The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


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Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Like I said, he's a natural.

Desmond smiles. "Thank you, June. I have a feeling this will be quite useful."

Do we know whether this would cure Lilly's disease?


Desmond Alfonio wrote:


Do we know whether this would cure Lilly's disease?

I don't know, do restoration cure diseases?, in any case a scroll or a casting of remove disease is probably cheaper


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

You DO know a bad ass wizard who might be able to do it though. Hehe.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Oh, right.

"Well, Kiddu, you helped us save a fey from starvation, and taught some leprechauns a lesson about picking on others. I think it's time to call it a day."

"Oh, and Lilly told us why you did all this. Let me get in touch with another friend of mine, who knows a thing or two about all kinds of magic. He may be able to help her."

With that, Desmond escorts the kid back to town.


HP: 55/59| AC: 24 (26 with Barkskin) Touch: 13 Flatfooted: 20 CMD 22| Fort +9, Ref +6, Will +7| Perception +11, Sense Motive +11, Low-Light Vision, Scent| DR 1/Adamantine, Resist Fire/Acid 5

Sven thanks the fey: "It's very beautiful, thank you. Call us if you need help again."

And then he follows after Desmond and Kiddu.


@ Ven

Pepperclamp lead you to a tavern when you find former captain Sharpblast recovering from a hangover.

he blames himself for serving an impostor - pepeprclamp tells you in low voice.

@ Des, Sven

I was calculating that you would completed the quest at the same time Vendrick completed his investigation,...so, uhm, another mini-side quest or more serious stuff?


Whichever you prefer, I enjoyed the mini-mission even if it was probably simpler than you were planning.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

I still owe a favor to the Asskickers' tracker, maybe we could do something with that.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Well atleast he's loyal." Vendrick murmurs before approaching the Captain.

"Greetings Captain Sharpblast, A moment of your time please. Your cooperation may be integral to stopping whoever was trying to break apart our alliance with Tuskkeep. What can you tell me about the expeditions Kayiqard had your men on? The ones to the druidic ruins..."


The asskicker thing will have to wait I have plans for them

@ Des

Two days later, In Liro's tavern, you overheard a conversation

Guy A: Two day and no news from Ulsas's group, I better would have bet against them
Guy B:They were just to kill some skeletons in the whispering forest, they will be fine I tell you

At that moment a young lady approaches you. it is mirelle (that mystic theurge that joined the party in the mission of the Black Iron[ooc]I don't even remember if you paid her, but anyways)

His Desmond. I want to hire you for a small mission

@ Sven

Two days later captain Amra calls for you.

Amra: I will have to ask you something, and I hope you don't dislike it that much. - Three young person's approach, they all wear the ranger's outfit They are Sin, will and the little lady is Maya. They are new recruits and completed the theoretical training, it is time to be proved in the outside...So, say hello to your new team.

@ Ven

I'm not captain anymore...but I can't blame you, I should have noticed Kayiqard treachery. My head is hurting, so what exactly do you want to know.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Did you recover anything from the ruins? Did Kayiqard ever tell you not to speak of anything in particular?" Vendrick tries to keep his excitement from bleeding into his voice.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Before all that:

The day after helping Kiddu, Desmond spends more time than usual in the tavern, seemingly in deep thought. Eventually, he stumbles (literally) into Sven, looking more drunk and happy than the boar-man has ever seen him.

"Shhven, my good friend" Desmond slurs, "I've done it! I've...I've found my calling! You probably didn't know thish, but I happen to be a devout follower of Cayden Cailean. I've been shhpending the day in deep, deep communion with him. And now, *hic* I've achieved enlightenment!"

He raises his arms skyward, nearly falling backward in the process.

"I have been blesshed with his holy energy! My mind ish abuzz with divine power! It co-*hic*-courses through me, filling me with warmth and confidenshe!"

"Now I can clearly shee the purposhe that has been misshing from my life. I have deshided to become a travelling priest, spreading hope and *hic* revelry in Cayden Cailean'sh name! And, ash it turnsh out, that will shimply require me to do the shame thing I've alwaysh been doing. But now, I'm doing it for a higher caushe!"


@ Ven

I think so, I think we found the staff we went sent after. And the king...I mean kayiqard - he say with disgust -didn't have to tell me to close my mouth, that was a given -He seems indeed very lawful, at least in his former role as captain


HP: 55/59| AC: 24 (26 with Barkskin) Touch: 13 Flatfooted: 20 CMD 22| Fort +9, Ref +6, Will +7| Perception +11, Sense Motive +11, Low-Light Vision, Scent| DR 1/Adamantine, Resist Fire/Acid 5
Desmond Alfonio wrote:

Before all that:

The day after helping Kiddu, Desmond spends more time than usual in the tavern, seemingly in deep thought. Eventually, he stumbles (literally) into Sven, looking more drunk and happy than the boar-man has ever seen him.

"Shhven, my good friend" Desmond slurs, "I've done it! I've...I've found my calling! You probably didn't know thish, but I happen to be a devout follower of Cayden Cailean. I've been shhpending the day in deep, deep communion with him. And now, *hic* I've achieved enlightenment!"

