The future is is what you make of it.

Game Master Kroama

Battle Maps
Chaos Rank 6


101 to 150 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy
Bolton Reid wrote:

Sorry. I was making a joke about Tandar's blank post xD

Should have included something like \joke.

I personally new it was a joke :) but that's probably because I posted the blank post


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Would post as Mandrake on Silvermug's behalf, but given the situation with four more guards, actually armed and ready, readily apparent, I am not sure how he would react in terms of fleeing (given nobody really threatens him too much now) or staying to finish the job of removing witnesses.
A question for Fate maybe, but still one i feel he should pose if so.


Cleric of Abadar:

Cleric of Abadar CR 2
XP 600
Human cleric of Abadar 3
LN Medium humanoid (human)
Init +1; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 20 (3d8+3)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee light mace +1 (1d6-1)
Ranged mwk light crossbow +5 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 11, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
. . 5/day—touch of law
Cleric Spells Prepared (CL 3rd; concentration +5)
. . 2nd—locate object[D], lesser restoration, spear of purity[UM] (DC 14)
. . 1st—divine favor, longstrider[D], sanctuary (DC 13), shield of faith
. . 0 (at will)—detect magic, enhanced diplomacy, light, stabilize
. . D Domain spell; Domains Law, Travel
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 11, Int 9, Wis 15, Cha 10
Base Atk +2; CMB +1; CMD 12
Feats Point-Blank Shot, Rapid Reload, Weapon Focus (light crossbow)
Skills Appraise +3, Diplomacy +4, Heal +6, Knowledge (religion) +3, Sense Motive +6, Spellcraft +3
Languages Common
SQ agile feet (5/day)
Other Gear scale mail, light mace, mwk light crossbow
--------------------
Special Abilities
--------------------
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (3/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Touch of Law (5/day) (Sp) Treat all d20 rolls as 11 for 1 rd.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Temple Guards:

Link
Resolute Guard CR 1
XP 400
Human Fighter 2
LN Medium humanoid (human)
Init+1; Senses Perception +1

DEFENSE

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 21 (2d10+6)
Fort +5, Ref +1, Will +3 (+1 vs. fear)
Defensive Abilities bravery +1

OFFENSE

Speed 20 ft.
Melee mwk guisarme +5 (2d4+3/×3) or short sword +4 (1d6+3/19–20)
Ranged heavy crossbow +3 (1d10/19–20)

STATISTICS

Str 15, Dex 12, Con 14, Int 13, Wis 12, Cha 8
Base Atk +2; CMB +4 (+6 trip); CMD 15 (17 vs. trip)
Feats Combat Expertise, Improved Trip, Iron Will, Power Attack
Skills Climb +3, Intimidate +4, Knowledge (engineering) +6, Profession (soldier) +6
Languages Common, any one human language
Combat Gear potion of cure light wounds, thunderstone; Other Gear breastplate, heavy crossbow with 10 bolts, masterwork guisarme, short sword, everburning torch, 20 gp


Now that backup is here, on Mandrake's next turn, I was thinking that Mandrake probably thinks that the only one who can identify him is dead. So what do you guys think the odds are he'll run away. I want to say at least Very Likely, but what do you all think?


He may fight to the death since bolton may also recongize him.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Only Kurth saw him transform.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

We're not really using fumbles, and criticals don't apply on skills. Your strength check you decided to roll again for was another 1, so it was just sort of too silly not to let pass, but for the most part 1s just fail and not much else. Skills don't always fail on a 1 though, and neither do Skills have the chance to critical on a 20 in Pathfinder.

There's no real combat tactic to lower AC beyond combat maneuvers, but you could make a pseudo attack roll to add +2 to one of the guard's attack against the werewolf (DC 10)


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I'm going to recommend that we raise the Chaos Rank to 5, because that was nuts.

Oh, and we're going to need a name for the Human Female Cleric who stepped in. Anyone want to name the new NPC? I kind of see her as a no-nonsense kind of character.


1 person marked this as a favorite.
Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

No joke. Honestly, was going to suggest going up two steps because of how crazy it was xD

I decree her name shall be Olivia Valiz


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Due to the change in chaos rank (though the scene isn't quite concluded since we're still playing out) I will be rolling a random event.
Event: 1d100 ⇒ 99 NPC Positive
Could honestly be for Emily, any of these here, or even Mandrake.
Action: 1d100 ⇒ 81 Excitement
Subject: 1d100 ⇒ 100 Information

Some positive---ly exciting information for someone it would seem.
Honestly, the scene's focus was really Mandrake so we'll check that first. I'll give it a 50/50 before passing the baton to another potential NPC.
Is the positive information Mandrake's POV? 50/50: 1d100 ⇒ 32 Yes

Looks like Mr. Mandrake learns something exciting, and good for him... probably bad for all of us, or at the very least Kurth. Hm. Kind of want to tie this toward D.D. somewhat to bind Bolton to the group a bit more strongly.
Maybe a potential ally that he didn't expect, some sort of notification he might be receiving of such.


