The Devil We Know Series (Part IV: The Rules of the Swift) (Inactive)

Game Master Baerlie

Map

Parchments

City of Cassomir


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Male Tiefling Magus 1 |HP 10 |AC 17 /T 13/FF 14| F+4/R+3/W+3 | CMB +1 | CMD 14 |init +5 | Perc +5

Tzaron continues to fire at the minotaur.
attack: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Crit Confirm: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Normal Damage: 1d6 ⇒ 1
Crit Damage: 3d6 ⇒ (1, 6, 4) = 11

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tippy's and Tzaron's attacks are enough for the minotaur. It falls over, almost hitting Tippy. You can feel the ground shaking as the body hits the floor.

Combat over

"Great battle recruits! You saved my life, I don't know how much longer I could have resisted the beasts attacks." Janira says.

Liberty's Edge

Eldlen crosses the river and joins the other party members, embarrassed by how poorly he shot, he quietly listens to the rest of the conversation.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso quickly calms down, and picks up the little halfling in a big bear hug. Froth from his mouth is liberally wiped over her hair.

"Iso is soo happy to see little Janira again. We had exciting time. It looks like you did too."

He starts to burble about gillmen, both alive and dead, and mouldy slimes.

"Iso wrote it all down!" he says with a degree of pride. The writing itself resembles a spider having crawled out of an ink pot.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Undead gillmen, that does not sound good. I'm glad the hunting for gillmen is over now. What else did you find in this cave? Have you explored the whole cave?" Janira says.

Liberty's Edge

Eldlen, enjoying Iso's retelling of their heroic deeds, whispers to the friendly barbarian

show her thine blue torch, which thou acquired in the human temple

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Oh yes..."

Iso proceeds to try and juggle Janira with one hand while holding his axe with another and somehow also retrieve the everburning torch. Eventually he puts down the axe.

"Look. Lots of them. Oh and in the cave there were lots of carvings. Old writings about Aroden. Lots of rituals for priests. I think someone said they are different from the modern ones."

Eventually his words stop and he pauses for breath.

"There was another cave leading from the Gillman..."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Old writings and carvings about Aroden and rituals. This is even more interesting than dead gillmen. Did you complete some of the rituals?" Janira says. "Well, if you want to explore the remaining parts, I'll wait for you here. If not we can return to Absalom."

Liberty's Edge

Eldlen, not wanting to fail the pathfinder confirmation asks

verily Mistress Gavix we completed all of the rituals, was that the purpose of our quest or doest thou believe more will be required? If thou art satisfied with our accomplishments then so be it.

Eldlen asks Iso,

For sooth Sir Iso, shalt we leave Mistress Gavix here, as yon carcass begins to rot, awaiting us.

looking at the rest of the party

fine sirs, what say you, doest thou desire to return to the earths womb or shall we return presently victorious and begin our lives anew as pathfinders

Eldlen, again tries to strike a heroic pose, trying to forget how poorly he shot under pressure.

somebody pick, Iaodal II is still fire fighting I think, Tzaron or Tippy we done or not?


Male Tiefling Magus 1 |HP 10 |AC 17 /T 13/FF 14| F+4/R+3/W+3 | CMB +1 | CMD 14 |init +5 | Perc +5

Tzaron smiles briefly at Iso's antics and Eldlen's attempt at heroics,
Why not return underground? I for one am curious about what else lies beneath us.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

"I believe our assignment was to map these caverns, was it not? If we paid for the paper, we might as well fill it, or some over-eager cartographer will fill the empty margins with dragons and bizarre creatures, and then folks will get all sorts of wrong ideas about this place."

Liberty's Edge

do we want to leave Iaodal II with Janira so GM Baerlie doesn't have to bot him?

with a flourish Eldlen says to Tippy

Lead the way Master Halfling

still a little crestfallen because of his poor shooting Eldlen will follow the party back into the tunnel, instead of leading

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy gives a start, as he was intending to follow Eldlen (especially after all his posing and grand word; so much material there). When it becomes clear that he won't be able to follow the elf, he actually looks quite crestfallen himself, mumbles, "Someone should look and see if that thing was carrying anything valuable," and trudges back up the hill to the cave entrance.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso examines the fallen minotaur, and then follows the group back to the caves.

"We go back to nice gillman?" he asks

Liberty's Edge

Verily Sir Iso we shalt return to yon temple but forsooth the Gillman may be departed

with that Eldlen slips in line behind Iso

I'm trying to play him immature, high expectations / easily disappointed, he has a lot to learn about the real world. But your right it was great stuff watching (reading?) Tippy follow him about ;)

GM Baerlie will we start back at the pool area or in the corridor going to the west?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

So you voted for doing the optional encounter? Ok :)

Janira refuses to come with you into the cave, her duty was to take you here and back to Absalom. It's your confirmation and she does not want to interfere. Iaodal decides to stay with her, she looks tired from fighting the minotaur and he's going to protect her in case other creatures escape from the woods.

Back in the cave in the big chamber with the lake and the model of Absalom you can see that the gillman already left the cave. By the time you were fighting the minotaur the new day started. It's daylight again. You take the tunnel to the other side which leads you to another chamber.

