The Dragon Reborn

Game Master DEWN MOU'TAIN

The Battle at Dumai Wells is a total disaster. The asha'man suffer defeat at the hands of the Shaido and Tar Valon emmisaries. The Dragon is brought to Tar Valon.

perception checks:

perception checks
ryvin [dice]1d20+4[/dice]
litheene [dice]1d20+2[/dice]

keelix [dice]1d20+15[/dice]
vala [dice]1d20+10[/dice]
alathea[dice]1d20+5[/dice]
kodokura[dice]1d20+11[/dice]
rhoekk[dice]1d20+16[/dice]
fia[dice]1d20+17[/dice]
ryland[dice]1d20+13[/dice]

map of surrounding vicinity

battle map


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Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

As she continues to rise in the air, Fia cranes her neck this way and that, trying to get a feel for the enfolding battlefield and from what direction, if any, the shadowspawn seem to be congregating from... and looking for any possible avenues for either escape or a more defensible position.

If those below are about to be surprised by enemies suddenly appearing behind their backs, she shouts warning.

perception: 1d20 + 18 ⇒ (15) + 18 = 33


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Amorial will drop his rope towards anyone not flying and pull them towards the gateway!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

nothing from me today folks. super busy at work. something tomorrow though!


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

If Tali's the one who was down the pit, then yes, I am lifting her.

"Oy, 'lord' Ryland! I could use some help getting this woman out of the hole!" Ryvin shouts. "Keelix, you too! Just... grab here! There's a rope of Air, it won't hurt you!"


"I will always strive to write better" , 25 years gaming, 20 yrs DM

the field
ON YOUR LEFT!lord aelorn shouts as three trollocs slam into the wide formation of men. the men grunt and shift to address the attack. as they move, they open a narrow opening that allows for a myrddraal to push itself past the defense and behind it, charging hard for amorial.

At the same time, both Fia and Alathea are finally brought out through the gateway and gently set upon the ground. Alathea is unconscious, barely breathing. blood covers her body, and fia keeps holding her close to her. Im all thats keeps her alive! she roars loudly.

the crater
the seven darkfriends turn and charge at the towering gardener, unaware of the hulking reputation these Ogiers have earned in the far land.
Two of them get close to the craters edge and then suddenly disappear, as if they had never existed at all.
full action to close upon Chen

The lady being lifted up to the hole suddenly screams loudly. Snapping a hand out, an orange ball blossoms into existance, and she hurls it across the crater and it impacts one of the trollocs, sending it to it's back, burned black and smoking.

zira
you hear a distinct explosion, one that sounds more real and life like than the noise of battle that surrounds you now. It has come from the south.


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

Familiarity is a better choice than that that is uncertain. She changes direction to head to the familiar and more 'real' sounds

-Posted with Wayfinder


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Fades. Lovely Smirks Litheene, releasing the weave holding Alathea and Fia. Litheene, moves quickly towards them. She is in a really bad shape, Amorial can handle one Fade, at least until I heal her Litheene lays her hand on Alathea's forehead, blood dripping between her fingers, as she puts her other hand on Alathea's belt. The flow of Saidar in her magnifies several folds as she pours the five elements into Alathea, rebuilding her tissues with a massive weave that binds together flesh, repairs bones and heals skin.
Compared to it, only a fraction of the power is needed to maintain her other weave. Even in the midst of battle she can't stop herself from being amazed. A second time I use SaAngreal, it is truly an amazing thing indeed

Multi weaving the new weave, while still lifting the other woman (am I holding her or Ryvin?). Major Healing slot level 3, added Angreal (1), SaAngreal (4) and aff(1) for total of 9: 9d8 + 10 ⇒ (4, 4, 1, 4, 3, 5, 5, 2, 3) + 10 = 41 healing for Alathea.


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

As the darkfriends close, Chen attacks the two nearest him.

