The Castaways (Inactive)

Game Master Terquem

Castaway on a mysterious island, an eclectic group of unlikely heroes discover something unimaginable and yet, perhaps not as unimaginable as it seems.Current Encounter Map


What is a Gymnagaopthian:
Gymnagaophthian (Naga): A human-lizard hybrid (the name is derived from the Family, Gymnophthalmidae, of the Order Squamata). The torso is similar in size to a halfling, while the lower body is a long tail, including a structure below the hips that resembles the fusion of two limbs at the knee, but with no lower leg bones. This body structure gives these Naga-people the ability to “stand” after a fashion making them almost as tall as a short human, but they normally prefer to move with their waist nearly touching the ground. Unlike Snake-people, who have long bodies and short tails (something the Naga-people are usually quick to point out) Naga-people have short bodies and long tails. They are semi-aquatic and biologically related to Skinks.
Racial traits:
+2 to Charisma, +2 to Intelligence, -2 to Constitution, +1 to Strength
Medium Sized
Low Light Vision 50 feet
Natural Swimmers: +2 to any swim check and swim is always a Class Skill
Alluring: +2 bonus to Diplomacy checks
Flexibility: Gymnaga are never denied their Dexterity Bonus to AC unless they are magically or physically restrained. A Gymnaga cannot be Flanked by less than three creatures.

Original Introduction to the Adventure:
It was the third day of Karia Marrhdre, the mid summer festival. Constono Palipe duSuirre (the second son of Prince Gregory and Princess Eloise) had planned a celebration aboard the Durisperia, a shallow draft, twin hulled, redesigned barge that normally lay at anchor in Windswell Bay. The young Constono (Constono is a title, it is given to a noble who serves as a collector of fees or taxes) had invited many of the wealthy and aristocratic families of the city to his celebration, which would also correspond with the nineteenth birthday of his young fiancée Henrietta (Etta) Hezorbo. The guests would be presented with a light buffet of delicacies of the sea, pastries from local bakeries, and the finest wines and aperitifs that are available in the harbor city of Tarredore Aleingerre (which is in the old language of the original people of Geraza, and means, Lover’s Night Skies), and entertainment provided by some of the cities local street musicians, dancers, acrobats and other talented individuals. One hundred guests were invited. In addition to the guests, there would be nine servants of the Constono’s household, seven crew (the ship has a very small crew for its size, as the men and women responsible for the ship have very few duties other than regular maintenance, the sip is a party barge, after all), and eighteen additional “hired” servants, mostly the entertainment but also including two cooks, and three sommeliers to supervise the catering and service of the wine.

The Constono is a young man of thirty four years. He has had, in the past, a notorious reputation for debauchery, but in the last few years has become more settled and responsible. He is handsome, tall, with black hair, that he wears short and “free” as the locals call the curly uncombed look. His fiancée is an attractive red haired girl who is soft spoken, but is rumored to be well read and of a keen intellect.
Most of the guests are close to the same age as the Constono, and in the time between the announcements and the day of the celebration many rumors were circulating that the Constono was going to be throwing one last party to reminisce on his youth before settling down to start a family.

Only one hour after the opening toast and a short blessing ceremony performed by a young Gymnagaophthian priestess, for reasons you and everyone else on board were not told, the Costono ordered the ship to be unmoored from the anchored platform in the bay and the one small square sail set. The winds were out of the northeast, and the large ship drifted slowly out of the bay on a calm sea (when asked about how the ship would return to the bay, the Constono joked that the barge could be rowed, and that the guests would draw straws to see who would “take the oars”, now it is important to know that “take the oars” has a particularly derogatory meaning among the nobility as it is an expression that was used to describe the period of time in the history of the Republic of Basconde when several noble families were stripped of their titles and pressed into indentured servitude as a result of the failed revolution of 1328 – many of these nobles became galley slaves on the ships of the Cartoza family, under King Joaquin Passeo Cartoza II).

