==Abilities==
Bloodrager:
Fast Movement- +10 speed.
Bloodrage- +6 Str/+4 Con/-2 Dex, -2 AC, +2 Will.
Atavistic Avatar- Skill Focus (Intimidate) bonus feat. Gain Power Attack while raging.
Cleric:
Aura- Chaotic.
Tactics Domain- 5/day, roll inititative twice and take highest.
Channel Energy- positive, 1d6, 1/day, DC 8.
Demonic Knowledge- Knowledge (planes) checks regarding demons, demonic cults, and their magic, a Mendevian priest gains a bonus on the check equal to half her class level (minimum +1) and can make these Knowledge skill checks untrained.
masterwork full plate
masterwork greatsword
longsword
heavy steel shield
spiked gauntlets (2)
warpriest's kit
chakram (2)
53 gp
Racial Traits:
+2 Dex, +2 Wis, -2 Con
Low-light vision.
Sneaky- +2 Stealth/Perception
Carrion Sense- Scent, but only for badly wounded creatures (less than 50% health) or corpses.
Natural Weapon- bite, 1d3.
Background:
Born amongst one of the many war zones Mendev has been a part of, Dekarin was somewhat of an oddity within the ranks of the crusaders. His parents were born in Tian Xia, but moved to the Inner Sea after a war forced them off of their land.
Now exhausted from months of travel, they inadvertently stumbled across the border of the Worldwound, and were set upon by a pack of demons.
Just when all seemed lost, a band of the Knights of Iron (a knightly order that venerates Gorum, Our Lord in Iron) appeared, and engaged the demons, slaying them and saving Dekarin's parents.
This is the world Dekarin was born into, as his parents took up worship of the metal-encased god and joined the crusades into the Worldwound.
Before he was 21, Dekarin had been a part of several smaller combats against cultists of the demon horde.
This experience proved invaluable after his parents were killed in battle during an extended conflict with a pack of demons, just as they would have wanted to be.
Now, realizing that he was not nearly ready enough to embark on his own journeys into the Worldwound, he spent the next year traveling the world and experiencing many a battle during his mercenary work.
This all changed when he came across a group of Pathfinders from the Silver Crusade branch of the Society, as they invited him to join their ranks.
Hearing the "Crusade" in their name interested Dekarin, and he eagerly accepted, on condition that he be provided with ample opportunity to test his martial skills.
Since joining that day, he has received his Confirmation, as well as assisted in the exploration of several sites in Wati, the Half-Dead City. And now, he's ready for even more excitement and battle in the days and years to come.
Appearence:
Dekarin rarely takes his beloved suit of plate off, only doing so in order to sleep.
With it on, he is an imposing figure, a tower of metal encased with more metal, which have spiels pieces of metal on them.
His helmet covers his entire face, hiding the nature of his avian descent, and providing some protection against whatever biases he may encounter.
When out of his iron shell, Dekarin carries the marks of a warrior. Many long gashes, now healed, cover most of his body, and he is missing quite a few feathers.
Personality:
A fervent worshipper of Our Lord in Iron, Dekarin has many of the traits shared by Gorumites: enjoyment of violence, aggressive behavior patterns, a rough moral viewpoint, and anger issues.
Keeping these in mind, Dekarin is also a valuable ally, and an even better friend. He doesn't ever surrender in battle, is loyal almost to a fault, and will do everything he can to ensure that his allies survive the night.
Whether this is out of an instinct of self-preservation or true caring is a matter to be debated.
When not in active battle, Dekarin is much more gruff, disappointed that there isn't anything to fight.
Once he gets over that, however, he is quite wise, able to give advice valuable in many situations.