The Emerald Spire (Inactive)

Game Master Zesdead

Paizo's 'The Emerald Spire'.

...in which our adventurers explore the 'Magma Vault'.

Party Health
Drusellia Malacore 30/30 HP, 3 Hero Points
Luther Lightblade 51/51 HP, 3 Hero Points
Symon 55/55 HP, 3 Hero Points
Eldar of the Lost 68/76 HP, 1 Hero Point

Maps
The Emerald Spire - Level 10
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

"This creature spoke of the "Awakener", does that sound familiar to any of you?"


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther shakes his head.
"Let's let Dru unravel the magic armor. Never heard of this Awakener. We can pack up this stuff for later."


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Dru picks up and carefully examines the breastplate.

Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15


Knowledge (Religion) DC20:
Kro’akoth the Awakener is a relatively obscure nascent demon lord, for millennia Kro’akoth the Fire Serpent was a general in the armies of the Abyss. He was a fierce leader and won many victories, but when he watched a legion of gnolls charge to certain death screaming Lamashtu’s name, he realized true power lies in the worship of lesser beings.

Kro’akoth started with legions of troglodytes already under his command, but he needed to find more followers not claimed by other demons. Over the centuries, he sought out forgotten mortal cults and those who never had gods at all. He now reigns over a network of cults, though few realize they serve the same master. Each cult has a slightly different agenda, but all worship Kro’akoth, even if their lower-level cultists don’t realize it.

What are you folks up to now?


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther did not study very hard at school. He decides as a cleric, he should say something.
"I think the Awakener is probably the enemy of all the god of Slumber."
Scratching his chin, Luther looks thoughtful for about 2 seconds, then he ceases to care about it as he does about all lore and knowledge he was supposed to study.

Packing up everything to go!! On to more of this area--Symon in front.

Luther looks carefully around as they move to the next area down the long hallway to the south.
perception: 1d20 + 16 ⇒ (18) + 16 = 34


The corridor beyond the forge leads southwards for around a hundred feet - past an iron door in the eastern wall - before turning to the west and arriving a chamber full of statuary.

In the center of the room is a basalt statue of a serpentine figure, its head wreathed in flickering flame. A dozen smaller statues are clustered on the floor. These depict a different serpentine figure, but all the heads have been chopped off. A pathway through the statuary leads to double doors on the north wall.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Does Dru detect anything else magical we should take with us before we move on?


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther prepares a celestial eagle to arrive from its home plane when Symon is ready to open the door.
Monster Summoning 1 before door opens


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon, still feeling a bit shaky from the last battle, examines the path before him for any kind of trap. If none are found, he moves up to the door and readies to pull it open once the rest of the party signal their readiness.

Find Trap: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15


brawler 6 Human, male HP: 22/48 AC 19 T 14 FF 17 CMB +10 CMD 24 Fort +8/Ref +8/ Will +3/ Perception +8 Martial Flexibility 5/6
current effects:
bulls strength

Brent stands ready


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Dru sweeps the room with a detect magic, just to be sure nothing of value is left behind, then follows the others.


Drusellia detects nothing of further note in the room where the salamander was defeated - beyond the breastplate, which will require further examination, everything else is mundane in nature...

From the room of statues, Symon checks and then pushes on the massive double doors that lead north... Revealing what could only be described as a temple of sorts - on the left and right of the door are six alcoves, some empty and some with rough bedding on the floor. In the center of the main chamber is an enormous pillar of green crystal - the emerald spire with an enormous stone serpent wrapped around it, its head aflame. In the back of the chamber is a raised altar, and behind that a wall mosaic pulses with green light...

An echoing voice booms, it seems to come from all around, saying, “Have you come to seek the wisdom of the prophet? Swear allegiance to the Awakener and my prophecy will be but the first of the gifts you receive!”


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Be careful!! I suspect the snake will come alive."
Luther sends his eagle to hover about ten feet from the emerald spire as he begins to cast another spell.
Luther is convinced the threat is serious enough to cast Monster Summoning 3


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron moves with Dru into the room at the rear of the party.

