The Depths of Dillium Das (Inactive)

Game Master Vinsomner

An ancient citadel sits on a plain, surrounded by never ending fields of decrepit farmlands. The once pearly white walls still stood, with only minor depredation to the structures. The gates to the citadel remained rotten and open, inviting anyone into its hold to tempt their fate. But place remains empty and abandoned as no one has ever returned from its far reaching depths...

Maps:
Dillium Das World Map
Current Map


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Game Master

Accepted players! Please dot in here and begin your pre-dungeon diving adventure!

You may take this opportunity to get to know one another, figure out party semantics and tactics. I will consider this the 'prep' time before the group heads into the citadel.

Welcome to the The Depths of Dillium Das!


Male Tiefling Alchemist 8 / Master Chymist 4 | HP 95/95 | AC 27 TO 16 FF 23 | F +14 R +15 W +10 | CMD 32 | Init +3 | Perc +17 DV (+21 Traps) | Mutate 3/3 | Bomb 12/12 | Cold 5 Elec 5 Fire 5
Mr. Heineous:
AC 37 TO 18 FF 31 | F +14 R +17 W +9 | CMD 39 | Init +7 | Perc +16 DV (+20 Traps)
Current Effects:
Mutated into Mr.Heineous, Barkskin (NA+5)

Dotting here! Happy to be around :)


Game Master

Glad to have you aboard :) Excited to see how this party handles this adventure! With Dragons, Drows, and Bears Oh My!


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9

Greetings to all from the plains of Huth'han.

Dotting. Just a heads up, Rhoman's a bit of a cynic with a dry sense of humor. Looking forward to this :)


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Howdy, ya'll.

Oliver tries to get along with everyone... once, even twice. He's not much on third chances though.


Male N skinwalker fighter (eldritch guardian) 4/Brawler 1 | HP: 46/46 | AC: 18 (13 Tch, 15 Fl) | CMB: +4, CMD: 17 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +8, SM +3 | Speed 30ft | Active conditions: None.

This game will be great!

Just for you to know, despite Adornis beeing a gnome, he acts like a dwarf, a meticulous and pride one!

I have a lot of gold to spend... how much do you have to spare? We will need a lot of items if we want to survive this!

Also DM, could you give us a hind if we will be able to return to the civilization or our gear will have to last the hole game (or most part of it)... this will make our chances to survive more realistic!


Game Master

Once you head down into the depths, you are pretty much removing yourself from society. Think of it as no return unless theirs a cure. Though with it being a mega dungeon, you will have opportunities, though few and rare, to trade. Mega-dungeons have their entire own ecosystem within them, like a little mini world :)

So you should be preparing your characters for a long haul, and treat it as if you're not going to be able to come back for civilization for an extended period of time. This will let the crafting system really shine.

Also any player can craft mundane/common items with a standard craft check.


Game Master

I will getting the beginning maps ready here in a moment. I got most things laid out already. Just need to make the tokens for everyone and we should be ready to go once the party is assembled :)


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Woot! Happy to have been accepted! And awesome so like undermountian. This really should be fun


Game Master

I just updated the Current map so people can edit it and move their tokens!


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

If we could get the gameplay thread created and dotted, it would be easier to keep track of discussion thread.

PS: Oliver found the first loot box. :)


Game Master

Currently working on the intro post :)

But that Loot box is suddenly a Mimic! Oh no!


Game Master

Alright, Game play thread is open!


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9

I just realized that we don't have a lot of food...and i don't know if everyone went with a ring of nourishment/sustenance (i know i didn't)


Game Master

I'll just let you know, those rings can't be trusted all the time ;)

THe company will be able to provide a good weeks worth of food for the time being. But then it's left to the players to forage mold and mushrooms! Muahahahaha... *cough*


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Need a cleric to conjure food stuffs


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Oliver made sure to get a ring, and has a week's worth of food (from his kit). I can buy more, left some gold free for last minute purchases. Tried to make Oliver as self sufficient as possible (self healing, self re-arming). Made his guns living steel too, so if we find something with dirt, they can self-heal as well.


