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"Ring is pretty" says Iso, slipping it onto his finger. He tosses the amulet to Tippy, who he still finds amusing.
"Wait for Iso! he calls out, following Eldlen down the tunnel.

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Iso feels more protected now with the ring slipped on. Ring of protection +1
The tunnel leads upwards through a maze of tight passages, steep ascents and short climbs. After some time you hear the sounds of a distant battle echoing through the caves intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.
B6: 1d6 ⇒ 5
After about 20 minutes you reach an tunnel system which is blocked by a big slime mold.
Map will be available in a few minutes
Initiative Eldlen: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Iaodal II: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Iso: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Tippy: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Tzaron: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative Slime: 1d20 - 1 ⇒ (14) - 1 = 13
Round 1
Iso
Tzaron
Eldlen
Tippy
Slime
Iaodal II

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Eldlen, believing that Janira may be reached by going past the slime mold fires an arrow at it
since Eldlen was leading the group I'm assuming there is no soft cover and this is a surprise round
attack: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d8 ⇒ 7
sorry I posted before you had initiative up, so if he was firing into melee he rolled a 20 :)

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"We must save little Janira!" cries out Iso.
The big barbarian is obviously somewhat upset by yet another obstance in his way.
He moves forward, swinging his great axe.
attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d12 + 9 ⇒ (5) + 9 = 14 (extra point of damage if we get inspired by Janira)

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Tippy moves up 20 feet and throws a dagger.
Dagger: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 (there's a square of monster more than 5-feet away from his allies, so no melee penalty, though probably still soft cover; also a range penalty, because he's aiming so far back)
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

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Eldlen, spurred on by the sound of Janira's song, continues heading toward the singing.
Press onward sirs, we mightest still be of service unto Mistress Gavix
in case we need a perception check to follow the voices
perception: 1d20 + 6 ⇒ (7) + 6 = 13
Eldlen will continue, if possible, until he gets to a place he can assess the situation with Janira and the Minotaur,

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Iso wipes the odd creatures from the blade of his axe.
"Don't worry little Janira. Iso is On The Way!" he calls, hurrying after Eldlen.

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The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
You emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. These patches of woodland are also filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover.
The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn.
A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water. Crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.
The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.
Please position yourself on the map (behind the red line or the minotaur will spot you) where you want to start the fight and you get a surprise round if you behave silent.

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Eldlen whispers
let us draw the beast to us away from Mistress Gavix thus forcing him to cross the water
stealth: 1d20 + 8 ⇒ (13) + 8 = 21 just in case
then he quietly positions himself on the slope behind the minotaur, waiting for the others to get in position and fires his longbow at the beast.
longbow attack: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d8 ⇒ 3

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Iso, seeing Janira in danger, does his best to control himself. While the others take the high spot, he crosses the bridge and gets himself into position to charge the minotaur.
Not sure if he can get a move in in the surprise round, if so he'll close on the mino while it is unaware of him. I've not put that on the map, but he can easily do it.

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Please position yourself on the map (behind the red line or the minotaur will spot you) where you want to start the fight and you get a surprise round if you behave silent.
I assume we can position ourselves where we want to start the fighting. Then at the beginning we get a surprise round. So Eldlen positioned himself on the hill (not sure that was a good idea now that I think about it). and then at the beginning of combat he fired. so basically we just combined the information for two rounds.
I don't see why you cannot position yourself and then charge, you may want to delay during the surprise round until everyone else has fired, Is that correct, GM Baerlie?

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I put Iaodal close to the river, Tippy can set his position before doing his turn.
Initiative Eldlen: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Iaodal II: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Iso: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Tippy: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Tzaron: 1d20 + 5 ⇒ (20) + 5 = 25
Initiative Janira: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative Minotaur: 1d20 + 0 ⇒ (1) + 0 = 1
Surprise Round
Janira
Tzaron
Tippy
Iaodal II
Eldlen
Iso
Minotaur

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@ Iso, I think your right, I posted something else, and realized I was wrong, hard to admit sometimes, but I checked the d20pfsrd and found this
combatants who started the battle aware of their opponents each take a standard or move action during the surprise round.
can you use your sling this round and charge the next?
@ GM Baerlie, can Eldlen use the attack he rolled in the movement round, I didn't realize we would role initiative for the surprise round, thanks RH

