The future is is what you make of it.

Game Master Kroama

Battle Maps
Chaos Rank 6


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Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy

Also GM could you let Artistry count as craft for crafters fortune?
Could love lost apply to Artistry as well?

Grand Lodge

Not sure about love lost? PFSRD seems to tell me it's a campaign specific trait.
I don't see any issue we can't treat Artistry as a separate form of craft. Not like we're trying to change something mechanically powerful xD


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy
Tandar yon wrote:


And as for making his living he used to work in the army. Now he mostly makes his living
Giving philosophy lectures and owning and working at a alchemy shop
If the latter he could give 5% discounts to Kurth as he is his friend and he makes most of his money from philosophy

Please replace with:

And as for making his living he used to work in the army. Now he mostly makes his living
Giving philosophy lectures. He does however do alchemy commissions on the weekends.
So maybe Kurth met him in one of his lectures or on the way out
Maybe Kurth was pointed to him as an alchemist
Or maybe random coincidence
------------------——————————••———--•--•—•--------------•-—•---------------- -••••—------
Kroama are you OK with Tandar having a national reputation as suggested when you can easily hit DC 25 Artistry


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Honestly, if you can't take 10 for it, then i wouldn't really call it "easily met"


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy
Bolton Reid wrote:
Honestly, if you can't take 10 for it, then i wouldn't really call it "easily met"

I can. Well take 12 but same thing right :P

Breakdown:

+3 Int
+3 class
+5 crafters fortune
+2 ranks
+12 Take 12 (patient calm)


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

We should figure out how Bolton is being framed. My first thought is that he is being named as a ringleader of the bandits back in his last adventure.

Anyone have any other thoughts?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Given this is a new event, I'd imagine it's just something that happened in town. Also, in the bandits situation, Bolton was somewhat active and it wasn't necessarily remote. Here i imagine he was in the wrong place at the wrong time, or tried to help. It'll probably be a murder and I'll make a post of it. Just sort of stalling since I'm not looking forward to making three consecutive posts all of my own.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I can understand that. I could post something for flavor, if you'd like. I'll come up with something.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Thank you for having me! do you prefer the spoiler combat like Kurth or one Like bolton's?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Honestly, looks more clean if it's all in one line. The spoiler is helpful if you have spells to keep track of though.

Also, i made Bolt's post of arrival in the capital. Haven't really done a proper editorial of it... too tired. I'll wait until tomorrow evening and then see my shame of typo and errors.


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy

So is my tag line fine?

There actually isn't any typos or errors that I see

The next post belongs to Kurth


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Welcome to the game, Halia.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Halia, any chance your character witnessed the events and be willing to testify to Bolton and--more importantly--Cami's innocence?


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I'm currently looking at the CR 2 of the Werewolf and seriously considering it. That could be a fun enemy to fight, and would fit in with the story so far. Thoughts?

And, Tandar, would you perhaps like to know the murder victim? That could pull you into the story very quickly if she was someone you cared about.


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy

Does D.D. Have a elite assassins guild? (Changes): 1d100 ⇒ 38

I will leave you guys to decide whether or not that succeeded

Yeah knowing the murder victim will work she could be one of my 2 friends (Kurth, Her)
Let's see a Name:

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Yes, in fact I would add that I might have some proof of your word, maybe a small note noting you are to be framed?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

To be honest, i was indeed going for a werewolf xD

As a part of posing a question, because you're doing so, you're responsible for deciding the liklihood of it. Whether that be unlikely, or a sure thing, and if you're not sure just give a justification. For example, "Very Likely, because she was at the place at the time..." and then if i decide to overrule it i will. But if you ask a question, it's up to you to pose the initial likelihood with your own best educated decision about how likely it actually is.


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Though i suppose, we should still make that a fate decision. It feels like one, a near sure thing, but still one that could be thrown off balance.