Attack 1: 1d20 + 17 ⇒ (5) + 17 = 22
Attack 2: 1d20 + 12 ⇒ (11) + 12 = 23
Damage 1: 2d8 + 22 ⇒ (4, 7) + 22 = 33
Damage 2: 2d8 + 22 ⇒ (1, 7) + 22 = 30

He strikes with as much power as his weakened body can summon. The strikes lack subtlety but his power never fails him.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Despite the sensory overload, Keelix reacts immediately putting his bow away and grabbing the unseen rope to help haul the woman out of the pit.


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Seeing the enemy charge at him Amorial latches the rope to his belt and draws the Axe imbued with the One Power setting to ready for a charge by the Myrrddraal.

As I have Reach, once it closes to within 10' of me I will take an initial swing with my Attack of Opportunity, I will then use my first Heroic Surge of the Day for a second attack. If it still lives, I will use my full round action to full attack again.

Attack of Opportunity 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d12 + 4 ⇒ (4) + 4 = 8

Heroic Surge
Attack #1 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d12 + 4 ⇒ (6) + 4 = 10

Attack #2 1d20 + 8 ⇒ (11) + 8 = 19
Damage 1d12 + 4 ⇒ (12) + 4 = 16


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Vala instinctively steps right beside Litheene and draws her blade ready to strike any more Shadowspawn that decide to rear their ugly heads


"I will always strive to write better" , 25 years gaming, 20 yrs DM

nothing from me today. apparently people that i work with think its ok to interrupt me while on my lunch, but its rude when i do it...


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Hate when that happens.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ill say that ryvin has been lifting the woman up into the hole

the field
slowly the woman with an arrow in her knee suddenly floats through the gateway and then drops to the ground with a thud, the weave holding her up having failed. she groans and moans loudly, clutching her knee.

litheene, barely touching the source due to the sa'angreal, deftly weaves and repairs the damage done to alathea. her large neck wound hvaing been closed, her face becomes less pale, more hale, and vigorous.
alathea, make a fort save, dc 19 to awaken

the sound of a blade blocking another with a loud hiss sounds dangerously close. a growl and moan sounds shrill, and your attention is drawn to Amorial fighting a Fade. two large wounds are cloven into the fades flesh, and horrible black ichor gushes from the openings, but the creature presses on, its terrible blade hungry for flesh.
fade vs amorial. if hit, make a fort save dc 18 to resist the wasting disease
attack1: 1d20 + 13 ⇒ (16) + 13 = 29
attack2: 1d20 + 8 ⇒ (20) + 8 = 28
dmg1: 1d10 + 4 ⇒ (3) + 4 = 7
dmg2: 1d10 + 4 ⇒ (9) + 4 = 13

to confirm the nat 20 crit: 1d20 + 8 ⇒ (3) + 8 = 11

the crater
CHen moves in a mechanical manner, his arm rising and falling with practiced ease, deflecting the amateurish moves and responding with overwhelming force. his efforts causes two of the darkfriends to fall to the ground dead.

across the crater, ryland and his three men offer a stiff resistance to the trollocs, yet neither side making much headway.

zira
rushing through the strange landscape, first its woods, then its a garden area with a walkway filled with people running about, you focus upon the sounds of the too real metal on metal clanging of battle. people that leap into existence push against you, some you slam into as you run, but by the time you are able to react they are gone, replaced by a tree, leaving you to wonder if you hit a person, or the tree.
yet, finally, you are close to the noise, and you see it. the battle is engaged. 4 men against some strange creatures...but wait! one of them is that annoying Lord from last night, the man who tried to force himself upon you. No, this man is different. his face is the same, handsome, rugged, chiseled. but his hair is different, his posture and confidence is different. One man was from court, here is a man used to the toils of the world.
out beyond him, lurking in the woods and manicured garden, you spot something hideous. no eyes, a cloak that doesnt move. black armour. youve heard of these things from your bedtime stories growing up. but they were stories, meant to scare the kids?
as you look on, it slides forward like a striking cobra, and engages the look alike Lordling.

fade vs Ryland. if hit, make a fort save dc 18 to resist the wasting disease
attack1: 1d20 + 13 ⇒ (5) + 13 = 18
attack2: 1d20 + 8 ⇒ (9) + 8 = 17
dmg1: 1d10 + 4 ⇒ (9) + 4 = 13
dmg2: 1d10 + 4 ⇒ (4) + 4 = 8


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

This was getting completely out of control, yet she calls out to this man, he was more real than any of these figments
"CAREFUL! He aims to use his dark magic on you, avoid that blade!!

