The DEATH OF MAGIC [A Psionic Game] (Inactive)

Game Master Johnny_Panic

Images of locations
Black stone Monolith - Sitting atop this structure - large Iron sculpture - Inside large Iron sculpture - Golarion Solar-system


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note: detect magic no longer works, only those with detect psionics in range will know what you manifesting is not magic


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Of course, a high enough Spellcraft check should work too, especially if you happen to be an archmage... ;)


that is true, hehe

so Ill post the response to you 'show' once you out line it,


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
GM_Panic wrote:

that is true, hehe

so Ill post the response to you 'show' once you out line it,

Sounds good to me. :) Figured that Aldon's waiting on the Patriarch's expressed permission/command, that way those cagey Advisers of the Patriarch wouldn't try to spin things in a way unfavorable to the party (but they probably will try regardless, being cagey Advisers and all). ;)


The cagey Advisers of the Patriarch are just not convinced you will do anything, they mutter and point, you guys need to wise them up.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Heh, as long as they keep to just muttering and pointing then. :)


Shadow's Status

I will be unable to post or very spotty from this Wednesday through Sunday as I am moving. Please DMPC me as needed. Thanks.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
Storyteller Shadow wrote:
I will be unable to post or very spotty from this Wednesday through Sunday as I am moving. Please DMPC me as needed. Thanks.

Best wishes to you on the moving. :)


Ok good luck


Ok guys I wit a long post and the site lossed it so unhappy, Ill try again later and see if I can get it to stick.


Shadow's Status

OK back! Sorry things are always worse when moving than you think they will be.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
GM_Panic wrote:

Ok guys I wit a long post and the site lossed it so unhappy, Ill try again later and see if I can get it to stick.

Definitely had the same happen to me a few times before. Had to get used to saving to a text document with every largish posting.

Storyteller Shadow wrote:
OK back! Sorry things are always worse when moving than you think they will be.

Welcome back and no worries at all. ;)


Woo hoo 5,000 gp... In a place with no psionic items available and magic doesn't work. Hmm... Do the banks offer good interest rates? :)


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
Taker-of-Life wrote:
Woo hoo 5,000 gp... In a place with no psionic items available and magic doesn't work. Hmm... Do the banks offer good interest rates? :)

Heh, sort of reminds me of the second line, "I got some money, (be)cause I just got paid", from Sam Cooke's Another Saturday Night song.

Wonder if the part about not having any psionic items for sale could be handwaved away? Or if not, maybe Aldon did some quick overnight request to Grand Mind-Mage Gillwathal to have master Lu stop by with a special shop (or maybe Lu is a crazy- like a fox- merchant stalker for our party?). ;)

On the other hand, if "the non-psionic items being sold here only" does get enforced, maybe some of the alchemical stuff from Pathways 52 free pdf would come in handy, if it gets allowed for use? ;p


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Will take another level in Soulknife. Will post later with purchases on the 2000 and 5000 range later on.


Cool guys


Drat, I forgot to level up. Memo to myself - level up when you get to your home computer.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
Taker-of-Life wrote:
Drat, I forgot to level up. Memo to myself - level up when you get to your home computer.

No worries, been a bit slow to update myself. Just got to remember about the extra hit point and skill point bonuses per level.

Level 2 Soulknife changes:

+1 BAB (5 total)

+1 Reflex & Will

+1 Bladeskill: Psychic Toolkit: By concentrating her mind blade down into tiny slivers of hardened thought, the soulknife can create tools with which to perform a variety of tasks that she otherwise would need to use specialized tools for. With this blade skill, the soulknife may manifest her mind blade into different tools (artisans tools, a blanket, a mess kit, a thief’s toolkit, a 10ft. pole, the form of a 50ft
silk rope with grappling hook, or more with GM discretion) as a move action. These tools add the mind blade’s enhancement bonus as a competence bonus to skill checks when using these tools, and if relevant they have the standard hardness, hit points, and break DC of items of these types. The soulknife must maintain contact with these tools for them to remain cohesive. Upon reaching 5th level, these tools can be generated as a swift action.

From Soulknife playtest, if allowed.

+6 + Int + Bonus: 9, skills: tba

HP: 82

+1 to Bluff & Stealth while focused (+2 spend focus to either)


Shadow's Status

Sorry buried over here, will level up and post my action no later than Tuesday night, apologies for the delay, work has been non-stop the last few weeks. Really enjoying the sand boxiness of this GM Panic!


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
Storyteller Shadow wrote:
Sorry buried over here, will level up and post my action no later than Tuesday night, apologies for the delay, work has been non-stop the last few weeks. Really enjoying the sand boxiness of this GM Panic!

