Eli serves as a tracker and guide for the wilds on the fringes of Snyderholm, often directing the way for travelers, merchants, and the "soft city folk". While he has difficulty making friends, past travelers found him invaluable when trouble is found on the road. Growing up in an area constantly in danger of goblin raids, his hatred of the critters boiled over when he came home one day to find his newlywed wife slaughtered in a carefully timed raid. Since then, his mentor was also overcome by a gang of goblins, and Eli's hunger for goblin blood seems insatiable.
4550/6000xp
Total hp 36 (3d10 + 12[CON] + 3[Favored class])
Current hp 36
BAB +3, CMB +5, CMD +16
AC 16 (10 + 3[armor] + 2[DEX] + 1[Deflection]); Touch 13; Flat-footed 13
Initiative +2
Hero Points 3
Endurance, Power Attack, Shield of Swings, Diehard, Furious Focus
Class Abilities:
Favored Enemy: Goblin (+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them), Favored Terrain: Desert (The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked), Track, Wild Empathy
Traits:
Resilient (+1 to Fortitude saves) and Poverty-Stricken (+1 to Survival)