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1d6 ⇒ 6
Weird. I can't just post a [dice] roll by itself. I got a message warning me I was 3 posts away from being unable to change my name, and the post wouldn't stick. I had to type something else in before it, then edited it out. Did you have to do that, William?

Jakes Elizalde |

1d6 ⇒ 3 Couldn't do much with a shiv anyway
Sas, the warning is just to say that your new alias can't be changed after making 10 posts.
Terquem, how about my infusions/bombs/mutagen? They're class features but also items I guess. Did any of them survive the storm on my person?

Terquem |
Gymnaga are not Yaunti (go ahead and ask her if she is a "snake-person" that'll be interesting) JK, seriously though, Gymnaga are nice people, rarely ever evil, and they have a history of being oppressed by "Yaunti" like people in my campaign settings.
Why would you take "Infusions, Bombs or Mutagens" to a dinner party? I suppose, there is the same probability, 1 in 6, that a single, very small, "helpful in dealing with over indulging at a party" type of infusion, stuffed into a pocket, may have survived on your person.
The Divine Focus for The Church at Ses Theeth, takes the form of symbols either in the style of a trident, or emblazoned with an image of a Trident within a triangle (The Church buildings are strangely triangular shaped). There is the same probability (1 in 6) that a necklace, medallion, or other small object that is your divine focus, survived after your ordeal at sea.

Jakes Elizalde |

Why would you take "Infusions, Bombs or Mutagens" to a dinner party? I suppose, there is the same probability, 1 in 6, that a single, very small, "helpful in dealing with over indulging at a party" type of infusion, stuffed into a pocket, may have survived on your person.
Technically the bombs are made on the spot from alchemical ingredients before I throw them, but I see your point. I'll assume I left the bomb and mutagen ingredients at home.
As for infusions, thats in the backstory on my Alias. I keep cure light wounds at all times to tend to my ailing master (Ser Bidarte) and endure elements was prepared as I knew we'd be out on the open sea and Ser Bidarte may not have taken the cold air very well. Can I roll for each of those prepared infusions?

Terquem |
That does sound reasonable. A person in the role of a personal physician would carry these objects to the party.
I am open to other request for small, unobtrusive, possibly useful items, pocket sized, that would reasonably be taken to a dinner party, to be rolled for if players can think of something that fits the bill.
Generally speaking, the restriction for the game was regarding basic adventuring gear (backpacks, weapons, those kinds of things) that no one would take to the dinner party of a Basconde Noble.

Jakes Elizalde |

Ok thanks
cure light infusion: 1d6 ⇒ 4
cure light infusion: 1d6 ⇒ 6
endure elements infusion: 1d6 ⇒ 3
as for other items, I don't think I would have carried anything else other than maybe:
an alchemist's kindness: 1d6 ⇒ 1 in case Ser Bidarte drank too much
a healer's kit: 1d6 ⇒ 3 in case he had an attack
some sort of detect poison: 1d6 ⇒ 6 spell/potion/scroll to prevent assassinations.
Terquem do you think the alchemist's kindness would be appropriate?

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May I roll to see if I brought certain entertainment items (which would be appropriate to bring to a dinner party, especially exotic things representative of my homeland)? This might include cards, travel-sized board games, and actually the Shadow Stencils I suggested as well, because they're technically entertainment items as well as magic foci (and a signature of my people, to boot).

Terquem |
I don't imagine that the stencils are "Pocket Sized". They are described as requiring "one hand" to use, but that does not mean that they would fit in your pocket. If you brought them, and you were thrown into a stormy sea, your life would probably be more important than saving your stencils, wouldn't it? I'm going to say no to this one.

William Striker |

1d6=
Weird. I can't just post a roll by itself. I got a message warning me I was 3 posts away from being unable to change my name, and the post wouldn't stick. I had to type something else in before it, then edited it out. Did you have to do that, William?
No i just rolled.

Terquem |
When making both a Perception and Intuition roll, please choose one, and post that roll (you can use the discussion thread for this, and
place a tag such as [dice=Perception to Notice Mario’s Expression} -
As part of your post
Then depending on the success or failure of the first roll there may be a modifier to the second roll.

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I understand about the stencils, it was just an idea. How about a deck of cards, puzzle box, or travel-sized board game? Not that I would have risked my life to grab them, but they might have been on me.
Also, permit me to argue on a fellow player's behalf: Alchemists generally keep their infusions VERY close by, somewhere on their person for rapid access, and to boot, Jakes seems devoted to his lord enough that he'd take at least some risk to grab his medicines - may I suggest permitting Jakes to reroll for his infusions and concoctions (or at least his infusions) with a somewhat higher success chance (I was thinking '1-5' on a d12 roll)? Also, a somewhat less likely thought, perhaps he could roll for a few bombs, maybe weaker-than-normal ones, that were intended to be entertaining end-of-evening pyrotechnics (the idea being he'd toss them off the side of the ship and they'd explode a safe distance over the water)?

