The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Will: 1d20 + 8 ⇒ (18) + 8 = 26

-Posted with Wayfinder


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Will Save: 1d20 + 3 ⇒ (17) + 3 = 20


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Will: 1d20 + 3 ⇒ (12) + 3 = 15

Elsa is unaffected.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Looking both left and right.

"So...where are we headed? This place is a dump, the cell was even in a more maintained condition."


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Ignoring the brash comment, Burdock looks to the left and heads that way.


Loot sheet No plunder, no pay Battle map--Misc info slides

Your left or map left?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

My left, map right


Loot sheet No plunder, no pay Battle map--Misc info slides

Heading to your left, Father Burdock and Sabel can see two double doors.
Both of which are slightly ajar, lighting is seemingly dim beyond the doors. A sort of iron ring hangs on the wall, it looks like it could be pulled.


Loot sheet No plunder, no pay Battle map--Misc info slides

Will Lyssa: 1d20 + 7 ⇒ (4) + 7 = 11 > Shaken
Will Sabel: 1d20 + 4 ⇒ (16) + 4 = 20 > Okay.

Sabel: "I don't like it down here. It's too quiet, is anybody even down here?"


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

*twitch*

"...the atmosphere, it is paling if presented next to what could be.
Utter oblivion....."

Yes, the shy crazy's back.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa narrows her eyes at the insane woman... We are led by the insane into a place of depravity and horror...the life of adventure I guess.


Loot sheet No plunder, no pay Battle map--Misc info slides

Which room? 1st to call decides.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint heads over to the left door and foregoes the pulling of the ring.

"Let's get this over with. Left one first okay? We'll do the right one after that."

"Shall I do the honours?"

If no one else wants to take point Grint readies his bow and pushes the door open with his foot.


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint sees the vague outlining of a desk and a bookcase.
He also notices a pile of something to his left. Those with improved vision see it's a pile of junk, such as tiny metal fragments, pieces of medical equipment & loose materials.


Loot sheet No plunder, no pay Battle map--Misc info slides

Any exploring/looting the room?


Loot sheet No plunder, no pay Battle map--Misc info slides

Well...nothing in 12 hours.

With Grint having opened the door and nothing happening, Lyssa quickly walks into the room.
"Well if it's quiet, time to search the room."
As she touches the desk however....., those with special vision see the rubble and scrap come together and rise up to form a rough humanoid figure.

Kn. Arcana DC 13, extra info the higher you pass:

This is a junk golem. Made from debris and scrap, this type of golem can also inflict disease, due to rusted and/or filthy materials. This one seems a lesser variant.

Init rolls:

Elsa: 1d20 + 1 ⇒ (13) + 1 = 14
Father Burdock: 1d20 + 1 ⇒ (6) + 1 = 7
Grint: 1d20 + 6 ⇒ (3) + 6 = 9
Lyssa: 1d20 + 3 ⇒ (18) + 3 = 21
Sabel: 1d20 + 4 ⇒ (7) + 4 = 11

Junk golem: 1d20 - 1 ⇒ (5) - 1 = 4


Round 1.

Lyssa sees the large shape and immediately attacks.
Punch: 1d20 + 3 ⇒ (11) + 3 = 14Dmg: 1d6 + 3 ⇒ (6) + 3 = 9Hit: 1d100 ⇒ 99
Punch: 1d20 + 3 ⇒ (13) + 3 = 16Dmg: 1d6 + 3 ⇒ (1) + 3 = 4Hit: 1d100 ⇒ 85
Only a few *thumps*. "Erm, can someone shed some light here?"
Elsa
Sabel will cast light on her shield.
Grint & Father Burdock
Junk golem

Elsa's turn.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Kn:Arcana: 1d20 + 5 ⇒ (19) + 5 = 24

Hearing Lyssa's call Elsa again casts the same cantrip she has cast about 15 times but apparently it keeps wearing off.


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 1.

Lyssa sees the large shape and immediately attacks.
Punch: 1d20 + 3 ⇒ (11) + 3 = 14Dmg: 1d6 + 3 ⇒ (6) + 3 = 9Hit: 1d100 ⇒ 99
Punch: 1d20 + 3 ⇒ (13) + 3 = 16Dmg: 1d6 + 3 ⇒ (1) + 3 = 4Hit: 1d100 ⇒ 85
Only a few *thumps*. "Erm, can someone shed some light here?"
Elsa casts light on.. Grint's bow?
Sabel will cast light on her shield.
Grint & Father Burdock
Junk golem

Elsa:

Junk golems can spontaneously dissolve, turning into a swarm of infectious bits.

When in an area with a lot of junk or debris, they can, to some degree, rejuvenate themselves with those materials.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Poor pile of scrap; not made to what you could have been.", Burdock lamenting as he moves up to swing his hammer.

