ⇒ (19) + 1 = 20
Stealth: 1d20 + 14 ⇒ (13) + 14 = 27


Male Human Ranger 3

Perception 1d20 + 7 ⇒ (4) + 7 = 11
Stealth 1d20 + 7 ⇒ (20) + 7 = 27


Female Human Cutpurse Rogue 3

Perception: 1d20 + 0 ⇒ (5) + 0 = 5
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
Nice stealth Xazt and Eli! Why didn't I put ranks in Perception? DUH. lol


Male Celestial Game Master

As our band of unlikely heroes (read: escapees) enters the maw of the cavern, they can't help but notice the smooth rock beneath their feet. As Xazt leads them deeper into the gigantic room, his torch illuminates the floor's mixture of browns and yellows, smooth limestone which begins to twist and turn up toward the ceiling as the group ventures deeper. Bits of torchlight which are cast far enough to occasionally hint at the distant, rust-colored walls on either side only disappear ahead of them, swallowed by some great and deep darkness. The stalactites and stalagmites near the entrance were shorter, only stumps, but now the troupe enters a forest of twisting red and yellow trees, the tops of which disappear into black. Shining drops glitter and slide slowly down each of the huge formations, often traveling out to the end of huge spirals and the points of bizarrely shaped crystals near the ground and ceiling. Each "tree" of stone looms above them, five times the size of an Astrian Pine. All traces of a pathway are lost, now. They cannot help but wander through the crystalline forest, seeking the louder and louder sound of water in the dark.


Male Human Ranger 3

Eli inspects one of the towering stones, testing its hardness first with a thumbnail, then the blade of his axe. "I can't see a path, and I would hate to find ourselves walking in circles."
Is it easy to determine the direction the sound of water is coming from? Secondly, is there a roll Eli can make to determine north while underground?


Male Celestial Game Master
Eli Ravenkin wrote:

Eli inspects one of the towering stones, testing its hardness first with a thumbnail, then the blade of his axe. "I can't see a path, and I would hate to find ourselves walking in circles."

Is it easy to determine the direction the sound of water is coming from? Secondly, is there a roll Eli can make to determine north while underground?

It is now quite easy to figure out the direction from which the sound is coming. You can roll a CAVE SURVIVAL check, which is basically exactly like a regular survival check, except that I call it a CAVE SURVIVAL check.


Male Human Ranger 3

CAVE SURVIVAL 1d20 + 7 ⇒ (4) + 7 = 11


Female Human 3rd Level Wizard

cave survival LOL


Male Celestial Game Master
Eli Ravenkin wrote:
CAVE SURVIVAL 1d20 + 7

Cave survival:
You think that the sound is coming from the direction in which you're heading, and you're getting close. Of course, echoes in the cave make it difficult to be sure.

Male Human Ranger 3

With the axe blade, Eli marks a clear "X" on every stalagmite to his immediate right as they proceed toward the sound of water.
I imagine we will proceed until we find the water or something of note?


Female Human 3rd Level Wizard

"Great thinking Eli. Where'd you learn so much about navigating caves?"


Male Human Fighter (Brawler) 3

His cave survival is over 9000!


Male Human Ranger 3

"Thank you. Truth be told, I don't care much for caves, but I won't rest easy until I can feel sky over my shoulders, not rock. I hate getting lost, but even outside, the sun rises, and a way can be found. Caves are strangers to sunlight, though."
Eli loudly rasps up phlegm and splats it in disgust, off the path.
You're welcome


Female Human 3rd Level Wizard

"So it seems that in caves, and the wilderness really, experience is a better teacher than what kind be learned in books. I am not experienced in the exploration of caves and forests, I count myself fortunate to be in the company of one more knowledgeable than I. "


Male Human Fighter (Brawler) 3

"You sure where we're going Eli? I just don't want to walk into the Gobo inn, or whatever, if we can avoid it."


Male Human Ranger 3

"Heh, you are kind to say so, Carys, though I'd wager there's more information in that strange book of yours than you'll ever find in this old noggin. And so far as Gobo inns go, Lucas, your guess is as good as mine. This light only shows us so far."
Eli casts a look to their goblin companion.
"Not all of us can see in the dark. When we find the running water, though, a way out ought to present itself."


Male Celestial Game Master

The sounds of rushing water are unmistakable now, as the troupe continues forward, the ground now a smooth, silky white flowstone. Though the massive stone trees show no signs of thinning, the closer the sound of water, the more their branches spiral into vivid colors.

Roll to see: 20 (survival) or 15(dungeoneering):
You know that the new colors are tinted Selenite, a crystal compound of Gypsum often found in desert caves. The flowstone beneath your feet is also Gypsum, again, commonly found in desert caves, especially near the surface. Wherever you are, you are nearing the source of water which created the cavern, and probably not far from the surface.


Female Human 3rd Level Wizard

Knowledge dungeoneering 1d20 + 8 ⇒ (15) + 8 = 23

BOOYA!

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