The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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Universal Buffs: Nothing right now

Eirikr:
The tracks are a bit difficult to follow with them half filled in, but it's still possible for a skilled tracker to follow them. You're able to pick out at least three sets of tracks, but you're not entirely sure if that's all of them. The tracks seem to be going roughly the same direction you are, running along the top of the high ridge.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Should it become useful, assume Tiferet has message cast on our vanguard at all times.

Upon reaching Inire, Tiferet is among the many who are able to spot the irregular set of tracks. She takes a few steps backwards, afraid to disturb the trackers' work, while allowing Eirikr to do his job.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Nathara takes a few slow steps closer to Vosi. A creature torn out of the world into which it belongs, for it would suffer the fate of his friend should it try. And their deceit to trick him into helping them, while necessary and the only reason why he is still alive, gnaws on her.

Maybe it is time to leave the lies behind and least let him know she understands him. She addresses him in a strange language. Every now and then the words remind a bit of elven, a clear pointed melody, but mostly it sounds like a forest river running over a bed of stones and then like a summer breeze running through a tree.

Sylvan:
"Caught in a play of giants, of kings and queens who blind your eyes and steal your dreams, I do not wish to suppose I knew how you feel. But if you feel you need to talk I shall be as much as friend and a fey as I can. We may be so different and so terrible that we may appear like monsters, but I hope you find there is beauty in us as well. You have been very brave to follow through with the plan. We will not abandon you and do whatever we can to get back what is inviolably yours."


Universal Buffs: Nothing right now

Vosi remains quiet for a moment.

Sylvan:
"We have always known what the cost of failue could be. But I've never lost someone who I knew to the witch's whims. I don't know what to do now. I don't know what to do now."


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

"There were at least three people here. Can't make out much else. Headed along the ridge. You didn't notice anyone, fairy?" says Eirikr when he finishes examining the tracks.


Universal Buffs: Nothing right now

"Woods were empty aside from animals when Vosi came through," the little fey says, snapping out of his funk long enough to answer. "Could be hunters. Looking for intruders. Or something else. Don't know."


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

"So follow the tracks and hope for the best? Evelyn wasn't too worried about an ambush since they had a scout so following what could easily be a trap didn't bother her much.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

"Hopefully it's a trap. We're good at running into those," says Eirikr as he begins to follow the tracks


Universal Buffs: Nothing right now

The party continues along the trail, following the footprints. The tracks seem to stick fairly closely to the trail, crossing back and forth in the snow. The tracks seem to fade out as you go over the top of the ridge and start making your way down toward the heart of the woods.

Perception DC 17:
As the tracks disappear, you can see several spots where the snow seems raised up, like there's something beneath the snow.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

"Lost the trail. Might've been from the snow. Or could've flown off, if it was fairies," says Eirikr, walking to where the trail seems to disappear.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

"Not flown off" Tiferet says, pointing at the mounds where the tracks seem to vanish. "Dug in."

1d20 + 5 ⇒ (18) + 5 = 23

Happy New Year everyone!


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

"Ambush?" Morgraine asks softly.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Inire shakes her head slowly as she'd failed to see the mounds. Had she been in the lead once more... that could have been disastrous, but following the tracks wasn't something she could do, and something her allies seemed to desire. Still having a hard time spotting the mounds even when they're called out, she stays quiet.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

To Vosi, earlier:

Nathara offers an understanding nod and continues to speak in that strange language of the forest, with her own, distinct elven mark on it.

Sylvan*:
"What we do is who we are. Quis es? Who are you? That is the real question, if you find an answer to it you will know what to do. Whenever anyone tries to answer it for is merely trying to get you under their spell to do their bidding. Give it time and remember that you are not alone. You have a tiefling elf at your side if you want it so."

She gives him a wink. Was that yet another cryptic response that other species dislike so much about elves? Was it indiscreet to say something like that without being asked for? It was not like Nathara had all the answers to her own questions; time would tell. She just wanted to make Vosi feel a little better.

* Sylvan with a single one phrase in Azlanti

_______________
Now:

"Stay calm, Lily, we got this." Nathara says and tries to lend her voice conviction. She lets go of the horse, since she needs her hands free.

Nathara draws her sword as Tiferet points out the mounds and lifts her hand in a smooth gesture, a graceful gesture that creates a strange contrast to the martialic one of readying her weapon. She takes a step ahead to be able to cover the group. She does not engage, however, but rather looks around whether there is anything more that belongs to the trap.

Perception: 1d20 ⇒ 2
Ready Action (on the round after the skill check): Cast Daze if anything breaks out of those mounds on its own.


