Init +4 Perc +8 AC 17, 13, 14 Hp 14/14 F +0 Ref +7 Will +2 Dis Dev +7 Stealth +9
Gender
F
Size
Medium
Age
176
Alignment
CN
Deity
Calistra
Strength
10
Dexterity
18
Constitution
11
Intelligence
12
Wisdom
12
Charisma
10
About Halia Silverleaf
Halia Black Wisp
stats:
Elf unchained rogue 2 (Pathfinder Unchained 20)
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 14 (2d8+2)
Fort +0, Ref +7, Will +2; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4/19-20) or
dagger +5 (1d4/19-20) or
dagger +5 (1d4/19-20) or
dagger +5 (1d4/19-20) or
rapier +5 (1d6/18-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 18, Con 11, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Skill Focus (Stealth), Weapon Finesse
Traits armor expert, indomitable faith
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +5, Climb +1, Disable Device +7, Escape Artist +6, Knowledge (local) +5, Perception +8, Sense Motive +5, Stealth +9, Survival +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven
SQ elven magic, rogue talent (surprise attacks), trapfinding +1
Other Gear lamellar (leather) armor[UC], arrows (40), dagger, dagger, dagger, dagger, rapier, shortbow, belt pouch, chalk (10), flint and steel, hemp rope (250 ft.), thieves' tools, trail rations (10), 500 gp 7 sp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surprise Attacks +1 (Ex) In surprise round, foes always flat-footed and add bonus sneak attack dam.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
bio:
Halia ran from the battle that decimated the small group she joined up with, seeing as there was no way for her to win on her own during the raid on the town. They said it would be n easy job, but it never was. She had joined up purely for the excitement and thrill of simply leaving her home. She never truly meant to turn to a life of crime, but she fancied one of the bandits who has since left, and she was stuck in the backwater little town. She had been around town a few times, so Bolton will recognize her, but she was never seen bully anyone, just always when something went "missing" did anyone remember seeing her close by. She even was part of the crew that made off with some of the loot from the throne room, as some of the bandits were racist enough to ask if she had any idea about this stuff, since surely she was old and remembered it like it was yesterday. She got lost really, and that would have led to her sighting Bolton on his way to the capital, and she just followed, because surely he had more items that just needed to be in her tender loving care.