The Goblin Cave

Game Master Quillworth

Several adventurers wake up in a cave. There are goblins. Stuff happens.


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Male Human Fighter (Brawler) 3

I think it safe to assume that, in this situation at least, we are all deferring to Eli's apparent expertise. I doubt anyone will post until he says what we're to do. Bully Isaac! I know you love being the leader :P


Male Human Ranger 3

Well, hell.

"Hm, I've heard tales of a place described like this, called Keller's Basin, though it's way out in the White Peaks. An oasis, of sorts. If this is Keller's Basin, it means that up top is a hot springs, surrounded by a vast, white-sanded desert. If we are lucky, we might be as close as seventy miles from Snyderholm. The downside is, we may be as far as a thousand miles to Snyderholm. A thousand miles, over sand as bright as the sun. Even so, whose to say if there aren't goblins waiting up top? Deadeye's blind! Our options are slim; I'm not even sure if we can find our way back to the goblin caves."

Eli puffs an angry sigh through his mustache, deep in thought. His gaze darts to the water.

"Regardless of our decision, I say we rest here. It is getting late. If we agree to climb up and brave the desert, we ought to gather what food we can from this lake before we leave, and bring as much water with us as we can."


Male Human Fighter (Brawler) 3

Lucas nods his agreement and settles down to rest.


Male Celestial Game Master

Party will rest. If any objections, state below. Establishing a guard?


Male Human Fighter (Brawler) 3

Yes to guard. The wizard gets to sleep through the night though. The other four will take 2 hour watches each.


Male Human Ranger 3

Agreed.
"I'll take the first watch."


Male Celestial Game Master

Assuming everyone is on board with these decisions:

Man, woman, and goblin alike find themselves as settled as possible on the eerily alabaster, and a quiet fills the air as each begins to settle into his or her bedding, save Eli.

Everyone but Carys please throw me a guard perception, and say/do what you like before bed.


Male Human Fighter (Brawler) 3

Lucas kisses Ariana on the forehead when he thinks no one is looking and says goodnight with a smile.

Perception 1d20 + 0 ⇒ (9) + 0 = 9

So ambushed on my watch...


Male Human Ranger 3

Perception 1d20 + 7 ⇒ (11) + 7 = 18
Eli arranges his pack and bedroll, checks the perimeter of the camp, then stands twenty feet from the lake, glaring at the water's edge.


Female Human 3rd Level Wizard

Carys makes sure her book is secured in her pack before using her bag as a pillow, just in case it decides on more mischief.


Male Goblin 3 Fighter (Free-hand)

Xazt does little to set up camp, but he does make sure to keep his scimitar at his side while sleeping.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Female Human Cutpurse Rogue 3

Ariana smiles wryly at Lucas and whispers with a wink, "'Night Luke. Would you wake me up for the third watch, please?" She pulls out her bedroll, places it next to Lucas, and lies down attempting to sleep with daggers in hand.

A few minutes go by in silence, and finally Ariana turns to Lucas and says, "One more thing, on your watch, stay quiet, stay safe, and..." she waits for him to finish the sentence before turning over and dozing off.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11


Male Human Fighter (Brawler) 3

"...Don't get caught."


Male Celestial Game Master

Okay, looks like everyone is ready.

Eli's watch (Eli only):

(Perception 18) As you are about ready to settle into bed (1am), you think you may hear something above the sound of the waterfall. What...is that voices?

Yes, certainly voices. High-pitched, whiny voices. They don't seem to be coming from across the lake, so they can only be echoing down from behind you, in the "forest" of stone formations. Due to the echoes, they could be as far as a mile away, or much closer, and it is hard to tell.


Male Human Ranger 3

Eli makes sure Lucas is fully awake as his shift nears an end, and points in the direction of the voices. He speaks in a low tone.
"Sounds like we're not alone down here. There are voices, possibly as far as those stone pillars. Wake me if they get any closer."