Three hours later, with the ship now well beyond sight of the shore, a squall rose out of the east. There was a general panic aboard the barge, and many of the guests went below the deck while demanding that the Constono return the ship to the harbor immediately. Only moments after this the ship began to break up. The Durisperia carried two small boats, normally stowed upside down on the forward deck of the barge, but both of the small crafts had been used to bring guests to the barge, and had been tied, drifting to the stern of the vessel.
As the Dusperia broke up many of the people on board were thrown into the stormy sea, and some of those, those who could swim, managed to make it to the small crafts and escape the sinking of the Dusperia. However, these survivors were at the mercy of the sea.

One of the crafts, driven by the ocean currents and easterly gale force winds, was washed up on an uncharted island to the east of Maleoria Saint Pirocca (the southern most of three islands off of the southern tip of the Republic of Basconde). The Longitude is somewhere between 165 and 168 degrees east, and the Latitude is somewhere between 38 and 41 degrees north.

You are one of the castaways.

Significant Houserule Regarding the Skill Peception

This is a change I am making to certain Skills in this adventure.

Perception is now an Intelligence based Skill.

Sense Motive as a skill is replaced by (and becomes a use of) a new Skill called

Intuition which is a Wisdom based Skill.

You can use both these skills untrained.

Intuition is a Class Skill for all Divine Magic using classes and Fighters

Perception is a Class Skill for all Arcane Magic using classes and Rogues

Both Skills can be used to collect information about what the Characters are experiencing, and for the most part will reveal the same kinds of information, but you might get to that information in a different way depending on which skill you rely on. You can always choose to use both skills in any situation when you think you need to, but HERE IS the catch. You have to call one out before the other. So either you rely on Perception first, followed by Intuition, or Intuition first followed by Perception (if you want to use both skills). A failure or success on the first can affect the second. So be careful of your choices.

Perception will tell your character what he/she can deduce based upon the “smarts” you have and what you see, hear, smell, touch, or tastes, it tells your character that what he/she perceives IS what it appears to be. It can even clue you in as to how “hurt” a monster is in a combat situation.

Intuition will tell your character what he/she feels is “up with” any particular situation based on your characters past experiences and a gut feeling that something IS NOT what it appears to be.

If you have an NPC class that grants both Perception and Intuition(Sense Motive) you must select only one of these skills to be the Class skill granted from that Class. If you are granted Intuition(Sense Motive) and Perception as Class Skills from two separate Classes, you can have them both as Class Skills.

Religious Beliefs of the Western hemisphere of Hamth:

Pantheon of the principle deities of the people of the Beauvingian Empire and Emalia (including the Deities worshiped by most people of Eshia, Eysturlun, and Kijta)

The earliest writing of the behavior of Deity like beings concerns:

Hamth (The Material world – the divine feminine quality) and
Churr (The Spiritual world – the divine masculine quality)

From the union of Hamth and Churr come the following

The Dahgda (organized thought, achievement, knowledge, and expertise)
Moloween (disorganized matter, shadows, and emotions)

And the physical elements (which are, in ancient writings, various combinations of “thought” and “matter”)

Xetas – The water (masculine)
Uh – The earth (“land forms”) (feminine)
Iekah – The fire (masculine)
Rhehavaz – The air (feminine)

And the non physical elements

Moloween – The passions (feminine)
Falgrad – The intellect (masculine)
Haglod– The void (death) (transgender)

From the union of the above eleven divine spirits come the following:

(Early Beauvingians were primarily a shamanistic people with strong elemental beliefs, after contact with the island peoples was made many of the island folk tales and ‘demi-god’ like beings were absorbed into the religious tales of the Beauvingians)

Whuloriel – Fertility - from the union of Xetas and Hamth, (Female)
Meriel – Destruction – from the union of Iekah and Uh, (Male)
Toriel – Inspiration – from the union of Chur and Rhehavaz, (Female)
Donoriel – Corruption – also from the union of Chur and Rhehavaz, (Female) and the twin sister of Toriel
Rahoniel – Fear – from the union of Chur and Rhehavaz, (Male) and the younger brother of the twin sisters

Sonumb – Deception – from the union of Moloween and Dahgda (Female) (over time this divine aspect was merged with her mother to become Moloween Sonumb)

Ellaearieal – Beauty, physical beauty