Werewolf the true culprit? Near sure thing.: 1d100 ⇒ 28 Yes


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy
Bolton Reid wrote:

To be honest, i was indeed going for a werewolf xD

As a part of posing a question, because you're doing so, you're responsible for deciding the liklihood of it. Whether that be unlikely, or a sure thing, and if you're not sure just give a justification. For example, "Very Likely, because she was at the place at the time..." and then if i decide to overrule it i will. But if you ask a question, it's up to you to pose the initial likelihood with your own best educated decision about how likely it actually is.

I will remember this in future, I'm not used to having so much control


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy

I should probably post but I don't know Where to start


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy

I'm going to be Away for the next 2/3 days camping, Sorry for any inconvenience


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

The "if anyone needed help" part of your question was a bit vague, to me at least, so i'm not sure what to suggest for possibilities for the "no, but..." result.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Bolton, is it possible you picked up the item or whatever was left? I can't think of anything besides a note that would have been able to leave a message, and the results said there was no note. Maybe the clue is who/ what attacked her?

The needed help was if someone who was from the bandits came back to the city, what they needed to do. gives us a clue, or a wild chase, and also lead to me being able to met up with ya'll


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Discovering the "frame up" should happen a bit more naturally, I think.

Is the Culprit getting desperate? Likely: 1d100 ⇒ 29 Yes.

Once we have everyone nearby, I think things are going to heat up quick.

And maybe Tandar is brought in as a consultant. You know, kind of like Sherlock Holmes.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I can not wait til i can stop using that dumb speaking voice. Ugh it grants my nerves typing it.

Also, did we Rosebud a murder investigation by accident?

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

To answer the question posed I'm ready, but lets see what Bolton is thinking before we jump things off. I also am not totally sad the dwarf didnt want any of this smexy elf goodness. tots sad. ;p


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Well, next time you'll know to buy a dwarf dinner first. ;-)

It should be pointed out that Reid wouldn't have his weapons or spell components. And we're short a player. So running away would probably be the best option. In which case, Mandrake could either chase us down or frame us himself. And I suspect a lot of folks would be willing to believe that the elf and dwarf were bad guys, so that could complicate things. :-)

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Very true. Can't hog all the glory, and I doubt a witness would have been able to keep her weapons, or atleast she had to give up the rapier and short bow. The daggers are most likely in places improper to either search or be searched without her being arrested.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I could certainly buy that Halia hid her daggers well enough to get past security.

This should be a lot of fun. I don't do it very often, but as a GM I like occasionally taking gear away from players. It forces them to get creative.

And that reminds me. Kurth would have his armor as a badge of office, but...

Would Kurth be armed with his axe inside the Church? Somewhat Likely: 1d100 ⇒ 75 No.

Well, this just got very exciting. Serves me right for forgetting to buy a dagger. :-)

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

But, did I manage to either sneak it past, or was it not important enough to be taken? Darn work preventing me from seeing the chart, but I would suppose it might be some got in

Did all/any of the daggers get taken? 50/50: 1d100 ⇒ 52

I believe that is a no? So then I have no daggers either then. Damn. We really need Bolton to have like super weird human strength


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

The answer was a "No", but with the way you phrased your question, it would mean that you do have your daggers.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

So that is completely true. I did forgot that question a no means I have them. so I have at least 4 daggers. Maybe we could get fancy and stab our way out,(even though our steely daggers we just cant kill the beast...). But with no one but Bolton, Kurth, me and the Sgt. we might have a chance. it would make a good point for Tandar to stumble into


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

The implication was that Sergeant Mandrake is the werewolf, but I guess Fate should apply here, too.

Is Mandrake the Werewolf? Near sure thing: 1d100 ⇒ 9 Exceptional Yes

Hmm. Not quite sure how to interpret an "exceptional yes", unless--oh, but of course. It's the night of a full moon and he's a natural lycanthrope. Not an afflicted. So he can shift forms as a move action with no CON check.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

gotcha. maybe we could take on one? How quickly could you retrieve your gear? Because otherwise we run the risk of catching the diease ourselves


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Somewhat falling into the fate-table everything trap.
Bear in mind that Pathfinder is still the underlying system. So for a situation where it's somewhat based on skill, you can point to a reasonable DC and then make a roll against it. In this case, the daggers being hidden on your person wouldn't necessarily be a 50/50, but instead maybe a DC 16 for Sleight of Hand, an extra by every 4 by which you beat the dc... or something of that sort.

