| GM Chyro | 
Nobody who's been hurt has been rolling CLW since tuesday. Suit yourself, you're being badass and walking in injured :). 
I've got current vitals in combat map, but please watch them yourself.
Lyssa shoves open the door...
Thrown dagger: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 Sting: 1d4 + 1 ⇒ (1) + 1 = 2
Thrown dagger: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Sting: 1d4 + 1 ⇒ (4) + 1 = 5
Crit?: 1d20 + 4 ⇒ (11) + 4 = 15 Sting: 1d4 + 1 ⇒ (1) + 1 = 2
Her heart thumps firmly, as 2 daggers come flying at her. One hits the wall, the other stings nasty in her shoulder. She sees 2 archers behind a set of barricades and men with maces and shield guarding them. The archers have their strings ready.
"Move and we'll shoot, but please do move."
Those 'haystack thingies' are barricades. Impassable, the squares diagonal adjacent are difficult to attack them through, also cover. You'll be squeezing to get by them, the space between the wall and barricades are narrow.
Elsa: 1d20 + 1 ⇒ (4) + 1 = 5
Father Burdock: 1d20 + 1 ⇒ (5) + 1 = 6
Grint: 1d20 + 6 ⇒ (7) + 6 = 13
Lyssa: 1d20 + 2 ⇒ (19) + 2 = 21
Sabel: 1d20 + 4 ⇒ (16) + 4 = 20
Archers: 1d20 + 2 ⇒ (17) + 2 = 19
Melee: 1d20 + 1 ⇒ (14) + 1 = 15
Robes: 1d20 + 1 ⇒ (6) + 1 = 7
Storeroom reception, round 1.
Lyssa & Sabel
Archers
Melee
Grint
Robes
Father Burdock & Elsa
| Father Burdock | 
@GM: Don't punish Lyssa foe me changing up the heals as I've always rolled for others until now. If it's ok, I'll roll for Lyssa and leave Burdock we wounded. CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
-Posted with Wayfinder
| Sabel Ea'tari | 
Unable to do much else at the end of the row Sabel casts guidance on Elsa.
-Posted with Wayfinder
| Lyssa Kail | 
"Oh, thanks Father," Lyssa says when Burdock heals her up. "I was so occupied on moving forward that I forgot my wounds."
Lyssa moves over to one of the melee guys and throws a punch at him.
Punch: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Instant bleed damage on hit: 1d4 ⇒ 1
| GM Chyro | 
Mage armor expires after the fight.
Storeroom reception, round 1.
Lyssa heads over to a shield man and manages to get past his defenses. Meanwhile Sabel casts a guiding spell on Elsa.
Archers both take a trying shot at Lyssa.
Shot, melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 Dmg: 1d8 + 1 ⇒ (2) + 1 = 3
Shot, melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 Dmg: 1d8 + 1 ⇒ (4) + 1 = 5
Melee:
Blue bleeds for 1 and swings his mace in return, hitting her firmly on the shoulder.
Mace, PA: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22 Dmg: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Red moves up to Lyssa and, seeing her punch prior, fights defensively.
Mace, defensively: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
He swing was utterly poor.
Crit?: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17 Dmg: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Grint
Robes
Father Burdock & Elsa
Grint's turn.
| Grint Mavric | 
Grint moves into the corner and leans back so Father Burdock could pass him when he wants to, draws back his bowstring and fires a single shot at the red melee guy.
Single Shot, PBS, Deadly Aim: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 151d8 + 3 ⇒ (6) + 3 = 9
| GM Chyro | 
Storeroom reception, round 1.
Lyssa heads over to a shield man and manages to get past his defenses. Meanwhile Sabel casts a guiding spell on Elsa.
Archers both take a trying shot at Lyssa.
Shot, melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 Dmg: 1d8 + 1 ⇒ (2) + 1 = 3
Shot, melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 Dmg: 1d8 + 1 ⇒ (4) + 1 = 5
Melee:
Blue bleeds for 1 and swings his mace in return, hitting her firmly on the shoulder.
Mace, PA: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22 Dmg: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Red moves up to Lyssa and, seeing her punch prior, fights defensively.
Mace, defensively: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
He swing was utterly poor.
Crit?: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17 Dmg: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Grint takes a shot at the guy attacking Lyssa, it misses only just.
