The Dust of War (Inactive)

Game Master Belac93

Armies collide in this wartime game.


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Please post here before going into gameplay. Also, tell me what you want for your character! I want you to have fun, so tell me how, what you like, and if you want to use any of the variant rules from the DMG (flanking, climbing onto bigger creatures, exc).

Dark Archive

Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

Well, since you asked. =)

I always thought it was against the current zeitgeist that Warlocks don't get spells that let them consort with demons and other powers best unspoken of.

Would it be feasible to re-skin Conjure Elemental and Conjure Minor Elemental as Conjure Demon as a Warlock spell? They could just be re-skinned air elementals, and keep everything the same.


Would you rather use that old black magic? It already adds warlock spells that summon demons, and is a nice UA.

The thing about warlocks, is that summoning slightly unbalances them. There is a reason that the only summoning they have, is an invocation that only lets them use it once a day.
So, I would say you have 2 options (you can take both if you like):

When you would get conjure elemental and those spells, you can instead take an invocation that lets you cast them once a day with a warlock spell slot, and you can summon one fluffed as a demon.

Or, you can use That Old Black Magic, and take the spells in there as warlock spells.

And, if you really want to get into the whole summoning thing from level 1, I'm fine if you re-flavour some of your spells as summoning (say, armour of agathys being a shadow demon shielding you).


Female Dwarf Wizard hp: 14/14 | AC 15 | Init +1 | Passive Perception: 10 | Spells: 1st 3/3 Spells prepared

Howdy!

I haven't played 5e yet, so I'm going to just jump in and see how it goes. I like the trope of the team traveling the land to secure allies against a shared threat. I'm also planning on being an evoker, so I was thinking of Riswynn as a kind of "artillery" in a war-scale battle. So some crowds of enemies to blow up would be cool once I get those spells. ;D

I'm not familiar with the variant rules, so I don't really have any opinion on that.


Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
More Stats:
  • Skills:Acro+4,Arcana+3,Ath-1,Decp+3,His+1,Intim+3,Inves+1,Nat+1,Perf+5,Pres +5,Rel+1,slofh+2,stlth+2
  • Attk:Dagger +4 1d4+2p, QuarStaff +1 1d6-1

Hi!

Chase is very blasty as well, after reading Riswynn's idea I think we'll have all the fire power we'll need. I suppose chase could be more magical sniping and perhaps crowd control. But we'll see.

For a war campaign I would love to have some thing where we become some kind of black ops squad which needs to take specific targets for some reason or another. And taking them could mean actually secure a base or in other cases kill a road for a supply chain. Or even distract and small army long enough for another part of our greater army to have success.


Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

Greetings...Rook is a sneaky bastard who dislikes the light and works best in the shadows. As a drow and a sneak, most people do not really take to him (being a defeated race and all), but most fear and respect the stories they have heard about his people. So trust will probably always be a problem with him, until he can comfortably feel like part of the team.
Anyone who wants to tie into his background is welcome to do so. At the moment he has been placed on "other duties"...mostly meaning he is to train up on his own and become a "hidden Knife" to be wielded by his superiors at need.


M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • Hedgerow is a dwarf often shunned by other dwarves due to his intrinsic druidic talent and lifestyle. He has learned that cities of goodly (and evil) folk serve their purpose in the grand scheme of existence and that it is in his best interest to learn to interact with civilization as well as he can with nature.

    He has a hatred of tyranny and "might makes right", mostly because of the murderous giants that killed his father and clan members, and so has devoted his life to helping battle any force that threatens the simple tranquility of neutrality.

    In wartime conflict he picks the side that battles the greater threat to these principles.

    ---------

    I have the 5e PHB, DMG, and MM but I haven't thoroughly read the DMG so I am not all that familiar with the variant rules you refer to. At this point I don't have much of an opinion to offer on that front.

    As a player I'd love to see some moral quandaries, gritty war torn villages/scenes to interact with NPCs, interesting factions that play roles in the background but that may affect our decisions, good player-to-player cooperation, good narrative writing, and a healthy regular posting desire from everyone.


    Cool. I don't expect posting every day, because I know that isn't reasonable. Every 48 hours is totally fine, longer than that and I may have to bot you for something.

    However, if you are going to be gone longer than a week, please give me a heads up beforehand.

    Dark Archive

    Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

    My character wants to destroy his enemies instead of make peace. He might even want to rule.

    He also wants powerful magic items, even if they have a serious drawback curse to them.

    And yes, I like the flanking rule, I can't believe they took that out in 5e, I say keep it.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    I thought you got advantage if flanking..or is that an option??


    Yes, that is an option.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    ok..weird I have always just played it like that..lol thought it was in the core rules..well I do like it...so lets use it (better for sneak attacks as well!!!)