He raises his arms skyward, nearly falling backward in the process.

"I have been blesshed with his holy energy! My mind ish abuzz with divine power! It co-*hic*-courses through me, filling me with warmth and confidenshe!"

"Now I can clearly shee the purposhe that has been misshing from my life. I have deshided to become a travelling priest, spreading hope and *hic* revelry in Cayden Cailean'sh name! And, ash it turnsh out, that will shimply require me to do the shame thing I've alwaysh been doing. But now, I'm doing it for a higher caushe!"

"I'm sure he'd be proud."

-----------------------------------------------

"What did I do to deserve this punishment?" Sven asks as he looks at the newbies.


Not sure if Desmond want to chat a little more with sven before continuing


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Nah, just wanted to establish how Desmond gained his new powers.

The next morning, Desmond shows no signs of a hangover. Perhaps his patron is already looking out for him!

"Why hello, Mirelle! As a newly appointed crusader of courage and revelry, I would be more than happy to help!"

"For the right price, of course. Crusaders still have to eat, y'know." he adds.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Where is the staff now?" Unless it's the one Vendrick has.


@ Ven

We lost it...We had it, but we lost it because something attacked us in the mist. We get dispersed and could not find the way to return to look for it- He sees in your face that you will ask "why" you could not return for it
He says it was in the mistpines - as if that explained everything

@ Sven

Amra:It is for a short time, just patrol some area and that is it. Be nice on them - And leaves.

Maya (the 5 ft, pale skin, black haired blue eyes girl) says some nervously:So, sir, where are you taking us to patrol?

Will (the 5,7 ft, pale skin, green eyed blond) say with emotion in his words To the tanglewoods? the whispering forest? the bitterblood swamp? or perhaps...the peaks of death and despair!!

Sin (the 6,2 brown skinned, short black hair) just stay quiet.

@ Des

Of course, there is payment according to the time and risk of the job. It is easy, I just need you to scort me to four cascades so i can see by myself some ruins.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Explain. I am not familiar with this region."


@ Vendrick

Pepperclamp:The mistpines is a haunted place, very dangerous. It was there where the ancient elves lived and, well, died. But their magic is still there, somewhat crazy now. Easy to get lost, easy to get killed almost without noticing. It actually surprise me that the expedition had partial success.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Hmm, the four cascades, eh? I suppose I can manage that."

Desmond is trying his hardest to keep a straight face.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

The elf strokes his chin as thoughts of uncovering ancient magic begin to override his other goals. "How do I get there? I must make preparations...wait wait, how was your expedition a partial success?"


Can I get a short description of each place besides Tangleweb? The Peaks of Death and Despair sound...intriguing.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision
Sundakan wrote:
Can I get a short description of each place besides Tangleweb? The Peaks of Death and Despair sound...intriguing.

In before...SVEN DIESSSSSSS...IN DESPAIRRRRRR


@ Ven

Peperclamp:Well, they found something even if they lost it after that, to my knowledge that is way more than what was achieved in Ashorgals expeditions...not to mention that some of them survived, which is not small accomplishment there, I assure you that lord El'druin

@ Des

I know it is an easy task, I've seen you fight and know you can handle it. -

Probably she could go by herself if she were not so coward.

@ Sven

ok...

Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventures.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing then Aldwall pays for every undead destroyed, standard stuff.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"As I said, I am happy to help." Desmond winks. "Maybe I'll learn a thing or two about divine magic."

Also I would have bought a wand of Cure Light Wounds yesterday. How exactly did we divvy up the 4000 gp in gems? Are we gonna use a party fund, or just split it between the three of us?


@ Desmond

Travelling to Four cascades proves to be a quite calm endeavour. Once there however...

Time for some random encounter courtesy of Raging swan wilderness dressing

1d12 ⇒ 5

After a couple of minutes of walking inside the forest you hear a growl. Aheads of you you see an owlbear chasing two wild goblins. They all move in your direction.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"These Mistpines sound incredibly interesting. I imagine the ancient elves wouldn't mind one of their own kind poking around. Can you show it to me on a map?"


@ Ven

Pepperclamp:I will If you insist, but I highly advise in favor of caution with everything that have to do with the mistpines - you have the location pointed in a map


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Of course, caution is practically a part of my blood."


What do you do ask or what do you do now?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond draws his sword as he places himself in front of Mirelle, and starts casting a spell.

Compel Hostility.

"Stay near me, Mirelle. This'll be over in a moment." He gives her a reassuring grin and wink.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Vendrick makes preparations to travel to the Mistpines and will travel to Aldwall looking for his old bodyguards as he believed them to be most proficient.

A Wizard does not travel alone. Unless he's a madman.


HP: 55/59| AC: 24 (26 with Barkskin) Touch: 13 Flatfooted: 20 CMD 22| Fort +9, Ref +6, Will +7| Perception +11, Sense Motive +11, Low-Light Vision, Scent| DR 1/Adamantine, Resist Fire/Acid 5
DM. wrote:

@ Sven

Amra:It is for a short time, just patrol some area and that is it. Be nice on them - And leaves.