Robes
Blue touches the blue thug.CLW: 1d8 + 1 ⇒ (1) + 1 = 2 His bleeding stops and only minorly do his wounds close.
Red looks at Lyssa. "Doom is coming to this world."
DC 13 will, Cause Fear. Pass is shaken 1 rnd. Duration 'if': 1d4 ⇒ 1
Father Burdock & Elsa
Bold are up.
| Jadwiga Elsa Harcatha | 
Elsa charges past Grint grumbling something about him not being a very aggressive sort.
She pulls up short of the sword wielding thug and raises her hands Concentration DC 19: 1d20 + 14 ⇒ (12) + 14 = 26 A Blast of Ice and Snow buffets everyone in a 15' cone. Freezing Hands: 3d4 ⇒ (3, 1, 2) = 6 DC 17 reflex for half
I'm pretty sure Elsa could get both melee and both ranged and not hit Lyssa
| GM Chyro | 
Sadly no....you either aim NE and hit melee red and Lyssa. Or aim E and hit the 2 archers.
| Jadwiga Elsa Harcatha | 
2 Archers, I miscalculated that...someone please mop up whats left of Elsa after they all retaliate.
| GM Chyro | 
Reflex blue, cover: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Reflex red, cover: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Blue steps back in time to avoid most of the icy burst.
Blue however, eats the cold.
Father Burdock's turn.
| Father Burdock | 
On mobile so can't move icon.
Burdock will move to S of the leftmost red guy it'll provoke an AoO, then strike at him with Dwarven steel.
Hammer: 1d20 + 5 ⇒ (8) + 5 = 13
Damage on hit: 1d8 + 2 ⇒ (3) + 2 = 5
-Posted with Wayfinder
| GM Chyro | 
As Father Burdock moves up to engage red, he takes a swing in return.
Incoming, defensively: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 Dmg: 1d8 + 2 ⇒ (2) + 2 = 4
His blow misses the stout dwarf, he himself avoids Dwarven Steel.
------------------------------------
Storeroom reception, round 2.
Sabel
Lyssa Will save DC13, effect above.
Archers
Melee
Grint
Robes
Elsa & Father Burdock
Sabel & Lyssa
| Lyssa Kail | 
Will: 1d20 + 7 ⇒ (16) + 7 = 23
Lyssa feels a chill run down her spine, but even when shaken she refuses to give up. She throws a single punch at the blue thug east of her, then turns around and throws a punch at the red thug southwest of her.
Punch, FoB (blue melee), -2 shaken: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14 Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Instant bleed damage on hit: 1d4 ⇒ 3
Punch, FoB (red melee), -2 shaken: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Instant bleed damage on hit: 1d4 ⇒ 4
A grin shows on Lyssa's face. "Boom, take that!"
| GM Chyro | 
Botting Sabel.
Storeroom reception, round 2.
Sabel moves forward and casts a guidance on Grint.
Lyssa passes her save and throws punches at her assailants.
Blue dodges, red only barely manages as well. By 1.
Archers. 
Blue vs Elsa, cover: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Red vs Elsa, cover: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Dmg: 1d8 + 1 ⇒ (4) + 1 = 5
Blue manages to hit in retaliation. "I don't like cold weather, lady!"
Melee
Blue, not willing to take more hits and keeping his ground, fights defensively.
Mace, fight defensively: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4Dmg: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Red tries a retaliation Mace: 1d20 + 3 ⇒ (18) + 3 = 21Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Grint
Robes
Elsa & Father Burdock
Grint's up.
| Grint Mavric | 
Grint steps up and moves to be right behind Elsa and fires two arrows at the red thug in melee with Father Burdock.
Rapid Shot, Guidance, PBS, Deadly Aim: 1d20 + 6 - 1 + 1 + 1 ⇒ (19) + 6 - 1 + 1 + 1 = 261d20 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10
Damage Arrow 1: 1d8 + 3 ⇒ (1) + 3 = 4
| GM Chyro | 
Storeroom reception, round 2.
Sabel moves forward and casts a guidance on Grint.
Lyssa passes her save and throws punches at her assailants.
Blue dodges, red only barely manages as well. By 1.
Archers.
Blue vs Elsa, cover: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Red vs Elsa, cover: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Dmg: 1d8 + 1 ⇒ (4) + 1 = 5
Blue manages to hit in retaliation. "I don't like cold weather, lady!"
Melee
Blue, not willing to take more hits and keeping his ground, fights defensively.