Eli meets Lucas' gaze before turning to his bed, making certain his axe is at his side. He has difficulty falling asleep, with his ears straining to hear beyond the plunging waters. In his restless fidgets, he gives up any hope on sound sleep, and lays there, waiting.
Eli will stay awake for one hour before nodding off.
I don't know if I need a new Perception check, here is one just in case: Perception 1d20 + 7 ⇒ (3) + 7 = 10 Awesome.


Male Celestial Game Master

Lucas' watch (Lucas and Eli):

(1:05am)

Now alerted to the voices in the distance, you listen intensely. They are goblins, to be sure, perhaps not out of the stone forest yet, but nearing its edge.

You still cannot be sure how long until they break through the thick cover to see your torch (if it is still burning...no one put it out). It could be in one minute, or two, or in hours.

Wait, what is that? The voices, they were growing louder and then...they stopped? Was there a flicker of light in that direction?

The night is now still.


Male Human Fighter (Brawler) 3

Not daring to risk putting out the torch, Lucas whispers frantically, "Eli! I think they may have spotted us. I can't tell how far away they are."

Lucas slips his iron boots back on and lays hold of his hanbo: knuckles white with anticipation.


Male Celestial Game Master

Lucas, if you're watching them, roll me a new perception and I'll add in a bonus for knowing there is something to watch for and its last location.


Male Human Fighter (Brawler) 3

Perception 1d20 + 0 ⇒ (15) + 0 = 15


Male Human Ranger 3

Eli quietly sits up, then moves to a crouching position. With his greataxe in his hands, he waits, quietly.
Stealth 1d20 + 7 ⇒ (16) + 7 = 23


Male Celestial Game Master
Lucas "Strong Jaw" Tavington wrote:
Perception 1d20+0

Perception:
There is a shuffling sound coming from the same direction that the voices were, but it is much closer. The dark is almost absolute past the edge of the stone forest, and the alabaster plain before it, leading to the lake, is only in shadow at best. The sound is faint, but you can definitely hear something metallic above the distant sound of the waterfall.

Male Human Fighter (Brawler) 3

Lucas wakes everyone up as quietly as possible. Once he's sure everyone is awake and ready for trouble, he draws himself up to his full height and addresses the darkness in Goblin.

Goblin:

"Come outies! We is not wanting fightses, but we's not scaredsies of you! Come and we are talksies. Trying to tricks us and we stomps bady Gobinses!"

Lucas waits from a response. If nothing comes of it within a reasonable time, he'll add in Common.

"Show yourselves! We want no quarrel. Come out and parley with me. Try to ambush us at your own peril!"

Diplomacy 1d20 + 1 ⇒ (6) + 1 = 7
Intimidate 1d20 + 5 ⇒ (16) + 5 = 21


Male Celestial Game Master

After about fifteen seconds of dead silence, a very shaky voice returns from the darkness, much closer than the shuffling sounds that Lucas had heard before. From the sound of it, the speaker must be no more than 100 yards away:

"baskyflk..." (squeaky gibberish)

In Goblin:
The speaker's voice is wobbling quite a bit. There is no conviction behind his initial statement."We are not making the talksies with hooman goods. Hooman goods going dark caveses and back in the roomses, nicelylikes, and they gets delicious suppertime cravings. Doesn't the hooman goods want the suppertimes cravings?"The offer at the end seems a bit like pleading.

To the group's surprise and chagrin, yet another voice, this one much louder, booms from the same direction, but about 50 yards to the left of the other:

"Grok lok tarr'zaok..."(rough gibberish)

In Orcish (if you don't know Orcish, you don't know it's Orcish):
"Zog think big one is threat. Let Zog go to it and crush it. Little goblins will die against big one with mean voice."

Quickly edited to reflect Lucas' intimidate roll.


Male Human Fighter (Brawler) 3

Goblin:

"I am not knowings who gruffly voice is, but you is seeming scaredses. You is smartly to being scaredses. If you not go byebye, we is having to squishing you! No are goings back to roomses!"

"Prepare for combat! It's not only goblins."