Universal Buffs: Nothing right now

As the party moves forward, the mounds all erupt at the same moment, causing nearly half a dozen ice covered skeletons to emerge from the snow. The undead let out rattling howls and prepare to attack the party. Much to Nathara's disappointment, she recognizes that her daze spell will be no help here.

They don't get a surprise round because someone made the perception check and warned the party.

Initiative:
Skeleton 1: 1d20 + 6 ⇒ (10) + 6 = 16
Skeleton 2: 1d20 + 6 ⇒ (12) + 6 = 18
Skeleton 3: 1d20 + 6 ⇒ (10) + 6 = 16
Skeleton 4: 1d20 + 6 ⇒ (15) + 6 = 21
Skeleton 5: 1d20 + 6 ⇒ (4) + 6 = 10
Inire: 1d20 + 5 ⇒ (5) + 5 = 10
Eirikr: 1d20 + 1 ⇒ (17) + 1 = 18
Tiferet: 1d20 + 3 ⇒ (8) + 3 = 11
Nathara: 1d20 + 3 ⇒ (6) + 3 = 9
Morgraine: 1d20 + 1 ⇒ (5) + 1 = 6
Evelyn: 1d20 + 3 ⇒ (20) + 3 = 23
Vosi: 1d20 + 3 ⇒ (19) + 3 = 22

Initiative:
Evelyn
Vosi
Skeleton 4
Skeleton 2
Eirikr
Skeleton 1
Skeleton 3
Tiferet
Inire
Skeleton 5
Nathara
Morgraine

Evelyn has the first move!


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Evelyn steps up to form a complete circle for their group and draws her sap ready to swing if one of the skeletons gets close.

To Hit: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d6 ⇒ 6


Universal Buffs: Nothing right now

Vosi sees the undead rising and immediately rises ten feet in the air, well out of reach. "More nasty undead things. Nasty, nasty..." He snarls, not having anything that can harm an undead that is immune to his frosty powers.

Two of the skeletons close in, their icy claws swinging through the air. Eve attempts to attack the one that steps in close, but her blow is clumsy and misses by a wide margin.

Skeleton 2 vs. Eve: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (16) + 2 = 18
Crit Damage: 2d4 + 4 + 1d6 ⇒ (1, 1) + 4 + (6) = 12
Skeleton 2 vs. Eve: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7
Skeleton 4 vs. Inire: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
Skeleton 4 vs. Inire: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

The skeletons lay into their victims with rending claws, tearing into flesh and leaving long bloody gashes that almost instantly freeze shut in and incredibly painful way. Both women are left barely conscious and hardly able to stand.

Eirikr is up!

In summary: Wow. Just... wow. Eve takes 19 damage and is critical. Inire also takes 19 damage, putting her at -1 and leaving her critical and staggered.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Eirikr readies himself to fight the skeletons, but before he has time to do anything but draw his weapon they are upon them, ripping Inire and Evelyn nearly to shreds. Cursing under his breath, Eirikr moves towards the skeletons attack Inire while placing his hand on her shoulder; divine energy flows through him, partially healing her injuries.

Eirikr draws his spear, takes a 5 foot step SE, and casts Cure Light Wounds on Inire

Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10

Forgot about Ashen. He attacks the skeleton next to him

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Universal Buffs: Nothing right now

Whoops. I forgot Eve and Mouse's Cold Resistance. Eve actually only takes 16 damage and Inire only takes 15.

Eirikr steps forward and calls on his powers, closing most of Inire's more painful wounds. She immediately feels much better, though she's still a little uncomfortable. She's not only grazed. Ashen growls and lunges at the nearest skeleton, his strong jaws closing around the undead's bones and crushing its bones between his fangs.

Two more skeletons close in on the group, one lashing out at Eirikr while the other attacks his companion.

Skeleton 1 vs. Ashen: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9
Skeleton 1 vs. Ashen: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
Skeleton 3 vs. Eirikr: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8
Skeleton 3 vs. Eirikr: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9
Confirm vs. Ashen: 1d20 + 2 ⇒ (7) + 2 = 9
Confirm vs. Eirikr: 1d20 + 2 ⇒ (6) + 2 = 8

Their claws are just as brutal, tearing into flesh and leaving painfully frozen slashes across both of their bodies.

Tiferet is up!

In Summary: I... I have no words. Ashen inflicts 2 damage on Skeleton 2. Then Eirikr and Ashen both take 17 damage. I believe that leaves them both critical. Let's retcon that last skeleton out of existance before I accidentally kill half the party, shall we?