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

On the other side of the river you see two kobolds. They show their tiny sharp teeth and say

Draconic:
"Look, they carry good weapons and other valuable things. Let's rob them."

GM:

Initiative Eldlen: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Iso: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Tippy: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Tzaron: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Kobolds: 1d20 + 1 ⇒ (14) + 1 = 15

Round 1
Tzaron
Eldlen
Tippy
Kobolds
Iso

Something's wrong with the dice roller. The order is the order it was before I posted, the results changed after posting.

Liberty's Edge

at 11 Eldlen goes after the Kobolds, so I will attack after tippy and them, but for now

beware good sirs, yon vermin desire to rob us!

তোমার ক্ষতিকারক পোকামাকড় আছে

draconic:
have at thee vermin

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

This is what I meant, after submitting the post the roll results were different from the ones in the preview. But I left it like they were in the preview for fairness.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy moves up 10 feet and hurls a dagger at red kobold.

Dagger throw: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Damage (just in case): 1d3 + 2 + 1d8 ⇒ (2) + 2 + (5) = 9

He then clicks a dagger out of his wrist sheathe as a swift action.

Liberty's Edge

oh, ok, thanks rookie mistake (me not you:)

longbow attack: 1d20 + 5 ⇒ (5) + 5 = 10 for damage: 1d8 ⇒ 8

Eldlen, in a hurry to redeem himself for his poor archery in the last battle, releases early, planting an arrow cleanly in the water


Male Tiefling Magus 1 |HP 10 |AC 17 /T 13/FF 14| F+4/R+3/W+3 | CMB +1 | CMD 14 |init +5 | Perc +5

Tzaron looses an arrow at the red kobold
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 2

Sovereign Court

Male Human Oracle/ 1

Iaodal seems to come out of his trance and rushes back into the cave to join his companions. Hearing the sounds of battle he redoubles his pace trying to shake off the strange visions of the burning trees he was transfixed by.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I can't see the map but..
Iso, being Iso charges forwards, trying to leap the river and close in on the goblins.
acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

Iso has a 45' move, not sure if that is enough to reach one, if it is, he will strike, otherwise, use up to a double move to close on them.

attack if possible: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d12 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

"No, Iso! Make them cross the stream to get us...oh, never mind!" he adds as Iso makes a graceful arc across the stream.

Iso, 35 feet of movement (including 20 feet of leaping over the stream) puts him next to the red kobold. Want me to move him for you?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Yes please. With that to-hit I hopefully slice one in two.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tippy gets closer to the river and the kobolds and throws a dagger but the cobold dodges just in the right moment. The arrows of Tippy and Eldlen also don't hit the kobolds. Iso jumps across the river and swings at one of the kobolds and slices it into two pieces. You can hear Iaodal coming behind you through the tunnel.

The kobolds shoot with their slings.
red vs. Tippy: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d3 - 1 ⇒ (2) - 1 = 1
blue vs. Tippy: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Round 2
Tzaron
Eldlen
Tippy
Kobold
Iso
Iaodal

Initiative Iaodal: 1d6 + 2 ⇒ (1) + 2 = 3

Kobold red dead
Kobold blue

Liberty's Edge

Eldlen takes a deep breath and fires at the blue Kobold

longbow attack: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d8 ⇒ 3

He slowly releases the breath with a slight smile and moves forward standing near Tippy.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Bruised from the sling stone, Tippy just drops prone and watches Iso take out the kobolds.

"Can you grab my knife when you're done?" he asks the barbarian.


Tzaron fires at Eldlen's target
attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 ⇒ 2

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eldlen's and Tzaron's attacks injure the remaining Kobold heavily. It starts to bleed and stumbles, but it's still standing.

I'm not sure if Tippy wants to delay or do nothing or do something, but I'll go with the Kobold

The Kobold shoots again with it's sling. This time at Iso.
Sling: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Round 2
Tzaron
Eldlen
Tippy
Kobold -5HP
Iso
Iaodal

Liberty's Edge

Sir Iso watch out for yon rock,

Boing

the sound of the tiny rock bouncing off of Iso's head

Oops, never thou mindest

Sovereign Court

Male Human Oracle/ 1

Iaodal reaches out and pokes the halfling with his wand.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso steps up to the Kobold, greatsword in hand.

Iso is Iso, the following is not a tactically optimal use of a round

He pauses for a moment, and then just roars at the creature, hoping to drive it off.

intimidate: 1d20 - 2 ⇒ (6) - 2 = 4
"Flee back into your burrow little dragon, or Iso will cut you in two too."

He pauses, thinking hard.

"Iso will cut you in Four!"

Liberty's Edge

I knew I liked Iso..."Iso the Merciful", it has a certain ring to it

I resisted the urge to put a video feed in from the movie "Gladiator" you know, "Maximus the Merciful"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11

While Iaodal is taking care of Tippy, Iso shouts at the kobold, bit it starts to laugh.

Draconic:
"You look brave and strong, but you are not!"

