The Devil We Know Series (Part IV: The Rules of the Swift) (Inactive)

Game Master Baerlie

Map

Parchments

City of Cassomir


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Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy heads for the trees, and scrambles up into a shelter.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I put Tippy, Celentrai and Iso on the same machan as the baron.

Everybody hides either on the ground in the bushes or in one of the machans. The sun goes down and it becomes dark. An hour after night falls, suddenly you hear a moving noise coming from the east. A creature with the haunches and tail of a tiger sits in the bushes.

Iso warned you about something watching you so you are aware of the creature, no surprise round

As the creature comes closer you see a scar along its flank.

GM:

Initiative Iso: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Tippy: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Celentrai: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Borrobol: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Rudyahm: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative 'Tiger': 1d20 + 2 ⇒ (13) + 2 = 15

Rudyahm prepares his musket and whispers "I will wait for the thing to come closer so I can shoot at it."

Round 1
Rudyahm ready
Borrobol
Tippy
Celentrai
Tiger
Iso

The Exchange

HP 44/44

Borrobol waits patiently in the underbrush.
Delay. Hoping it comes a little closer to Borrobol.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Axe held casually in one hand, and rope in the other, Iso also delays, waiting for an opportunity to Ride The Tiger.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai waits for the animal to appear so she can attack it.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy also delays, waiting for the tiger to approach within 30 feet at least.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Borrobol, Tippy and Celentrai prepare to attack the tiger as soon as it comes into range. T

he tiger was watching you for hours so it knows that Borrobol is on the ground while the others are hiding in the trees. It approaches the tree and prepares to climb. double move

Once the tiger is closer Rudyahm shoots.
Musket: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 ⇒ 10

I suppose you want to do your actions now :)

Round 1
Tiger -10 HP
Rudyahm
Borrobol
Tippy
Celentrai
Iso

The Exchange

HP 44/44

Borrobol emerges from the undergrowth and takes a swing at the tiger's haunches with his warhammer.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy jumps down from the blind, tumbling to soften the fall and avoid the tiger's claws. He tries to end up right underneath Iso so he flanks the creature with Borrobol.

Acrobatics to soften fall: 1d20 + 11 ⇒ (18) + 11 = 29
Acrobatics to avoid AoO: 1d20 + 11 ⇒ (7) + 11 = 18

Dagger; flank: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d3 + 2 + 1d8 ⇒ (3) + 2 + (2) = 7

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Assuming the tiger is in melee range.

Iso shouts a great war cry and smites the large tiger with his axe.

attack: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d12 + 9 ⇒ (10) + 9 = 19

"Iso agrees the beast is fearsome!"

But so is Iso when he rages

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai's hands begin to frost over.
Ray of Frost: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d3 ⇒ 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once the creature is close enough you attack it. Tippy jumps down from the tree to get a good position to stab the tiger while Borrobol and Iso swing their weapons at the tiger. Celentrai shoots a ray of frost at the creature, but misses.

combat over

"Wow, good job! You killed that creature I was not able to kill years ago!" the baron says while climbing down to examine the beast. "I remember that face. Look, it still has a scar where I hit it years ago."

After some seconds looking at the animal the baron continues "Something is wrong with this beast. It looks like a tiger, but I have the feeling that it's something else."

Knowledge arcana DC14:

This creature is not a tiger. It's a leucrotta. It has the haunches and tail of a tiger, rather than that of a lion as most leucrottas do.

The Exchange

HP 44/44

"Never seen anything like it. That tail end sure looks like a tiger, but aren't they supposed to look more like a big cat?"
I think Celentrai is our only hope for identifying it!

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

knowledge Arcana: 1d20 + 8 ⇒ (12) + 8 = 20
"That's not a tiger that's a leucrotta. It just has the tail and haunches of a tiger instead of a lion. How interesting!"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso looks at the tiger/leucrotta.

"Iso thinks it looks like big cat."

He shrugs and gives the baron a big manly hug.

"Well done Baron! Baron want to skin tiger now? Or maybe Baron wait until morning. Iso like beauty sleep. "

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Let's wait for the day and carry the cat or whatever it is back to the rest of the team." the baron says.