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Either move or attack, I will take the attacks before I rolled initiative, because they all hit. The Minotaur has reach, but does not count as in melee when shooting, because as far as I know both creatures have to be ajdacent to each other.
Tzaron And Eldlen shoot at the Minotaur from above, suprising him with two arrows in his back. Iso moves closer and readys for an attack.
Surprise Round
Janira
Tzaron
Tippy
Iaodal II
Eldlen
Iso
Minotaur -6HP

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Iso is keener on getting in close now. The sling will do little extra damage, but getting in close without the extra AOO from the minotaur may be helpful. Iso can take a hit or two :-)

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@ Iso, yea it was kind of a mute point when I posted it, you had explained your intention earlier if I had read more closely. Hopefully we or Janira can provide a flank soon. I'm not sure that the cliff side was my best idea, I'll have to waste a round or two if Eldlen is to move to melee, well see how it goes :)

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Acrobatics: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26 using one bit of adaptable luck plus fate's favoured
Seeing the Iso is taking the fight to the beast, Tippy dispenses with the bridge and simply leaps over the stream, clearing an impressive 13 feet and landing easily on the other side. He then advances around the Minotaur, ending up 4 squares due north of Janiven.

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Tippy crosses the river with an amazing leap. Iaodal II stays where he is waiting if somebody needs some healing.
Janira throws a tanglefoot bag at the Minotaur and glues the Minotaur to the floor.
Ranged Touch: 1d20 + 6 ⇒ (10) + 6 = 16
Reflex Minotaur: 1d20 + 5 ⇒ (7) + 5 = 12
Minotaur cannot move, entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity
Round 1
Janira
Tzaron
Tippy
Iaodal II
Eldlen
Iso
Minotaur -6HP

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"ARrrghhhhh" froths Iso, upset by the huge creature picking on little Janira.
His great axe swings out, trying to take out the fearsome beast with a strategy similar to chopping down a large tree.
attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d12 + 9 ⇒ (11) + 9 = 20
Not sure if Janira is still inspiring us, if so, then add +1 to each

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Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Tipppy tumbles 2 squares south and 1 west, then motions for Iso to step into the flanking position. He readies an attack for when Iso gets there.
Flanking attack: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
Sadly, his short thrust comes up too short and misses.

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Tippy dances around the minotaur and attacks, but he was too carfull to to be hit by the minotaur that he misses. Iaodal crosses the river, but he can see that the rest of you is able to deal with the minotaur so he prepares for the worst case to heal any fallen companions.
Janira steps away from the minotaur and tries to disarm it with her whip.
Disarm Minotaur vs. CMD 17: 1d20 + 4 ⇒ (13) + 4 = 17
I hope I got this right, CMD of the minotaur is 21, -4 for beeing entangled and glued should be 17
Janira is able to remove the greataxe from the minotaur's hands.
Round 2
Janira
Tzaron
Tippy
Iaodal II
Eldlen
Iso
Minotaur -31HP (entangled, unarmed)

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"Pick on someone your OWN SIZE" yells the large (but much smaller) Iso at the minotaur.
He just keeps swinging.
attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d12 + 9 ⇒ (2) + 9 = 11

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Eldlen shoots an arrow at the minotaur before descending further down the slope, but the arrow deflects from it's skin. Tippy tries to use the advantage of flainking with Iso, but the smell of the minotaur waters his eyes. Iso swings at the minotaur and makes a deep cut in his thigh. The minotaur stumbles but does not fall. Iaodal stays back and waits.
The minotaur tries to break free from the entanglement but stays glued to the floor.
Strength DC 17: 1d20 + 4 ⇒ (10) + 4 = 14
Round 2
Janira
Tzaron
Tippy
Iaodal II
Eldlen
Iso
Minotaur -43HP (entangled, unarmed)

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Third time's the charm...?
Tippy lunges again with his little blade.
Dagger, flanking: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Damage: 1d3 + 2 + 1 + 1d8 ⇒ (1) + 2 + 1 + (7) = 11
The blade may be small, but Tippy plunges it right in a major artery behind the beast's leg and darts back as blood flies everywhere.