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

"Seems a distinct poss..." Tiferet whispers back to Morgraine just as a flurry of rotten, yet razor-sharp bones emerges from the freshly fallen snow, tearing apart everything in their wake. She watches in horror as Inire and Evelyn bear the brunt of their fury, immediately followed by Eirikr almost being felled in front of her very eyes.

Her warrior reflexes finally kicking in, her first instinct is to lay her palm on Eirikr's open wound, pouring her healing energies into it. Once most of the bleeding has stopped, she draws her weapon and steps into the fray.

"Try to disengage!" she shouts at her companions. "Nathara and I will keep them at bay" she adds gritting her teeth, bracing herself for the upcoming onslaught.

________________________________________________________________

Standard Action: cast Cure Light Wounds on Eirikr
   CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Move Action: move 1 square W and 1 SW

Free Action: draw weapon

Swift Action: activate Arcane Strike


Universal Buffs: Nothing right now

Eirikr's wounds mostly close, leaving him in much better shape than he was a moment ago. He's only grazed now.

Inire is up!


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

"If they follow, I'll hit them with another fire." Inire says, nodding.

Inire, heeding the words of her leader, withdraws, trampling easily over the snow, and dodging the last attempts to snag her as she slips away.

Inire is 30 feet off the map, heading northwards.


Universal Buffs: Nothing right now

Inire withdraws to a safe distance.

Nathara is up!


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Even though she had been expecting an attack the ferocity with which the undead struck took the elven tiefling by surprise. And the little detail that it were in fact undead; they had imprisoned the necromancer after all.

"In the name of Sarenrae, thou shall burn!" She yells and leaps forward to engage the free standing zombie, hoping that the other flank will hold it together - there was no time to cast a protective spell.

Free Action: Activate Spell Dance
Standard action: Spellstrike: Shocking Grasp
Move action: Move two fields south
Free Action: Deliver attack (which is not a touch attack any more) on the zombie she is in contact with
Attack bonus: +1 base attack bonus + 1 masterwork + 3 strength => +5
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 + 2d6 ⇒ (1) + 3 + (3, 5) = 12


Universal Buffs: Nothing right now

Confirm?: 1d20 + 5 ⇒ (7) + 5 = 12

Nathara massively overextends as she attempts to strike at the skeleton, leaving her off balance and barely able to right herself properly, ruining her fighting stance. Nathara takes a -1 penalty on all attack rolls for 1d4 ⇒ 1 round.

Morgraine is up!


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Though she had half-expected an ambush the moment she had espied those strange mounds, Morgraine was nonetheless taken aback at the speed and ferocity of the attack. Swiftly, and for once without thought of taking the time to hide her abilities, she casts a hex upon Eve.

healing: 1d8 + 2 ⇒ (2) + 2 = 4

She then moves back, heeding Tifferet's call to disengage while still maintaining a position to cover the retreat of the others.

Move 15ft to be 1 square "South" of Inire's picture.


Universal Buffs: Nothing right now

Morgraine's hex closes a few of Eve's wounds, helping her move a bit better. She's now only wounded.

Evelyn is up!


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Evelyn takes a step back careful to avoid taking anymore hits she places a hand on herself causing a small pink spark and her body seems to slighlty blur as if two of her where standing inside one another.

Standard:Mesmer trick mesmeric mirror, acts like mirror image with 1 image
Move: 5-ft Step


Universal Buffs: Nothing right now

The skeletons seem undaunted, perhaps even excited by their success, and continue their attack on the nearest warriors.

Skeleton 2 vs. Tiferet: 1d20 + 2 ⇒ (8) + 2 = 10
Skeleton 2 vs. Tiferet: 1d20 + 2 ⇒ (20) + 2 = 22 ....Really? Really?!
Skeleton 4 vs. Nathara: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton 4 vs. Nathara: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton 2 Confirm: 1d20 + 2 ⇒ (11) + 2 = 13 Well, at least it didn't confirm.
Skeleton 2 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

However, their attacks are significantly more clumsy this time. Nathara smoothly dodges around her opponent's claws while Tiferet brushes aside the first attack from her skeleton. It's second claw slashes across her arm, but she catches most of the blow on her bracer and manages ward off the worst of the wound.

Eirikr is up!

In summary: The skeletons finally stop getting crits and only inflict 3 damage on Tif.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Still reeling from the injuries inflicted by the skeletons, Eirikr and Ashen back away from the skeletons, though they seem unwilling to leave their companions to fight them alone. Once they are out of the undead's immediate reach, Eirikr places a hand on Ashen's back, and his injuries begin to heal.

Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

Ashen takes a five foot step E. Then Eirikr moves 5 ft NE and casts Cure Light Wounds on Ashen.