You have the chance to join the rest of the group the next day and the baron will guide you to the temple or you can set off directly to the temple on your own.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Crawling back under his mosquito net, Iso quickly falls asleep, and keeps the rest of the group awake with loud snoring.

Come morning...

"Come Baron, let us see if Count has had as much success as you!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The next morning you collect your stuff and the leucrotta and meet the rest of the hunting party in the jungle. As promised the baron guides you to the temple deep in the forest.

"I will show you the way to the temple. Let me have a look at the map." Rudyahm says and tries to find the way he remembers. "The jungle changed a lot in the past years. But I remember important things like big trees or a river or boulders, it should not be too hard to find the way." after several minutes checking the map and the surrounding he continues. "This way!"
Survival: 1d20 + 9 ⇒ (2) + 9 = 11

"Hm, maybe that way. Let me help you." the count joins the baron in reading the map and comparing it to the area.
Survival Aid: 1d20 + 6 ⇒ (4) + 6 = 10

I'm afraid more aid is necessary :(

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Survival Aid: 1d20 + 1 ⇒ (8) + 1 = 9

No help here.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai waits for the others to show her the way.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso turns the map around so it is facing the right way up, points the group towards north and shows them where a big tree is.

survival: 1d20 + 5 ⇒ (16) + 5 = 21

"Blue line on map be that river in front of Baron."

The Exchange

HP 44/44

"Are you sure you have it the right way Iso? I thought that was the path."
Survival: 1d20 ⇒ 6
No help here :( Hopefully Iso got it!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, Iso knows how to survive in nature ;)

Iso points out important references in the area according to what he sees on the map. For him it's clear where to go. He leads you through the swamp in the Urapangi Lowlands and after a few hours of walking between shallow pools, rotten tree trunks and killing a lot of mosquitoes you finally reach the temple.

Columns line the walls of this small room, each decorated with a high-relief carving of a monkey in a different pose. Some of the monkey sculptures sit serenely in meditation or reach out with their hands as if to deliver blessings to the viewer, while others adopt more naturalistic poses. The floor is littered with decaying plant matter and mud, and the stench of rotting muck pervades the area. An open archway leads south out into the jungle, while a second leads north deeper into the temple.

The temple is dedicated to Ragdya, a Vudran god of monkeys. The site is almost completely overgrown by vegetation, and only bits and pieces of its brown sandstone exterior are visible from the outside. The weight of the massive roof and the passage of centuries have caused the ceiling to collapse near the building’s center.

Map updated

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso thanks Baron and Count for taking us here." says Iso, trying to remember his manners. He is obviously quite happy to be out of the city for a change, and since getting to do some axe work the night before hasn't even complained about the heat.

He strides boldly up the stairs towards the entry hall.

Grinning, he apes each monkey as he approaches it.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

"Just remember this is a temple to monkeys. I think it might be a good idea not to make the monkeys angry if at all possible." Celentrai says as she follows Iso.

The Exchange

HP 44/44

Borrobol chuckles at Iso's imitations, then grows silent with Celentrai's warning. Reminded of their mission, he takes some notes on what we see and then tries to look and listen for motion deeper in the temple.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso not mock. Iso practise move for Dance interpretation of Expedition upon return to Absalom. Borrobol sketch, Iso Dance!"

bluff: 1d20 - 2 ⇒ (7) - 2 = 5

Says the large and unrepentant, although maybe a little embarrassed barbarian.

"Iso wonders if it is proper to write rave review of own show?"

Iso also wonders when Iso started to worry about 'proper'. The worries of being a man of property?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After leading you to the temple the baron says "We will return to the hunting lodge. We will wait for your return before heading back to Absalom. Take care!" and with these words the hunting parte leaves you alone with the temple.

Borrobol scans the area while Iso climbs up the stairs to the entrance. Borrobol hears a noise like running people coming from inside the temple and just in the moment Iso looks inside he sees two men and a woman coming out.

"Let us pass!" the woman says with a stern voice.

You can see that all three carry backpacks filled with heavy stuff.

The Exchange

HP 44/44

"Pass?" He laughs low and menacingly. "I don't think so. You see, we're here to explore this temple and it looks like you've already taken it unto yourselves to take a few things away." Borrobol moves up behind Iso.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"That's none of your business, dwarf!" the woman answers. She's always turning around, looking at the gateway they came from.