No worries, been slow going on the levelling up/shopping list myself. ;)

Jamaardi wrote:

+6 + Int + Bonus: 9, skills: tba

+1 to Bluff & Stealth while focused (+2 spend focus to either)

Skill Ranks spent: Handle Animal (1), Ride (1), K:Psionics (1), Climb (+1), Swim (+1), Autohypnosis (+1), K: Nature (+1), K: Engineering (+1), K: Religion (+1)

Bluff is now a Class Skill due to SK (Cutthroat) Archetype.

Jamaardi wrote:
Will post later with purchases on the 2000 and 5000 range later on.

This is what 2,000 gp will buy you.

2010 gp 10 gp left over from initial purchase.

-1 MW Hide Shirt: +127 gp, 5 sp (sold)
-1 Cold-Weather Outfit: +6 gp (sold)
-1 Dagger: +1 gp, 5 sp (sold)
-1 Cold-Iron Rapier: +30 gp (sold)

2175 gp, -28 lb.

1 Alchemist Frost: 50 gp, 1 lb.
1 Sparking Sheath: 100 gp, 2 lb.
1 Dorje (Force-Screen, 50 chgs.): 750 gp, .25 lb.
10 Sparking Sheath Charges: 20 cp
1 Endeca's Gregarious Gravity Slime (Larva): 500 gp, 1 lb.
1 Charm of Preservation: 250 gp
1 Dice: 1 sp
1 Cheese: 1 sp, .5 lb.

1 Nexavaran Steel Machete with Sawback: 20 gp, 2 lb.
1 Cold-Iron Kunai: 4 gp, 2 lb.
1 Hot-Weather Outfit: 8 gp, 4 lb.
1 Chill Cream: 15 gp, 1 lb.
1 Purification Pellet: 10 gp
1 Sun Cream: 10 gp, .5 lb.
1 Burner (gecko): 3 gp, (1 lb.)
1 Alkali Flask: 15 gp, 1 lb.
+1 Extra Waterskin (gecko): 1 gp, (4 lb.)
1 (plain) Tabard (gecko): 5 gp, (1 lb.)
1 Sealing Wax: 1 gp, 1 lb.
+1 Bachelor Snuff: 1 gp
1 Darkflare: 1 gp
1 Cytillesh/Fungal Stun Vial: 75 gp, 1 lb.
7 Trail Rations (gecko): 3 gp, 5 sp, (7 lb.)

1 Giant Riding Gecko, non-combat trained: 300 gp
Exotic Riding Saddle (gecko): 30 gp, (25 lb.)
Bit & Bridle (gecko): 2 gp, (2 lb.)
8 Large Carnivore Feed (gecko): 80 cp, (80 lb.)
Saddlebag (gecko): 4 gp, (8 lb.)
Harness, Training (gecko): 2 gp, (2 lb.)
4 Waterskins (gecko): 4 gp, (16 lb.)
Dandy Brush (gecko): 2 sp, (2 lb.)

1 Iron spike: 5 cp, 1 lb.
1 Whetstone: 2 cp, 1 lb.
1 Powder: 1 cp, .5 lb.
1 Soap: 1 cp, .5 lb.
1 Candlestick: 1 cp, .5 lb.

1 Waterproof Bag (gecko): 5 sp, (.5 lb.)
1 Magnet: 5 sp, .5 lb.
1 Mess Kit: 2 sp, 1 lb.
1 Iron Vial: 1 sp, 1 lb.
1 Hammer: 5 sp, 2 lb.
1 Piton: 1 sp, .5 lb.
1 Night-tea: 1 sp
7 Fuel Pellets (gecko): 21 sp
2 Papers/-1 paper: 8 sp

-1 gp Messenger service (Linnorn king town/Monastery before arriving at Eto)

4 gp left, 54.5 lb.

3 things were from the Steelforge playtest. They were the Alchemist Frost, Sparking Sheath plus charges, and the Gravity Slime.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Level Up - 6

Psion 5 (Telepath)

HP = 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Power Points Per Day +10
Bonus Feat - Expanded Knowledge (1 Extra 1, 2, or 3rd level Power)
+1 Concentration
+7 Skill Points - Bluff, Stealth, Knowledge Planes, Perception, Sense Motive, Spellcraft, Autohypnosis

New Powers -

(2) 3rd Level - Crisis of Breath
Body Adjustment

Bonus Power - Metamorphosis


all looks good guys, now one with the game.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

What to spend on with the 5,000 gp given. May or may not be available until a Psionic item merchant is found in Eto. As always, subject to GM approval.