Universal Buffs: Nothing right now

A few of Ashen's wounds close, though his fur is still a bit bloodstained and his movements are a bit unsteady. Ashen is now only wounded. The next group of skeletons moves in to continue their attacks.

Skeleton 1 vs. Tiferet: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Skeleton 1 vs. Tiferet: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Skeleton 3 vs. Eirikr: 1d20 + 2 ⇒ (2) + 2 = 4
Skeleton 3 vs. Eirikr: 1d20 + 2 ⇒ (18) + 2 = 20
Damage vs Eirikr: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

The skeleton that was attacking Eirikr seems intent on its prey, but its claws are less deadly this time. Still painful, but survivable.

Tiferet is up!

In summary: Eirikr takes 8 damage, leaving him wounded. That's about it really.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Tiferet weathers the storm of bony claws evading when she can, and trying her best to deflect the attacks when she must.

With one talon aiming for her throat, she instinctively raises her right arm in front of her, a screeching sound suddenly resounding in the air as it slides down her right gauntlet and draws a long, red line along her forearm. With a grin on her face, she swings her axe in retaliation against her over-eager aggressor, while swiftly repositioning herself as she catches a glimpse of a skeleton moving behind her undefended back.

________________________________________________________________

No Action: take a 5-foot step N (so that she's no longer flanked, Nathara can take a 5-foot step S and still flank Skeleton #3 with Tiferet)

Swift Action: activate Arcane Strike

Standard Action: attack Skeleton 2
   Greataxe: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d12 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 ugh...


Universal Buffs: Nothing right now

Tiferet's strike catches on the skeleton's bones, impeding it from cleaving straight though the creature's body, but she still manages to break the things collar bone with a satisfying crunch, leaving it's arm barely able to move.

Inire is up!

In summary: Tiferet inflicts 3 damage, leaving skeleton 2 wounded.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Inire pulls out her alchemist fire, and sweeps back over the snow, arcing around her allies to get a more clear shot as she does so. But she can't quite hit the skeleton without hitting Tiferet, too. She thinks for a moment... and eyes the claws on the skeletons, and the minor wounds already showing up on her allies, nods... and then shakes her head. "Tiferet, I need you to get clear. I'll hit them with a fire as soon as you're away."

Next Turn:
If Tiferet gets clear, Inire will throw her alchemist fire at a skeleton that won't splash onto an ally (and thus is out of melee range). If not, then I'll just need to post a new action, won't I? :)

Alchemist Toss (Range): 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Burninate: 1d6 ⇒ 5


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Nathara half registers Inire's call but she cannot let the opportunity to corner the creature of darkness slip. "Go ahead, I welcome the fire" she hisses between her sharp teeth, trying to maintain focus.

Trying to find her own balance between the rage of a demon and the grace of an elf she slips between the two creature, one hand letting her sword go down on the back of the monster, the other casting a spell.

Move: Five foot step south
Full round action: Spell Combat
a) Cast Shield defensively.
DC: 15 + 2 * spell level = 17.
Bonus: Caster Level 2 + 4 Int Bonus + 4 Combat Casting = +10.
[dice=Cast "Shield" Defensively]1d20+10[/dice] vs. DC 17
b) Sword attack on skeleton 2 (same as Tiferet, NW of Nathara)
Attack Bonus: 1 base attack bonus + 3 strength bonus + 1 masterwork - 2 spell combat + 2 flanking = +5
Sword Attack on Skeleton 2: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Universal Buffs: Nothing right now

Nathara finds herself unable to cast properly while trying to keep the skeleton from attacking her, making her hand gestures useless. The shield spell fizzles out and she feels the arcane power slipping away. Likewise, her sword strike is still off target and fails to touch the skeleton at all.

You have another -1 from last round, but it doesn't matter anyway, because you missed regardless.

Morgraine is up!


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

It looks like of the folks I can still heal, Ashen and Eirikr are the worst off, so...

Morgraine winces as she watches the skeletons continue to press their attack against Ashen and Eirikr. She moves behind the pair next to Eve and casts another healing hex on Eirikr.

1d8 + 2 ⇒ (7) + 2 = 9


Universal Buffs: Nothing right now

Eirikr's wounds are cleared away almost instantly, undoing the damage of the last skeleton's strike.

Evelyn is up!


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Evelyn was pretty useless against the undead since all of her abilities were mental and after taking such a heavy hit she fears risking another attack, instead she stays back and gets ready to launch a counter in-case they get close to her again.

held action to attack skeletons if they get in range

To hit: 1d20 ⇒ 13
Damage: 1d6 ⇒ 2 nonlethal


Universal Buffs: Nothing right now

Eve withdraws a bit, taking a defensive stance and ready to attack if one of the skeletons closes in on her. However, the undead seem much more interested in attacking the nearest living being and continue their assault.