To be fair, the positive news that excites him could be that I didn't actually see him, but since I was bluffing in the first place would that even count?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

A random event is something new. It's a piece of information that hasn't existed until this point.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Don't think i did roll for the curse, but i'm pretty sure i gotta have it at well at this point.
Fort: 1d20 + 4 ⇒ (12) + 4 = 16
Fort: 1d20 + 4 ⇒ (15) + 4 = 19
Fort: 1d20 + 4 ⇒ (11) + 4 = 15

Uh... DC 15? If so i think i may have avoided it after all xD


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

It was in fact DC 15. That's impressive.


is the full moon within the next 3 days? (Unlikely): 1d100 ⇒ 58 No but... it is in A week

Now we need to start tracking weeks :/


Wouldnt the research show that it can be passed and thus needs to be cured like remove disease? or that we have a limited time to cure it? I love the characters, but its almost a death sentence if they dont cure it.


It depends on how much we research it if we do it enough then yes, it will show that it can be cured the question is though
Can we find the information in three days?


Seeing as we are in the capital city... could one reason a fate roll would inform us ifor an expert could be found in a reasonable time?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Given we're in a capital, i don't doubt that there's someone or something to be found that would explain all we needed to know. It would require a decent diplomacy or knowledge Local for gathering information. If you're looking for an expert on the subject without knowing anything to start with, something like DC 25-- probably something everyone could try once each day.

Alternatively, a library would likely grant a +2 circumstance bonus to knowledge checks, and let you retry such a knowledge of Local customs of werewolves. This, in turn, you could take time with and spend half your day at said library for taking 20.


I may be unable to post for the next week depending on how things turn out


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

That's fine, post when you can.

Shall we go with Mandrake getting an ally when he had no idea what to do next (given his cover is potentially blown to him now, and guarantee-idly so when he does investigation into Kurth's survival.

Potentially, D.D. or one of her servants took notice of his actions and intended to use the information as a sort of blackmail... but saw the opportunity to offer refuge as a potential friend instead. Probably to use for eliminating political opponents in whatever bids she's after. Under the guise of "Wolf of the Night strikes again~" type of thing.

Actually that's an idea.
Over the course of the next few days, do we hear of another wolf attack? Likely: 1d100 ⇒ 44 Yes
Days: 1d3 ⇒ 1

Looks like get to look forward to hearing of another attack the very next night. xD


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I love the idea of Mandrake coming under someone's sway since his cover is now blown.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

That is evil and wicked and soo soo good for rp. Making her sweat it out alone. With the guards outside. Cuz they could just happen to wander off, or something happen. Evil, evil, i love it!
On one hand i do have information. On the other its for the wrong crime.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Oh hey, would you look at that. My question was a 44, i.e. a double number within chaos limit.
That means another random event xD
Going to clear up some motives for myself first.

Were Mandrakes motives in the murder something primal (i.e. from emotion rather than reason) 50/50: 1d100 ⇒ 38 Yes

Are such actions common by him, and just hadn't been well known as of yet? 50/50: 1d100 ⇒ 47 Yes

Feels like he wasn't really targeting the contact herself intentionally...
Or was he? Very Unlikely: 1d100 ⇒ 30 Yes


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Given he was killing the woman, intentionally and from emotions, i suppose he is NOT on D.D.'s side of things, as he was targeting contacts related to her in some way. Thus we have another party unrelated to any, though also enemies to D.D.... though most likely with just as nefarious plans... whatever they might be.

As for the random event....
Event: 1d100 ⇒ 38 Move toward a thread
Could honestly be for Emily, any of these here, or even Mandrake.
Action: 1d100 ⇒ 26 Procrastinate
Subject: 1d100 ⇒ 44 Prison

Hm... not sure how i feel about this. Our focus is going to be shifted towards... procrastination... and prison...
I suppose the higher-ups want to drag this out more, since they feel that a single witness of his chance isn't enough...? Wants to hold Bolton for longer as a legitimate suspect... maybe everyone connected even? Any thoughts?

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

As I gave a false name, and no one can prove outside of me pointing out the guards to the fight, maybe someone not involved is claiming we are all responsible. But it could also be for the cover, since me claiming to be a witness and everything else now means that the church had an issue. That would not be fun to have spread as a rumor, and so we become "honored guest" we can't leave the city or go unattended, but we are not under arrest. Hence the prison

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

If no one has any issues, i think we can move it forward to the next day

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I hope that works. It moves us ahead somewhat, and explains the event that bolton rolled. So we arent prisoners, but we cant leave now either.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I also just realized i was lacking my 500 gp.....