1st level Mind Stone (Guidance of the Ancestors): 2,000 gp

Bracelet of Charms: 1,000 gp

Power Charm of the Adamant: 2,000 gp

Guidance of the Ancestors (From Psionics Augmented: Seventh Path)
Discipline: Athanatism; Level: Conduit 1, cryptic 1, psychic warrior 1
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Power Points: 1

By questioning the spirits of your ancestors, you gain vast knowledge. You may make Knowledge skill checks untrained. When you manifest this power, choose one Knowledge skill. You gain a +2 insight bonus on skills checks made using that skill.

Augment: This power may be augmented in one of the following ways.

1. For every additional power point you spend, you increase the bonus you gain to skill checks from this power by 1, to a maximum of +10.

2. You may spend an additional 4 power points and expend your psionic focus to you gain one armor or weapon proficiency of your choice.

3. You may spend an additional 2 power points to choose a language you do not speak. You may read, write, and speak it.

For every 4 power points you spend augmenting this power, you may choose another Knowledge skill.

From Steelforge playtest:

Bracelet of Charms (Wrist)
Aura faint universal; CL 3rd
Price 1000 gp; Slot Wrist; Weight

By itself, this bracelet of twisted mithral and silver does nothing. Instead, it has five rings from which its wearer can hang Charms (such as power charms or refinement charms ). One person can wear up to two of these, one on each wrist, though this occupies the wrist slot as normal. Attaching or removing a charm is a fullround action.

Power Charm
Aura moderate universal; CL 5th
Price 2000 gp; Slot ;
Weight

These charms contain more than just a mere spark of an idea. They are made by those truly dedicated to their path, Like their smaller cousins, the refinement charms , these have no power alone, and must be hung from a bracelet of charms or a necklace of many charms . Unlike them, however, these take up three rings on the item holding them, and they do not stack with other charms of the same type (for example, you could not benefit from two power charms of identity , even if they specify different creature types).

Power Charm of the Adamant : Your Mind Blade, Mind Bolt, Mind Shield, and/or Mind Armor counts as being made of Adamantine in addition to all other properties.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Profile updated to account for the Mind Stone. :)

As a FYI, the playtesting of the Seventh Path was in the GITP forums (not sure if it was the only place that did the play-testing though). The power itself remains unchanged, but it seems that the Conduit (Psion) archetype got renamed from Medium at some point, due to Paizo's Occult Adventures.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Apologies about not keeping up with the postings; the holiday celebrations here finished up around yesterday, finally. Hope everyone had a fine thanksgiving and all. :)


No worry's hope you all had a good thanks giving.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
GM_Panic wrote:
No worry's hope you all had a good thanks giving.

Was pretty good, though it took longer to finish up here (by a few days at least).


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

Do we leave Taker behind at the campsite then?


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
Aldondrick Volharan wrote:
Do we leave Taker behind at the campsite then?

Heh, good question; Taker does give our mindspeech a free "wifi hotspot", as it were. May be possible to "bot" Taker as staying nearby the statue in case anything goes wrong, but not accompanying us inside of the statue. (Maybe with the rest of 13's men?)


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I apologize. This game is just not working for me. I've tried to push through it but I'm just not connecting. I'm sorry. This seems to be a good point to bow out or you can use her as a NPC.


1 person marked this as a favorite.

No problem at all, all the best :)


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

No worries, I hear you, Taker; it happens now and then and it's all good.

Thank you for sticking with us as far as you have and ditto to wishing all the best for you as well. ;)


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Guy just so you know Volita has raised a very good point and one witch [was going to come to light later but which you know of now]
Shows the debits going on now back at the Mind Temple.

The worlds has not ended, some seem to be coping well with the loss of magic and now about 2 weeks after, Psionics have been pushed into positions of new found power. The new players will tell there is open argument of NOT working to let the gods, magic and such back. But more to end it for good.

You could say Volita is linked to that faction with in the higher ranks of the mind mages.


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HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status
GM_Panic wrote:

Guy just so you know Volita has raised a very good point and one witch [was going to come to light later but which you know of now]

Shows the debits going on now back at the Mind Temple.

The worlds has not ended, some seem to be coping well with the loss of magic and now about 2 weeks after, Psionics have been pushed into positions of new found power. The new players will tell there is open argument of NOT working to let the gods, magic and such back. But more to end it for good.

You could say Volita is linked to that faction with in the higher ranks of the mind mages.

