
![]() |

Since Channel is a 30' radius, and there probably isn't any reason the healers would NOT have healed the victims in their channel, I did rule that they were covered in the channel as well.
Some of the victims begin to stir, though Kafar is still unconscious. Harboth feels that the druid kook is telling the truth, at least insomuch as the druid sees it. Though Kafar isn't sure whether the druid is crazy or not.

![]() |

No ranks in Knowledge (religion) but given the nature of the cult (no pun intended), perhaps Marisan knows something, so...
Knowledge(nature): 1d20 + 6 ⇒ (9) + 6 = 15
Marisan's ears perk up at the suggestion from the druid that there might be something else close by, and she readies her sling with the remaining imbued stone, scanning their surroundings for movement.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Should nothing emerge...
She then looks for the bullet that missed (50% chance of being usable, don't know how you'd like to handle that, GM) and then joins Harboth by the body of the Aspis agent, and attempts to determine whether he is stable and safe to leave as is for the moment.
Heal: 1d20 + 6 ⇒ (8) + 6 = 14

![]() |

"Cestis, are any among you Cestis or know where he may have been taken?"
Elwyn continues to look about the room for evidence of the cult or clues to their motives, among the prisoners or the Druid. Perception: 1d20 + 9 ⇒ (6) + 9 = 15

![]() |

You can just roll a d100 I imagine...but in the interest of time...
1d100 ⇒ 22 The bullet is missing. You are not sure who or what he is calling out to. (Sense Motive)
The Aspis agent is pretty wounded and unconscious despite the earlier healings. He’s not tied to the other victims and is, instead, tied over the top of the bar, his abdomen bare, bloody, and bruised. One of the other victims, now awake, mention that Kafar did not take the idea of slavery sitting down and fought until he was subdued.
None claim to be Cestis, but in answering Elwyn, another victim states that the kidnappers removed several victims from the inn and took them to a ship called the Prancing Prince that’s moored on a dock on the other side of the shipyard.
The Druid looks up at Rhydderch, Why don't I believe you? How do I know that in 'educating others' you aren't simply turning them from nature's ways? Hmmm? He stares at Rhydderch for a moment, and suddenly looks cross. Fine. It's Groetus. And don't you say anything bad about him or the forest themselves will come after you. Or something. Suddenly he starts looking around Where is he?? Petey!! Get over here and chew through this damn rope will ya? There's ain't no cats over here, I swear!!

![]() |

Since Channel is a 30' radius, and there probably isn't any reason the healers would NOT have healed the victims in their channel, I did rule that they were covered in the channel as well.
Reading back I think we channeled at the same time without realizing the other had done so...one of the joys of PbP!
"Thank you for your cooperation. I am sorry about your pet. Next time it would be best to keep your companion out of harms way."
Rhydderch turns to the group, "We may need to subdue him again if we want the rope back."

![]() |

What does Kyle know about Nature's Cataclysm?
Knowledge religion: 1d20 + 5 ⇒ (16) + 5 = 21
Kyle looks at the tied up druid and introduces himself. "Do you have a name?" Kyle asks. He waits for an answer before saying, "You speak of Nature's Cataclysm. Do you mind if I ask what diety they follow?"
He does so in his most diplomatic way. Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13
Kyle then looks at Kafar to see what is needed to heal him. Heal: 1d20 + 8 ⇒ (14) + 8 = 22
"Is anyone here called Creighton Nish?"

![]() |

The druid reacts to Marisan's news. You did what? You killed him?? He looks at the healers. Didn't one of you tell me ye were a follower of Sarenrae, just like my old man? How can you let Petey die? You have to bring him back! He's a good boy! Seriously! Pharasma wouldn't want him this early in his life!! You got to help him!! The man begins sobbing and seems unresponsive to Kyle's questioning.
None of the victims (who are still tied up) claim to be Mr. Nish.

![]() |

With an exasperated look, Marisan responds to the druid's outcry, somewhere between consoling and stern. "He attacked us, as did you, and the other two rats. We're not in a position to bring him back to life. I doubt the Lady of Graves is overmuch concerned with the untimely death of a rodent, regardless of how much he meant to you."

![]() |

The druid had nothing of value on him. The Aspis man wakes with the first heal and thanks you. As the party frees the victims, one introduces himself as the auctioneer. The auctioneer reveals that he heard one of the cultists saying, “Once Ismacco arrives, we’ll make a lot of money for the cause by selling these slaves into the Chelaxian
market.” The auctioneer is certain he saw a Pathfinder with them, as one of the guards had his wayfinder.