Hammer @ junk: 1d20 + 5 ⇒ (3) + 5 = 8
Damage on hit: 1d8 + 2 ⇒ (2) + 2 = 4


Loot sheet No plunder, no pay Battle map--Misc info slides

I'll bot Grint on this round if he doesn't post by 9 PM.


Loot sheet No plunder, no pay Battle map--Misc info slides

Elsa:

Here's another one, shape wood deals damage to a junk golem.

Grint steps 5ft forward and unleashes his routine.
Rapid, PBS, deadly aim: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20 Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Rapid, PBS, deadly aim: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22 Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
He hits twice, but the damage seems less than expected.

In retaliation to Lyssa's impulsive attack, the golem swings two arms her way.
Slam: 1d20 + 6 ⇒ (15) + 6 = 21Dmg+disease: 1d6 + 3 ⇒ (6) + 3 = 9
Slam: 1d20 + 6 ⇒ (14) + 6 = 20Dmg+disease: 1d6 + 3 ⇒ (2) + 3 = 5
One hits, the other misses by a marge.
Fort Lyssa DC12: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 1 Double ow.
-----------------------------------------------------

Round 2.

Lyssa frowns at the sudden impact and continues her punches.
Flurry: 1d20 + 3 ⇒ (3) + 3 = 6 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry: 1d20 + 3 ⇒ (3) + 3 = 6 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Elsa
Sabel will cast guidance on Grint
Grint & Father Burdock

Elsa, you're up.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa hurls a bolt of ice at the golem Elemental Ray: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Cold: 1d6 + 1 ⇒ (4) + 1 = 5


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint unleashes another volley of two arrows.

Rapid Shot, PBS, Deadly Aim, Guidance: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (7) + 3 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2.

Lyssa frowns at the sudden impact and continues her punches.
Flurry: 1d20 + 3 ⇒ (3) + 3 = 6 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry: 1d20 + 3 ⇒ (3) + 3 = 6 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Elsa manages a hit with cold energy.
Sabel casts guidance on Grint
Grint shoots another two arrows, but for only minimal damage.
Father Burdock
Junk golem


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock moves over to Lyssa, dropping his axe and pulling out the wand and tapping her with it.

CLW @ Lyssa: 1d8 + 1 ⇒ (4) + 1 = 5


Loot sheet No plunder, no pay Battle map--Misc info slides

As Father Burdock heals Lyssa, the golem begins to shake.
It suddenly falls apart into a 10x10ft blanket of debris and scrap. The parts don't stay still, as they start swarming Father Burdock and Lyssa.
1d2 ⇒ 2
Swarm dmg+disease: 1d6 ⇒ 1
Fort Father Burdock, DC12: 1d20 + 5 ⇒ (9) + 5 = 14 pass.
------------------------------------------------------

Round 3.

Lyssa nods in thanks for the healing, but frowns as she now has nothing to hit. She 5ft steps back, grabs a flask of acid from her pack and throws it. "Sorry for the itch that'll come."
Touch: 1d20 + 2 ⇒ (9) + 2 = 11Dmg: 1d6 ⇒ 4, 6 dmg to the swarm and 1 to Father Burdock.
Elsa's turn.
Sabel refreshes guidance on Grint and takes distance.
Father Burdock & Grint
Junk Swarm (-22)


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa has no options for magic resistant swarms.....

Total Defense


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 3.

Lyssa nods in thanks for the healing, but frowns as she now has nothing to hit. She 5ft steps back, grabs a flask of acid from her pack and throws it. "Sorry for the itch that'll come."
Touch: 1d20 + 2 ⇒ (9) + 2 = 11Dmg: 1d6 ⇒ 4, 6 dmg to the swarm and 1 to Father Burdock.
Elsa goes total defense.
Sabel refreshes guidance on Grint and takes distance.
Father Burdock & Grint
Junk Swarm (-22)

Bold are up.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock steps back, grabbing a vial of acid. He then chucks it at the swarm of pieces.

Should cause no additional damage to Lyssa if I hit

Ranged touch attack @ swarm: 1d20 + 3 ⇒ (12) + 3 = 15
Damage on hit: 1d6 ⇒ 2
Plus 50% for a total of 3 acid damage... bah


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint's arrows do next to nothing at all, he mobves into the room and waits for the golem to reassemble itself.


Loot sheet No plunder, no pay Battle map--Misc info slides

With a few splash attacks scaving some hp off the swarm, it moves over to Father Burdock.
Swarm dmg+disease: 1d6 ⇒ 2
Fort Father Burdock, DC12: 1d20 + 5 ⇒ (13) + 5 = 18 pass.
------------------------------------------------------

Round 4.

Lyssa has no more acid. "Out of acid flasks..."
She moves NW.
Elsa
Sabel moves 5ft east and casts guidance on herself.
Father Burdock & Grint
Junk Swarm


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 4.

