The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru keeps firing his laser cannon.

I will aim for whichever one looks more wounded.

Laser Cannon -4 Full Attack: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Laser Cannon -4 Full Attack: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Laser Cannon Damage: 1d10 ⇒ 7
Laser Cannon Damage: 1d10 ⇒ 1

"Had to compensate for the weird angle, but I think I've got it now."


Shot Putter Funkmeister

Robro


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

maintain prone and full defense


Shot Putter Funkmeister

The cosmonaut's suit that Vag shot cracks open and two black tendrils make hissing noises.

Round 4

Kit, Snoori


RETIRED

Kit tosses a ball of fire at the black hissing tendrils!

Ranged Attack vs. EAC: 1d20 + 4 ⇒ (16) + 4 = 20
Fire Damage: 1d3 ⇒ 2


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri continues firing hoping to destroy the tendrils.

Light Reaction Cannon Vs KAC: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage: 1d10 ⇒ 2
Light Reaction Cannon Vs KAC: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage: 1d10 ⇒ 7


Shot Putter Funkmeister

The combination of Snoori and Kit's attacks are able to destroy one of the tendrils.

Tendril expands like a bungee whip and attacks Snoori 1d20 + 5 ⇒ (11) + 5 = 16
miss

Cosmonaut 2 attacks Bronen 1d20 + 5 ⇒ (11) + 5 = 16 miss

Vag, Bronen


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

maintain position


Shot Putter Funkmeister

Vag


Shot Putter Funkmeister

Vagoru keeps firing his laser cannon.

Laser Cannon -4 Full Attack: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Laser Cannon -4 Full Attack: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 both miss

Round 5

Kit, Snoori Sorry for the delay


RETIRED

Kit tosses another ball of fire at the nasty tendrils!

Ranged Attack vs. EAC: 1d20 + 4 ⇒ (10) + 4 = 14
Fire Damage: 1d3 ⇒ 3

"Dammit! This place needs a gardener!"


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri drops his gun before drawing his greataxe and swinging at the plant thing assailing him.

Greataxe (Doshko) Vs KAC: 1d20 + 6 ⇒ (14) + 6 = 20
1d12 + 3 ⇒ (12) + 3 = 15


Shot Putter Funkmeister

Kit misses the target but Snorri is able to destroy the second tendril.

The last cosmonaut attacks Snoori 1d20 + 5 ⇒ (11) + 5 = 16 misses

Vag and Bronen


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"This is taking too long," shouts Vagoru. He drops the laser cannon and steps down towards the creatures and swings his doshko.

I'm assuming I can climb down and close into melee. I will aim for whichever one looks more wounded.

Doshko: 1d20 + 6 ⇒ (16) + 6 = 22
Doshko Damage +1 photon: 1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Both will stand and hold their position.


Shot Putter Funkmeister

Vag shoots the remaining cosmonaut and he is still up.

Round 6

Kit and Snorri


RETIRED

Kit creates another magical ball of fire and tosses it at the last cosmonaut!

Ranged Attack vs. EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Fire Damage: 1d3 ⇒ 2


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri hefts his axe again for another swing and the tentacled horrors.

Greataxe (Doshko) Vs KAC: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d12 + 3 ⇒ (5) + 3 = 8


Shot Putter Funkmeister

The second cosmonaut suit busts open leaving two tendrils within.

Tendril 1 v Snorri 1d20 + 5 ⇒ (3) + 5 = 8 miss

Tendril 2 v Vag 1d20 + 5 ⇒ (10) + 5 = 15 miss

Bronen, Vag


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Robro moves in behind Snorri and stabs at the the second cosmonaut.

Pike: 1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 2 ⇒ (2) + 2 = 4
Bronen holds his position.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru switches to his solar weapon, swinging twice.

Solar Weapon -4 full attack: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Solar Weapon -4 full attack: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

Probably both misses, but just in case:
Solar Weapon Damage +1 Photon Mode: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Shot Putter Funkmeister

Both Vag and Bronen miss.

