The Faceless GM's: On the Dying Sea (Inactive)

Game Master kamenhero25

Adventurers from deep beneath the earth journey across dark waters to face a dangerous hidden danger.


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Universal Buffs: Nothing right now

I'm very glad that they seem to have finally gotten whatever fire started in their server rooms sorted out. Hopefully we can keep going.

Miriel focuses herself and feels the power of the sea rolling through her as her familiar touches her. She can almost hear the waves as the magic comes to her and she raises her hand and touches the parchment. There is a momentary glow of blue light, then the letters on the page begin to twist and shift into and entirely new configuration. It seems to be a letter written in Undercommon, though it has neither an address nor a signature.

The first half of your payment has been included with this missive. We will await you at the junction last specified to receive the individual that we have requested. Do not allow him to be questioned or disposed of before we can arrive. We will provide the second half of your payment upon delivery. Know that the great one will grant you favor if you fulfill your end of the bargain. And punish you if you should attempt to double cross us.

Heal DC 15 or Knowledge Nature DC 20:
The wounds on the duergar are severe, making it a bit difficult to tell just how long he's been dead. But based on the state he's in and how far he had decomposed, he's been dead for somewhere between 1 to 2 weeks.


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

K.Nature: 1d20 + 9 ⇒ (3) + 9 = 12

Miriel grins triumphantly, reading the missive aloud for the benefit of those who chose to stand by the entrance on guard. Afterwards, she comments,

"Well, seems like these duergar were in fact involved with ferrying our quarry to whichever buyer they're working for. 'The Great One', hm..." she muses to herself. "Only a cult leader or someone utterly full of themselves would demand to be addressed by such a pompous title."

She rolls the secret message up and tucks it away amongst her scrolls. "I don't see any signs of our captured slave, nor of Frell's team here, so we have to assume they escaped or evaded the giants here entirely." She helps her familiar back onto the back of her head, where its writhing tentacles frame her heart-shaped, ashen face.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth keeps his eyes focused still on the tunnels near the secret cave.


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

Untrained Heal?: 1d20 + 2 ⇒ (18) + 2 = 20

Glancing at Valiana, Miriel adds, "It's hard to tell, seeing as it is half-eaten and all, but the creature has been dead for at least 1-2 weeks. Hmmm. Well. Time stops for no one, so we should move on to our destination." She grins at Korva. "That's your cue, love."

If no one else has anything to contribute I am ready to move on :)

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