For the exceptional yes, that's a reasonable reading. Not only is he the werewolf, but he is fully aware of his own actions as some might argue werewolves are not normally.

.

Not sure how well we'll fare against a Werewolf as we are now. Certainly it seems you've directed the scene in that direction. Best Bolton gets ready to rip off this chair leg and use it as a club... assuming he hears any sort of call for aid.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I think we could take it. The funny part is that a wolf spider would be harder to kill than a werewolf. However I think we could take it on, if ya'll are ready. I believe however that Kurth would need to lead it, since he is the only one out with him. I am ready, and if Bolton is ready lets do it. But Kurth you lead. I'mma roll here to see if I have any of the daggers.

how many daggers did I manage to hide on my person: 1d20 + 4 ⇒ (3) + 4 = 7


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I just have to say that I'm having a ridiculous amount of fun with this, despite apparently being my own worst enemy when it comes to rolls.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I'm sure we can save you some how. Possibly. How is the hall set up? Would me and bolton have to rush past, or would we both/ one of us be able to get away and get help? Surely you could hold on/stabilize while we get more guards?


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

I personally imagined it to be a hallway with your interrogation rooms on either side. But remember that's not written in stone. You can also set the scene as necessary.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

The great thing is that we can possibly cure it. The bad thing is how many things in character will we try before we cure you?


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

@Tandar for future reference as it was irrelevant here: When performing an action, such as a combat maneuver, that causes an AOO, that attack actually precedes the triggering action. In the case of a maneuver, any damage applied to your character because of this acts as a penalty to the actual trip attempt result.

Also, @Halia, the 4 result is a "Yes" which would read that it'd seem Mr. Mandrake was oddly worried about something? Honestly, i would even have gone for a "no way" but that still results in a Yes to him taking out the alarm.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

That is very true! I am completely at fault for that. When it is my turn I shall be very confused as to why the ringing might be the guards rushing towards me. Hopefully I am not mistaken as someone to kill though. I will add I like this system. The only draw back so far is if its a d20 roll or a system roll. Otherwise, I love it.

Also, do I get a chance tell them or wait until my turn comes around again? If so i'll roll an init as if I did tell them, so use this for the 4 guards in case they go before us.
Guards who arrived init: 1d20 ⇒ 14

I'm using this as the base for the stats I think would work

Guard stat links:
http://www.d20pfsrd.com/bestiary/npc-s/npc-1/guard-human-warrior-3/


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

And here's the werewolf.


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy

Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

I agree Tandar.

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

I cant see what Tandar posted....


Male CN Human Investigator 1/Fighter (Lore warden) 1 | HP 16/16 | AC 18 (Tcg 14 Flat 14) | CMB +1 (+5 Sunder,Disarm,Trip), CMD 15 | F: +3, R: +6, W: +1 | Init: +3 | Perception: +3 | Speed 30ft | Inspiration pool: 3/3 | Active conditions: Lycanthropy
Halia Silverleaf wrote:
I cant see what Tandar posted....

That's the point

###
I posted about the werewolfs bite having a lower Attack but then I realised that that was in conjunction with the Longsword and took a -5 to Attack for bringing a secondary weapon

Liberty's Edge

F Elf Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9

Alright, so I wasnt just seeing things. Always gotta worry about that


Male Human Hunter (Divine) HP 12/17 () | AC 16(17) T 13 FF 13(14) | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +6

Sorry. I was making a joke about Tandar's blank post xD

Should have included something like \joke.


HP 19/19 | AC 18, T 10, FF 18 | CMB +4, CMD 14, +4 vs trip | F +5, R +0, W +5; +2 vs spells, poison | Init +2, Dex 10 | Perc +8, SM +7 | Male Dwarf Inquisitor 1 | Effects: Cursed

Yeah, I should have mentioned that I had to adjust the attack and damage from the werewolf bite. As a GM I'm so used to having to navigate the nonsense of a stat block that I forget it's not always immediately apparent. So sorry about that.

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