Game Master

Adornis, do you have any passive checks that I need to know about? For example, walking within 10 feet giving you a automatic check if a trap is nearby?

This also goes for everyone, let me know your automatic and passive checks now :)


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Oliver can adjust attitudes by up to 3 levels, not the normal 2, on a diplomacy check. That means he can make hostile people friendly.


Game Master

@Oliver Ebonlocke: Well you definitely meant it when you said you were going to make him quite dapper!


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Of course. With my luck, there will be zero opportunity for diplomacy. However, if there is, he'll be good at it. :) On a take 10, he can get a hostile person to consider his words. :) On an 18 he can make them friendly. :)


Game Master

You never know what lurks beneath Dillium Das! I believe it may be a handy skill... *ahem*

:)


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9

For a quick summation of Rhoman Ke (besides being cynical and dry-humored) he may also be a bit morbid. Like a barbarian that won't can't rage. He does believe that the only way he can regain his honor is to either complete this task or die in battle (not suicidal, no honor in that). It'll place an interesting internal conflict, as he'll constantly be wanting to take on monsters and such but will need to reconcile that with the need to accomplish the task given him by his people.

Think someone along the lines of Zuko, actually. Except without the family issues. :)


Game Master

Haha... Love Zuko.

MY HONOR!


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9

I'll have to start doing acrobatic/martial arts moves when performing spells.

Edit: I should also add that I brought a fine steed of the riders of Huth'han (see what i did there) for our esteemed adventurers. Not having much capital and a very different economy than all the other lands, the proud people of Huth'han have given some of their best horses as companions to the brave adventurers. Their usefulness will remain to be seen, but if anyone has read the "Ranger's Apprentice" series...well, that's what type of horses these are modeled after.

After all, no true warrior of Huth'han would go to battle without his horse.


Male N skinwalker fighter (eldritch guardian) 4/Brawler 1 | HP: 46/46 | AC: 18 (13 Tch, 15 Fl) | CMB: +4, CMD: 17 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +8, SM +3 | Speed 30ft | Active conditions: None.

Basically:

Perception +7 for traps, +4 to concealed objects and hear conversations
10 ft from trap, immediate Perception


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

This should be a fun group.

I am gunning for Augar to be a outcast dwarven mystic who the other dwarves find a bit odd. I mean he is a bookbinder and scribe!

Also in a pinch horses can be eaten!


Male Human Barbarian

doting, sorry for taking so long.


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9
Augar Stonefist wrote:
Also in a pinch horses can be eaten!

Haha, that is true!

A brief explanation on the horses: while thinking about Rhoman being, more or less, a bit of a social pariah among his own people, it occurred to me he may have been difficult to find and may have had to travel very far very fast to be on time for the expedition. Now, I'm no historian, but I had read one time how nomads like Native Americans and Mongolians (even the good ol' American cowboy) would travel with multiple horses per person, so as to be able to travel long distances without killing their means of transportation. From there, I figured we might as well not let them go to waste, and based on the description of our destination, these horses might easily fit in.

Worst case scenario, a) food, b) Han solo's taun taun or c) trap finders. Personally, I have this weird idea that we'll need some weight for a counter-balance, on a large block and tackle.


Male N skinwalker fighter (eldritch guardian) 4/Brawler 1 | HP: 46/46 | AC: 18 (13 Tch, 15 Fl) | CMB: +4, CMD: 17 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +8, SM +3 | Speed 30ft | Active conditions: None.

Guys, Adornis is used to take control of situations (his whole background is around being on control), so I am roleplaying him this way.

This can cause him to talk a lot and try to be the “boss”, but if you feel that it is getting out of control, or if I am pushing too hard, please let me know, since I want all of us to have fun!


Game Master

Sorry for the lack of a map for the current map, I'm actually in the process of translating all the maps I have into a digital form that will make this 10 times easier to move your tokens around without accidentally clicking or moving something.