    Everyone please put your max and current hit points, AC, initiative, and passive perception in your tagline.


    Female Dwarf Wizard hp: 14/14 | AC 15 | Init +1 | Passive Perception: 10 | Spells: 1st 3/3 Spells prepared

    Got em on there. Sure am glad I blew all my good rolls on dragonchess right away. Should make things more exciting later. ;D

    Dark Archive

    Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

    16 ac is without shield, 18 is with, and I have everthing there.


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • GM, can you provide us a little bit more context regarding who we're joining, what conflict(s) are going and what are natures of these conflicts, what nation are we in, who are the powers that be, etc. This would help me to establish a foundation for RP to build upon.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    @Lord Borak the Despoiler - Hey!! How are you doing...still bummed about that game, but oh well...Loved your background for this guy...interesting twist having the demons protecting the lands!!

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Hey Rook! Ya, I've yet to be in a SR game that didn't go belly up a month after launch. :(

    @everyone: As a point of reference, the Battle of Hastings took place in the 11th century, and that was a very basic guys-in-armor charging at other guys-in-armor. Indeed, the technology seen there isn't even as advanced as that seen in the Longbows-murder-everyone scenario that happened two hundred years later at the famous Battle of Crecy.


    Lord Borak the Despoiler wrote:

    Hey Rook! Ya, I've yet to be in a SR game that didn't go belly up a month after launch. :(

    @everyone: As a point of reference, the Battle of Hastings took place in the 11th century, and that was a very basic guys-in-armor charging at other guys-in-armor. Indeed, the technology seen there isn't even as advanced as that seen in the Longbows-murder-everyone scenario that happened two hundred years later at the famous Battle of Crecy.

    I read up a bit, and I'm seeing it as actually more 14th. Commanders definitely have good tactics, and there are crossbows. I prefer to keep it a little vague what timeline it is, but 'somewhere in the dark ages' pretty much sums it up.


    So, uh, how do I add my character and such to the game on the characters section? ^^;;;

    This is actually my first PBP in a few years, so I'm rusty on getting my stuff loaded up and ready to go.


    Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
    More Stats:
    • Skills:Acro+4,Arcana+3,Ath-1,Decp+3,His+1,Intim+3,Inves+1,Nat+1,Perf+5,Pres +5,Rel+1,slofh+2,stlth+2
    • Attk:Dagger +4 1d4+2p, QuarStaff +1 1d6-1
    ReconstructorFleet wrote:

    So, uh, how do I add my character and such to the game on the characters section? ^^;;;

    This is actually my first PBP in a few years, so I'm rusty on getting my stuff loaded up and ready to go.

    Whatever alias you use to post to the gameplay and discussion boards will automatically get added as a "Character" to this campaign

    basically just start posting and the rest will take care of itself


    You just make an alias (go to 'my account' and press the create now alias button), select an image and name your character, then to to the aliases section and create a profile, set up your sheet, and then post on gameplay to add yourself.
    Ninja'd

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    If you're asking about the technical aspect, if you post a post in the Gameplay section, most of it is updated automatically.

    If you're asking the RP aspect, then remember we're in a camp with over 100,000 soldiers. It breaks no suspension of disbelief for you to just walk up to someone and say hi. =)

    I see I've been ninja's not just once but twice!


    Hah! Thanks. XD I'll alias up and get loaded now.


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • I'm a bit under the weather, sorry for no recent posts. I'll post again asap.


    Elena, maybe check out the 'how to format your post' section at the bottom of the page. Usually bold is used for speaking.

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    This is some great RP!

    With that said, does it seem like everyone wants to get to the next day and start developing the plot?


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    As a side note, hilariously, Elena would be ridiculously good at the 5e Unearthed Arcana Mass Combat rules as a commander if she made Persuasion an Expertise skill. I may have to do that at some point, depending on how the campaign progresses. ;)

    As a further side note, DOES she have any authority in this grouping? It'll affect how she responds a great deal. XD

    But yes, I'll remember to bold next time. My bad, sorry about that, like I said, a little rusty. ^^;;;;

    (edited for clarity)

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3
    Elena wrote:
    DOES she have any authority in this grouping?

    Normally I'd say "of course not. I was just trying to cause some wacky hijinks," but after reading your profile, it seems it would be funnies if this just became a running gag: Elena isn't an officer, but after a misunderstanding when she first arrived, everyone just sort of believed that she was. (Mind you, as prior events have shown, that can be a good, or a bad thing. =P)


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    ... Why not? Regardless of whether she does or doesn't, she IS of noble birth, and she's damn well going to act like it until someone orders otherwise. ;) Lets run with it.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    Heck Rook would not care one way or the other...he will still probably not listen to you..lol


    Let me know when everyone is done the first day, and I'll move on to the night. It is dark by now, by the way, but not very.