Maya (the 5 ft, pale skin, black haired blue eyes girl) says some nervously:So, sir, where are you taking us to patrol?

Will (the 5,7 ft, pale skin, green eyed blond) say with emotion in his words To the tanglewoods? the whispering forest? the bitterblood swamp? or perhaps...the peaks of death and despair!!

Sin (the 6,2 brown skinned, short black hair) just stay quiet.

"How far into your training are you? Whispering Forest needs clearing, but I need to know you can handle some undead. Answer me truthfully."


@ Sven

Maya answer nervously:We have never have real combat -

Will:So?, we completed the tests flawlessly, I'm sure we can handle it sir

Sin:...

@ Desm

You don't have to say anything to mirelle, the theurge is already hiding behind a tree.

The goblins that are running for their life throw you some shortspears to take you out of their way

1: 1d20 ⇒ 10
2: 1d20 ⇒ 8

They get close to you (move + attack range) and you can see one of them carry a big egg. The owlbear is another move+move behind.

@ Vendrick

You have to wait another day for the new ambassador to arrive, but after that you return to Aldwall without complications.

Mythakilis:Vendrick!!, this whole situation have the at the brink of a heart attack!!


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond easily sidesteps the clumsily thrown spears.

"Hey, hey, there's no need for that!"

He looks at the raging owlbear, then at the goblins.

"Don't make me regret this." he warns then, and charges at the beast.

Katana: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d8 + 13 ⇒ (5) + 13 = 18

Confirm: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

As usual, he will parry if it attacks him:

Parry: 1d20 + 13 ⇒ (13) + 13 = 26
Riposte: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d8 + 13 ⇒ (6) + 13 = 19


Desmond cuts deep into the Owlbear. The creature try to strikes back but fails

Claw: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 ⇒ (3) + 4 = 7
Bite: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 4 ⇒ (5) + 4 = 9

The goblins just keep running away from all of that.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

See my edit - I also wanted to parry it.


Well, you killed the poor owlbear mother and The goblin run away with the egg.

Mirelle:*Ahem*, good job.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Just doing my job. Though, maybe next time warn me before you run off so I don't waste a spell." He says this with a smile, to show that it doesn't really bother him. "Shall we continue?"


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Calm yourself Mythakilis, the situation has been resolved for now. Now if you could...where can I find those two gentlemen who posed as my bodyguard?"


@ Ven

Mythakilis will not be at ease unless you give him a full report about the Kayiqard incident, and I'll guess you give it to himg because why not so let's proceed.

I don't know, I will ask somebody to look for them, why you need them?

@ Desmond

You go to the same ruins where you found kiddu last time. Mirelle start taking notes and draws. She takes her time, a lot of time to the point that nightfall is near.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"I wish to travel to some ancient elven ruins and see what I can find. Apparently their magic was strong enough to linger in the Mistpines. It was also visited by those allied with Kayiqard. Any clues that could lead us to other conspirators may prove invaluable." Vendrick says whilst humming to himself.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond stays near the entrance, keeping an eye out for intruders.

After a while, he gets bored and starts pacing around.

"You sure are getting a lot out of these ruins. Are you sure you're not just stalling to spend more time with me?"


HP: 55/59| AC: 24 (26 with Barkskin) Touch: 13 Flatfooted: 20 CMD 22| Fort +9, Ref +6, Will +7| Perception +11, Sense Motive +11, Low-Light Vision, Scent| DR 1/Adamantine, Resist Fire/Acid 5
DM. wrote:

@ Sven

Maya answer nervously:We have never have real combat -

Will:So?, we completed the tests flawlessly, I'm sure we can handle it sir

Sin:...

Sven rubs his temples.

"Gods help me."

"Okay. Stay close to me. You wander off and die and I'll pay for a Speak With Dead just to tell you I told you not to."

"Cut zombies, crush skeletons, and run the f%*! away from anything that can float through walls, good general rules to live by. Anything weirder we'll play it by ear."

"I'll give you an hour to gather your gear, and then we head out."


@ Vendrick

Mythakilis almost chokes

The ruins of Nythn Enelean? in Mistpines? That is one of the most dangerous palce in the whole vale only second to the peaks of Death and despair, you can't go there and expect to return alive.

@ Desmond

What? - She doesn't pay much attention to you and keep working some minutes more.
I need half an hour to think better what to do next

@ Sven

They are ready when you are ready, do you do/buy something before leaving?


Was that 4000 gp we got PER PERSON, or split between the 3 of us?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond rolls his eyes. "Nothing, don't mind me."

He takes a bottle of whiskey out of his Haversack and spends the next few hours enriching his spirituality.


4k total


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"We've known each other for a long time Mythakilis. You know how important my research is to me. Threats of death won't scare me away. Besides, I am resourceful. Those gentlemen are invaluably so as well. Anything I should know about the region? Also where can I find a library? Brushing up on my history should prove useful."

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