Game Master

Quick question, do you like to go old school blue? Or a bit more colorful and modern for the maps?


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Old school is fine with me


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Either or is fine. I usually do digital maps with grids over them, personally, when running, but as long as the map has details on it, I don't mind if it's fully colored in or not.


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9

Whatever gets the job done is fine.


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3
Adornis Vrastoyllar wrote:

Guys, Adornis is used to take control of situations (his whole background is around being on control), so I am roleplaying him this way.

This can cause him to talk a lot and try to be the “boss”, but if you feel that it is getting out of control, or if I am pushing too hard, please let me know, since I want all of us to have fun!

Oliver has no issue with anyone being the boss, until they do something stupid. Then he'll rap them over the head with a pistol butt. :)


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

I'm good with it, l never make a good leader


Game Master

Take a gander at the current map, see if you like it, and if its detailed enough.


Male Human Barbarian

I certainly like the way the map looks


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Looks good.


Male N skinwalker fighter (eldritch guardian) 4/Brawler 1 | HP: 46/46 | AC: 18 (13 Tch, 15 Fl) | CMB: +4, CMD: 17 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +8, SM +3 | Speed 30ft | Active conditions: None.

Great map! But we are seeing a lot of undiscovered stuff...


Game Master

That will be changed :) No worries there!


Male N skinwalker fighter (eldritch guardian) 4/Brawler 1 | HP: 46/46 | AC: 18 (13 Tch, 15 Fl) | CMB: +4, CMD: 17 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +8, SM +3 | Speed 30ft | Active conditions: None.

@DM: Just noticed that Adornis forgot to buy his mundane adventure/dungeoneering itens... I left Money to buy this stuff but since had no time at that moment... do you mind for me to buy it now and pretend that Adornis carried it in his backpack since the beggining?


Game Master

Since were so early into the session, I'm fine with it. Go ahead and pretend you had it from the beginning :)


Game Master

Hey everyone! Just wanted to ask a big favor from you all!

Could you add your HP amount, Defenses and saves to show up on your posts in your alias?

I just need your HP Current/Max, your AC, Touch, Flat, CMD, CMD flat, Fort, Reflex, Will, and Perception bonus.

It'll make it super easier for me to reference the stats I need without having to look at your profiles every time. Thanks!

To those who already have it up there, thanks :)


M Human Magus (Eldritch Scion, Draconic Bloodline) / 6 / 43/43HP / AC 15, T 12, FF 10 / CMD 18, CMD flat 16 / F+7, R+4, W+5 / Percep +9

So, this might be a good time to bring it up...thoughts on politics, everyone?


Game Master

Anyone have thoughts on the politics in the group? Does the group want to play that bit up or be left to the side for now?

Also do apologize if that encounter was a bit awkward!


Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Oliver, being a Paladin, would avoid political stuff.

If others wish to, that's perfectly fine.


Male N skinwalker fighter (eldritch guardian) 4/Brawler 1 | HP: 46/46 | AC: 18 (13 Tch, 15 Fl) | CMB: +4, CMD: 17 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +8, SM +3 | Speed 30ft | Active conditions: None.

Adornis doesn't give a f*** about politics also... but could be a mediator. Also his country is kind of neutral right?


Male Tiefling Alchemist 8 / Master Chymist 4 | HP 95/95 | AC 27 TO 16 FF 23 | F +14 R +15 W +10 | CMD 32 | Init +3 | Perc +17 DV (+21 Traps) | Mutate 3/3 | Bomb 12/12 | Cold 5 Elec 5 Fire 5
Mr. Heineous:
AC 37 TO 18 FF 31 | F +14 R +17 W +9 | CMD 39 | Init +7 | Perc +16 DV (+20 Traps)
Current Effects:
Mutated into Mr.Heineous, Barkskin (NA+5)

Roet is a pacifist monk. He won't enter in any arguments at all, especially about country politics.

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