Terquem |
I think I original limited "Traits" to only one, basic Trait.
Once again, languages are
For this adventure "Basconde" (All Halflings, Basconde and Eshian alike, speak this language) is considered Common. There are also, the following languages
Drasbian (though most Drasbians prefer to speak Common)
Holdandun (dwarven)
Anthandran (hey wait a minute our language is common, this is Bull...)
Beauvingian (orc/Half-orc)
Eysturlun (the language of trade, and of the Eysturlun People)
Gymnagaopthian (very rare, even the Gymnaga do not, generally, still speak it)
There 171 posts in the original “Interest Check” thread, here,
And if you really want to enjoy this game I strongly recommend you take a moment or two to read as much of it as you can stand. There is a good deal of information about the setting there, as well as some discussion about what is/was expected of the character’s that will participate in the adventure.
Thanks

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One of the players, playing a Basconde Noble, has withdrawn.
The Wood Wizard? Now that's a crying shame, I was rather interested in seeing his shenanigans in action. Daresay he'd have been useful, too.
In addition to my previous queries (see above), may I also ask, as long as we're talking about languages: What about stuff like Draconic, Aklo, and the extraplanar (fiendish, celestial, elemental) languages, or other weird/esoteric ones? My character would be inclined and very much able to learn at least a couple of those if they're there.

Terquem |
Yes, Jake's "cousin" has withdrawn.
There are, right now, 9 castaways, and 3 of them are NPC's. Not exactly what I had hoped for.
Still hoping that one more character, announced in the other thread, will show up and post soon.
Normally I do not allow a character to know esoteric and unusual languages unless there is some in game explanation as to how they came to learn those languages (it’s not like there is a university in every village that makes these languages available for students to learn, right). And I know there is an assumption that characters with high Intelligence scores should get to “know these languages ‘cause it’s in the rules, right.”
Well, for this adventure I won’t press the point.
In addition to the languages I’ve already identified, characters with sufficient intelligence scores can know any listed Pathfinder language they think their character should know. We’ll see what you do with those languages.
About the infusions and other items of the alchemist, I think the 1 in 6 chance, applied to all character’s pocket sized items, will be good enough for this adventure.

Terquem |
A humble request,
I know I may ask for a lot of rolls, and I see that some of you are wont to throw around your own rolls when you suspect something is "up", so please, if you make a roll, add a tag to your roll telling me why you are making it.
It is a little easier for me to make decisions when I know what you are hoping to find out, instead of someone posting a perception check with everyone of their posts (I'm not looking at you Sasithorn, okay, I am, seriously, you're overwhelming me, but not in a bad way).

Lady Fira Falinecci |

I use "ooc" and "b" tags.
@Terquem
Sorrin wasn't refering to those traits. He is refering to the race options that let you trade out some racial abilities for other racial abilities. They are, rather confusingly, called racial traits, as opposed to the normal traits that can be selected by most but may sometimes be limited by race.
Also since I completely forgot about traits (I usually do, new fandangled things) I will select one after work.

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I'm not making the "it's in the rules" assumption about languages, actually, certainly not in this adventure - it's just that if any such esoteric languages are there, my character would be the sort to want to learn a few, not to mention if I put too many ranks in Linguistics I'd have gone through all the languages you've listed very quickly. The RAW Wayang bonus language list include those of several other "oriental" Pathfinder races I don't count on meeting in your world, but angels, demons, elementals, dragons, fey, and eldrich nightmares all have a better chance. Could you give me at least a vague idea of what's out there in your world? Not every village has facilities where one can learn such things, no, but mine would have been a privileged education. Like I said, for now it would only be 2 or 3 such languages, the rest would come from your list. My character was of course trained to be an ambassador, but was always more interested in his occult studies. I also suppose I should ask whether you think the Wayang language would be the same as the "Light" Eysterlun language.
Regarding rolling: I suppose I was expecting you would have something prepared when I made them (that's what I thought it sounded like, at least), and that my rolling meant, in effect, "here I go, I'll take in anything that's there that my roll earns me" - if you want me to pinpoint my intent, on the other hand, I can do that. I guess I was accustomed to the assumption that it's the DM's call what a character actually gets out of their skills in situations the rules don't address - for example, as a result that Perform (Comedy) check, I could have seen you adjusting the NPCs' attitudes toward me, or if I did well enough, some sort of small morale-based mechanical bonus for us, or even just some kind of "karma" to be rewarded at your discretion - but I'd have worried it was presumptuous (and more time-consuming, overall) for a PC to ask for this or that up-front.
Regarding my last two rolls, the Intuition was supposed to be a follow-up to my Perception check as you described, and the Diplomacy was an attempt to get them to open up about whatever their issue is.
May I roll for a few small party-appropriate novelty items? Last time I'll ask, I promise.