![]() |

Elwyn whispers in Rachele's ear, "See if you can get the auctioneer to give up the location of the next relics auction, or his name, and perhaps give us an ID for who was behind this if he got a good look at him."
Aid Rachele in Diplomacy: 1d20 + 4 ⇒ (18) + 4 = 22

![]() |

Marisan joins Kyle, squats down so she is at Kafar's level, and says, "You should know you may well owe your life, or at least your safety, to your assistant Nefti. It was with his help that we found you." She follows up by asking in an even tone. "What can you tell us about what happened?"

![]() |

He answers, We were gathered for a secret auction of Taldan artifacts just after sunset in the shipyards. The auction was about to get started when we were attacked. Some of us were brought here. I did not take kindly to that, so when I woke, I tried to break free of these bonds. The druid and some half-orc henchmen he had beat me into unconsciousness.

![]() |

Harboth tries to read the Consortium man's expressions - is he lying? Is there something he is not telling us?
sense motive (untrained): 1d20 + 2 ⇒ (15) + 2 = 17
Harboth leans down toward Marisan and suggests, We should ask him how he got word of the auction and who set it up. That might give us another clue about the kidnappers and where they may go next.

![]() |

Rhydderch uses the rope that previously held the prisoners to tie the Druid more securely, making sure to bind both hand and feet. With a nod of thanks he returns Elwyn's rope before turning his attention to Kafar.
Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
"When you consort with dangerous individuals; you will often find yourself in danger. Tell us...where did you hear of the auction; and what more can you tell us about those who took you prisoner?"

![]() |

You do not believe there's something he's hiding, aside from the obvious. Kafar looks at the Rhydderch. While I am thankful to you for my rescue, I am not at liberty to divulge the sources of my information. And, I do not have the information to answer your other question.
The auctioneer does indeed tell Rachele the location of the next auction.

![]() |

Marisan stands up and stretches slightly. "Seems we're about done here. Must we wait for the next auction? I don't want to risk having our fellow agent, nor anyone else they've captured for that matter, sent into slavery if we can prevent it." She grips her spear tightly and her expression turns to one of disgust and anger as she speaks.

![]() |

THe party heads to the Prancing Prince. As they approach, they get a good look at the ship in port.
A tri-masted galleon, the Prancing Prince appears to be in good condition and floats lazily against its mooring along a wide, crate- and barrel-filled dock. No one appears to be aboard her, however, and the standard watch typically found at the gangplank of a docked ship is nowhere to be seen. Atop her bowsprit is a gaudily painted wooden man that appears to be the exact likeness of the Grand Prince of Taldor, Stavian III, hands on his hips, a huge smile across his face, and his legs bent as though he were dancing a jig.
I will be out this afternoon, and will post later this evening. Thanks!

![]() |

Marisan squints, attempting to notice anything unusual about the ship from where they currently stand.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
"Seems odd that it's just sitting there, empty... but who knows who or what is below-decks." She looks back to her companions. "Any thoughts on our plan of attack?"

![]() |

Man! I was on the road, or I might have thrown some intimidation on that Kafar to reveal his sources. It's Harboth's one face skill.
Makes sense enough to me, Harboth replies. He, too, looks over the boat from the party's vantage point.
1d20 + 9 ⇒ (2) + 9 = 11

![]() |

Elwyn surveys the ship, the docks and evaluates any potential means of stealthy boarding. He also tries to determine why things are so quiet.
Perception: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
"Do you think that there is any way word of our assault could have gotten here before us, any way that they could have been warned about our aproach? Elwyn whispers to the others.

![]() |

I suppose it's possible, but kinda doubtful, unless they knew about our mission from the start. Maybe Elwyn and I should scout ahead a bit and make sure the coast is clear?

![]() |

"We may not have much of an element of surprise, if any at all. If we scout ahead we might be able to gain a flanking position, but I wouldn't want the others very far behind. If there are hostages here, I am concerned for their safety if our approach is known."

![]() |

Harboth looks at the boat, glances back at Kyle and the rest of the party, and grunts. He turns back to Elwyn. Hm. You and Kyle are probably right. Let's all go check this thing out.
Harboth draws his axe and prepares to board the ship.

![]() |

"Elwyn, can you make sure that the door isn't trapped?" Kyle asks while casting another cantrip of guidance on him. Kyle loosens his grip on his shield after realizing he was clenching it tightly. He casts detect magic before pulling his scimitar from his sheath.

![]() |

Elwyn draws his rapier, looks over to Kyle and responds, "Great idea." and carefully walks up to the door. As he does he is keeping an eye out for any traps, trip wires or other potential badness. Also, he looks to see if there are any footprints from the puddles that might show where people may have gone to.
Perception - deck: 1d20 + 9 ⇒ (19) + 9 = 28
Perception - door: 1d20 + 9 ⇒ (1) + 9 = 10