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    Paranoid for setting a watch order in the middle of the army encampment? Maybe. Or Maybe Elena is just using common sense. ;)

    So yeah! Watch order, everybody, who's taking when? I assume we have 3 standard 4 hour shifts during the night?


    Elena D'augustino wrote:

    Paranoid for setting a watch order in the middle of the army encampment? Maybe. Or Maybe Elena is just using common sense. ;)

    So yeah! Watch order, everybody, who's taking when? I assume we have 3 standard 4 hour shifts during the night?

    A rest is only 8 hours, and if you spend more than 2 of those hours doing something other than sleeping, you do not gain the benefits of a rest.


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    Oh. Right. Long rest doesn't have Pathfinder's "spend an extra hour resting, and you'll be fine" mechanic.

    ...Errr, 8 hours. Huh. So guys, how do we work that out mechanically? ^^;;;


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • I would assume being in the midst of an army of 100k+ would preclude the need for setting watches in the traditional sense. There are scouts on horseback and temporary guard towers on watch.


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    Point it out to her so we can get on with it then. ;)

    ... we're totally getting stabbed in the night. *cries*


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    Rook usually watches all night as the light of day still hurts his eyes....
    he takes his job very seriously and might be miffed it the new commander attempts to suggest he is not enough to watch the group...


    Female Dwarf Wizard hp: 14/14 | AC 15 | Init +1 | Passive Perception: 10 | Spells: 1st 3/3 Spells prepared

    At least Riswynn will be awake if someone tries to stab her tonight. ;D

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    1)

    Belac93 wrote:
    Let me know when everyone is done the first day,

    Yeah, it looks like we're winding down and ready now.

    2)

    Belac93 wrote:
    A rest is only 8 hours, and if you spend more than 2 of those hours....

    Ideally I guess we'd have 5, 2 hour watches?


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    Sounds perfect, lets make it happen. ;)

    Looks like Night is totally upon us. I'll say she threw together a quick watch order, which you can decide at random, and if it doesn't matter at all, HOORAY! But if it does matter... one exists?

    Just trying to save time where possible.

    EDITED: As additional realizations occured.

    Dark Archive

    Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

    The elf only needs 4 hours for a long rest though, so if he wanted, he could do a 4 hour shift and meditate the other four hours.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    If I could I would like to switch Rooks main weapon from a spear to a rapier...I forgot they were Drow weapons and he can use it with his martial arts!


    Rook the Hooded wrote:
    If I could I would like to switch Rooks main weapon from a spear to a rapier...I forgot they were Drow weapons and he can use it with his martial arts!

    Actually, 'monk' weapons are weapons that the monk starts proficient in. So that is actually not allowed. However, if you want to use a shortsword/quarterstaff and fluff it as a rapier, I'd be fine with that.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    So racial weapons do not count? Ok. I can go with a short sword


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    Nah, Monk Weapons are a very restrictive, very standardized list at this point. It makes sense, given their number of options this time around.


    I'll post this evening. I want to write up a good intro, but I'm going to be out most of the day.


    Rolls:
    Chase: 1d20 + 0 ⇒ (14) + 0 = 14
    Draco: 1d20 + 2 ⇒ (7) + 2 = 9
    Elena: 1d20 + 3 ⇒ (14) + 3 = 17
    Hedgerow: 1d20 + 5 ⇒ (6) + 5 = 11
    Borak: 1d20 ⇒ 1
    Riswynn: 1d20 ⇒ 14
    Rook: 1d20 + 4 ⇒ (18) + 4 = 22

    Chase: 1d20 + 3 ⇒ (12) + 3 = 15
    Draco: 1d20 + 1 ⇒ (17) + 1 = 18
    Elena: 1d20 + 3 ⇒ (18) + 3 = 21
    Hedgerow: 1d20 + 1 ⇒ (13) + 1 = 14
    Borak: 1d20 + 3 ⇒ (6) + 3 = 9
    Riswynn: 1d20 + 1 ⇒ (1) + 1 = 2
    Rook: 1d20 + 3 ⇒ (9) + 3 = 12

    1d20 + 1 ⇒ (12) + 1 = 13
    1d20 + 1 ⇒ (18) + 1 = 19


    Apologies if the game has been a little slow lately. I'm not particularly experienced at being a DM, but I will try to speed it up a little, and to be more descriptive. My internet has also been slightly spotty in the last little while.


    Female Dwarf Wizard hp: 14/14 | AC 15 | Init +1 | Passive Perception: 10 | Spells: 1st 3/3 Spells prepared

    That's okay, I'm alright with a slower pace. You're doing fine as a GM so far! It does take some practice, especially PbP.

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