I cast Detect Evil and sca the room to try to pinpoint the source of the voice. Should I make a Perception check?


”Come… Come… Approach that I may bestow upon you the gifts of the Awakener… Yes… yes.. Come…”

As Luther’s eagle takes flight and people look into the enormous temple – the roof of this room is thirty feet high – someone notices the narrow pit that encircles the spire. As the eagle calls out to Luther, indicating that it has seen something moving, Armitron’s innate sense of evil starts to tingle at the presence of something in the pit, (Armitron detects a Faint Aura of Evil).

Armitron has to Detect Evil for three rounds to confirm location / position – Luther’s eagle has now been summoned for 2 rounds.

…so far, the stone serpent around the spire has not animated…


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron holds position and continues to focus on the area to pinpoint the source, "I sense a great evil in this place..." he states as he draws his sword.


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Dru scans the room with detect magic.


brawler 6 Human, male HP: 22/48 AC 19 T 14 FF 17 CMB +10 CMD 24 Fort +8/Ref +8/ Will +3/ Perception +8 Martial Flexibility 5/6
current effects:
bulls strength

what evil? Where? Brent looks around, nervously.


Looking for arcane auras within the room, Drusellia picks up on two moderate fields – one, a conjuration aura, swirling around the spire in a vortex and the second, also a conjuration aura, pulsating within the mosaic…

”Come closer… Come closer… that you may be bathed in the majesty of the Awakener”


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther moves to send his eagle right into the pit as his badger appears.


Banking and then swooping towards the pit that encircles the spire, the eagle accelerates downwards... and then as one, two, three, four bolts of violet energy flare upwards from the pit... it is vaporised - a small cloud of feathers gently wafting downwards then only evidence that it ever existed.

Dark Naga, Magic Missile vs Celestial Eagle: 4d4 + 4 ⇒ (1, 3, 1, 3) + 4 = 12

Chuckling to itself, a huge snakelike body slithers upwards from the pit - wrapped around the spire with rippling muscles along the length of its body, the creature's sharp-featured humanoid face leers a vicious grin at the party...

Initiative for Party and Enemy

Symon, Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Armitron, Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Luther, Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Brent, Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Drusellia, Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Dark Naga, Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

Initiative Order
Symon, Armitron, Drusellia then
Dark Naga then
Brent and Luther.

Symon, Armitron and Drusellia may act now.

The Dark Naga is not yet shown on the map (will resolve later today) - it is adjacent to the southern edge of the spire.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

As the eagle is vaporized, Luther can only say "Whoa!!"
He hopes his celestial badger can put up a better fight.
"Get it, you got a badger on your side!"

Dire Badger:

XP 600
N Medium animal
Init +6; Senses low-light vision, scent; Perception +10

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +6, Ref +5, Will +2
Defensive Abilities ferocity

OFFENSE

Speed 30 ft., burrow 10 ft.
Melee bite +4 (1d4+2), 2 claws +4 (1d3+2)
Special Attacks blood rage

STATISTICS

Str 14, Dex 15, Con 17, Int 2, Wis 12, Cha 9
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Escape Artist +6, Perception +10; Racial Modifiers +4 Escape Artist

Family ties

The Badger is a close relative of this creature.

ECOLOGY

Environment temperate forests
Organization solitary, pair, or clan (3–5)
Treasure incidental

A relentless predator, the violent and territorial dire badger hunts frequently, killing and devouring a variety of easy prey such as rabbits, deer, and occasionally livestock. These creatures are unafraid of attacking creatures larger than they are, drawing upon an almost legendary tenacity that has won them honor and respect among many races, particularly forest-dwelling gnomes.

Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger’s claws are capable of tunneling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy.

Dire badgers stand 4 feet tall at the shoulder, and weigh 500 pounds.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

I take it that the light level leaves me no shadows to retreat into...?


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 1 Initiative 20

Armitron chuckles a bit, "I believe I found the great evil..."

He then activates his Divine Bond to empower his weapon against the foe. Standard Action - my Blade becomes Keen for the duration of the battle.


