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Well, since you asked. =)
I always thought it was against the current zeitgeist that Warlocks don't get spells that let them consort with demons and other powers best unspoken of.
Would it be feasible to re-skin Conjure Elemental and Conjure Minor Elemental as Conjure Demon as a Warlock spell? They could just be re-skinned air elementals, and keep everything the same.

Belac93 |

Would you rather use that old black magic? It already adds warlock spells that summon demons, and is a nice UA.
The thing about warlocks, is that summoning slightly unbalances them. There is a reason that the only summoning they have, is an invocation that only lets them use it once a day.
So, I would say you have 2 options (you can take both if you like):
When you would get conjure elemental and those spells, you can instead take an invocation that lets you cast them once a day with a warlock spell slot, and you can summon one fluffed as a demon.
Or, you can use That Old Black Magic, and take the spells in there as warlock spells.
And, if you really want to get into the whole summoning thing from level 1, I'm fine if you re-flavour some of your spells as summoning (say, armour of agathys being a shadow demon shielding you).

Riswynn Clanless |

Howdy!
I haven't played 5e yet, so I'm going to just jump in and see how it goes. I like the trope of the team traveling the land to secure allies against a shared threat. I'm also planning on being an evoker, so I was thinking of Riswynn as a kind of "artillery" in a war-scale battle. So some crowds of enemies to blow up would be cool once I get those spells. ;D
I'm not familiar with the variant rules, so I don't really have any opinion on that.

Chase Strumhold |
- Skills:Acro+4,Arcana+3,Ath-1,Decp+3,His+1,Intim+3,Inves+1,Nat+1,Perf+5,Pres +5,Rel+1,slofh+2,stlth+2
- Attk:Dagger +4 1d4+2p, QuarStaff +1 1d6-1

Hi!
Chase is very blasty as well, after reading Riswynn's idea I think we'll have all the fire power we'll need. I suppose chase could be more magical sniping and perhaps crowd control. But we'll see.
For a war campaign I would love to have some thing where we become some kind of black ops squad which needs to take specific targets for some reason or another. And taking them could mean actually secure a base or in other cases kill a road for a supply chain. Or even distract and small army long enough for another part of our greater army to have success.

Rook the Hooded |

Greetings...Rook is a sneaky bastard who dislikes the light and works best in the shadows. As a drow and a sneak, most people do not really take to him (being a defeated race and all), but most fear and respect the stories they have heard about his people. So trust will probably always be a problem with him, until he can comfortably feel like part of the team.
Anyone who wants to tie into his background is welcome to do so. At the moment he has been placed on "other duties"...mostly meaning he is to train up on his own and become a "hidden Knife" to be wielded by his superiors at need.

Hedgerow |

Hedgerow is a dwarf often shunned by other dwarves due to his intrinsic druidic talent and lifestyle. He has learned that cities of goodly (and evil) folk serve their purpose in the grand scheme of existence and that it is in his best interest to learn to interact with civilization as well as he can with nature.
He has a hatred of tyranny and "might makes right", mostly because of the murderous giants that killed his father and clan members, and so has devoted his life to helping battle any force that threatens the simple tranquility of neutrality.
In wartime conflict he picks the side that battles the greater threat to these principles.
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I have the 5e PHB, DMG, and MM but I haven't thoroughly read the DMG so I am not all that familiar with the variant rules you refer to. At this point I don't have much of an opinion to offer on that front.
As a player I'd love to see some moral quandaries, gritty war torn villages/scenes to interact with NPCs, interesting factions that play roles in the background but that may affect our decisions, good player-to-player cooperation, good narrative writing, and a healthy regular posting desire from everyone.

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My character wants to destroy his enemies instead of make peace. He might even want to rule.
He also wants powerful magic items, even if they have a serious drawback curse to them.
And yes, I like the flanking rule, I can't believe they took that out in 5e, I say keep it.

Riswynn Clanless |

Got em on there. Sure am glad I blew all my good rolls on dragonchess right away. Should make things more exciting later. ;D

Hedgerow |

GM, can you provide us a little bit more context regarding who we're joining, what conflict(s) are going and what are natures of these conflicts, what nation are we in, who are the powers that be, etc. This would help me to establish a foundation for RP to build upon.

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Hey Rook! Ya, I've yet to be in a SR game that didn't go belly up a month after launch. :(
@everyone: As a point of reference, the Battle of Hastings took place in the 11th century, and that was a very basic guys-in-armor charging at other guys-in-armor. Indeed, the technology seen there isn't even as advanced as that seen in the Longbows-murder-everyone scenario that happened two hundred years later at the famous Battle of Crecy.

Belac93 |

Hey Rook! Ya, I've yet to be in a SR game that didn't go belly up a month after launch. :(
@everyone: As a point of reference, the Battle of Hastings took place in the 11th century, and that was a very basic guys-in-armor charging at other guys-in-armor. Indeed, the technology seen there isn't even as advanced as that seen in the Longbows-murder-everyone scenario that happened two hundred years later at the famous Battle of Crecy.
I read up a bit, and I'm seeing it as actually more 14th. Commanders definitely have good tactics, and there are crossbows. I prefer to keep it a little vague what timeline it is, but 'somewhere in the dark ages' pretty much sums it up.