Lucas bellows his warcry.

Intimidate 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Ranger 3

"Very well, then." Eli stands up straight, raising his greataxe to his side. He turns a stern look to his goblin companion.
"Let's put your word to the test, dancer."
Sense Motive 1d20 + 4 ⇒ (20) + 4 = 24 (Favored enemy bonus included)
Initiatives?


Male Celestial Game Master
Quote:
Lucas bellows his warcry.

You hear a few gasps from the direction of the goblin voices, and a laugh from the other direction.

Eli Ravenkin wrote:

"Very well, then." Eli stands up straight, raising his greataxe to his side. He turns a stern look to his goblin companion.

"Let's put your word to the test, dancer."
Sense Motive 1d20 + 4 (Favored enemy bonus included)
Initiatives?

Sense Motive:
The goblin truly is your companion, thankful for salvation from imprisonment, and ready to aid his new band of friends.

ROLL INITIATIVE!

(game board will be set up in three hours)


Female Human 3rd Level Wizard

Initiative 1d20 + 1 ⇒ (12) + 1 = 13


Male Goblin 3 Fighter (Free-hand)

Grabbing his scimitar, Xazt smiles at Eli and flourishes his blade in a quick show of skill, yet still taunting any enemies in view.
Perform: Dervish Dance 1d20 + 1 ⇒ (11) + 1 = 12

Init: 1d20 + 8 ⇒ (8) + 8 = 16


Female Human Cutpurse Rogue 3
Lucas "Strong Jaw" Tavington wrote:

** spoiler omitted **

"Prepare for combat! It's not only goblins."

Lucas bellows his warcry.

Intimidate 1d20+5

Ariana stands quickly after hearing her comrades discussions, daggers still in hand, and attempts to move into the shadows behind her allies, hoping to get the jump on these not-yet-visible foes.

Perception: 1d20 + 0 ⇒ (18) + 0 = 18
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Fighter (Brawler) 3

Initiative 1d20 + 2 ⇒ (16) + 2 = 18

"Keep to the light! These little buggers will use darkness to their advantage!"


Male Human Ranger 3

Initiative 1d20 + 2 ⇒ (18) + 2 = 20
"Show yourself, cretins!"


Male Celestial Game Master

Okay, here we go! We ended up being gone all night and most of today because of car problems/immigration issues, so I'll set up the board as soon as I get off work tonight (about 1am for you guys). So sorry for the delay!

Jenni's perception from the shadows...:
You slip into the shadows, whether noticed or not, you can't say. Out of the torchlight, your vision quickly adjusts and, examining the area from which the voices came, you think you notice a small bit of something reflective (you effectively spot some target, but don't know what it is. It is about 75 feet from you, and the reflective bit seems to be glass or very smooth metal).

Everyone hears the unmistakable sound of chains scraping on the alabaster floor, then the deeper voice bellows:

"jak LOSGHAKK...(gibberish)"

In Orcish:
"You PATHETIC pests! I've had enough of traipsing through this incessant darkness!"

We are now in combat.
Initiative order:
Eli
Lucas
Xazt
Ariana
Unknown Foes
Carys/Rhan

Eli, you may take your turn as soon as the game board is available. I will post on here when it is!


Female Human 3rd Level Wizard

sorry, I forgot to write what I would do!

Carys, when roused from sleep, gets up and takes her spell book out of her bag. If the goblin/elvish book still seems twitchy, I'll use my old spell book.


Male Celestial Game Master

It's still "twitchy."


Male Celestial Game Master

Board is up! Whew! What a day! Click this link to access the map.


Male Human Ranger 3

Did we have a fire going? Torches already lit?
Eli ignites one of his torches and walks twenty feet toward the foes in the dark. His other hand bears his greataxe.
Perception 1d20 + 7 ⇒ (6) + 7 = 13
Tactically speaking, Eli planned to drop the torch at the first sight of an enemy, to better use his axe while still having a light source. Unless someone has a better idea?