Round 7

Kit, Snorri.


RETIRED

Kit casts another spell, and tosses a glob of fire at the tendrils!

Ranged Attack vs. EAC: 1d20 + 4 ⇒ (6) + 4 = 10
Fire Damage: 1d3 ⇒ 3


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri continued swinging at the abominations.

Greataxe (Doshko) Vs KAC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d12 + 3 ⇒ (2) + 3 = 5


Shot Putter Funkmeister

Both Kit and Snoori miss.

Tendril 1 v Snorri 1d20 + 5 ⇒ (16) + 5 = 21 hit 1d6 + 3 ⇒ (2) + 3 = 5

Tendril 2 v Vag 1d20 + 5 ⇒ (3) + 5 = 8 miss
Bronen, Vag


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru continues swinging his solar weapon, swinging twice.

Solar Weapon -4 full attack: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Solar Weapon -4 full attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

Second one better be a hit or we are in trouble.
Solar Weapon Damage +1 Photon Mode: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

2 attacks from RoBro

attk: 1d20 + 1 ⇒ (19) + 1 = 20
dmg: 1d8 + 2 ⇒ (7) + 2 = 9
attk: 1d20 + 1 ⇒ (4) + 1 = 5
Bronen moves in behind RoBro.


Shot Putter Funkmeister

The combination of Robro and Vag brings down what was remaining of the Cosmonaut monsters.

Combat Over


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"So given the infestation we keep coming across do ye think this place is salvageable."


RETIRED

Kit scoffs. "This place is an infectious death trap! It needs a butt-load of weed-killer, and a napalm bath!"

She crosses her arms and mutters angrily.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

"We are not SeRPs because missions are easy," A robotic voice comes from RoBro once more. It speaks slowly as if translating from text. Meanwhile Bronen appears to be typing on his datapad. "We know now what we face. Let us see if we can extract the infestation at its source."


RETIRED

Kit groans. "Fine! Where to then, Bro?"


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"Give me a few minutes to rest up before we head on they were damn tough."


RETIRED

Kit nods. "Yeah, me too. I'm beat.

Resting to regain stamina.


Shot Putter Funkmeister

You take your stamina rest.

Where to? Do you want to follow the trail from the building or do you want to visit some other part of the Outpost? Or make the flight back to Fleet?


RETIRED

Follow the trail.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Sure


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

+1


Shot Putter Funkmeister

You make your way first out of the aquarium location and back trace your steps into Alpha Sector. You then follow the street skirting Beta Sectors and then you recognize the building where you fought in the dark.

A long black tube, about one foot in diameter, lies on the ground here. It seems to lead to the base of the apartment building to your left, and trails off towards Alpha Sector, and the center of the Outpost, to your right. There is also the scorched earth marks from your ordinance.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"I could try and chop it with my greataxe unless you want to try something with a bit more technical skill kit? The things a tripping hazard and it's black to boot so not part of the original design."


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen grunts in affirmation.


RETIRED

Kit shrugs. "Just smash the thing."


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri starts hacking at the pipe.


Shot Putter Funkmeister

Snorri slams his axe onto the pipe, the pipe and its contents reform around the axe blade and then when he lifts it out of the ground the things inside start to reform as it did when you were here before.


RETIRED

Kit sighs. "Okay, so where haven't we been? We've seen the apartment... Let's follow the pipe back to the centre of the Outpost, I guess?"


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru goes over to the strange pipe. He gently puts his hand on it, trying to see if he can tell if there is a flow moving throught the pipe, and if so which way the fluid inside is flowing.

"Maybe we can figure out which end of this thing is the source."

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Shot Putter Funkmeister

Vag

Spoiler:
You figure that the pipe going into the Alpha section is your best bet because you had already been inside this apartment building.


Shot Putter Funkmeister

Are you going to follow the source?


RETIRED

"Good idea! Lead the way!"

Yes, if he knows which way that is.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"Let's try away from this building. We've already been in there."

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