Sorrin the Wayward |

Hi Folks, thanks for your patience... getting started is always harder for me. Won't be any in game delays I assure you.
Yes, racial traits (thanks, Hitomi). Yes, I'm happy to skip them!
Languages... Sorrin's nobility/aristocracy... so, he'll have his native tongue (free)? Then pick up the two "common tongues". We'll take it from there.

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Languages... Sorrin's nobility/aristocracy... so, he'll have his native tongue (free)? Then pick up the two "common tongues". We'll take it from there.
Sure he doesn't have an Aristocrat level, then? It's more weapon proficiencies, hit points, and Will save for you if nothing else.
Also, would you object to picking an appropriate face for your avatar? I think there should be some non-ugly but otherwise orcish-ish options in there. I suppose I'd be inherently directing the same suggestion to the Holdandun player, too. I like the faces we've got so far, it would be nice if everyone had one, at least in the case of this adventure.

Sorrin the Wayward |

I was thinking of Aristocrat, but... he doesn't need the proficiencies. He's a Knife Master, dagger is about the size of it. And, even kukri (martial) only increases threat range by 1.
Crit doesn't 'mean that much to him... 1d8 (2d8, 3d8) Sneak attack does, and sneak isn't multiplied by Crits. So, an extra 1d4-1 (with negative Str bonus) doesn't entice.
I can look if you don't like the hand...

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I'm normally very much in approval of being different and breaking patterns, but this case...seems different in some manner. Maybe it's just that this is my first "PbP" RPG, and I was getting to like the whole "faces of the characters talking to each other" thing.

Sorrin the Wayward |

I understand... totally. It might not be immediate, but I'll have another look-see. All comments appreciated. :)
My reasoning was (of course only known to me) dagger and hand go together. Nearly an "immediate" extension. Also, I liked the symbol because I might want to dip into Summoner. It wasn't on the restricted list. Summoners have a symbol (on their forehead).

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Ho. Ly. S~@*.
I hope I accomplish something with that roll...!

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By the way, DM: A couple of the Forum Games regulars have dug the thread you put there back up. I don't know if they're seriously interested or just Abbot-and-Costelloing around with it.

Terquem |
How difficult is it to "survive" being shipwrecked on an unknown island in the "Pathfinder" world of rules and abilities? Not difficult at all, as long as people can easily make light, heat, and water, Channel positive energy to heal hit points, and “take 10 or 20” on survival rolls to, um, well, survive, the setting isn’t going to be a threat to anyone.
Are you all going to sit on the beach for the rest of your lives?
I can’t imagine why your character would think anyone, or anything, was out to get him, unless he is paranoid.
It sort of bothers me that when the Players are faced with a situation, like this, where there seems to be a need to establish "who" will do "what", the last thing anyone wants to do, is talk to other player's characters.
Talking to other characters can take forever, be filled with delays and misunderstandings, and create confusion.
That, to me, is the foundation of an interesting game.

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You said we should explain what we're trying to do with skill checks when it's not clear, so let me say, if it cuts any ice, I was kind of hoping a '30' on a Perform (Comedy) check might have bestowed some kind of small morale bonus on those who heard - like, +1 to saving throws for the night.
Also:
1d6 ⇒ 1
Huh! Can we say I find a deck of cards, puzzle box, or travel-sized board game in my pocket?

Terquem |
um, no. no games or cards, sorry. And while the roll for perform was great, I decided that it would not effect the rolls for the night. And some people might say that making jokes, even good ones, in a situation like this, is not very wise. Oh and a reminder that everyone started this adventure with 6 hit points of actual damage (not non lethal damage).

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Ok...well I did roll a lucky '1', and you said we could find we made off with small, dinner-party-appropriate items. What MIGHT I find?

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So I did. Pardon me, I forgot.

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I still have to formally select 3 other languages. I'm interested in the following, but must know if they exist in any meaningful manner in your setting:
Draconic
Aklo
Abyssal
Celestial
Terran
Auran
Ignan
Aquan
Sylvan