Special Abilities
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Wild Magic Surge
Starting w hen you choose this origin at 1st level, your
spellcasting can unleash surges of untamed magic.
Immediately after you cast a sorcerer spell of 1st level
or higher, the DM can have you roll a d20. If you roll a
1, roll on the W ild Magic Surge table to create a random
magical effect.
Tides of Chaos 1/day
Starting at 1st level, you can manipulate the forces of
chance and chaos to gain advantage on one attack roll,
ability check, or saving throw. O nce you do so, you must
finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the
DM can have you roll on the Wild Magic Surge table
immediately after you cast a sorcerer spell of 1st level or
higher. You then regain the use of this feature.
By Popular Demand
You can always find a place to perform, usually in an
inn or tavern but possibly with a circus, at a theater, or
even in a noble’s court. At such a place, you receive free
lodging and food o f a modest or comfortable standard
(depending on the quality o f the establishment), as
long as you perform each night. In addition, your
performance makes you something o f a local figure.
When strangers recognize you in a town where you have
performed, they typically take a liking to you.
Font of Magic
At 2nd level, you tap into a deep wellspring o f magic
within yourself. This w ellspring is represented by
sorcery points, which allow you to create a variety o f
magical effects.
Sorcery Points
You have 2 sorcery points, and you gain more as you
reach higher levels, as shown in the Sorcery Points
column o f the Sorcerer table. You can never have
more sorcery points than shown on the table for your
level. You regain all spent sorcery points when you
finish a long rest.
Flexible Casting
You can use your sorcery points to gain additional spell
slots, or sacrifice spell slots to gain additional sorcery
points. You learn other ways to use your sorcery points
as you reach higher levels.
Creating Spell Slots. You can transform unexpended
sorcery points into one spell slot as a bonus action on
your turn. The Creating Spell Slots table shows the cost
o f creating a spell slot o f a given level. You can create
spell slots no higher in level than 5th.
Creating Spell Slots
Spell Slot Sorcery
Level Point Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
Converting a Spell Slot to Sorcery Points. As a
bonus action on your turn, you can expend one spell
slot and gain a number o f sorcery points equal to the
slot’s level.