Male Human Fighter (Brawler) 3

Already have a torch going.

Lucas hefts his hanbo and assumes a stance from which he plans to stomp the first enemy that comes within reach.

Crunch:

Ready action to attack whichever enemy comes into reach first.


Male Goblin 3 Fighter (Free-hand)

Xazt quickly moves passed Lucas to Eli's side, saying to the big, bearded one, "Ready to fight by your side!"


Male Celestial Game Master

The combined light of Eli and Lucas' torches illuminates most of the area around the group, pulling Ariana out of shadow. In addition, Eli's torch reveals a good 20 feet ahead dimly, showing no signs of any foes within that range.


Male Goblin 3 Fighter (Free-hand)

With my dark vision, do I see anything beyond the light? (Shadowy illumination!)


Female Human Cutpurse Rogue 3
~ GM Quillworth wrote:
The combined light of Eli and Lucas' torches illuminates most of the area around the group, pulling Ariana out of shadow. In addition, Eli's torch reveals a good 20 feet ahead dimly, showing no signs of any foes within that range.

Does this mean I'm essentially not stealthing anymore? I'm not planning on moving at this time.


Male Celestial Game Master

Xazt, you can see some stuff.

Xazt vision ;):
Goblins, lightly armed, at O4, 05, and P7. They are holding the chains of a bound orc at P2. From what you can make out, they are all armed fairly well.

Ariana, if you aren't moving, they may not have noticed you yet. Your stealth will still count, but they will be able to spot you in the light easier.

XAZT turn, because he hasn't acted yet. Ariana, I'll keep in mind that you aren't moving on your turn. Let me know if you want to ready an action.


Male Goblin 3 Fighter (Free-hand)

Unaware of his companions' inability to see, Xazt shouts, "Klys gob! Orc nes noy."

In Goblin:
"C'mere evil gobbies! Orc your friend or prisoner?"

Crunch:
I ready an attack at the first hostile advance on me or my party.


Female Human 3rd Level Wizard
Quote:

Unaware of his companions' inability to see, Xazt shouts, "Klys gob! Orc nes noy."

In Goblin:
Crunch:

What is the crunch thing all about?


Male Goblin 3 Fighter (Free-hand)

Oh, it's for the specifics of "out-of-character" combat information. We've gotten used to it from a couple other PbP we've played.


Female Human Cutpurse Rogue 3
~ GM Quillworth wrote:

Ariana, if you aren't moving, they may not have noticed you yet. Your stealth will still count, but they will be able to spot you in the light easier.

Okay, I will ready to move and assist my comrades if they are attacked, or ready to attack if enemies come within close range.


Male Celestial Game Master

Sorry for the delay. After trying everything I can think of, I can't get the game boards to load on my work computer, so I'll have to post most combat at home. I'll try to keep on top of it. Also, can we decide to all use/not use the "crunch" thing? Otherwise, it's a bit confusing.

On the Goblins' turn, you all hear chattering, a loud click, and the clinking of chains.

Xazt vision:
The goblin nearest to the large orc releases him from the chains. The rest of the goblins draw their weapons, but hold their ground, eyes trained unwaveringly on the orc.

In goblin:
"You gets'em baddy hoomuns, and save little blood traitor for...special fun havings. Remember we are having the less ugly girl one of you. Do supposed to things, and she isn't becoming the more uglyses."

Into the light steps a brutally disfigured male orc, clothed only in a loincloth. As he steps forward (5 foot step), he draws a particularly war-bitten orcish battleaxe from a makeshift holster of animal skins on his back. His face is a mask, unchanging, his hazel gaze sweeping over Lucas, Ariana, then Eli, Xazt, and Carys. He adjusts his footing.

In Orcish:
"Zog know. Zog will do it."


Female Human 3rd Level Wizard

so am I right to assume that everyone is going to take their readied actions now?


Male Human Fighter (Brawler) 3

Only if the Orc is in reach.


Female Human 3rd Level Wizard

OK, map finally updated so figure out if your actions will work!

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