Mace, fight defensively: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4Dmg: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Red tries a retaliation Mace: 1d20 + 3 ⇒ (18) + 3 = 21Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Grint shoots two arrows at red, hitting the man in the shoulder for 4.
"Ah...damn you!"
Robes
Both take out a firm handful of darts.
Blue vs Lyssa: 1d20 - 4 ⇒ (15) - 4 = 11
Red vs Father Burdock: 1d20 - 4 ⇒ (8) - 4 = 4
Elsa & Father Burdock
Bold are up.
| Jadwiga Elsa Harcatha | 
Elsa takes a 5' step around the Good Father and unleashes another torrent of ice Should get the Red and Blue ranged and the red cultist
Cold: 3d4 ⇒ (2, 3, 3) = 8 DC 17 reflex for half
| GM Chyro | 
Ref blue, cover: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Ref red, cover: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Ref robey, cover: 1d20 + 2 ⇒ (20) + 2 = 22
All three pass their save, but red is only barely standing.
Father Burdock's turn.
| Father Burdock | 
Swinging at the guy I'm on.
Hammer at red: 1d20 + 5 ⇒ (8) + 5 = 13
Damage on hit: 1d8 + 2 ⇒ (5) + 2 = 7
-Posted with Wayfinder
| GM Chyro | 
Father Burdock's hammer swings at the man, who lets it bounce off his shield.
------------------------------------
Storeroom reception, round 3
Sabel
Lyssa
Archers
Melee
Grint
Robes
Elsa & Father Burdock
Bold are up.
| Lyssa Kail | 
Lyssa tries again what she failed to a few seconds ago.
Punch, FoB (blue melee), +1 Bless: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Instant bleed damage on hit: 1d4 ⇒ 1
Punch, FoB (red melee), +1 Bless: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Instant bleed damage on hit: 1d4 ⇒ 3
| GM Chyro | 
Storeroom reception, round 3
Sabel makes her entrance and blesses the party.
Lyssa throws two punches around. Blue manages to block it with his shield, but red is hit square in the face. With a clash of metal he falls over and remains motionless on the floor.
Archers
Both have a target right in front of them.
Blue vs Father Burdock: 1d20 + 4 ⇒ (18) + 4 = 22 Dmg: 1d8 + 1 ⇒ (7) + 1 = 8
He hits.
Red vs Elsa: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Melee
Blue keeps fighting defensive. Swing: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Grint
Robes
Elsa & Father Burdock
Grint's turn.
| Grint Mavric | 
Grint fires twice at the red archer firing at Elsa.
Rapid Shot, PBS, Deadly Aim, Bless: 1d20 + 6 - 1 + 1 + 1 ⇒ (10) + 6 - 1 + 1 + 1 = 171d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (1) + 3 = 4
| GM Chyro | 
Grint's 1st shot is barely a miss, damn that barricade.
By 1..
Robes
Both throw darts.
Vs Lyssa, into melee: 1d20 - 4 ⇒ (13) - 4 = 91d4 ⇒ 2
Vs Father Burdock, into melee: 1d20 - 4 ⇒ (8) - 4 = 41d4 ⇒ 4
Both miss.
Elsa & Father Burdock
| Jadwiga Elsa Harcatha | 
Elsa shrugs at the enemy's inability to move out of the way and blasts them all again with ice and snow Freezing Hands: 3d4 ⇒ (2, 1, 4) = 7 DC 17 reflex for half
| GM Chyro | 
Reflex blue, cover: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Elsa's cold chill takes down both archers and red robe.
Don't anger a lady wielding ice...
Father Burdock's turn.
| Father Burdock | 
| GM Chyro | 
With Father Burdock being a bit more healthier, the round closes.
--------------------------------
Storeroom reception, round 4.
Sabel
Lyssa
Melee
Grint
Robe
Elsa & father Burdock
Ladies, have at it.
| Lyssa Kail | 
With one of her opponents down Lyssa throws two punches at the remaining thug.
Punch, FoB (blue melee), +1 Bless: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Punch, FoB (blue melee), +1 Bless: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Instant bleed damage on 1st hit: 1d4 ⇒ 4
| GM Chyro | 
Blue goes down at the second punch.
At this point, the robed one with only his darts, combat is pretty much over. Spare/kill/other?