Inspire. +2 to saves, +1 to attack and damage. Up to 4 allies. but aimed at him. Maybe Chen hears her. She hopes...


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Amorial attempts to resist the poison of the Fade:

Fortitude save 1 DC 18 1d10 + 9 ⇒ (1) + 9 = 10

Fortitude save 2 DC 18 1d20 + 9 ⇒ (11) + 9 = 20

Amorial counters the Fade with further vicious swings from the axe! He roars in defiance of the unnatural thing standing before him.

Amorial's regular attacks:
Attack #1 1d20 + 13 ⇒ (14) + 13 = 27
Damage 1d12 + 4 ⇒ (1) + 4 = 5

Attack #2 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d12 + 4 ⇒ (5) + 4 = 9


"I will always strive to write better" , 25 years gaming, 20 yrs DM

just remember zira, the seanchan think that the shadowspawn are myths and bed time stories. so far, you have seen the trollocs and fades, but dont know their names. ill say that it was common for seanchan stories to know about their dark blades, but nothing else.


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

i figured, hence calling it magic. Sorry if i overstepped. I didnt even call it by name. just what i thought i would have heard it as in the stories


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

Fortitude save to awaken, DC 19 needed: 1d20 + 5 ⇒ (5) + 5 = 10...no luck!

After Litheene's weaves leave her body, Alathea stirs ever so slightly but remains asleep. Her breathing, before frighteningly shallow, seems steadier but her color remains ashen and gray with blood loss.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Feeling relieved that her friend will live, Litheene is still worried about the other side of the gate, mixed with the pain flowing to her from Amorial's bond.
Fia, if you can, try to wake Alathea up, we need all the channeling we can get Saying that, Litheene stays by their side, her hand still on the belt, and looks over the battlefield through the gate, scouting for any more of her friends.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Come to the open so I can see you! She calls, while weaving to pick up the woman Ryvin was lifting. The power flowing through her easily, lifting the woman's body without any effort.
Ryvin, are you well? I can bring you over to this side
Slot 0 for level 6 arms of air.


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Power attack1 1d20 + 13 ⇒ (5) + 13 = 18

Power attack2 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1d10 + 8 + 9 ⇒ (1) + 8 + 9 = 18


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

Fiallain watches with a concerned intensity as Litheene performs the healing on Alathea's unconscious form. When her friend does not stir afterwards, the Aiel frowns heavily and nods to the other woman. "I will wake her if she can be woken, Litheene Sedai. The choice is hers though. It may be that you must do what must be done without her. By all rights, she should be dead. I do not know what strength she may have even awake."

The apprentice turns away and kneels over Alathea's form, checking the woman's pulse once more. She pushed down an all too familiar feeling of frustration at her body's own weakness and her inability to embrace the source. She did feel better, but the mere thought of surrender still made her stomach churn.

She also pushed down and ignored the sound of the clanging, scraping blades and furious yells as the Alantin engaged the eyeless mere feet away.

She does look more hale... Fia thinks briefly, turning her full attention to the task at hand.

heal to aid in bringing awake?: 1d20 + 8 ⇒ (11) + 8 = 19


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

"I'm a LITTLE BUSY!" Ryvin shouts in response to Litheene's call. The Wilder draws on saidar again, and lashes out at the Fade with a simple weave of Air and Fire -- too simple, perhaps. Behind the Myrddraal, the air erupts in howling flame.