Symon - sorry, this room is well lit - note that things get a lot more favourable for shadowdancers on the next floor!!!


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Dru smiles, seemingly unimpressed. "Oh, so you like magic?"

She begins casting a spell and a ray of intense light flashes from her outstretched hand towards the naga.

Casting scorching ray. Ranged touch.

Dru vs. naga: 1d20 + 5 ⇒ (12) + 5 = 17 ranged touch
Damage (scorching ray): 4d6 ⇒ (1, 4, 3, 2) = 10 fire


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Leveling his crossbow at the naga, Symon fires at the creature.

Attack-ranged: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 ⇒ 8


Whilst Symon misses with his attack, Drusellia's torrent of fire scorches the flesh of the enormous serpent... Yet rather than screaming in pain, the creature merely leers at the folk invading his temple, "Fire? Oh yes, I can do that as well.... Now BURN!!!"

...two separate bursts of flame emanate from beneath the coils of the serpent... crashing into Symon and Drusellia...

GM Only:
Dark Naga, Displacement vs Drusellia's attack: 1d100 ⇒ 100, hitting.
Dark Naga = 75/85

Dark Naga, Scorching Ray vs Symon (Ranged Touch): 1d20 + 12 ⇒ (20) + 12 = 32, Critical Threat
Confirming Critical: 1d20 + 12 ⇒ (8) + 12 = 20, Critical Confirmed for 8d6 ⇒ (3, 6, 3, 3, 2, 6, 3, 6) = 32

Dark Naga, Scorching Ray vs Drusellia (Ranged Touch, Cover): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21, hitting for 4d6 ⇒ (5, 5, 3, 3) = 16

...and then the creature starts to climb upwards around the green column...

Dark Naga is at 5ft above ground level.

Everyone may take their turn now.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Current HP: 5/37
Being nearly burned alive, and there not being any shadows in which to hide, Symon retrieves a potion of Cure Moderate Wounds in an attempt to last slightly longer in this battle.

CMW Potion: 2d8 + 2 ⇒ (3, 4) + 2 = 9


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther takes cover as his dire badger appears and steps next to the naga, attempting to smite the evil creature.
Smite claw: 1d20 + 4 ⇒ (16) + 4 = 201d3 + 5 ⇒ (1) + 5 = 6
Smite claw: 1d20 + 4 ⇒ (7) + 4 = 111d3 + 5 ⇒ (3) + 5 = 8
Smite bite: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 5 ⇒ (1) + 5 = 6

Luther summons a replacement celestial eagle.
Full round ms 1


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 2

Armitron charges forward at the dark serpentine creature swingging down at it with all of his might.

Longsword Attack (Keen) 1d20 + 8 ⇒ (12) + 8 = 20
Longsword Damage 1d8 + 2 ⇒ (8) + 2 = 10


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther lets Armitron know: "I think you should be smiting this one too!!"

This looks dicey, we should probably use all our abilities.


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Dru's eyes narrow dangerously as she gasps for air following the engulfment of flame. "So, the dark one has magics of his own."

She extends a slender arm and chants a word of power, and a three blasts of magic fly from her fingers to unerringly strike the target.

Magic missile: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

No smites left today.


Her hand outstretched, Drusellia lets loose with a barrage of missiles – unerringly they fly towards the naga… and then, a foot or so before striking their target, they detonate against a rippling wall of force…

Dark Naga has Shield (which negates Magic Missile attacks).

Appearing from nothing, Luther’s badger claws and bites at its foe… yet not a single of its attacks pierces the naga’s armoured hide – Rushing forwards, Armitron has equal misfortune with his attack – his sword, swinging upwards in a graceful arc, is deflected by a chitinous spur on the serpent…

GMPC for Brent

Running in at the terrible beast, Brent pulls on his inner reserves and drives a fist through the thick hide…

Brent, Unarmed Strike vs Dark Naga (Charge): 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27, hitting for 1d8 + 7 ⇒ (2) + 7 = 9

GM Only:
Dark Naga, Displacement on Brent’s attack: 1d100 ⇒ 23, missing.