Darts x36
Longbows x2
Heavy maces x2
Scale mails x2
Heavy wooden shields x2
Mwk. Daggers x2
Shortswords x2
Potion of CLW x1
| Lyssa Kail | 
Intimidate: 1d20 + 6 ⇒ (11) + 6 = 17
"Surrender and we'll spare you!" Lyssa yells at the remaining enemy. "You'll be tied up and gagged in a way that'll prevent you from casting spells. We'll hand you over to the authorities later. If you do not cooperate in this, I will strike you down."
If the man surrenders Lyssa will tie him up and gag him. She'll also tie all his fingers together.
No idea how this magic stuff works. Better safe than sorry.
| GM Chyro | 
The robey seems unfazed.
"I fear not death, the glorious void will liberate me.
It will consume you all...wuha, wuhaha!"
As he looks past you, he notices Lilly.
"Eheh...you of all would know of what i speak."
She comes closer, clearly the more confident side present.
Kick to head: 1d20 + 9 ⇒ (19) + 9 = 28 nl: 1d3 + 3 ⇒ (2) + 3 = 5
Kick to head: 1d20 + 9 ⇒ (2) + 9 = 11 nl: 1d3 + 3 ⇒ (1) + 3 = 4
"Request granted, huhuhu."
Turning her head;
"Fanatics like these hold no fear of death."
| Jadwiga Elsa Harcatha | 
Elsa frowns at Lilly's dispatching of the cultist.
I'm sure they are aware of our presence now...
| GM Chyro | 
Mage armor has expired.
Lilly shrugs.
"Yes...they like to be alarmed, but they don't cover all the bases.
It surprises me that they don't, i tried getting us out, had more success than the frail flower did."
With nothing else but big barrels and containers filled with useless stuff, you leave the store room behind. The next room is small, a painting of what looks like a disgustingly distorted head with multiple eyes, hangs on the western wall. A stairway heads down.
There's a brick seemingly a bit loose at the northern wall.
| Jadwiga Elsa Harcatha | 
Elsa refreshes the Mage Armor spells using the wand.
| Father Burdock | 
Burdock heals himself, Lyssa, and Elsa of their wounds.
Burdock CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Elsa CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Elsa CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Lyssa CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Lyssa CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Lyssa CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Nice on the heal rolls; that should bring everyone within 1-2 HP of max
Elsa, you should take the potion; you're the most likely to be able to use it safely.
When he sees Lily kicking the cultist, he moves to intercept. "No need to kick a man when he's down, lass!". As long as he is bound and unconscious, Burdock is satisfied, not wanting to waste unnecessary time on him.
In the new room, Burdock, wary of more magical traps, tries to detect any auras before inspection.
Casting detect magic before taking 20 on Perception for a 23
| GM Chyro | 
You sense some compulsion magic, coming from the direction where you'll find the brick.
| Father Burdock | 
"There's a magical trap on that brick over there.", Burdock pointing at the stone. Looking at the others, he nods. "Think I have the best chance of resisting it, Torag help me." With that, the dwarf moves up and tries to remove/push the brick after everyone gives him some space.
| GM Chyro | 
DC 15 willsave. Otherwise 'nothing worth the time'.
| Jadwiga Elsa Harcatha | 
Elsa took the potion.
| GM Chyro | 
Father Burdock 'presses' the brick and a hidden stone door slides open.
Thick wooden beam on map.
Clearly fine dwarven craftsmanship. To your keen eye for details, potentially a few hundred years old. Perhaps old enough to be made during the former manor's construction.
| Father Burdock | 
"This was built here by dwarves, too... seems odd that dwarves would be involved with anything to do with such dark magic. I wonder how this cult figured out these dwarven secrets."
Burdock inspects the door, and if there is no other traps, he'll open it when the party is ready.
| GM Chyro | 
'Slides open'... :)
The door is a direct access to the corridor leading to both the smithy and the staircase you came from.
Down the next staircase then?
| Grint Mavric | 
Aye I guess so.
"I don't think the dwarves had this dark cults in mind when they built this place, Burdock. It does seem a shame that it fell in the end to the sway of dark forces. Best we restore it then."
| GM Chyro | 
As you descend the stairs, somehow an eerie vibe comes upon you.
DC 15 will or shaken for an hour.
Lilly: 1d20 + 9 ⇒ (19) + 9 = 28
Lilly seems unfazed.
There are two 10ft wide hallways to the east and west. Both are dimly lit, as the last torches in their holders are at the end of the stairs.