Defensive:
AC 15=(10+3(DEX)+2(WIS-Monk: Unarmoured Defense Ability)
XP: 300
Skills:
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+1 Athletics
+2 Deception
+0 History
+4 Insight
+0 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Slight of Hand
+5 Stealth
+2 Survival
RACE: Drow Elf
• +2 Dexterity, +1 Charisma
• Size: Medium
• Speed: 30ft
• Superior Darkvision 120ft
• Keen Senses: proficiency in the Perception skill
• Fey Ancestry: advantage on saving throws against being charmed, magic cannot put you to sleep
• Trance: do not sleep but meditate deeply, remaining semiconscious, for 4 hours a day
• Sunlight Sensitivity: disadvantage on attack rolls and Wisdom (Perception) checks in sunlight
• Drow Magic - Know the dancing lights cantrip - Spell Ability (Cha) Save DC 10
• Drow Weapon Training: proficiency with rapiers, shortswords and hand crossbows
• Languages: Common, Elvish, Undercommon
BACKGROUND: Criminal
• Feature: Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals
• Criminal Specialty: Hired killer
• Skills: Deception, Stealth
• Tools: One type of gaming set, thieves' tools
• Languages: none
CLASS:
• Armor: none
• Weapons: Simple weapons, short sword
• Tools: Choose one type of artisan's tools or one musical instrument
• Saves: Strength, Dexterity
• Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion and Stealth
• Unarmored Defense While you are wearing no armour and not wielding a shield, your AC equals 15
• Martial Arts When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action
ABILITY SCORE IMPROVEMENT & FEATS
PERSONALITY TRAITS:
I remain clam, no matter what.
IDEAL:
I am loyal to my friends only...the rest can take a hike
BOND:
I made a mistake that resulted in the death of a good friend. I will never let that happen again
FLAWS:
An innocent went to jail for something I did, and I am OK with that.
Rook grew up deep underground in the Drow city of Tumba-Mori, of Deeping Dark. The city was advanced, by other's standards, and was a shining achievement of the Drow people. It also drew enemies to it like moths to a flame. Wave after wave of creatures assaulted the city over its centuries of existence, and each group was soundly defeated by the superior Drow weapons, tactics and magic. That is until a coalition of Humans, surface Elves and Dwarves combined their powers and collapsed the great cavern the city was located in. Thousands of Drow lives were snuffed out in mere moments, while Dwarven hunter/Killer squads sifted through the rubble to capture any who survived. These captives were handed over to the Humans for trial and those not killed for "crimes against all sentient creatures" were given over to the "tender" mercies of their surface cousins.
Rook grew up in one of the very few Drow Slums located in a number of shallow caves within the Elven Nation. Treated worse than second-class citizens, the Drow are used as expendable servants and soldiers. The Night Squad, an all Drow unit in the command of the elves, is well know for their commando-like raids and many are whispered to be assassins for the Elven Hight Command.
Rook was trained with others in The Night Squad, and took part in many clandestine missions for his elven overlords. His ability has moved him from the rank and file to specialized training within the organization know as the Silent Hand, the elite core of Special Forces troops hand picked from the Night Squad for education in assassination and infiltration techniques.