…and is left off balance as he finds himself flailing at thin air…

Dark Naga has Displacement – 50% miss chance as if it had total concealment.

Hissing and spitting, the Naga slides around the crystalline column – and bites at Luther’s Badger… whilst flicking its tail, crowned with a terrible stinger, at Brent…

Dark Naga, Bite vs Dire Badger: 1d20 + 8 ⇒ (10) + 8 = 18, hitting for 1d4 + 2 ⇒ (1) + 2 = 3

Dark Naga, Sting vs Brent: 1d20 + 8 ⇒ (10) + 8 = 18, hitting for 2d4 + 2 ⇒ (3, 3) + 2 = 8 plus Poison

Brent must make a DC19 Fortitude Save or fall asleep.

Everyone may take their turn now


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther finishes summoning an eagle next to the naga. The eagle crackles with celestial light as it attacks flanking with the badger from the left.

eagle:

N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9

DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5

Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good

STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Luther's badger flies into a blood rage +2str +2 con -2 ac and bites and claws at the naga.
claw/damge/miss?: 1d20 + 7 ⇒ (12) + 7 = 191d3 + 6 ⇒ (2) + 6 = 81d100 ⇒ 33
claw/damge/miss?: 1d20 + 7 ⇒ (2) + 7 = 91d3 + 6 ⇒ (3) + 6 = 91d100 ⇒ 5
bite/damge/miss?: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 6 ⇒ (3) + 6 = 91d100 ⇒ 16
The eagle attacks with its own flurry.
bite/damge/miss?: 1d20 + 3 ⇒ (18) + 3 = 211d4 + 2 ⇒ (3) + 2 = 51d100 ⇒ 49
claw/damge/miss?: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 2 ⇒ (4) + 2 = 61d100 ⇒ 61
claw/damge/miss?: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 2 ⇒ (2) + 2 = 41d100 ⇒ 70

Luther grabs his holy symbol moving into the room to help and the clanking and jingling of keys is heard as all but the naga get healed.
channel +ve: 3d6 ⇒ (1, 4, 1) = 6
Badger 25/25hp AC12 now Eagle 5/5hp AC 14 now

"Symon, can't you stab it from the flank?"


brawler 6 Human, male HP: 22/48 AC 19 T 14 FF 17 CMB +10 CMD 24 Fort +8/Ref +8/ Will +3/ Perception +8 Martial Flexibility 5/6
current effects:
bulls strength

Brent feels a wave of sleep come over him as the poison takes hold

fort: 1d20 + 7 ⇒ (6) + 7 = 13

Must...stay...awake

But alas, he collapses in a heap

sorry for the delay, combination of weekend issues and a bad internet conection


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

I just remembered that Dru has an SR of 11. Did you account for that in the earlier attack?


Drusellia - I didn't, thanks for reminding me... Quick CL check: 1d20 + 7 ⇒ (12) + 7 = 19, beating SR11... Will try to remember in future!!!


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon will try to get behind the naga by sprinting to the far side of the pillar.
I think that is all he will be able to do...he does have mobility in case the naga attempts to AoO him...though he should not have to get that close to it...I hope


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 3

As Brent falls Armitron presses the attack as best he can versus the magic of this dark being.

vs. Displacement 1d100 ⇒ 57

Longsword Attack (Keen) 1d20 + 8 ⇒ (16) + 8 = 24
Confirm Critical 1d20 + 8 ⇒ (7) + 8 = 15
Longsword Damage 1d8 + 2 ⇒ (3) + 2 = 5


Brent is now Asleep for 2d4 ⇒ (3, 1) = 4 minutes – sorry Brent!!!

Between them, Luther’s summoned menagerie claw and bite at the naga… their attacks are relentless yet only one – an eagle’s claw cutting through flesh – draws blood. Armitron, standing over the sleeping Brent as if to protect him, slashes upwards with his blade… mercifully also cutting into his enemy's flesh…

GM Only:
Dark Naga = 66/85HP

Still waiting on an action from Drusellia.


