The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Pipe... I guess Gil isn't going to be a thing anymore. It has been a while


Shot Putter Funkmeister

Fair enough

You set the brand new explosives on the pipe, which go through the pipe as if it is not a solid substance. You get yourselves far enough away from it and then about five minutes later it explodes.

Once the smoke clears, you find a crater and the burnt remains of some of what was going through the "pipe" but a new "pipe" has reformed in its stead.

Follow the "pipe" towards Alpha sector or the apartment nearby.


RETIRED

"I'm... pretty sure I don't want to check that out." Kit remarks with a curse.

"But, it's definitely the foreign substance we were looking for. Let's check out the apartment it leads to."


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen nods. He and Dronen take the lead toward the apartments.


Shot Putter Funkmeister

The tube leads to one of the lower apartments in this building. You note that nothing can be seen within, even through its transparent windows. Looking through the door you see only inky blackness.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"Well that doesn't look too promising." He picks up a random bit of junk and gingerly tosses it at the inky blackness through the doorway.


Shot Putter Funkmeister

You can hear the noise of the junk hitting the ground after it goes into the apartment but the dense blackness prevents you from seeing the object after about a foot inside.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"It grew back? That's bad news. And now we got this damn smoke again."

Vagoru shakes his head. "Wish I brought a flamer."

Vagoru puts his artillery laser away and creates his solar weapon. He takes a step inside.

FYI the solar weapon also produces light.

Assuming nothing attacks him, Vagoru will gradually work his way along the wall towards where the pipe comes in.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen seals his armor and turns on the flashlight therein.


RETIRED

Kit does the same.


Shot Putter Funkmeister

You all go into the room that is almost pitch black, the place is dense like walking in water but less so, you can hardly see anything and you stumble into what you think may be a bedroom.

Perception checks please.


RETIRED

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

1d20 + 5 ⇒ (11) + 5 = 16


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Shot Putter Funkmeister

GM Rolls

Spoiler:
Stealth 1 1d20 + 10 ⇒ (13) + 10 = 23, Stealth 2 1d20 + 10 ⇒ (14) + 10 = 24, 1=Snorri, 2= Vag, 3=Kit, 4=Bronen 2d4 ⇒ (4, 3) = 7

Out of the soot like darkness something attacks Bronen 1d20 + 5 ⇒ (8) + 5 = 13 miss

And Kit as well 1d20 + 5 ⇒ (19) + 5 = 24 hit doing 1d6 + 1 ⇒ (6) + 1 = 7 damage.

Initiative: Snorri 1d20 + 3 ⇒ (19) + 3 = 22, Vag 1d20 + 5 ⇒ (18) + 5 = 23, Bronen 1d20 + 1 ⇒ (7) + 1 = 8, Kit 1d20 + 3 ⇒ (18) + 3 = 21, Enemies 1d20 ⇒ 15

Round 1

Snorri, Kit and Vag Please roll in addition to your attack roll a D100 as well.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri moves to strike the mysterious ambusher down.
1d100 ⇒ 57
Greataxe Vs ???: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d12 + 3 ⇒ (12) + 3 = 15


RETIRED

"Ouch!" Kit exclaims.

"Sound off crew!" Make noise so I don't blast you in the dark everyone!

After everyone gives Kit a shout she places her hand on her power gauntlet and causes it to flicker and smoke. A sudden gout of flame shoots out of her hand and into the darkness. Casting overheat and aiming for the area that something attacked me from, but not where I heard my friends voices. It's a fifteen foot cone that deals:

Fire Damage: 2d8 ⇒ (6, 6) = 12 DC 15 Reflex save for half damage.

Percentile: 1d100 ⇒ 31


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru moves forward until he can make out an enemy. Then he swings his Doshko.

Doshko: 1d20 + 6 ⇒ (5) + 6 = 11
Damage +1 photon: 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Percentile: 1d100 ⇒ 71


Shot Putter Funkmeister

damn site ate my post.

Vag and Snoori make their way into different directions than the attackers.

Kit puts her flame on what she thinks attacker her and she see mossy green rope burning in the room as it falls down.

Something attacks Bronen 1d20 + 5 ⇒ (9) + 5 = 14 miss

and something else attacks 1d4 ⇒ 2 1d20 + 5 ⇒ (11) + 5 = 16 missing.

Bronen


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen and Dronen adopt defensive stances and move back to back. Full defense from both, one moves to the other. +4s to ACs

"Kit make your way over here," a familiar robotic voice says in the haze.


Shot Putter Funkmeister

That is if she can see you

Round 2

Kit, Vag and Snorri


RETIRED

"Ha! Got one!"

Kit follows Bronen's voice until she bumps into him. It takes some feeling around...

Robro, Robro, Bro's butt, Robro...

Until she figures out which direction 'back-to-back' is, but she gets there!

Listening for his voice and spending my turn blindly wandering until I get back to back with Bro and RoBro as ordered


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri also starts heading towards Bronen's voice. "Stop hiding and fight properly you daft..."


Shot Putter Funkmeister

Vag


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"Coming..."

Vagoru moves toward the sound of Bronen's voice. If he can make out an enemy, he swings his Doshko.