Skeleton 2 vs. Tiferet: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Skeleton 2 vs. Tiferet: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Skeleton 4 vs. Nathara: 1d20 + 2 ⇒ (2) + 2 = 4
Skeleton 4 vs. Nathara: 1d20 + 2 ⇒ (11) + 2 = 13

Their wild clawing has little effect, missing both women by a fair bit.

Eirikr is up!


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Gripping the spear tightly in his hands, Eirikr focuses his concentration on the skeleton that still remains next to him. He thrusts his spear into the monster as hard as he can while Ashe bites at the monster's heels.

Eirikr uses Martial Flexibility to gain Weapon Focus: Spear before attacking the skeleton next to him and Ashen; Ashen attacks the skeleton as well

Eirikr's Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Ashen's Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Confirm Critical: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Critical Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Critical Damage 2: 1d8 + 2 ⇒ (7) + 2 = 9


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Actions:
Hearing Inire's warning cry, Tiferet is quick to find a way out of the splash zone - or to create it, as the case may be. With a bellowing roar, she smashes her axe into the skeleton behind her almost in unison with Eirikr's thrust, and then carefully steps among the crumbling bones to escape the fiery inferno about to flare up.

"Burn those bastards down, Inire!"

________________________________________________________________

Swift Action: activate Arcane Strike

Standard Action: attack Skeleton 3
   Greataxe: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d12 + 4 + 1 ⇒ (12) + 4 + 1 = 17

No Action: take a 5-foot step SE


Universal Buffs: Nothing right now

Eirikr lunges forward with supreme accuracy, driving his spear straight through the skeleton's skull. You hear a dry crunch and the rest of the body falls away, leaving the skull hanging on the shaft of Eirikr's spear.

The next skeleton moves to attack Tiferet again.

Skeleton 1 vs. Tiferet: 1d20 + 2 ⇒ (15) + 2 = 17
Skeleton 1 vs. Tiferet: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

It manages to claw across her shoulder, leaving a bloody gash, but the damage is mostly superfluous.

Hearing Inire's warning cry, Tiferet is quick to find a way out of the splash zone - or to create it, as the case may be. With a bellowing roar, she smashes her axe into the skeleton behind her almost in unison with Eirikr's thrust, and then carefully steps among the crumbling bones to escape the fiery inferno about to flare up.

"Burn those bastards down, Inire!"

________________________________________________________________

Swift Action: activate Arcane Strike

Standard Action: attack Skeleton 1
Greataxe: 1d20 + 4 ⇒ (19) + 4 - 1 = 22 Damage: 1d12 + 4 + 1 ⇒ (12) + 4 + 1 = 17

No Action: take a 5-foot step SE

Inire is up!

In summary: Eirikr wrecks skeleton 3's day and kills it in one shot with his spear with 17 damage. Skeleton 1 manages to inflict 3 more damage on Tif, leaving her grazed. However, this doesn't stop her from delivering a brutal 12 damage in return and killing it.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

As soon as Tiferet gets clear, Inire throws the alchemist fire at the single skeleton, uncertain of how injured any of them truly are... and hoping she can reduce their numbers before they become a bigger threat. Afterwards she maneuvers easily across the snow. Either to place herself between the skeleton and Morgraine if it's still alive, or to the space to the right of Vosi if it's dead.

Alchemist Fire v Brown Skeleton: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Damage: 1d6 ⇒ 4


Universal Buffs: Nothing right now

Inire's alchemist fire arcs through the air and strikes the frost skeleton's center, igniting its body with a burst of flame. The creature howls in absolute agony before crumpling over dead.

Nathara is up!

In summary: Inire strikes dead on with an alchemist fire and inflicts 6 damage on the wounded skeleton, destroying it.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Nathara takes another step past the remaining creature in order to make it easier to corner and thrusts her sword at it.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Universal Buffs: Nothing right now

I am sorry. You've been rolling awful during this fight.

Nathara's blade once again misses as the skeleton ducks back instinctively.

Morgraine is up!


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Morgraine hexes Ashen.

1d8 + 2 ⇒ (7) + 2 = 9

Busy day, so terse posting. ;P


Universal Buffs: Nothing right now

No prob.

Ashen looks significantly better with his wounds treated by Morgraine's touch. His fur still has some blood on it, but he's in much better shape.

Eve is up!


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Evelyn takes a full defense stance trusting her allies to deal with the undead pest.

Total Defense, New AC: 20

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