GMPC for Drusellia

Drusellia, Scorching Ray vs Dark Naga (Ranged Touch): 1d20 + 5 ⇒ (12) + 5 = 17, hitting for 4d6 ⇒ (2, 3, 4, 6) = 15 fire damage

Dark Naga, Displacement (50% miss chance): 1d100 ⇒ 53 – Scorching Ray hits Dark Naga

GM Only:
Dark Naga = 51/85HP

Scowling as Drusellia’s flames envelope it’s body, the Naga slides further up the crystalline structure… rattling over the stone snake that Luther was previously worried about, it lowers its defences for several moments…

The Dark Naga is moving up out of reach (15ft above floor level) – Symon, Armitron and Luther’s menagerie may take an Attack of Opportunity against it.

…and, safely nestled beyond the stone structure, it launches a salvo of arcane missiles against its foes…

Dark Naga, Magic Missile (i) vs Celestial Eagle: 1d4 + 1 ⇒ (1) + 1 = 2
Dark Naga, Magic Missile (ii) vs Celestial Eagle: 1d4 + 1 ⇒ (4) + 1 = 5 - Celestial Eagle at 0HP
Dark Naga, Magic Missile (iii) vs Luther: 1d4 + 1 ⇒ (2) + 1 = 3
Dark Naga, Magic Missile (iv) vs Drusellia: 1d4 + 1 ⇒ (3) + 1 = 4 - caster level check vs Drusellia's SR: 1d20 + 7 ⇒ (5) + 7 = 12, hitting

Everyone may take their turn now – Brent can carry on sleeping!!!


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

AoO Badger: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 6 ⇒ (4) + 6 = 101d100 ⇒ 32
AoO eagle: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 ⇒ (4) + 3 = 71d100 ⇒ 78

Luther grabs his holy symbol, and the jingling of keys can be heard as healing infuses all living beings but the naga.
channel: 3d6 ⇒ (1, 4, 2) = 7

Enraged and blooded, the badger tries to climb and bite the naga.
Climb: 1d20 + 3 ⇒ (19) + 3 = 22
Single attack Badger: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 6 ⇒ (4) + 6 = 101d100 ⇒ 89

Fully restored to health, the eagle flies around and just above the naga after the badger makes his attempt.

eagle bite: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 3 ⇒ (1) + 3 = 41d100 ⇒ 19

Luther moves under the naga so he can shield his friends. After watching an eagle and badger unable to much, Luther seems desperate. Out of his favorite channeling magic, he thinks of how to help.
0/6 channels now -- saving shield if anyone below attacked
"Climb up there and get it unless you think it will run out of magic."


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 3 - AoO vs. Naga

Displacement 1d100 ⇒ 87

Longsword Attack (Keen) 1d20 + 8 ⇒ (3) + 8 = 11
Longsword Damage 1d8 + 2 ⇒ (4) + 2 = 6

Striking the pillar Armitron grimaces.

Round 4

Armitron drops his sword and grasps the crossbow slung at his back taking a shot at the fleeing creature.

Displacement 1d100 ⇒ 88

Crossbow Attack1d20 + 5 ⇒ (2) + 5 = 7
Longsword Damage 1d8 ⇒ 2

As his bolt flies off course Armitron turns to the group, "We should fall back if we climb we fight it at it's own game".


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Grab Brent and we fall back!!"


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

As the magical bolt slams into her, Dru slumps into unconsciousness. Down and bleeding at -2.


Drusellia Malacore wrote:
As the magical bolt slams into her, Dru slumps into unconsciousness. Down and bleeding at -2.

Dru - you are still at positive HP, you haven't taken into account Luther's healing - a 6 and a 7HP boost from channeling in the last 2 rounds.


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Whoops! Missed those. Okay, so Dru can walk out on her own.


brawler 6 Human, male HP: 22/48 AC 19 T 14 FF 17 CMB +10 CMD 24 Fort +8/Ref +8/ Will +3/ Perception +8 Martial Flexibility 5/6
current effects:
bulls strength

zzzzzz

Quote:
Brent is now Asleep for 2d4 ⇒ (3, 1) = 4 minutes – sorry Brent!!!

no problem, crits happen

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