Doshko: 1d20 + 6 ⇒ (11) + 6 = 17
Damage +1 photon: 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Percentile: 1d100 ⇒ 71


Shot Putter Funkmeister

Vag swings at air. Snoori and Kit through trial and error figure out where Bronen is.

Something attacks Bronen 1d20 + 5 ⇒ (10) + 5 = 15 ⇒ (9) + 5 = 14 miss

and something else attacks him 1d20 + 5 ⇒ (16) + 5 = 21 hits doing 1d6 + 1 ⇒ (4) + 1 = 5

BRONEN


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen attacks defensively in the direction he got hit from.

spear: 1d20 + 1 ⇒ (9) + 1 = 10

'RoBro' maintains his defense

Bronen EAC 17 KAC 19
RoBro EAC 18 KAC 21


Shot Putter Funkmeister

1d100 ⇒ 68

Whatever hit Bronen was so slick to get back in the haze that Bronen could not make contact.

Round 3

Kit, Vag and Snorri... please roll the d100


RETIRED

Kit listens really hard...

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Focusing on the sounds in front of her of the enemy (she hopes), she activates the spell cache implanted in her left palm. Another blast of fire shoots out of her hand, filling the space in front of her!

Activating my spell cache too cast overheat. 15 ft. cone that deals:

Fire Damage: 2d8 ⇒ (3, 5) = 8 DC 15 Reflex save for half damage.

Percentile: 1d100 ⇒ 62


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Dagon swung away from his allies to where he last heard a noise... that might be the attacker.
1d100 ⇒ 64
Greataxe Vs ???: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d12 + 3 ⇒ (8) + 3 = 11


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

1d100 ⇒ 72


Shot Putter Funkmeister

Vag, Snoori and Kit miss where the enemy is.

Something attacks Bronen 1d20 + 5 ⇒ (3) + 5 = 8 miss

and something else attacks him 1d20 + 5 ⇒ (2) + 5 = 7 miss

Bronen


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

same actions as last turn

Haya!: 1d20 + 1 ⇒ (20) + 1 = 21
Boom shakalaka!: 2d6 + 8 ⇒ (2, 6) + 8 = 16

'RoBro' maintains his defense

Bronen EAC 17 KAC 19
RoBro EAC 18 KAC 21


Shot Putter Funkmeister

1d100 ⇒ 20

You should have rolled the d100 like I asked.

Bronen stabs out with his haya, whatever the hell that is, and hits a green rope like thingy and it keels over.

Round 4

Kit, Vag, Snorri. Please roll d100 please.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri continues attacking the darkness.

1d100 ⇒ 29
Greataxe Vs ???: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d12 ⇒ 2


RETIRED

Kit powers up her thunder strike pulse gauntlet and waits.... prepared to strike at the next enemy that attacks her...

Readying an action to attack with my gauntlet the next time an enemy attacks me.

Readied Rolls:

Attack vs. KAC: 1d20 + 1 ⇒ (2) + 1 = 3
Bludegeoning and Sonic Damage: 1d6 ⇒ 5
1d100 ⇒ 68


Shot Putter Funkmeister

Vag


Shot Putter Funkmeister

Vag 1d100 ⇒ 2 Vag attacks with his Doschko 1d20 + 6 ⇒ (20) + 6 = 26 hit 2d12 + 4 ⇒ (2, 8) + 4 = 14 destroying the last enemy.

Combat Over


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri gives the downed foe a good kick. "What now?"


RETIRED

"Can anyone see anything?" Kit asks. "There could be more!"

She listens really hard, straining to hear sounds of movement...

Perception: 1d20 + 1 ⇒ (8) + 1 = 9


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"I can't, it's definitely not normally darkness."


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

"No."

The 'bros maintain a defensive position.


Shot Putter Funkmeister

Do you want to do something to the building? Follow the pipe? Or try to see about Gil's crew?


RETIRED

"Well, this place is a death trap. Let's get out of here."

Kit's done with that place. Let's go try to find Gil's crew.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

sounds good to me


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Sure


You walk out of gamma sector back into Alpha sector following the pipe until you take a left moving towards Epsilon sector, walking by Gamma sector.

On your way the AI gives you some information, "This sector of the outpost was designed for the propagation of various forms of animal, avian, fish, insect, and reptile life for transport to the planet below. Myriad habitats are here separated by natural barriers (ditches, streams, cliffs and the like) and fences, with robotically activated walkways and gates allowing various attendant robots to service the areas that retract or close automatically when not in use, ensuring the efficacy of these barriers. Five of the sections (A-E) are further surrounded by a protective fence 14 feet in height in the event of any unforeseen escape, with the only entrance to any of these sections being the large control building for each sector. These control buildings are intended for both human and robotic use.

The last known whereabouts of Sigma's crew is in the aquarium in Sector A. It is the second closest to your current position in Epsilon sector.

Section A of Epsilon Sector is comprised of a series of large ponds, providing habitats for a variety of fresh- and salt-water fish and reptiles. Those areas devoted to amphibians and reptiles are segregated from others with both fencing and natural barriers."


RETIRED

Kit sighs as she heads toward the aquarium.

"Greeeeeeat. How could it possibly go wrong?" she grumbles sarcastically.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"I never much liked fish." Snorri trudges on beside Kit.

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