Lyssa has no more acid. "Out of acid flasks..."
She moves NW.
Elsa keeps total defense.
Sabel moves 5ft east and casts guidance on herself.
Father Burdock
Grint awaits reforming.
Junk Swarm

Father Burdock, any more flasks?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock steps back again and flings his last flask of acid!

Acid ranged touch @ swarm: 1d20 + 3 ⇒ (20) + 3 = 23
Acid damage on hit: 1d6 ⇒ 5
Crit confirm: 1d20 + 3 ⇒ (4) + 3 = 7
Extra acid damage on crit: 1d6 ⇒ 3
Poo. Still, 5 + 50% for 7 acid damage


Loot sheet No plunder, no pay Battle map--Misc info slides

With a proper aimed flask of acid, Father Burdock corrodes the swarm to stop moving.

Combat over.

One of the bookcases holds material on the asylum's history, more specifically it's engineering and construction.
Dwarves, historians or engineers would likely pay well for this knowledge.
The other bookcase has books on anatomy and how to apply foreign materials, such as metal, to some parts. The page marker is a scalpel.
It leaves little imagination whose private study this is.

2 small wooden chests Break DC17 or disable device 20 stand against the wall where Grint took position. 1 is unlocked and empty.

Contents other chest.:

Several pouches of assorted coins, worth 1000gp.
2 scrolls of lesser confusion.
Mwk Scalpel Treat as mwk dagger.
Manacles

Sabel comes up to Lyssa and casts a CLW for Heal: 1d8 + 3 ⇒ (5) + 3 = 8 hp.


Loot sheet No plunder, no pay Battle map--Misc info slides

What's next?


Loot sheet No plunder, no pay Battle map--Misc info slides

Well....i'll push forward then.

Lyssa tries to force open the chest, assuming she takes 10 and you help, she forces it open to find spoilered content.
"Oh, scalpels, great. I guess this room is used by that weird nurse woman."
Sabel packs the historybooks.

Lyssa: "Well, there was another room to the east, best we check that one out, so nothing comes from behind our backs later." She heads over, waiting for Father Burdock to be at her side. "I can't see in the dark."

She pushes open the door, the room is dimly lit.

Father Burdock:

You immediately notice a headless corpse sitting against what seems like prison cells or pens dead ahead. It wears the uniform of another unfortunate orderly, showing more bitemarks.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock helps Lyssa open the chest and taking the gear.

Burdock will also top himself off: CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Following the party, he takes the lead in the darkened chamber. Seeing the headless corpse in the back pen, he looks for a small object and tosses it at the body to make sure it's not reanimated like the others.


Loot sheet No plunder, no pay Battle map--Misc info slides

A piece of metal coming from the lock ends up near the legs of the headless corpse. It remains motionless, something else doesn't, as two other victims come into view. Along with something weird, it looks a bit like a blue lion with tentacles for manes.

Init:

Elsa: 1d20 + 1 ⇒ (19) + 1 = 20
Father Burdock: 1d20 + 1 ⇒ (2) + 1 = 3
Grint: 1d20 + 6 ⇒ (19) + 6 = 25
Lyssa: 1d20 + 3 ⇒ (7) + 3 = 10
Sabel: 1d20 + 4 ⇒ (8) + 4 = 12

Akata: 1d20 + 6 ⇒ (20) + 6 = 26
Void zombies: 1d20 ⇒ 9

Kn. Dungeoneering DC 11 on blue lion:

An akata, outsiders from the void. They infest their targets, causing the zombies you've seen earlier.

The more DC you get, the more detailed info.

Cells, round 1.

Akata moves up to 1 Burdock, 2 Lyssa: 1d2 ⇒ 2, Lyssa.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5 Dmg+disease: 1d6 + 1 ⇒ (3) + 1 = 4
Grint
Elsa

Sabel & Lyssa
Void Zombies
Father Burdock

Bodyguard and Elsa are up.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa hurls Ice at the Akata Elemental Ray: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 Cold: 1d6 + 1 ⇒ (3) + 1 = 4


Loot sheet No plunder, no pay Battle map--Misc info slides

Cells, round 1.

Akata moves up to 1 Burdock, 2 Lyssa: 1d2 ⇒ 2, Lyssa.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5 Dmg+disease: 1d6 + 1 ⇒ (3) + 1 = 4
Elsa launches and icy ray and it hits, but the freakish thing seems unharmed.
Grint
Sabel & Lyssa
Void Zombies
Father Burdock


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint looks at the thing attacking Lyssa and frowns. "Weird thing...Well it must be hurt by something right? Let's try my arrows."

Rapid Shot, PBS, Deadly Aim, Cover?: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 131d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (5) + 3 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, cover...also the lighting in there is dim, 20% miss chance.