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

A 29 Knowledge Local feels like it should be enough to know where to find someone with alchemical silver weapons for sale. Personally, I'm going for a silver light mace--it only costs 25 gp, so I can afford it. And 1d6 isn't too bad. By the way, blunt silver weapons don't have the (-1) penalty to damage. Something to consider.

But now I'm wondering about the kind of person who sells silver weapons. Is this someone who specializes in monster hunting tools? This could potentially be a new NPC--our very own Q. :-)

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I'm gonna let one of ya'll push the story forward, since I dont want to be taking all the actions.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

The guards questions was a good one for Fate, no way to me, but at this point i think the character directly related to such authority might be best apt to answer.


Me?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

No, Kurth. To be honest, we probably don't have any guards with us. Hell, if anything, we might have one tailing us for good measure.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Glad your back Kurth, hope your feeling better!


http://www.d20pfsrd.com/bestiary/npc-s/npc-4/expert-blacksmith-dwarf-expert -6/
^Stat block


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Been busy prepping for Hurricane Irma which is hutting Puerto Rico today. Will likely be silent for a few days at least.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Aye, lots of things going on around right now, not expecting too much activities for now. As long as everyone is still alive, that's all that matters for now.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Thanks for the well wishes. Luckily Irma just buzzed us in Puerto Rico. I lost water and electricity for a few days, but it wasn't too bad. Unfortunately it did do its damage elsewhere as anyone who watched the news can see. I have relatives in Florida who are not doing well, although they are alive.

One other note, during the blackout my wife and I rolled up 5e characters and used a rough version of the GM Emulator to pass the time. Thank you so much for introducing me to this system, GM. It kept me from going crazy with boredom.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

I haven't tried solo play with it myself, definitely something to keep in mind in case i get stuck in such a situation though!

I've actually been extremely sick this weekend and am just starting to feel better myself. Maybe we'll get things moving again now xD


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Just wanted to say that I won't be able to post for at least a few days because as I've mentioned before I live in Puerto Rico and we're about to get slammed by Hurricane Maria. It's currently a category 5, which is nuts. This has been a pretty crappy month. I'm probably going to be without water and electricty for a good long while.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Well, I survived. I'm back at work. And at home I currently have neither water nor power, but considering everything else going on in Puerto Rico, I'm feeling lucky. My two air conditioners are probably damaged--I won't know for sure until electricity comes back, which could be a couple weeks or more. But aside from that we didn't get any flooding to our home or any major property loss. Like I said, we were very lucky.

I'll be getting back into my games slowly for the time being.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Welcome back. I have a coworker whose family he hasnt heard from, and the village next to them is reported to be underwater still. So its good to hear some good news, and take your time getting back resettled, ya'll need normal


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Thanks for the well wishes. I live in a mountainous area, and so I wasn't in any real danger from flooding. Although my roof looked like a swimming pool afterwards. But nothing we couldn't handle.

Okay, here are some thoughts about the game. I have proposed a witch character to potentially give us a way to cure our lycanthropy through a quest rather than having to pony up dough. She'll need to be at least a 5th level witch to cast Remove Curse. Given the default racial makeup of the city she would probably be human, but that's not necessarily a given.

Would anyone like to design her? I would do it myself, but my Hero Lab is on my home PC and I can't use that currently given I don't have power.

This doesn't seem to be how the system is intended, but I'm going to try rolling a random event to design a quest. Let's try this experiment.

Event Focus: 1d100 ⇒ 37; Move toward a thread
Event Meaning: Action: 1d100 ⇒ 97; Transform
Event Meaning: Subject: 1d100 ⇒ 80; Art

Okay so the Quest will have something to do with one of the plot hooks we have dangling and it will have something to do with "Transforming Art".

Any thoughts?

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Any of the survivors of the new werewolf attacks get turned into macrabre statues?


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed
Halia Silverleaf wrote:
Any of the survivors of the new werewolf attacks get turned into macrabre statues?

Halia, that's grotesque. Well done.

But I would imagine that there wouldn't have been any survivors until now. So it would make more sense if the victims were turned into "works of art".

Perhaps the witch wants one of the art pieces?

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Or wants one destroyed. We are transforming the art... unless it was still alive...


Just posting to say that I havaen't forgotten about this game. I don't really have thoughts on how we can use this.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Welcome back Kurth, as suggested take as long as needed to get into a good situation again!
Also yes, very well put.

Knowing a witch, it could very well be she actually wants an ingredient from a creature like a cockatrice or a basilisk. Not really a thread we'd be moving to with that thought alone though.
If that were the case though, might give credence to the pot-archetype of witch. Herb witch. (had to look up)


I will be mostly without internet for the next 5 days

1 to 50 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discussion All Messageboards

Want to post a reply? Sign in.