The Cranehawk Gambit - an Avatar: the last airbender M&M game (Inactive)

Game Master Airon87

Smooth to the touch
the tile is moved.
Avalanche follows


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Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

*sigh* It was a joke. However, it is to some degree a matter of perspective. A redwood is a massive tree. But if it were shrunk down to 2 inches in diameter, but kept the same ratio, it wouldn't be a massive tree, it'd be a tiny tree or a big bush (not talking taxonomy, talking perspective). By the same token, if you were shrunk down to 2 inches tall, a hedge bush would seem to be a massive tree to you. If the GM says I can't grow the bushes so that the limbs intertwine thickly enough to stand on, that's fine. Just to leave you with something to ponder though, Bamboo is not a tree. It's grass. And that grass can support some pretty heavy and amazing weight, without superpowers...


My response was also a joke, no need to get defensive.


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Sorry, didn't seen a smiley face, so thought it was serious. Could also be my back, still in a lot of pain, so probably being kind of prickly.


Guys, since some of you aunfamiliar with the system, please use the OOC tags after a post to describe in terms of rules what you are using. Also, let's use ROUNDS for this encounter, even if it doens't need initative.
ROUND 6
Jin - driving away the carts
Darvin - creating barriers
Zanto - taking aim
Kalden - ???
Talikriktug - ???


"Get moving, ostrich-horses! "

Talikriktug tries to help motivate the mounts into moving faster.


Tagging onto my last post, Kalden is leaping onto the branch that is holding Zanto which Darvin created.


Jin can't do much else now that he's committed to getting the wagons moving, so I'm just going to go ahead and roll a few checks. I don't know how many I'll need to make and I will handle anything unforseen as necessary, but this should accelerate my part at least.

Intimidate/Animal Empathy: 1d20 + 7 ⇒ (16) + 7 = 23
Intimidate/Animal Empathy: 1d20 + 7 ⇒ (16) + 7 = 23
Intimidate/Animal Empathy: 1d20 + 7 ⇒ (2) + 7 = 9

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