Full Name |
Drusellia Malacore |
Race |
Drow Elf |
Classes/Levels |
Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14|| |
Gender |
Female |
Size |
Medium |
Age |
121 |
Special Abilities |
Darkvision (120 ft.), Deep Earth Bloodline, Drow Immunities, Elven Immunities, Light Blindness, Low Light Vision, Poison Use, Spell Resistance (14), Tremor |
Alignment |
Lawful Neutral |
Deity |
Nethys |
Location |
Mobile |
Languages |
Common, Elven, Undercommon |
Occupation |
Adventurer |
Strength |
8 |
Dexterity |
16 |
Constitution |
8 |
Intelligence |
13 |
Wisdom |
13 |
Charisma |
19 |
About Drusellia Malacore
Drusellia Malacore
Female drow sorcerer 8 (Pathfinder RPG Bestiary 114)
LN Medium humanoid (elf)
Init +4; Senses darkvision 120 ft.; Perception +4
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Defense
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AC 17, touch 16, flat-footed 13 (+1 deflection, +4 Dex, +1 enhancement, +1 natural)
hp 30 (8d6-4)
Fort +3, Ref +8, Will +9; +4 vs. web-related spells and effects, +2 vs. enchantments
Immune sleep; SR 14
Weaknesses light blindness
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Offense
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Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Ranged sling +8 (1d4-1)
Special Attacks tremor
Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect magic
. . 1/day—dancing lights, darkness, faerie fire, feather fall, levitate, spider climb
Sorcerer Spells Known (CL 8th; concentration +12)
. . 4th (4/day)—greater flaming sphere[ACG] (DC 18)
. . 3rd (6/day)—fireball (DC 17), communal protection from arrows[UC], shifting sand[APG] (DC 17)
. . 2nd (7/day)—darkvision, lipstitch (DC 16), scorching ray, whip of spiders[ACG]
. . 1st (7/day)—color spray (DC 15), expeditious excavation[APG], expeditious retreat, mage armor, magic missile, mudball[ARG] (DC 15), sleep (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, disrupt undead, flare (DC 14), haunted fey aspect[UC], mage hand, ray of frost, read magic, sotto voce (DC 14)
. . Bloodline Deep earth
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Statistics
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Str 8, Dex 18, Con 8, Int 13, Wis 13, Cha 19
Base Atk +4; CMB +3; CMD 18
Feats Brew Potion, Drow Nobility[ARG], Eschew Materials, Expanded Arcana[APG], Forge Ring, Spider Climber[ARG]
Traits friends in low places, Magical Talent (Mage Hand)
Skills Diplomacy +5, Intimidate +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Perception +4 (+6 to notice unusual stonework), Spellcraft +11, Stealth +7, Use Magic Device +10; Racial Modifiers +2 Perception, +2 Perception to notice unusual stonework
Languages Common, Elven, Undercommon
SQ poison use
Combat Gear scroll of chill touch, scroll of color spray, scroll of detect secret doors, scroll of enlarge person, scroll of enlarge person, scroll of grease, scroll of ray of enfeeblement, scroll of shocking grasp, scroll of summon monster i, wand of magic missile (CL 3rd, 30 charges); Other Gear rapier, sling, sling bullets (20), backpack, bedroll, belt pouch, elven trail rations[UE] (10), waterskin (2), 42 gp, 7 sp
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white only).
Deep Earth +1 spell DC if you and your target are underground.
Drow Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Spell Resistance (14) You have Spell Resistance.
Spider Climber +4 saves vs. web special attacks, the web spell, and other similar spells.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tremor (CMB +12, 7/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb
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As a drow, Drusellia led a life of unhappiness. She had no desire to kill and enslave, she cared only about her magic. She was not driven to war upon her fellow drow or even the creatures that shared her deepearth home. Thus, when she was 65, she fled the realms of the drow.
She wandered for nearly a half-century in the depths of the underdark, surviving as best she could. Eventually, her travles brought her to the surface, where she found herself shunned by most people. Yet, it was exactly what she wished for, to be left alone.
The light was unforgiving and uncomfortable, but she eventually learned to deal with it as best she could. Of late, her money has run short and she realizes that she will need both money and power to continue to live among the surface-dwellers. It could be time to join forces...
Drusellia is a typical drow elf; tall, slender, and petite of figure. She has stark white hair that reaches the small of her back (often braided) and amber eyes that contrast with her ebony skin.