Expert 1/Cleric 2 | HP 24/30 (Exhausted) | AC 10 | Init +0 | Perception +6
Gender
Male
Size
Medium
Age
20
Special Abilities
Aura, Cleric Channel Positive Energy, Restorative Touch, Selective Channeling, Spontaneous Casting, Touch of Good
Alignment
Neutral Good
Deity
(God/Goddess with Healing and Good domain)
Languages
Common, Dwarven, Elven, Halfling
Occupation
Healer
Strength
14
Dexterity
11
Constitution
14
Intelligence
14
Wisdom
17
Charisma
16
About Adelaide Costa
Background:
Raised within the clergy, I was brought up to a life of tending to wounded travelers and adventurers. My parents were as strict as clergymen could be, never letting me visit town unless I was on a direct mission to tend to the grievously wounded. By their rule, clergymen are free to take their own path at the age of 20, and having just come of age, I have chosen to set out and spread the blessing of my upbringing to those who need a healing hand. The price of leaving is excommunication, but I don't plan on returning. There are many more noble causes that could benefit from what I have to offer. Making a living is hard when you aren't provided for by the church, so I take up whatever small jobs I can. Recently I found a short term contract as an onboard medic for the Constono's barge party. The pay won't be much, but it will put bread on the table and provide a chance to get out and see some activity.
Character Sheet:
ADELAIDE COSTA CR 1
Male Human Cleric 2 Expert 1
NG Medium Humanoid (Human) Init +0; Senses Perception +6
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DEFENSE
-------------------- AC 10, touch 10, flat-footed 10
hp 30 (3d8+6)
Fort +5, Ref +0, Will +8
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OFFENSE
-------------------- Spd 30 ft.
Melee Unarmed Strike +3 (1d3+2/20/x2)
Spell-Like Abilities Touch of Good (6/day)
Cleric Spells Known (CL 2, 3 melee touch, 1 ranged touch):
1 (3/day) Shield of Faith (DC 14), Shield of Faith (DC 14), Magic Weapon (DC 14), Protection from Evil (DC 14)
0 (at will) Create Water, Detect Magic, Guidance, Light
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STATISTICS
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Str 14, Dex 11, Con 14, Int 14, Wis 17, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Extra Channel, Saving Shield, Selective Channeling
Traits Caretaker
Skills Appraise +6, Diplomacy +8, Heal +10, Linguistics +6, Perception +6, Sense Motive +9, Spellcraft
+8, Use Magic Device +9
Languages Common, Dwarven, Elven, Halfling
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (8/day) (DC 14) (Su), Cleric Domain: Good, Cleric Domain: Restoration,
Restorative Touch (6/day) (Su), Spontaneous Casting
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SPECIAL ABILITIES
-------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (8/day) (DC 14) (Su) A good cleric can channel positive energy to
heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and
heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Restoration Associated Domain: Healing
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions
by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
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