Aldon was thinking along the same manner. I did not raise the issue yet but my plan was to thwart that effort in a bid for power after all, Aldon is all about CONTROL! :-)

Welcome to the new Player who if I am not mistaken, is also a player in my new Cthulhu campaign. :-)


Half-Giant Soulknife (Cutthroat)

Me? Doesn't ring any bells.


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status
Eisen Sibyl wrote:
Me? Doesn't ring any bells.

Ah yes I see now, thought you were another candidate that submitted rolls but it turns out never created a character it seems. Never mind :-)


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Happy Winder festivals and New Year one and all.


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Thank you, GM_Panic, and Happy Holidays to you and yours and everybody else and their loved ones. :)

X-Mas celebrations started a bit early on my end (and is expected to be ongoing until the end of this coming weekend) so my posting has been sparse lately.


Wrong thread


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Shadow's Status

Very to barrier peaks feel GM Panic :-).


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon
Aldondrick Volharan wrote:
GM_Panic wrote:

Guy just so you know Volita has raised a very good point and one witch [was going to come to light later but which you know of now]

Shows the debits going on now back at the Mind Temple.

The worlds has not ended, some seem to be coping well with the loss of magic and now about 2 weeks after, Psionics have been pushed into positions of new found power. The new players will tell there is open argument of NOT working to let the gods, magic and such back. But more to end it for good.

You could say Volita is linked to that faction with in the higher ranks of the mind mages.

Aldon was thinking along the same manner. I did not raise the issue yet but my plan was to thwart that effort in a bid for power after all, Aldon is all about CONTROL! :-)

Jamaardi is working with a group (Elves, as it were) that have a vested interest in getting magic back to normal although he himself is currently neutral on the subject. ;)


HP = 36/36|AC=14 (18 Inertial Armor)|PP=23/31|Ki 4 | BP 7 |Ini+2(3)|Per+8|For+6|Ref+7|Will+7 Shadow's Status

I will be away from January 1 to January 6. Will check in as I am able but likely I will be unable to post anything significant until my return.


understood thanks for letting me know


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Happy belated New 2016 to everybody. ;)


i will be posting a long one later to day guys


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Sounds fine by me (this should give me some time to work on Jamaardi's profile). :)


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Current gp: 3,003 gp

Stuff left back at Monolith area in Golarion:

1 Burner (gecko): 3 gp, (1 lb.)
+1 Extra Waterskin (gecko): 1 gp, (4 lb.)
1 (plain) Tabard (gecko): 5 gp, (1 lb.)
7 Trail Rations (gecko): 3 gp, 5 sp, (7 lb.)
1 Giant Riding Gecko, non-combat trained: 300 gp
Exotic Riding Saddle (gecko): 30 gp, (25 lb.)
Bit & Bridle (gecko): 2 gp, (2 lb.)
8 Large Carnivore Feed (gecko): 80 cp, (80 lb.)
Saddlebag (gecko): 4 gp, (8 lb.)
Harness, Training (gecko): 2 gp, (2 lb.)
4 Waterskins (gecko): 4 gp, (16 lb.)
Dandy Brush (gecko): 2 sp, (2 lb.)
1 Waterproof Bag (gecko): 5 sp, (.5 lb.)
7 Fuel Pellets (gecko): 21 sp
-1 gp to the younglings near Eto.

Items gained:

activated Vacc-Suit (+5 natural armor)
activated Psi-Gun (6 shots loaded with the fire option)

PP total (from full): 13/18 (1 call weaponry= not work but only activated the gun, 1 elfsight, and 3 for the suit and loading gun)

With his Astral Suit mode on (not sure he could manifest either mind-armor or any of the heavier Astral armors while in a Vacc-Suit) and the Vacc-suit, his AC will be 19, Touch AC will stay at 14, and Flat-footed AC is now 15.


arr phone has not stopped, trying trying guys


Xeph (most will presume elf) Psychic Warrior of Survivor Path (Traceur) 3/Soulknife (Armored Blade, Cutthoat) 2/Aegis (Ectopic Artisan) 1 ¦ AC:19 Touch:12 Flat:17 ¦ HP:78 of 82, 0 temp. ¦ Init:+4 ¦ PP:4/18 ¦ Focused:x2 (DR 2/-, +1 Bluff/Stealth, +10'/-10'=0 limit mv.), 0/4 custom points: Imp. Dmg., Fortifictn., Med. MindArmor, Astral-Skin, K:Dungeon

Quote:
GM_Panic wrote:
arr phone has not stopped, trying trying guys

No worries, GM_Panic, take the time that you need :) Did manage to fiddle with the profile a bit more (now with more links).

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

Is everyone okay if the DM rolls Init for the party to help speed things up?

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