Drawing her sword, Ryvin runs to be in view of the gateway.
"We've got Trollocs and a Myrddraal here!" she shouts to her friends on the other side. "And a hole in the Pattern! What's the situation over there? Can we get out on your end?"

Ryvin puts a 2nd-level Fireball at the Fade's back, angled to hit only it, and not Ryland. Reflex save DC 16 to halve 2d6 + 9 ⇒ (1, 4) + 9 = 14 fire damage.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

We got those too, but we have backup. And an escape route. A hole in the pattern?
Stay in sight, where you are, I am about to bring you here.

This turn already grabbed Tali, gotta consider heroic surge when we level up


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

"Keelix! Ryland! You three stooges! Get over here!" Ryvin shouts. "It's tactical retreat time! Back up to the gateway!"


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Three stooges? :) Ryvin is well versed in the first age

Where is Kodokura?


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

Ryvin grimaces, and she shouts up the simple answer: "Dead. I'll tell you more later."

I had to struggle not to call them Moe, Curly and Larry... :p


"I will always strive to write better" , 25 years gaming, 20 yrs DM

thatll work fia. alathea, you can awaken from your slumber
chen, you can hear zira from across the crater

the crater..this includes zira
Ryland swings wide arcs against the trolloc and fade, hoping to drive them back with his heavy chops. Both swings produce results, causing the trolloc to bellow in pain, and the fade to hiss loudly at the chunk removed from its side.
with a shout and a roar, the trollocs put more effort into attacking the men and against ryland.
1d20 + 4 ⇒ (11) + 4 = 15
dmg: 2d4 + 3 ⇒ (3, 2) + 3 = 8
1d20 + 4 ⇒ (17) + 4 = 21
dmg: 2d4 + 3 ⇒ (3, 2) + 3 = 8
1d20 + 4 ⇒ (15) + 4 = 19
dmg: 2d4 + 3 ⇒ (2, 2) + 3 = 7

vs ryland: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 2d4 + 3 ⇒ (2, 2) + 3 = 7

sword swinging low, the fade slides up as well and hacks at the man, his first blow heavy enough to chop the head off of a donkey.
power attack: 1d20 + 13 - 3 ⇒ (19) + 13 - 3 = 29
dmg: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18
1d20 + 8 ⇒ (16) + 8 = 24
dmg: 1d10 + 4 ⇒ (5) + 4 = 9

Two of the darkfriends that had attacked chen back off, instead turning and fleeing south, away from the behemoth of a creature.

the field
the sound of battle grows louder, as more trollocs slam into the wall of men protecting you from the horde. men shout and shove, hacking at the fell beasts.
the fade squaring off against amorial swings a series of heavy blows at the ogier, hoping to cut through him and take advantage of the ladies that are laying upon the ground nearby.
power attack: 1d20 + 13 - 3 ⇒ (10) + 13 - 3 = 20
dmg: 1d10 + 4 + 6 ⇒ (1) + 4 + 6 = 11
1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d10 + 4 ⇒ (5) + 4 = 9

AH Fades!! men begin to shout, as several fades appear out of nowhere, stepping from shadows cast upon the ground. their dark blades sink deeply into the surprised mens bodies, causing several to fall to the ground.
As you glance about, you suddenly see a fade appear next to vala, and swing its sword at her.
power attack: 1d20 + 13 - 3 ⇒ (15) + 13 - 3 = 25
dmg: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18

next to rhoekk, one appears as well, swinging.
power attack: 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23
dmg: 1d10 + 4 + 6 ⇒ (3) + 4 + 6 = 13


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i see that i made a couple crits upon ryland. i will roll below

trolloc crit: 1d20 + 4 ⇒ (13) + 4 = 17

fade crit: 1d20 + 13 - 3 ⇒ (3) + 13 - 3 = 13

nope. no crits


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Amorial, sustaining heavy wounds, presses this difficult foe. Amorial grits his teeth knowing that he is the last line before the foul creature reaches Litheene Sedai.