Chase Strumhold |
- Skills:Acro+4,Arcana+3,Ath-1,Decp+3,His+1,Intim+3,Inves+1,Nat+1,Perf+5,Pres +5,Rel+1,slofh+2,stlth+2
- Attk:Dagger +4 1d4+2p, QuarStaff +1 1d6-1

So, uh, how do I add my character and such to the game on the characters section? ^^;;;
This is actually my first PBP in a few years, so I'm rusty on getting my stuff loaded up and ready to go.
Whatever alias you use to post to the gameplay and discussion boards will automatically get added as a "Character" to this campaign
basically just start posting and the rest will take care of itself

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If you're asking about the technical aspect, if you post a post in the Gameplay section, most of it is updated automatically.
If you're asking the RP aspect, then remember we're in a camp with over 100,000 soldiers. It breaks no suspension of disbelief for you to just walk up to someone and say hi. =)
I see I've been ninja's not just once but twice!

Hedgerow |

I'm a bit under the weather, sorry for no recent posts. I'll post again asap.

Elena D'augustino |

As a side note, hilariously, Elena would be ridiculously good at the 5e Unearthed Arcana Mass Combat rules as a commander if she made Persuasion an Expertise skill. I may have to do that at some point, depending on how the campaign progresses. ;)
As a further side note, DOES she have any authority in this grouping? It'll affect how she responds a great deal. XD
But yes, I'll remember to bold next time. My bad, sorry about that, like I said, a little rusty. ^^;;;;
(edited for clarity)

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DOES she have any authority in this grouping?
Normally I'd say "of course not. I was just trying to cause some wacky hijinks," but after reading your profile, it seems it would be funnies if this just became a running gag: Elena isn't an officer, but after a misunderstanding when she first arrived, everyone just sort of believed that she was. (Mind you, as prior events have shown, that can be a good, or a bad thing. =P)

Elena D'augustino |

Paranoid for setting a watch order in the middle of the army encampment? Maybe. Or Maybe Elena is just using common sense. ;)
So yeah! Watch order, everybody, who's taking when? I assume we have 3 standard 4 hour shifts during the night?

Belac93 |

Paranoid for setting a watch order in the middle of the army encampment? Maybe. Or Maybe Elena is just using common sense. ;)
So yeah! Watch order, everybody, who's taking when? I assume we have 3 standard 4 hour shifts during the night?
A rest is only 8 hours, and if you spend more than 2 of those hours doing something other than sleeping, you do not gain the benefits of a rest.

Hedgerow |

I would assume being in the midst of an army of 100k+ would preclude the need for setting watches in the traditional sense. There are scouts on horseback and temporary guard towers on watch.

Riswynn Clanless |

At least Riswynn will be awake if someone tries to stab her tonight. ;D

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1)
Let me know when everyone is done the first day,
Yeah, it looks like we're winding down and ready now.
2)
A rest is only 8 hours, and if you spend more than 2 of those hours....
Ideally I guess we'd have 5, 2 hour watches?

Elena D'augustino |

Sounds perfect, lets make it happen. ;)
Looks like Night is totally upon us. I'll say she threw together a quick watch order, which you can decide at random, and if it doesn't matter at all, HOORAY! But if it does matter... one exists?
Just trying to save time where possible.
EDITED: As additional realizations occured.

Belac93 |

If I could I would like to switch Rooks main weapon from a spear to a rapier...I forgot they were Drow weapons and he can use it with his martial arts!
Actually, 'monk' weapons are weapons that the monk starts proficient in. So that is actually not allowed. However, if you want to use a shortsword/quarterstaff and fluff it as a rapier, I'd be fine with that.

Belac93 |

Draco: 1d20 + 2 ⇒ (7) + 2 = 9
Elena: 1d20 + 3 ⇒ (14) + 3 = 17
Hedgerow: 1d20 + 5 ⇒ (6) + 5 = 11
Borak: 1d20 ⇒ 1
Riswynn: 1d20 ⇒ 14
Rook: 1d20 + 4 ⇒ (18) + 4 = 22
Chase: 1d20 + 3 ⇒ (12) + 3 = 15
Draco: 1d20 + 1 ⇒ (17) + 1 = 18
Elena: 1d20 + 3 ⇒ (18) + 3 = 21
Hedgerow: 1d20 + 1 ⇒ (13) + 1 = 14
Borak: 1d20 + 3 ⇒ (6) + 3 = 9
Riswynn: 1d20 + 1 ⇒ (1) + 1 = 2
Rook: 1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (18) + 1 = 19

Riswynn Clanless |

That's okay, I'm alright with a slower pace. You're doing fine as a GM so far! It does take some practice, especially PbP.