Zeech

Iaodal II's page

32 posts. Organized Play character for Sam Sturkie.


Full Name

Iaodal II

Race

Human

Classes/Levels

Oracle/ 1

Gender

Male

Size

Medium

Age

27

Special Abilities

Channel,

Alignment

N

Deity

Sarenrae

Languages

Common, Celestial

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Iaodal II

Male Human Oracole 1
N Medum Humaoid (Human)
Init +2; Senses Normal; Perception +0

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Defense
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AC 19; Touch 12; Flat-Footed 17; (armor+5, shield +2, dex +2)
HP 10 (1d8+2)
Fort +2; Ref +2; Will +2

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Offense
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Speed 20ft
Space 5ft; Reach 5ft
Melee Morning Star +0
Ranged Sling +2
Special Attacks
Channel Positive Energy 5/day 1d6 DC 14

Spells Known (CL 1)

1st (4/day)—Bless, Cure Light Wounds, Divine Favor
0 (at will, spontanious only)— Create water, Detect Magic, Spark, Stablize

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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12

Feats Extra Revalation (Safe Curing), Selective Channeling

SkillsDiplomacy +8, Heal +4, Knowledge(history) +4, Knowledge(Nature) +4, Knowledge(Religion) +4
Languages Common, Celestial
SQ
Oracle Mystery (ex): Life
oracle-Curse (ex): Tongues (Celestial)
Orisons
Revelations:
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.

Combat Gear Morningstar, Scale Mail, Sling, Steal Shield (heavy) Wand of Cure Light Wounds (49 Charges)

Other Gear Backpack, Bedroll, Torches x10, Rope (Hemp)50ft, sack, Trail Rations x3, Holy Symbol Silver, Spell COmpent Pouch, Waterskin, Flint/Steal, Crowbar, Grapling Hook.