Cells, round 1.

Akata moves up to 1 Burdock, 2 Lyssa: 1d2 ⇒ 2, Lyssa.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5 Dmg+disease: 1d6 + 1 ⇒ (3) + 1 = 4
Elsa launches and icy ray and it hits, but the freakish thing seems unharmed.
Grint shoots two arrows, but the cover of his friends standing in the way make the shot miss just barely.
Sabel moves up to behind Lyssa and stretches to touch the chain of Lyssa's holy symbol, providing light on the front line.
Lyssa throws punches at the thing.
Punch: 1d20 + 4 ⇒ (11) + 4 = 15Dmg+bleed: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12
Punch: 1d20 + 4 ⇒ (16) + 4 = 20Dmg+bleed: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9
She knocks down the thing. So much for the scary feline.
Void Zombies
Blue vs Lyssa: 1d20 + 4 ⇒ (20) + 4 = 24 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Red vs Father Burdock: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Blue crit?: 1d20 + 4 ⇒ (14) + 4 = 18 Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Lyssa gets hit for 5.
Father Burdock's turn.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Swing at Red.

Hammer at Red: 1d20 + 5 ⇒ (12) + 5 = 17
Damage on hit: 1d8 + 2 ⇒ (8) + 2 = 10

-Posted with Wayfinder


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

I also incoporated cover into my attacks GM, so those guys have over AC 18?


Loot sheet No plunder, no pay Battle map--Misc info slides

No, these are zombies after all. You were shooting at the Akata, so pardon me for reading your attack roll differently, i usually see the -4 coming along.

Father Burdock lands a solid hit on red.
------------------------------------------

Cells, round 2.

Elsa & Grint
Sabel & Lyssa
Void Zombies
Father Burdock


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Is there a reason we keep having to cast Light every single battle? Doesn't it last like an hour?

Elsa hurls positive energy at the Zombies Disrupt Undead: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Confirm Sucka: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

Meh Damage: 1d6 ⇒ 1


Loot sheet No plunder, no pay Battle map--Misc info slides

10 mins a lvl, even then i mistook it for less duration.

Cells, round 2.

Elsa: After the hammer from Father Burdock, Elsa's spell makes sure Red's face gets distorted to an inch of what it was.
Grint
Sabel takes distance
Lyssa (will be doing routine)
Void Zombies
Father Burdock

Ser archer, headshot the zombie?


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint steps up to have a better line of sight at the zombie fighting Father Burdock.

"Open Wide and say AH!"

Rapid Shot, PBS, Deadly Aim: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (8) + 3 = 11

Shooting at red, should have no cover as I can see and shoot over Burdock's head.

Obviously I roll as bad as I did yesterday evening at table-top.


Loot sheet No plunder, no pay Battle map--Misc info slides

We all have our bad days.

The zombies both go AH, but maybe the prospect of getting licked is disturbing Grint's concentration.
Sabel takes her distance.
Lyssa
Punch blue: 1d20 + 4 ⇒ (14) + 4 = 18Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Punch blue: 1d20 + 4 ⇒ (11) + 4 = 15Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Both hits connect, but since zombies are dead, they don't take bleeding damage.
Blue slam vs Lyssa: 1d20 + 4 ⇒ (9) + 4 = 13 Bump: 1d6 + 3 ⇒ (5) + 3 = 8
Blue slam vs Lyssa: 1d20 + 4 ⇒ (18) + 4 = 22 Bump: 1d6 + 3 ⇒ (3) + 3 = 6
Blue tongue vs Lyssa: 1d20 - 1 ⇒ (20) - 1 = 19 Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Crit?: 1d20 - 1 ⇒ (3) - 1 = 2 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Lyssa feels weaker, as the tongue detaches from her arm. 2 str dmg.
Red slam vs Burdock: 1d20 + 4 ⇒ (12) + 4 = 16Bump: 1d6 + 3 ⇒ (1) + 3 = 4
Red slam vs Burdock: 1d20 + 4 ⇒ (13) + 4 = 17Bump: 1d6 + 3 ⇒ (2) + 3 = 5
Red tongue vs Burdock: 1d20 - 1 ⇒ (12) - 1 = 11Bump: 1d6 + 1 ⇒ (4) + 1 = 5
Father Burdock's armor proves too much protection to be hit.

As Father Burdock is off to a con, i'll bot this turn.
Swing hammer vs red head: 1d20 + 5 ⇒ (9) + 5 = 14Dmg: 1d8 + 2 ⇒ (3) + 2 = 5
Red's head is gone in a bloody cracking from the hammer.
-----------------------------------------------------------

Elsa, Grint, you're up.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa hurls more positive energy Disrupt Undeads: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Crit?: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Pos Energy: 1d6 ⇒ 1

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