Round 3
Tzaron
Eldlen
Tippy
Kobold -5HP
Iso
Iaodal

Liberty's Edge

Eldlen shouts to the kobold as he draws his bow and fires at the blue kobold

draconic:
you are not a good judge of food, I mean, nevermind

longbow attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 for damage: 1d8 ⇒ 3

Eldlen smile, all is right in the world

verily he was not a good judge of character

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eldlen's arrow takes the kobold down. It falls over, face down into the mud.

Combat over

Sovereign Court

Male Human Oracle/ 1

"Pray tell is anyone else hurt?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso looks sadly down at the kobold.

"Just the little lizard men I think."

Then he brightens up.

"I wonder if they have any gold"

He starts to rummage through the kobolds possessions.

Liberty's Edge

Eldlen, feeling slightly better about himself, looks north and south following the river a small distance each ways.

perception, north: 1d20 + 6 ⇒ (1) + 6 = 7
perception, south: 1d20 + 6 ⇒ (7) + 6 = 13

he then asks

Pray thee kind sirs is it time to retutn to mistress Gavix?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The kobolds carry a leather armor, a spear, a sling and 2gp each.

Eldlen checks the north and south ends of the chamber, but it gets too narrow to pass through without diving.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso thinks time to see little Janira. There seems to be little more down here."

So saying he heads back up the tunnel towards the outside.

Liberty's Edge

Eldlen follows Iso, practically skipping, happily whistling a well known Elven Opera, hoping that Iso enjoys the melody.

he is actually butchering the song, but who can tell :)

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso grins.

"Sounds like a drinking song. And I've got a thirst up now. Back to Absalom, whose public wait with baited breath for my latest review of the theatre. Although I may pen a missive on these caves. And then, a public house, where the waiting is of another sort, and I know one with very agreeable staff."


Male Tiefling Magus 1 |HP 10 |AC 17 /T 13/FF 14| F+4/R+3/W+3 | CMB +1 | CMD 14 |init +5 | Perc +5

Tzaron claps Eldlen on the back as he walks by him,
Please stop whistling, my ears are beginning to hurt.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After you met Janira at the exit, you return to Absalom to meet Master Shaine. He welcomes you and says some words about the three duties. After that he hands a brand new wayfinder to everybody. Every Piece is engraved with your personal initials. He congratulates you to your successfull confirmation and leaves.

"Well done, you are now full pathfinders. Congratulations to all of you!" Janira says with a smile.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

----- A few weeks later -----

Your boots squash with fetid water as you plod through the puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the halfflooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram.

A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your gaze and speaking:

"Come in then, friends, and thank you for answering my summons so swiftly. The society is in need. An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved. Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t. The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority - lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits will be recorded in the Chronicles if you succeed."

The memory fades as a fresh deluge of cold seawater rounds a bend in the lane and assaults your knees. After searching for Yargos at his favorite eatery, the Soggy Piper, you learned you just missed him. According to the Piper’s staff, a gang of dangerous young tattooed toughs arrived ahead of you. They grabbed Yargos and several of his friends from their dinner table and dragged them to a nearby cliff at the edge of the Puddle District. The watch was called, but they will arrive too late, as they often do in the Puddles, when they bother to venture there at all.

It is early evening, the first Wealday of the month of Desnus, an old man is about to face some awful fate at the sea cliff known as Torsen’s Maw, and you are no closer to finding the codebook Adril sent you for.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Grumbling extensively, for what assaults the knees of a human assaults the waist of a halfling, Tippy Fullbottle makes his way as best he's able, knowing they need to hurry if they are to save the old man.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai pulls up the collar of her cloak in a vain attempt to keep the cold rain out. Looking up at the unforgiving sky she said

"Wonderful weather for a walk isn't it"

as she shakes from the cold.

"Does anyone know where this Torsen's Maw is?"

The Exchange

HP 44/44

The red-bearded dwarf covering in decidedly nasty looking spikey armor slogs through water up to his waist, offering a hand to Tippy anytime it seems like the halfling is falling behind or about to be washed away. "Rovagug's spawn! Been from the heat of Katheer to a damn underwater city district in the last month. Think the Maw is right by the harbor Celentrai, but I have to admit Absalom isn't my usual stomping ground 'cept for the time those damn monkeys got loose in the Blakros. Any of you see those thugs and our itinerant charge up ahead?" Borrobol peers through the fog, thankful for his dwarven vision and slaps his warhammer, happy to look forward to cracking some heads once we track down the toughs who have absconded with Yargos.
Perception: 1d20 + 1 ⇒ (5) + 1 = 6

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Community / Forums / Online Campaigns / Play-by-Post / The Confirmation Table 3 All Messageboards

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Grand Lodge

Hi,

an existing group is looking for 2 players in tier 1-2 for this scenario. First come first serve.

br
Baerlie

Scarab Sages

I would be interested in joining you.

The Exchange

I'd love to join with this level 2 Dwarven Fighter (Foehammer). Need to update profile later today.

Grand Lodge

RECRUITMENT CLOSED!!!

Celentrai and Borrobol, please head to the discussion thread :)

Grand Lodge

Hi, I am interested as well. Ranger lev 1.

Grand Lodge

Regarding GD4: this is a private game, please don't apply.

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