Sense Motive DC15:
You can hear fear in her voice.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso gives a big Iso smile to the woman.

"Iso happy to let beautiful woman past. Just not contents of beautiful woman's pack. Who is Beautiful woman? She is speaking with Iso Soturi, master of Fangwood Keep!"

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai's face begins to turn bright red. She gently put her hand on Iso's shoulder.
"Iso why do you think you have more of a right to the items she found then she does? She did risk her life to gain those items."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso thinks we should see what came from temple. Iso remembers Reporting is important. Report, Import. Iso think that funny. We went to port to get on ship too."

However the good natured barbarian does take the point.

"Iso no thug. Iso like to appreciate beauty in all forms."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

When the woman hears the words risk her life you can see fear in her eyes, she tries desperately to get past Iso and Borrobol.

"My name is Asvika, these are Blok and Gustav. We don't have something of value in our backpacks, just equipment like ropes, shovels, a crowbar and stuff. Please let us pass."
Bluff: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13

"Then why are you so freaked out?" he asks.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Asvika shares a look with the guys and begins to unpack her backpack. She takes out a simple rope, something what looks like a bundle of clothes, a pouch, two small bottles, some daggers, torches and indeed a shovel. "Please take the shovel and the rope, but please let us go." She's getting nervous.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19
"Why are you in such a hurry?"
Ha for once dice bot likes me!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Listen, don't enter this temple. There is something evil lurking inside, whatever it is followed us. Take everything but please let us pass!" Asvika begs, the two guys are looking angry.

Diplomacy check please, if you want to question them further :)

The Exchange

HP 44/44

"Just leave what you found and tell us what you saw in the temple. We're going in and we want to come out alive. Then you can go."
Diplomacy (to assist since Borrobol isn't our best Diplomacizer): 1d20 - 1 ⇒ (18) - 1 = 17

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods.

"What evil follows you? Iso wonders did Asvika find evil in temple, or did evil follow Asvika into temple?"

diplomacy aid: 1d20 - 2 ⇒ (5) - 2 = 3

His reaches forward to give her a big Iso style friendly hug!

Diplomacy 3, oh yeah, Iso got class!

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Diplomancy: 1d20 + 3 ⇒ (8) + 3 = 11
"Come now can't you see with us you are perfectly safe. It's not just the three of you anymore. Calm down and tell us what you have seen."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"We found it inside. It was waiting there. It was two of them. First they were children, but when we got closer they changed into tiny creatures with the body of a well-muscled man, a crown of frilled horns, and eyes that glow like rubies. We could barely hurt them with our weapons and if we did the wounds healed fast. They were climbing the walls and the ceiling like spiders. They will kill you all!" Asvika says almost crying and ignoring Iso's sweaty hug.

Knowledge Planes DC17:
The creatures Asvika is talking about is most likely a Tripurasura.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso shrugs as he looks at the woman and her two allies.

"Demons or a sorcerer. Iso has no fear of creature that hides true form. Iso will protect you."

He pauses and after a moment asks.

"Did Asvika and friends kill one. Or does Iso have two to kill?"

He catches a glance of Celentrai and adds "After Celentrai talks first and they try to bite Celentrai's head off."

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai looks startled at first then smirks "But Iso taste so much better than I do. I think it is always best for you to go first!"

The Exchange

HP 44/44

"Strange sounding creatures. I don't imagine any of you have anything that would help us run on the walls like spiders to chase them?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso looks hard at Celentrai, scratches his head and thinks for a moment.

"Iso might be too tough. But yes, better flesh for sure once through thick skin."

So saying he readies his axe and starts forward.

"Iso man, not spider. Iso no need to run on walls to kill sorcerers."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"They are both still alive." Asvika answers. Seeing that you prepare to enter the temple the looters drop their backpacks and run.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

"Iso has been...well seasoned," Tippy comments, rolling his eyes.

"How did you learn about this place?" Tippy asks, turning to the temple robbers. "Hey! Wait! Come back here!"

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai chuckles as they run away.
"Ok lets see what they left us." Celentrai picks up the nearest pack and begins to rummage through it. "Some extra rope...."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods is agreement.

"Iso well seasoned warrior!"

He sweats. "Maybe slightly 0vercooked today."

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