I just realized that my initial failed save was an incorrect dice roll, I rolled 1d10 instead of 1d20, I will re-roll that one.

First failed Fort save with correct dice: Fortitude save 1 DC 18 1d20 + 9 ⇒ (6) + 9 = 15 EDIT: And I failed anyway...

Save against latest strikes:

Fortitude save 1 DC 18 1d20 + 9 ⇒ (5) + 9 = 14

Fortitude save 2 DC 18 1d20 + 9 ⇒ (4) + 9 = 13

I Heroic Surge a second time to get 4 attacks against the Fade.

Amorial's heroic surge:
Attack #1 1d20 + 13 ⇒ (7) + 13 = 20
Damage 1d12 + 4 ⇒ (8) + 4 = 12

Attack #2 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d12 + 4 ⇒ (2) + 4 = 6

Amorial's regular attacks:
Attack #1 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d12 + 4 ⇒ (3) + 4 = 7

Attack #2 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d12 + 4 ⇒ (7) + 4 = 11


"I will always strive to write better" , 25 years gaming, 20 yrs DM

uh oh, i see a 1! make a ref save dc 15 to stay on your feet amorial


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Reflex Save DC 15 1d20 + 6 ⇒ (15) + 6 = 21


Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

As the cowards flee before him, Chen turns looking across the crater. He begins to move in the direction of his mistress' voice.

is there anyone I can help in between me and Zira? Amorial perhaps?


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11
Ryvin Altessar wrote:
"Keelix! Ryland! You three stooges! Get over here!" Ryvin shouts. "It's tactical retreat time! Back up to the gateway!"

Unless you have moved and I missed it, Keelix is standing fairly close to where you are, where he was trying to help you get the woman out of the pit.

Keelix turns around at her shout, his face completely expressionless. He moves the short distance to her side, drawing his blade as he goes.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Seeing Alathea open her eyes, Litheene can't help but feel admiration for Fia's ability to awaken her without even using the power, where her own weave was not enough.
Alathea, we need urgent assistance, sadly I have no time to explain what is going on. Please ward off shadowspawn, from getting close to us, and give more area for the man fighting the Trollocs to fall back to

Taking her hand away from the belt with a sight, Litheene channels another weave, relying on her own force, to lift Ryvin towards her, as the other woman continues to raise.
Ryvin, I've got you. Focus on lifting others here

Multiweave, level 3 using slot 1 - arms of air to lift Ryvin while Tali continues to go up.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

Alathea coughs, then moans in pain. Light, I have never hurt so much! She opens her eyes and quickly raises a hand to shade her eyes from the blinding light, relieved to see Fiallain's and Litheene's faces.

Though Litheene has spoken of warding, Alathea's head still swims dizzily as she orients herself once more to the waking world. Her voice a raw whisper, she asks, "What happens here?" And where is my Kodokura? She does not speak the last aloud--with a heavy heart, she already knows the answer. But the time for grieving must wait...

Having been brought back from the brink of death, can Alathea channel?


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

Litheene speaks without moving her eyes from the Gateway, briefly and quickly. We are in battle. I am working on helping our friends. We are surrounded by Fades and Trollocs. Those fighting them are helping us, but they are being overwhelmed. They need a ward to protect us from distractions and them from being overrun.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6
Alathea Sedai wrote:


Having been brought back from the brink of death, can Alathea channel?

kitbag question :)


Init +5, HP:180/180; AC:21(24), F:10,R:10, W:4:Senses:Low Light Vision, Scent, Perception: +20

Ryland never takes his focus off of the fade he battled but shift his stance to put his back towards Ryvin.

Power attack: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27

Power Attack 2: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Poss Crit!
Confirm: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d10 + 8 + 9 ⇒ (2) + 8 + 9 = 19
Crit damage: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

Fiallain offers her friend a small, tight smile and a look of relief as she regains consciousness. She is soon all business though, her usual stoicism returning. She offers her hand to help Alathea up. "Litheene Sedai is bringing our separated companions through her weave. We must hold this position until she can finish and we can retreat. The eyeless are breaking through. Gather what strength you have sister. We need you. I will guard your back."


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th

Oh, and ready action to attack any enemy that comes within reach, or who attacks Alathea.


Female Human Wilder 11 / Armswoman 1; Init +3 (+1 Dex., +2 Duelist feat); Senses Perception +4 Defense 26 (+1 Dex., +11 Def. bonus, +4 chain shirt) hp 65/97 Fort +11; Ref +8; Will +11

"I'm almost tapped out!" Ryvin tells Litheene while she rises into the air. "Get me out of here and I'll link with someone, lend them what power I have left..."

I'm afraid I'm almost out of weaves/day... :-\ Two level 1s and one level 2 left, and anything more than that will be overchannelling.


Female Human Seanchan Wilder 2 / Initiate 3 / Aes Sedai 6

With a level 2 you can get a level 3 weave with affinities, or even 4 with but 1 level of overchannel. This should be enough to lift someone not wearing armor. Level 4 even with Armor. I can give you the Angreal once you are here, then you can use the level 1 slot in the same way


"I will always strive to write better" , 25 years gaming, 20 yrs DM

just a reminder to everyone, there is a map link found on the campaign info page. please reference that to ensure that you are making actions accordingly


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ryland, dont forget about the three guys you have control over. i sent you the stats in a PM


"I will always strive to write better" , 25 years gaming, 20 yrs DM

im going to be nice and not make a posting today. i think a lot of people need to review the map and see just how close the enemy is to them and make actions accordingly.

alathea, you have whatever available weaves you had prior to your near beheading.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Having reached Ryvin, and with no enemies close by, Keelix draws his bow and looses two arrows at the darkfriend closest to Ryland.

Attack: 1d20 + 12 ⇒ (18) + 12 = 30.
Damage: 1d8 + 3 ⇒ (6) + 3 = 9.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18.
Damage: 1d8 + 3 ⇒ (7) + 3 = 10.


Female Ebou Dari Wilder 7/(former potential) Aes Sedai 4
current stats:
hp 50/59, weaves remaining 6/6/6/4/4/2/1

Alathea pulls herself to sit upright, although she finds must hold herself up with her arms lest she lose her balance as dizziness washes over her. She nods wordlessly at Litheene's and Fiallain's suggestion and reaches for saidar. To her immense relief, it flows into her, and she weaves it into strands of Air, Fire, and Spirit. Working quickly, she shapes a protective dome against the Dark One's creations about herself and her companions.

Alathea is using a level 2 Ward Against Shadowspawn. It looks like the nearest shadowspawn is about 10 feet away, so hopefully he's just far enough away for a level 2 ward.


Human (Aiel) HPs 90/142 || AC 23 || F 13 || R 12 || W 13 || Percept 18 ||
Spoiler:
Weaves Remaining: 5/6 0lvl; 5/6 1st; 5/5 2nd; 3/4 3rd; 2/4 4th; 2/2 5th; 0/1 6th


No changes / additions to Fia's stated action. She's in pretty bad shape to be attacking, and would be loathe to move and give the Myrdraal (which she is probably only just now becoming aware of) a clean path to Alathea in any case. Continued readied action to strike anything that comes within reach.


Female Human (Borderlander) Armsman 7/Woodsman 3 Reputation: +10 Warder bond w/Litheene,HP:116(current 86)

Seeing the Myrdraal Vala sneers and growls. With ease she shifts into the beginning of Arc of the Moon and strikes!

Blade Sense: 1d20 + 14 ⇒ (19) + 14 = 33
Arc of the Moon: 1d20 + 9 ⇒ (6) + 9 = 15
Fort Save DC15 or DC20 if critical
Failure means decapitation, if not normal damage
damage: 1d8 + 5 ⇒ (1) + 5 = 6

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